Author: Joshua Nozzi
Publisher: Peachpit Press
ISBN: 0132685027
Category : Computers
Languages : en
Pages : 496
Book Description
Xcode 4 has a brand new user interface, built upon proven technologies that Apple itself uses to build Mac OS X and iOS, and that have produced over a quarter million Mac OS X and iOS apps. This project-based book introduces readers to Apple's development environment. The book is aimed at new Mac OS X and iOS developers and assumes the reader is familiar with programming and object-oriented concepts. The book starts at the basics--how to download, install, and start using Xcode--and moves to a detailed look at building and running applications. The last part of the book covers more advanced topics, such as testing, debugging, and source-code management. With the book's approach, readers will be able to take the projects they build during the book and adapt them for use in their own projects.
Mastering Xcode 4
Author: Joshua Nozzi
Publisher: Peachpit Press
ISBN: 0132685027
Category : Computers
Languages : en
Pages : 496
Book Description
Xcode 4 has a brand new user interface, built upon proven technologies that Apple itself uses to build Mac OS X and iOS, and that have produced over a quarter million Mac OS X and iOS apps. This project-based book introduces readers to Apple's development environment. The book is aimed at new Mac OS X and iOS developers and assumes the reader is familiar with programming and object-oriented concepts. The book starts at the basics--how to download, install, and start using Xcode--and moves to a detailed look at building and running applications. The last part of the book covers more advanced topics, such as testing, debugging, and source-code management. With the book's approach, readers will be able to take the projects they build during the book and adapt them for use in their own projects.
Publisher: Peachpit Press
ISBN: 0132685027
Category : Computers
Languages : en
Pages : 496
Book Description
Xcode 4 has a brand new user interface, built upon proven technologies that Apple itself uses to build Mac OS X and iOS, and that have produced over a quarter million Mac OS X and iOS apps. This project-based book introduces readers to Apple's development environment. The book is aimed at new Mac OS X and iOS developers and assumes the reader is familiar with programming and object-oriented concepts. The book starts at the basics--how to download, install, and start using Xcode--and moves to a detailed look at building and running applications. The last part of the book covers more advanced topics, such as testing, debugging, and source-code management. With the book's approach, readers will be able to take the projects they build during the book and adapt them for use in their own projects.
Mastering Xcode
Author: Maurice Kelly
Publisher: Pearson Education
ISBN: 0321861620
Category : Computers
Languages : en
Pages : 353
Book Description
Xcode is the flagship application of Apple's suite of developer tools. In this book, Xcode experts Maurice Kelly and Joshua Nozzi show you how to use Apple's powerful developer tools to start writing iOS and OS X apps. You'll learn what Xcode can do and gain a deep understanding of how Xcode works so you can create and maintain great apps of your own. After a tour of the Xcode tools suite, you'll jump in by creating a basic Cocoa app and exploring the Xcode interface. You'll learn how to manage your project, write and debug code, build user interfaces, and use version control. You'll also learn to customise the build process, write and run unit tests, profile your code, and deploy your apps. This book includes: Detailed instruction, ample illustrations, and clear examples Real-world guidance and advice Insight into best practices from two Xcode experts Emphasis on using Xcode's streamlined interface for UI design, coding, testing, and debugging
Publisher: Pearson Education
ISBN: 0321861620
Category : Computers
Languages : en
Pages : 353
Book Description
Xcode is the flagship application of Apple's suite of developer tools. In this book, Xcode experts Maurice Kelly and Joshua Nozzi show you how to use Apple's powerful developer tools to start writing iOS and OS X apps. You'll learn what Xcode can do and gain a deep understanding of how Xcode works so you can create and maintain great apps of your own. After a tour of the Xcode tools suite, you'll jump in by creating a basic Cocoa app and exploring the Xcode interface. You'll learn how to manage your project, write and debug code, build user interfaces, and use version control. You'll also learn to customise the build process, write and run unit tests, profile your code, and deploy your apps. This book includes: Detailed instruction, ample illustrations, and clear examples Real-world guidance and advice Insight into best practices from two Xcode experts Emphasis on using Xcode's streamlined interface for UI design, coding, testing, and debugging
Mastering Swift 5
Author: Jon Hoffman
Publisher: Packt Publishing Ltd
ISBN: 1789132738
Category : Computers
Languages : en
Pages : 358
Book Description
Harness the power of the latest edition with this in-depth and comprehensive guide to the Swift language Key FeaturesFifth edition of this bestselling book, improved and updated to cover the latest version of the Swift 5 programming languageGet to grips with popular and modern design techniques to write easy-to-manage Swift codeLearn how to use core Swift features such as concurrency, generics, and copy-on-write in your codeBook Description Over the years, the Mastering Swift book has established itself amongst developers as a popular choice as an in-depth and practical guide to the Swift programming language. The latest edition is fully updated and revised to cover the new version: Swift 5. Inside this book, you'll find the key features of Swift 5 easily explained with complete sets of examples. From the basics of the language to popular features such as concurrency, generics, and memory management, this definitive guide will help you develop your expertise and mastery of the Swift language. Mastering Swift 5, Fifth Edition will give you an in-depth knowledge of some of the most sophisticated elements in Swift development, including protocol extensions, error handling, and closures. It will guide you on how to use and apply them in your own projects. Later, you'll see how to leverage the power of protocol-oriented programming to write flexible and easier-to-manage code. You will also see how to add the copy-on-write feature to your custom value types and how to avoid memory management issues caused by strong reference cycles. What you will learnUnderstand core Swift components, including operators, collections, control flows, and functionsLearn how and when to use classes, structures, and enumerationsUnderstand how to use protocol-oriented design with extensions to write easier-to-manage codeUse design patterns with Swift, to solve commonly occurring design problemsImplement copy-on-write for you custom value types to improve performanceAdd concurrency to your applications using Grand Central Dispatch and Operation QueuesImplement generics to write flexible and reusable codeWho this book is for This book is for developers who want to delve into the newest version of Swift. If you are a developer and learn best by looking at and working with code, then this book is for you. A basic understanding of Apple's tools would be beneficial but not mandatory. All examples should work on the Linux platform as well.
Publisher: Packt Publishing Ltd
ISBN: 1789132738
Category : Computers
Languages : en
Pages : 358
Book Description
Harness the power of the latest edition with this in-depth and comprehensive guide to the Swift language Key FeaturesFifth edition of this bestselling book, improved and updated to cover the latest version of the Swift 5 programming languageGet to grips with popular and modern design techniques to write easy-to-manage Swift codeLearn how to use core Swift features such as concurrency, generics, and copy-on-write in your codeBook Description Over the years, the Mastering Swift book has established itself amongst developers as a popular choice as an in-depth and practical guide to the Swift programming language. The latest edition is fully updated and revised to cover the new version: Swift 5. Inside this book, you'll find the key features of Swift 5 easily explained with complete sets of examples. From the basics of the language to popular features such as concurrency, generics, and memory management, this definitive guide will help you develop your expertise and mastery of the Swift language. Mastering Swift 5, Fifth Edition will give you an in-depth knowledge of some of the most sophisticated elements in Swift development, including protocol extensions, error handling, and closures. It will guide you on how to use and apply them in your own projects. Later, you'll see how to leverage the power of protocol-oriented programming to write flexible and easier-to-manage code. You will also see how to add the copy-on-write feature to your custom value types and how to avoid memory management issues caused by strong reference cycles. What you will learnUnderstand core Swift components, including operators, collections, control flows, and functionsLearn how and when to use classes, structures, and enumerationsUnderstand how to use protocol-oriented design with extensions to write easier-to-manage codeUse design patterns with Swift, to solve commonly occurring design problemsImplement copy-on-write for you custom value types to improve performanceAdd concurrency to your applications using Grand Central Dispatch and Operation QueuesImplement generics to write flexible and reusable codeWho this book is for This book is for developers who want to delve into the newest version of Swift. If you are a developer and learn best by looking at and working with code, then this book is for you. A basic understanding of Apple's tools would be beneficial but not mandatory. All examples should work on the Linux platform as well.
Test-Driven iOS Development
Author: Graham Lee
Publisher: Addison-Wesley
ISBN: 0132764059
Category : Computers
Languages : en
Pages : 353
Book Description
As iOS apps become increasingly complex and business-critical, iOS developers must ensure consistently superior code quality. This means adopting best practices for creating and testing iOS apps. Test-Driven Development (TDD) is one of the most powerful of these best practices. Test-Driven iOS Development is the first book 100% focused on helping you successfully implement TDD and unit testing in an iOS environment. Long-time iOS/Mac developer Graham Lee helps you rapidly integrate TDD into your existing processes using Apple’s Xcode 4 and the OCUnit unit testing framework. He guides you through constructing an entire Objective-C iOS app in a test-driven manner, from initial specification to functional product. Lee also introduces powerful patterns for applying TDD in iOS development, and previews powerful automated testing capabilities that will soon arrive on the iOS platform. Coverage includes Understanding the purpose, benefits, and costs of unit testing in iOS environments Mastering the principles of TDD, and applying them in areas from app design to refactoring Writing usable, readable, and repeatable iOS unit tests Using OCUnit to set up your Xcode project for TDD Using domain analysis to identify the classes and interactions your app needs, and designing it accordingly Considering third-party tools for iOS unit testing Building networking code in a test-driven manner Automating testing of view controller code that interacts with users Designing to interfaces, not implementations Testing concurrent code that typically runs in the background Applying TDD to existing apps Preparing for Behavior Driven Development (BDD) The only iOS-specific guide to TDD and unit testing, Test-Driven iOS Development covers both essential concepts and practical implementation.
Publisher: Addison-Wesley
ISBN: 0132764059
Category : Computers
Languages : en
Pages : 353
Book Description
As iOS apps become increasingly complex and business-critical, iOS developers must ensure consistently superior code quality. This means adopting best practices for creating and testing iOS apps. Test-Driven Development (TDD) is one of the most powerful of these best practices. Test-Driven iOS Development is the first book 100% focused on helping you successfully implement TDD and unit testing in an iOS environment. Long-time iOS/Mac developer Graham Lee helps you rapidly integrate TDD into your existing processes using Apple’s Xcode 4 and the OCUnit unit testing framework. He guides you through constructing an entire Objective-C iOS app in a test-driven manner, from initial specification to functional product. Lee also introduces powerful patterns for applying TDD in iOS development, and previews powerful automated testing capabilities that will soon arrive on the iOS platform. Coverage includes Understanding the purpose, benefits, and costs of unit testing in iOS environments Mastering the principles of TDD, and applying them in areas from app design to refactoring Writing usable, readable, and repeatable iOS unit tests Using OCUnit to set up your Xcode project for TDD Using domain analysis to identify the classes and interactions your app needs, and designing it accordingly Considering third-party tools for iOS unit testing Building networking code in a test-driven manner Automating testing of view controller code that interacts with users Designing to interfaces, not implementations Testing concurrent code that typically runs in the background Applying TDD to existing apps Preparing for Behavior Driven Development (BDD) The only iOS-specific guide to TDD and unit testing, Test-Driven iOS Development covers both essential concepts and practical implementation.
Mastering MVVM with Swift: Updated for Xcode 9 and Swift 4
Author: Bart Bart Jacobs
Publisher:
ISBN: 9781549935985
Category :
Languages : en
Pages : 175
Book Description
"I don't feel in control of my project's architecture." - You"MVC simply doesn't cut it. There must be a better solution." - Yours TrulyDespite its widespread, the Model-View-Controller pattern just doesn't cut it for most Swift projects. Take control of your Swift projects with the Model-View-ViewModel pattern.Massive View Controller SyndromeFiring up Xcode and starting a new project is a great feeling. The first few days or weeks don't feel like work. Everything goes according to plan.But as the code base of your project grows, it becomes harder and harder to manage the project. The view controllers of your project start to put on weight ... a lot of weight. They become more than view controllers. They take on responsibilities they didn't sign up for. Don't they?Yet you've done everything right. You've stuck to the rules of the Model-View-Controller pattern. Why have you coded yourself in a corner? And why is it frustrating or downright scary to add features or refactor existing functionality?It's Time to Cure MVCIf your project is suffering from Massive View Controller syndrome, then the Model-View-ViewModel pattern is the cure to your problem. The Model-View-ViewModel pattern has been around for many, many years, but it only recently gained traction in the Cocoa community.MVVM extends MVC by resolving common issues. The result is a robust application architecture with lean view controllers, improved testability, and a better separation of concerns. How does that sound?Take Control of Your Project With MVVMIn Mastering MVVM With Swift, we refactor an existing application built with MVC to use MVVM instead. The results are dramatic and the MVVM pattern is surprisingly easy to adopt in your own projects.You learn the differences between Model-View-Controller and Model-View-ViewModel, highlighting the benefits Model-View-ViewModel has over Model-View-Controller.After a short introduction, we take an application built with Model-View-Controller and refactor it to use Model-View-ViewModel instead. Along the way, you learn about the anatomy of view models, how to create them, and how to test them.Last but not least, we add protocols and protocol-oriented programming to the mix to further simplify the view controllers in the project.At the end of this course, you have the knowledge and, more importantly, the hands-on experience to apply Model-View-ViewModel in your own projects.Ready for Xcode 9 and Swift 4In Mastering MVVM With Swift, you learn everything you need to know to integrate MVVM in a new or an existing Swift project. We focus on the key aspects of the pattern and refactor an application that takes advantage of the core features of MVVM. We use the latest and greatest to build an application, which means we use Xcode 9 and Swift 4.Battling Massive View Controller SyndromeAre the view controllers of your projects suffering from Massive View Controller syndrome? You've carefully crafted the architecture of your application using the Model-View-Controller pattern and, yet, the view controllers of your project are ready to burst and they're impossible to test.Adding a feature forces you to wade through hundreds of lines of code. You hope you don't break anything while you carefully add a few lines of code. Don't get me wrong. Your code isn't bad. But there's just so much of it. You've applied the Model-View-Controller pattern like you were told to and you still end up with an architecture you aren't quite happy with. Does this sound familiar?It's Not You. It's MVC.Because Apple's frameworks are impregnated with the Model-View-Controller pattern we think it's the right or only tool for the job. Don't make the same mistake. There's nothing wrong with the Model-View-Controller pattern, but there are better alternatives, especially if you're using Swift.
Publisher:
ISBN: 9781549935985
Category :
Languages : en
Pages : 175
Book Description
"I don't feel in control of my project's architecture." - You"MVC simply doesn't cut it. There must be a better solution." - Yours TrulyDespite its widespread, the Model-View-Controller pattern just doesn't cut it for most Swift projects. Take control of your Swift projects with the Model-View-ViewModel pattern.Massive View Controller SyndromeFiring up Xcode and starting a new project is a great feeling. The first few days or weeks don't feel like work. Everything goes according to plan.But as the code base of your project grows, it becomes harder and harder to manage the project. The view controllers of your project start to put on weight ... a lot of weight. They become more than view controllers. They take on responsibilities they didn't sign up for. Don't they?Yet you've done everything right. You've stuck to the rules of the Model-View-Controller pattern. Why have you coded yourself in a corner? And why is it frustrating or downright scary to add features or refactor existing functionality?It's Time to Cure MVCIf your project is suffering from Massive View Controller syndrome, then the Model-View-ViewModel pattern is the cure to your problem. The Model-View-ViewModel pattern has been around for many, many years, but it only recently gained traction in the Cocoa community.MVVM extends MVC by resolving common issues. The result is a robust application architecture with lean view controllers, improved testability, and a better separation of concerns. How does that sound?Take Control of Your Project With MVVMIn Mastering MVVM With Swift, we refactor an existing application built with MVC to use MVVM instead. The results are dramatic and the MVVM pattern is surprisingly easy to adopt in your own projects.You learn the differences between Model-View-Controller and Model-View-ViewModel, highlighting the benefits Model-View-ViewModel has over Model-View-Controller.After a short introduction, we take an application built with Model-View-Controller and refactor it to use Model-View-ViewModel instead. Along the way, you learn about the anatomy of view models, how to create them, and how to test them.Last but not least, we add protocols and protocol-oriented programming to the mix to further simplify the view controllers in the project.At the end of this course, you have the knowledge and, more importantly, the hands-on experience to apply Model-View-ViewModel in your own projects.Ready for Xcode 9 and Swift 4In Mastering MVVM With Swift, you learn everything you need to know to integrate MVVM in a new or an existing Swift project. We focus on the key aspects of the pattern and refactor an application that takes advantage of the core features of MVVM. We use the latest and greatest to build an application, which means we use Xcode 9 and Swift 4.Battling Massive View Controller SyndromeAre the view controllers of your projects suffering from Massive View Controller syndrome? You've carefully crafted the architecture of your application using the Model-View-Controller pattern and, yet, the view controllers of your project are ready to burst and they're impossible to test.Adding a feature forces you to wade through hundreds of lines of code. You hope you don't break anything while you carefully add a few lines of code. Don't get me wrong. Your code isn't bad. But there's just so much of it. You've applied the Model-View-Controller pattern like you were told to and you still end up with an architecture you aren't quite happy with. Does this sound familiar?It's Not You. It's MVC.Because Apple's frameworks are impregnated with the Model-View-Controller pattern we think it's the right or only tool for the job. Don't make the same mistake. There's nothing wrong with the Model-View-Controller pattern, but there are better alternatives, especially if you're using Swift.
Mastering Machine Learning with Core ML and Python
Author: Vardhan Agrawal
Publisher: AppCoda
ISBN: 9887535001
Category : Computers
Languages : en
Pages : 330
Book Description
Machine learning, now more than ever, plays a pivotal role in almost everything we do in our digital lives. Whether it’s interacting with a virtual assistant like Siri or typing out a message to a friend, machine learning is the technology facilitating those actions. It’s clear that machine learning is here to stay, and as such, it’s a vital skill to have in the upcoming decades. This book covers Core ML in-depth. You will learn how to create and deploy your own machine learning model. On top of that, you will learn about Turi Create, Create ML, Keras, Firebase, and Jupyter Notebooks, just to name a few. These are a few examples of professional tools which are staples for many machine learning experts. By going through this book, you’ll also become proficient with Python, the language that’s most frequently used for machine learning. Plus, you would have created a handful of ready-to-use apps such as barcode scanners, image classifiers, and language translators. Most importantly, you will master the ins-and-outs of Core ML.
Publisher: AppCoda
ISBN: 9887535001
Category : Computers
Languages : en
Pages : 330
Book Description
Machine learning, now more than ever, plays a pivotal role in almost everything we do in our digital lives. Whether it’s interacting with a virtual assistant like Siri or typing out a message to a friend, machine learning is the technology facilitating those actions. It’s clear that machine learning is here to stay, and as such, it’s a vital skill to have in the upcoming decades. This book covers Core ML in-depth. You will learn how to create and deploy your own machine learning model. On top of that, you will learn about Turi Create, Create ML, Keras, Firebase, and Jupyter Notebooks, just to name a few. These are a few examples of professional tools which are staples for many machine learning experts. By going through this book, you’ll also become proficient with Python, the language that’s most frequently used for machine learning. Plus, you would have created a handful of ready-to-use apps such as barcode scanners, image classifiers, and language translators. Most importantly, you will master the ins-and-outs of Core ML.
Learning Mobile App Development
Author: Jakob Iversen
Publisher: Pearson Education
ISBN: 032194786X
Category : Computers
Languages : en
Pages : 464
Book Description
Now, one book can help you master mobile app development with both market-leading platforms: Apple's iOS and Google's Android. Perfect for both students and professionals, Learning Mobile App Development is the only tutorial with complete parallel coverage of both iOS and Android. With this guide, you can master either platform, or both--and gain a deeper understanding of the issues associated with developing mobile apps. You'll develop an actual working app on both iOS and Android, mastering the entire mobile app development lifecycle, from planning through licensing and distribution. Each tutorial in this book has been carefully designed to support readers with widely varying backgrounds and has been extensively tested in live developer training courses. If you're new to iOS, you'll also find an easy, practical introduction to Objective-C, Apple's native language.
Publisher: Pearson Education
ISBN: 032194786X
Category : Computers
Languages : en
Pages : 464
Book Description
Now, one book can help you master mobile app development with both market-leading platforms: Apple's iOS and Google's Android. Perfect for both students and professionals, Learning Mobile App Development is the only tutorial with complete parallel coverage of both iOS and Android. With this guide, you can master either platform, or both--and gain a deeper understanding of the issues associated with developing mobile apps. You'll develop an actual working app on both iOS and Android, mastering the entire mobile app development lifecycle, from planning through licensing and distribution. Each tutorial in this book has been carefully designed to support readers with widely varying backgrounds and has been extensively tested in live developer training courses. If you're new to iOS, you'll also find an easy, practical introduction to Objective-C, Apple's native language.
Mastering Dart
Author: Cybellium Ltd
Publisher: Cybellium Ltd
ISBN:
Category : Computers
Languages : en
Pages : 292
Book Description
Are you ready to embark on a journey that will elevate your programming skills to new heights? "Mastering Dart" is your comprehensive guide to unlocking the full potential of the Dart programming language. Whether you're a seasoned developer seeking to expand your toolkit or a coding enthusiast ready to explore new horizons, this book will equip you with the knowledge and skills to create versatile, high-performance applications for the web and mobile platforms. Key Features: 1. Comprehensive Exploration of Dart Fundamentals: Immerse yourself in the core concepts of Dart programming, from its syntax to its versatile features. Build a strong foundation that empowers you to tackle complex programming challenges with confidence. 2. Web Development Excellence: Dive into Dart's capabilities for building robust web applications. Learn about web frameworks, client-server communication, and front-end development to create modern, responsive, and feature-rich web solutions. 3. Mobile App Development Mastery: Explore Dart's potential in mobile app development. Discover how to build cross-platform mobile applications using frameworks like Flutter, and create visually stunning and performant apps that cater to a global audience. 4. Functional Programming Paradigm: Delve into Dart's functional programming features. Learn how to leverage Dart's support for first-class functions, higher-order functions, and immutable data structures to write elegant and maintainable code. 5. Advanced Language Features: Push the boundaries of your Dart knowledge by exploring advanced topics such as mixins, generics, and meta-programming. Craft expressive, reusable code that showcases the flexibility and power of the Dart language. 6. Concurrency and Asynchronous Programming: Navigate Dart's concurrency model and asynchronous programming capabilities. Understand isolates, event loops, and asynchronous streams to build responsive and efficient applications. 7. User Interface Design: Unleash your creativity by mastering UI design using Dart's Flutter framework. Learn about widgets, layouts, and theming to create visually appealing and user-friendly interfaces for your applications. 8. Effective Testing and Debugging: Explore best practices for testing and debugging Dart applications. Gain insights into unit testing, integration testing, and troubleshooting to ensure the reliability and stability of your software. 9. Deployment and Continuous Integration: Navigate the landscape of deploying Dart applications to various platforms. Learn about continuous integration and deployment practices that streamline your development-to-production process. Who This Book Is For: "Mastering Dart" is an essential companion for developers of all experience levels who are eager to harness the capabilities of the Dart programming language. Whether you're a beginner taking your first steps in programming or an experienced developer seeking to embrace Dart's versatility, this book will guide you through the language's nuances and empower you to create dynamic, high-performance applications.
Publisher: Cybellium Ltd
ISBN:
Category : Computers
Languages : en
Pages : 292
Book Description
Are you ready to embark on a journey that will elevate your programming skills to new heights? "Mastering Dart" is your comprehensive guide to unlocking the full potential of the Dart programming language. Whether you're a seasoned developer seeking to expand your toolkit or a coding enthusiast ready to explore new horizons, this book will equip you with the knowledge and skills to create versatile, high-performance applications for the web and mobile platforms. Key Features: 1. Comprehensive Exploration of Dart Fundamentals: Immerse yourself in the core concepts of Dart programming, from its syntax to its versatile features. Build a strong foundation that empowers you to tackle complex programming challenges with confidence. 2. Web Development Excellence: Dive into Dart's capabilities for building robust web applications. Learn about web frameworks, client-server communication, and front-end development to create modern, responsive, and feature-rich web solutions. 3. Mobile App Development Mastery: Explore Dart's potential in mobile app development. Discover how to build cross-platform mobile applications using frameworks like Flutter, and create visually stunning and performant apps that cater to a global audience. 4. Functional Programming Paradigm: Delve into Dart's functional programming features. Learn how to leverage Dart's support for first-class functions, higher-order functions, and immutable data structures to write elegant and maintainable code. 5. Advanced Language Features: Push the boundaries of your Dart knowledge by exploring advanced topics such as mixins, generics, and meta-programming. Craft expressive, reusable code that showcases the flexibility and power of the Dart language. 6. Concurrency and Asynchronous Programming: Navigate Dart's concurrency model and asynchronous programming capabilities. Understand isolates, event loops, and asynchronous streams to build responsive and efficient applications. 7. User Interface Design: Unleash your creativity by mastering UI design using Dart's Flutter framework. Learn about widgets, layouts, and theming to create visually appealing and user-friendly interfaces for your applications. 8. Effective Testing and Debugging: Explore best practices for testing and debugging Dart applications. Gain insights into unit testing, integration testing, and troubleshooting to ensure the reliability and stability of your software. 9. Deployment and Continuous Integration: Navigate the landscape of deploying Dart applications to various platforms. Learn about continuous integration and deployment practices that streamline your development-to-production process. Who This Book Is For: "Mastering Dart" is an essential companion for developers of all experience levels who are eager to harness the capabilities of the Dart programming language. Whether you're a beginner taking your first steps in programming or an experienced developer seeking to embrace Dart's versatility, this book will guide you through the language's nuances and empower you to create dynamic, high-performance applications.
Mastering iOS Game Development
Author: Miguel DeQuadros
Publisher: Packt Publishing Ltd
ISBN: 1783554363
Category : Computers
Languages : en
Pages : 229
Book Description
Master the advanced concepts of game development for iOS to build impressive games About This Book Create a complete game with advanced techniques through the course of the book using in-depth, hands-on instructions Learn how to multi-task and improve performance optimization in your game playing experience The author, Miguel, has 11 years of iOS game development using xcode and has released over 10 games to the Apple AppStoreMaster player movement using touch controls as well as discuss motion controls Who This Book Is For This book is for those who have created an iOS game already and want to hone their skills. A reasonable level of knowledge and an understanding of the core elements and applications would be helpful. What You Will Learn Blast off and start developing fun games Optimize the assets for the best performance in the game app Master player movement using touch controls as well as discuss motion controls Perform bug Squashing by testing and debugging Design interesting various characters and enemies for your game Test your game on both, the simulator on the computer and on real devices Tweak and fine tune the code and graphics before the release of your app Uncover some awesome new gameplay by adding in multiplayer elements, to get more people playing together In Detail iOS is an operating system for Apple manufactured phones and tablets. Mobile gaming is one of the fastest-growing industries, and compatibility with iOS is now becoming the norm for game developers. SpriteKit is part of the native SDK from Apple, and enables developers to make simple entry into game development without unnecessary overhead and a long learning process. SpriteKit also provides other functionality that is useful for games, including basic sound playback support and physics simulation. In addition, Xcode provides built-in support for SpriteKit so that you can create complex special effects and texture atlases directly in Xcode. This combination of framework and tools makes SpriteKit a good choice for games and other apps that require similar kinds of animation. Become a master in iOS game development through this fast and fun guide! In the beginning, we'll tell you everything you need to plan and design your game. You'll then start developing your game through step-by-step instructions using the various built-in technologies of Xcode. From there on, we discuss how to deploy your game to the iOS App Store, as well as monetizing it to make more revenue. You will also learn advanced techniques to improve your game playing experience, including better multi-tasking, improved performance optimization, battery management, and more. To end the book off, we'll show you how to update your game with different features, then port the update to the App Store. Style and approach This book provides an easy-to-understand and fun approach to game development, with step-by-step instructions and detailed explanation of each block of code. The topics covered range from easy to advanced, so buckle up for a fast-paced ride!
Publisher: Packt Publishing Ltd
ISBN: 1783554363
Category : Computers
Languages : en
Pages : 229
Book Description
Master the advanced concepts of game development for iOS to build impressive games About This Book Create a complete game with advanced techniques through the course of the book using in-depth, hands-on instructions Learn how to multi-task and improve performance optimization in your game playing experience The author, Miguel, has 11 years of iOS game development using xcode and has released over 10 games to the Apple AppStoreMaster player movement using touch controls as well as discuss motion controls Who This Book Is For This book is for those who have created an iOS game already and want to hone their skills. A reasonable level of knowledge and an understanding of the core elements and applications would be helpful. What You Will Learn Blast off and start developing fun games Optimize the assets for the best performance in the game app Master player movement using touch controls as well as discuss motion controls Perform bug Squashing by testing and debugging Design interesting various characters and enemies for your game Test your game on both, the simulator on the computer and on real devices Tweak and fine tune the code and graphics before the release of your app Uncover some awesome new gameplay by adding in multiplayer elements, to get more people playing together In Detail iOS is an operating system for Apple manufactured phones and tablets. Mobile gaming is one of the fastest-growing industries, and compatibility with iOS is now becoming the norm for game developers. SpriteKit is part of the native SDK from Apple, and enables developers to make simple entry into game development without unnecessary overhead and a long learning process. SpriteKit also provides other functionality that is useful for games, including basic sound playback support and physics simulation. In addition, Xcode provides built-in support for SpriteKit so that you can create complex special effects and texture atlases directly in Xcode. This combination of framework and tools makes SpriteKit a good choice for games and other apps that require similar kinds of animation. Become a master in iOS game development through this fast and fun guide! In the beginning, we'll tell you everything you need to plan and design your game. You'll then start developing your game through step-by-step instructions using the various built-in technologies of Xcode. From there on, we discuss how to deploy your game to the iOS App Store, as well as monetizing it to make more revenue. You will also learn advanced techniques to improve your game playing experience, including better multi-tasking, improved performance optimization, battery management, and more. To end the book off, we'll show you how to update your game with different features, then port the update to the App Store. Style and approach This book provides an easy-to-understand and fun approach to game development, with step-by-step instructions and detailed explanation of each block of code. The topics covered range from easy to advanced, so buckle up for a fast-paced ride!
IOS Auto Layout Demystified
Author: Erica Sadun
Publisher: Pearson Education
ISBN: 0133440656
Category : Application software
Languages : en
Pages : 241
Book Description
Auto Layout re-imagines the way developers create user interfaces. It provides a flexible and powerful system that describes how views and their content relate to each other and to the windows and superviews they occupy. In contrast to older design approaches, this technology offers incredible control over layout with a wider range of customization than frames, springs, and struts can express. In this guide, Erica Sadun, bestselling author of The Core iOS 6 Developer's Cookbook and The Advanced iOS 6 Developer's Cookbook , helps readers learn how to use Auto Layout effectively, even masterfully, by providing an abundance of examples alongside plenty of explanations and tips. Instead of struggling with class documentation, you learn in simple steps how the system works and why it's far more powerful than you first imagined. You read about common design scenarios and discover best practices that make Auto Layout a pleasure rather than a chore to use. Sadun includes examples of non-obvious ways to use Auto Layout to build interactive elements, animations, and other features beyond what you might normally lay out in Interface Builder to help expand the reader's design possibilities. With this book you will learn The basic concepts that form the foundation of Auto Layout How to create clear and satisfiable rules of your layout, called constraints How to work effectively with the Interface Builder Layout What visual constraints look like, how to work with them, and how they are used in your projects How to debug constraints How to design interfaces when working with Auto Layout Effective solutions to the most common real-world problems and challenges Approximately 238 pages. For related content by author Erica Sadun, see The Core iOS 6 Developer's Cookbook , and The Advanced iOS 6 Developer's Cookbook .
Publisher: Pearson Education
ISBN: 0133440656
Category : Application software
Languages : en
Pages : 241
Book Description
Auto Layout re-imagines the way developers create user interfaces. It provides a flexible and powerful system that describes how views and their content relate to each other and to the windows and superviews they occupy. In contrast to older design approaches, this technology offers incredible control over layout with a wider range of customization than frames, springs, and struts can express. In this guide, Erica Sadun, bestselling author of The Core iOS 6 Developer's Cookbook and The Advanced iOS 6 Developer's Cookbook , helps readers learn how to use Auto Layout effectively, even masterfully, by providing an abundance of examples alongside plenty of explanations and tips. Instead of struggling with class documentation, you learn in simple steps how the system works and why it's far more powerful than you first imagined. You read about common design scenarios and discover best practices that make Auto Layout a pleasure rather than a chore to use. Sadun includes examples of non-obvious ways to use Auto Layout to build interactive elements, animations, and other features beyond what you might normally lay out in Interface Builder to help expand the reader's design possibilities. With this book you will learn The basic concepts that form the foundation of Auto Layout How to create clear and satisfiable rules of your layout, called constraints How to work effectively with the Interface Builder Layout What visual constraints look like, how to work with them, and how they are used in your projects How to debug constraints How to design interfaces when working with Auto Layout Effective solutions to the most common real-world problems and challenges Approximately 238 pages. For related content by author Erica Sadun, see The Core iOS 6 Developer's Cookbook , and The Advanced iOS 6 Developer's Cookbook .