Author: Jenny Sundén
Publisher: Peter Lang Incorporated, International Academic Publishers
ISBN:
Category : Computers
Languages : en
Pages : 252
Book Description
What does it mean to be embodied online? What are the conditions of cybersubjectivity? In Material Virtualities, Jenny Sundén explores the rarely acknowledged borderland between typists and textual bodies, speaking and writing, and physicality and imagination in online encounters. Through careful ethnographic investigations of a text-based virtual world called WaterMOO, Sundén shows how texts, bodies, and machines are linked together in ways that demand a new understanding of the writing subject. Drawing on contemporary feminist and queer theory, she questions the opposition between disembodied, high-tech masculinity and embodied, earth-bound femininity, insisting on the need for a radical materialization of cybercultural studies that discloses the «virtual» as itself embodied.
Material Virtualities
Author: Jenny Sundén
Publisher: Peter Lang Incorporated, International Academic Publishers
ISBN:
Category : Computers
Languages : en
Pages : 252
Book Description
What does it mean to be embodied online? What are the conditions of cybersubjectivity? In Material Virtualities, Jenny Sundén explores the rarely acknowledged borderland between typists and textual bodies, speaking and writing, and physicality and imagination in online encounters. Through careful ethnographic investigations of a text-based virtual world called WaterMOO, Sundén shows how texts, bodies, and machines are linked together in ways that demand a new understanding of the writing subject. Drawing on contemporary feminist and queer theory, she questions the opposition between disembodied, high-tech masculinity and embodied, earth-bound femininity, insisting on the need for a radical materialization of cybercultural studies that discloses the «virtual» as itself embodied.
Publisher: Peter Lang Incorporated, International Academic Publishers
ISBN:
Category : Computers
Languages : en
Pages : 252
Book Description
What does it mean to be embodied online? What are the conditions of cybersubjectivity? In Material Virtualities, Jenny Sundén explores the rarely acknowledged borderland between typists and textual bodies, speaking and writing, and physicality and imagination in online encounters. Through careful ethnographic investigations of a text-based virtual world called WaterMOO, Sundén shows how texts, bodies, and machines are linked together in ways that demand a new understanding of the writing subject. Drawing on contemporary feminist and queer theory, she questions the opposition between disembodied, high-tech masculinity and embodied, earth-bound femininity, insisting on the need for a radical materialization of cybercultural studies that discloses the «virtual» as itself embodied.
Performing Interdisciplinarity
Author: Experience Bryon
Publisher: Routledge
ISBN: 1317192249
Category : Performing Arts
Languages : en
Pages : 449
Book Description
Performing Interdisciplinarity proposes new ways of engaging with performance as it crosses, collides with, integrates and/or disturbs other disciplinary concerns. From Activism and Political Philosophy to Cognitive Science and Forensics, each chapter explores the relationships between performance and another discipline. Including cross-chapter discussions which address the intersections between fields, Performing Interdisciplinarity truly examines the making of meaning across disciplinary conventions. This is a volume for performance practitioners and scholars who are living, learning, writing, teaching, making and thinking at the edges of their specialisms.
Publisher: Routledge
ISBN: 1317192249
Category : Performing Arts
Languages : en
Pages : 449
Book Description
Performing Interdisciplinarity proposes new ways of engaging with performance as it crosses, collides with, integrates and/or disturbs other disciplinary concerns. From Activism and Political Philosophy to Cognitive Science and Forensics, each chapter explores the relationships between performance and another discipline. Including cross-chapter discussions which address the intersections between fields, Performing Interdisciplinarity truly examines the making of meaning across disciplinary conventions. This is a volume for performance practitioners and scholars who are living, learning, writing, teaching, making and thinking at the edges of their specialisms.
Renegades
Author: Trevor Boffone
Publisher: Oxford University Press
ISBN: 0197577709
Category : Social Science
Languages : en
Pages : 193
Book Description
Renegades: Digital Dance Cultures from Dubsmash to TikTok explores how hip hop culture -- principally music and dance -- is used to construct and perform identity and maintain a growing urban youth subculture. This community finds its home on Dubsmash, a social media app that lets users record short dance challenge videos before cross-sharing them on different social media apps such as Instagram and Snapchat. Author Trevor Boffone interrogates the roles that Dubsmash, social media, and hip hop music and dance play in youth identity formation in the United States. These so-called Dubsmashers privilege their cultural and individual identities through the use of performance strategies that reinforce notions of community and social media interconnectedness in the digital age. These young people create a sense of identity and community that informs and is informed by hip hop culture. As such, the book argues that Dubsmash serves as a fundamental space to fashion contemporary youth identity. To do this, the book re-appropriates the term "Renegade" to explain the nuanced ways that Dubsmashers take up visual and sonic space on social media apps to self-fashion identity, form supportive digital communities, and exert agency to take up space that is often denied to them in other facets of their lives.
Publisher: Oxford University Press
ISBN: 0197577709
Category : Social Science
Languages : en
Pages : 193
Book Description
Renegades: Digital Dance Cultures from Dubsmash to TikTok explores how hip hop culture -- principally music and dance -- is used to construct and perform identity and maintain a growing urban youth subculture. This community finds its home on Dubsmash, a social media app that lets users record short dance challenge videos before cross-sharing them on different social media apps such as Instagram and Snapchat. Author Trevor Boffone interrogates the roles that Dubsmash, social media, and hip hop music and dance play in youth identity formation in the United States. These so-called Dubsmashers privilege their cultural and individual identities through the use of performance strategies that reinforce notions of community and social media interconnectedness in the digital age. These young people create a sense of identity and community that informs and is informed by hip hop culture. As such, the book argues that Dubsmash serves as a fundamental space to fashion contemporary youth identity. To do this, the book re-appropriates the term "Renegade" to explain the nuanced ways that Dubsmashers take up visual and sonic space on social media apps to self-fashion identity, form supportive digital communities, and exert agency to take up space that is often denied to them in other facets of their lives.
Post-Digital, Post-Internet Art and Education
Author: Kevin Tavin
Publisher: Springer Nature
ISBN: 3030737705
Category : Education
Languages : en
Pages : 308
Book Description
This open access edited volume provides theoretical, practical, and historical perspectives on art and education in a post-digital, post-internet era. Recently, these terms have been attached to artworks, artists, exhibitions, and educational practices that deal with the relationships between online and offline, digital and physical, and material and immaterial. By taking the current socio-technological conditions of the post-digital and the post-internet seriously, contributors challenge fixed narratives and field-specific ownership of these terms, as well as explore their potential and possible shortcomings when discussing art and education. Chapters also recognize historical forebears of digital art and education while critically assessing art, media, and other realms of engagement. This book encourages readers to explore what kind of educational futures might a post-digital, post-internet era engender.
Publisher: Springer Nature
ISBN: 3030737705
Category : Education
Languages : en
Pages : 308
Book Description
This open access edited volume provides theoretical, practical, and historical perspectives on art and education in a post-digital, post-internet era. Recently, these terms have been attached to artworks, artists, exhibitions, and educational practices that deal with the relationships between online and offline, digital and physical, and material and immaterial. By taking the current socio-technological conditions of the post-digital and the post-internet seriously, contributors challenge fixed narratives and field-specific ownership of these terms, as well as explore their potential and possible shortcomings when discussing art and education. Chapters also recognize historical forebears of digital art and education while critically assessing art, media, and other realms of engagement. This book encourages readers to explore what kind of educational futures might a post-digital, post-internet era engender.
Computer Games and New Media Cultures
Author: Johannes Fromme
Publisher: Springer Science & Business Media
ISBN: 9400727771
Category : Education
Languages : en
Pages : 694
Book Description
Digital gaming is today a significant economic phenomenon as well as being an intrinsic part of a convergent media culture in postmodern societies. Its ubiquity, as well as the sheer volume of hours young people spend gaming, should make it ripe for urgent academic enquiry, yet the subject was a research backwater until the turn of the millennium. Even today, as tens of millions of young people spend their waking hours manipulating avatars and gaming characters on computer screens, the subject is still treated with scepticism in some academic circles. This handbook aims to reflect the relevance and value of studying digital games, now the subject of a growing number of studies, surveys, conferences and publications. As an overview of the current state of research into digital gaming, the 42 papers included in this handbook focus on the social and cultural relevance of gaming. In doing so, they provide an alternative perspective to one-dimensional studies of gaming, whose agendas do not include cultural factors. The contributions, which range from theoretical approaches to empirical studies, cover various topics including analyses of games themselves, the player-game interaction, and the social context of gaming. In addition, the educational aspects of games and gaming are treated in a discrete section. With material on non-commercial gaming trends such as ‘modding’, and a multinational group of authors from eleven nations, the handbook is a vital publication demonstrating that new media cultures are far more complex and diverse than commonly assumed in a debate dominated by concerns over violent content.
Publisher: Springer Science & Business Media
ISBN: 9400727771
Category : Education
Languages : en
Pages : 694
Book Description
Digital gaming is today a significant economic phenomenon as well as being an intrinsic part of a convergent media culture in postmodern societies. Its ubiquity, as well as the sheer volume of hours young people spend gaming, should make it ripe for urgent academic enquiry, yet the subject was a research backwater until the turn of the millennium. Even today, as tens of millions of young people spend their waking hours manipulating avatars and gaming characters on computer screens, the subject is still treated with scepticism in some academic circles. This handbook aims to reflect the relevance and value of studying digital games, now the subject of a growing number of studies, surveys, conferences and publications. As an overview of the current state of research into digital gaming, the 42 papers included in this handbook focus on the social and cultural relevance of gaming. In doing so, they provide an alternative perspective to one-dimensional studies of gaming, whose agendas do not include cultural factors. The contributions, which range from theoretical approaches to empirical studies, cover various topics including analyses of games themselves, the player-game interaction, and the social context of gaming. In addition, the educational aspects of games and gaming are treated in a discrete section. With material on non-commercial gaming trends such as ‘modding’, and a multinational group of authors from eleven nations, the handbook is a vital publication demonstrating that new media cultures are far more complex and diverse than commonly assumed in a debate dominated by concerns over violent content.
The Drama of Social Life
Author: Charles Edgley
Publisher: Routledge
ISBN: 1317035267
Category : Social Science
Languages : en
Pages : 357
Book Description
Whatever else they may be doing, human beings are also and always expressing themselves whenever they are in the awareness of others. As such, the metaphor of life as theater - of people playing roles to audiences who review them and then coordinate further action - is an ancient idea that has been resurrected by social scientists as an organizing simile for the analysis and understanding of social life. The Drama of Social Life examines this dramaturgical approach to social life, bringing together the latest original work from leading contemporary dramaturgical thinkers across the social sciences. Thematically organized, it explores: ¢ the work of classical and contemporary thinkers who have contributed most to this theoretical framework ¢ the foundational concepts of the dramaturgical approach ¢ a rich array of substantive areas of empirical investigation to which dramaturgy continues to contribute ¢ directions for future dramaturgical thinking. An indispensable collection that updates and extends the dramaturgical framework, The Drama of Social Life will appeal to scholars and students of sociology, social psychology, performance studies, cultural studies, communication, film studies, and anthropology - and all those interested in the work of Goffman and symbolic interactionist theory and practice.
Publisher: Routledge
ISBN: 1317035267
Category : Social Science
Languages : en
Pages : 357
Book Description
Whatever else they may be doing, human beings are also and always expressing themselves whenever they are in the awareness of others. As such, the metaphor of life as theater - of people playing roles to audiences who review them and then coordinate further action - is an ancient idea that has been resurrected by social scientists as an organizing simile for the analysis and understanding of social life. The Drama of Social Life examines this dramaturgical approach to social life, bringing together the latest original work from leading contemporary dramaturgical thinkers across the social sciences. Thematically organized, it explores: ¢ the work of classical and contemporary thinkers who have contributed most to this theoretical framework ¢ the foundational concepts of the dramaturgical approach ¢ a rich array of substantive areas of empirical investigation to which dramaturgy continues to contribute ¢ directions for future dramaturgical thinking. An indispensable collection that updates and extends the dramaturgical framework, The Drama of Social Life will appeal to scholars and students of sociology, social psychology, performance studies, cultural studies, communication, film studies, and anthropology - and all those interested in the work of Goffman and symbolic interactionist theory and practice.
The Oxford Handbook of Virtuality
Author: Mark Grimshaw
Publisher: Oxford Handbooks
ISBN: 0199826161
Category : Computers
Languages : en
Pages : 794
Book Description
The book is a compendium of thinking on virtuality and its relationship to reality from the perspective of a variety of philosophical and applied fields of study. Topics covered include presence, immersion, emotion, ethics, utopias and dystopias, image, sound, literature, AI, law, economics, medical and military applications, religion, and sex.
Publisher: Oxford Handbooks
ISBN: 0199826161
Category : Computers
Languages : en
Pages : 794
Book Description
The book is a compendium of thinking on virtuality and its relationship to reality from the perspective of a variety of philosophical and applied fields of study. Topics covered include presence, immersion, emotion, ethics, utopias and dystopias, image, sound, literature, AI, law, economics, medical and military applications, religion, and sex.
Reimagining Communication: Experience
Author: Michael Filimowicz
Publisher: Routledge
ISBN: 1351015338
Category : Computers
Languages : en
Pages : 383
Book Description
Reimagining Communication: Experience explores the embodied and experiential aspects of media forms across a variety of contemporary platforms, uses, content variations, audiences, and professional roles. A diverse body of contributions offer a broad range of perspectives on memory, embodiment, time, and more. The volume is organized to reflect a pedagogical approach of carefully laddered and sequenced topics, which supports meaningful, project-based learning in addition to a course’s traditional writing requirements. As the field of Communication Studies has been continuously growing and reaching new horizons, this volume presents a survey of the foundational theoretical and methodological approaches that continue to shape the discipline, synthesizing the complex relationship of communication to forms of experience in a uniquely accessible and engaging way. This is an essential introductory text for advanced undergraduate and graduate students and scholars of communication, media, and interactive technologies, with an interdisciplinary focus and an emphasis on the integration of new technologies.
Publisher: Routledge
ISBN: 1351015338
Category : Computers
Languages : en
Pages : 383
Book Description
Reimagining Communication: Experience explores the embodied and experiential aspects of media forms across a variety of contemporary platforms, uses, content variations, audiences, and professional roles. A diverse body of contributions offer a broad range of perspectives on memory, embodiment, time, and more. The volume is organized to reflect a pedagogical approach of carefully laddered and sequenced topics, which supports meaningful, project-based learning in addition to a course’s traditional writing requirements. As the field of Communication Studies has been continuously growing and reaching new horizons, this volume presents a survey of the foundational theoretical and methodological approaches that continue to shape the discipline, synthesizing the complex relationship of communication to forms of experience in a uniquely accessible and engaging way. This is an essential introductory text for advanced undergraduate and graduate students and scholars of communication, media, and interactive technologies, with an interdisciplinary focus and an emphasis on the integration of new technologies.
Pragmatics of Discourse
Author: Klaus P. Schneider
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110214407
Category : Language Arts & Disciplines
Languages : en
Pages : 640
Book Description
Discourse is language as it occurs, in any form or context, beyond the speech act. It may be written or spoken, monological or dialogical, but there is always a communicative aim or purpose. The present volume provides systematic orientation in the vast field of studying discourse from a pragmatic perspective. It first gives an overview of a range of approaches developed for the analysis of discourse, including, among others, conversation analysis, systemic-functional analysis, genre analysis, critical discourse analysis, corpus-driven approaches and multimodal analysis. The focus is furthermore on functional units in discourse, such as discourse markers, moves, speech act sequences, discourse phases and silence. The final section of the volume examines discourse types and domains, providing a taxonomy of discourse types and focusing on a range of discourse domains, e.g. classroom discourse, medical discourse, legal discourse, electronic discourse. Each article surveys the current state of the art of the respective topic area while also presenting new research findings.
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110214407
Category : Language Arts & Disciplines
Languages : en
Pages : 640
Book Description
Discourse is language as it occurs, in any form or context, beyond the speech act. It may be written or spoken, monological or dialogical, but there is always a communicative aim or purpose. The present volume provides systematic orientation in the vast field of studying discourse from a pragmatic perspective. It first gives an overview of a range of approaches developed for the analysis of discourse, including, among others, conversation analysis, systemic-functional analysis, genre analysis, critical discourse analysis, corpus-driven approaches and multimodal analysis. The focus is furthermore on functional units in discourse, such as discourse markers, moves, speech act sequences, discourse phases and silence. The final section of the volume examines discourse types and domains, providing a taxonomy of discourse types and focusing on a range of discourse domains, e.g. classroom discourse, medical discourse, legal discourse, electronic discourse. Each article surveys the current state of the art of the respective topic area while also presenting new research findings.
Audience Research Methodologies
Author: Geoffroy Patriarche
Publisher: Routledge
ISBN: 1134064829
Category : Social Science
Languages : en
Pages : 258
Book Description
The transformations of people’s relations to media content, technologies and institutions raise new methodological challenges and opportunities for audience research. This edited volume aims at contributing to the development of the repertoire of methods and methodologies for audience research by reviewing and exemplifying approaches that have been stimulated by the changing conditions and practices of audiences. The contributions address a range of issues and approaches related to the diversification, integration and triangulation of methods for audience research, to the gap between the researched and the researchers, to the study of online social networks, and to the opportunities brought about by Web 2.0 technologies as research tools.
Publisher: Routledge
ISBN: 1134064829
Category : Social Science
Languages : en
Pages : 258
Book Description
The transformations of people’s relations to media content, technologies and institutions raise new methodological challenges and opportunities for audience research. This edited volume aims at contributing to the development of the repertoire of methods and methodologies for audience research by reviewing and exemplifying approaches that have been stimulated by the changing conditions and practices of audiences. The contributions address a range of issues and approaches related to the diversification, integration and triangulation of methods for audience research, to the gap between the researched and the researchers, to the study of online social networks, and to the opportunities brought about by Web 2.0 technologies as research tools.