Mastering Machine Code on Your ZX81

Mastering Machine Code on Your ZX81 PDF Author: Toni Baker
Publisher:
ISBN: 9780835942621
Category : Sinclair ZX81 (Computer)
Languages : en
Pages : 180

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Book Description

Mastering Machine Code on Your ZX81

Mastering Machine Code on Your ZX81 PDF Author: Toni Baker
Publisher:
ISBN: 9780835942621
Category : Sinclair ZX81 (Computer)
Languages : en
Pages : 180

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Book Description


Mastering Machine Code on Your ZX81

Mastering Machine Code on Your ZX81 PDF Author: Toni Baker
Publisher:
ISBN: 9780835942621
Category : Sinclair ZX81 (Computer)
Languages : en
Pages : 180

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Book Description


Mastering Machine Code on Your ZX Spectrum

Mastering Machine Code on Your ZX Spectrum PDF Author: Toni Baker
Publisher:
ISBN: 9780907563235
Category : Machine codes (Electronic computers)
Languages : en
Pages : 315

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Book Description


Mastering Machine Code On Your Commodore 64

Mastering Machine Code On Your Commodore 64 PDF Author: Mark Greenshields
Publisher: Andrews UK Limited
ISBN: 1789828082
Category : Computers
Languages : en
Pages : 236

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Book Description
First published in 1984, this highly-rated guide written by 8-bit expert Mark Greenshields helped Commodore 64 users take their skills further than ever before. It was designed to take 'bedroom coders' from a point where they were comfortable with the commands - and limitations - of BASIC, to having knowledge and experience of the home computer's far more powerful machine code. In addition to explaining the concepts of this more advanced language, the reader is provided with a number of example programs that not only help with learning, but are also of great practical use for both games and utilities. This book helped many a Commodore user with their first steps into the world of machine code and to this day remains an important reference for those interested in the world of retro games and programming. * * * As the original publisher Interface Publications wrote: Now, you can master machine code on the Commodore 64 quickly and easily. Say goodbye to jerky, slow-moving graphics in BASIC, and learn the secrets of professional, incredibly swift graphic production in machine code. You're holding the first complete tutorial on using assembly language on the Commodore 64. The book assumes that although you can program in BASIC, you know little or nothing of 6502/6510 machine code. Step by simple step the book progresses through the subject, until the whole instruction set of the 6510 has been covered. A large number of example programs - which are explained in detail - help make the learning simple. In section two of the book, you'll learn about practical applications of machine code use on the Commodore 64. High resolution graphics, scrolling, raster graphics, using interrupts and adding commands to BASIC - they're all here in a form you can readily understand and apply. This section of the book contains programs which put 24 sprites on the screen at once, programs to combine both text and high-resolution images on the same screen, function key programming and one key entry of commands. Written by Mark Greenshields, highly successful author of Mastering the Commodore 64, this book is your gateway into the exciting world of machine code programming on the Commodore 64. * * * Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer user would want to be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.

Spectrum Machine Language for the Absolute Beginner

Spectrum Machine Language for the Absolute Beginner PDF Author: William Tang
Publisher: Andrews UK Limited
ISBN: 1789829534
Category : Computers
Languages : en
Pages : 244

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Book Description
First published in 1982, William Tang’s Spectrum Machine Language for the Absolute Beginner is generally considered to be the best introduction to 8-bit machine code programming ever written. With many great game writers crediting this as the book that got them started, there still is no better way to learn the language at the heart of the ZX Spectrum. * * * As the original publisher Melbourne House wrote: If you are frustrated by the limitations of BASIC and want to write faster, more powerful, space-saving programs or subroutines, Spectrum Machine Language for the Absolute Beginner is the book for you. Even with no previous experience of computer languages, you will be able to discover the ease and power of the Spectrum's own language. Each chapter includes specific examples of machine language applications which can be demonstrated and used on your Spectrum as well as a self-test questionnaire. At the end of the book, all this is brought together in an entire machine language program - from design right through to the complete listing of an exciting, original arcade game. * * * Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.

Mastering Machine Code on Your Timex Sinclair

Mastering Machine Code on Your Timex Sinclair PDF Author: Toni Baker
Publisher: Prentice Hall Direct
ISBN: 9780835942553
Category : Mathematics
Languages : en
Pages : 194

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Book Description


Getting Started with Arduino

Getting Started with Arduino PDF Author: Massimo Banzi
Publisher: "O'Reilly Media, Inc."
ISBN: 1449309879
Category : Computers
Languages : en
Pages : 131

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Book Description
Presents an introduction to the open-source electronics prototyping platform.

Machine Code and Better BASIC

Machine Code and Better BASIC PDF Author: Ian Stewart
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 212

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Book Description


Hands-On Embedded Programming with C++17

Hands-On Embedded Programming with C++17 PDF Author: Maya Posch
Publisher: Packt Publishing Ltd
ISBN: 1788834321
Category : Computers
Languages : en
Pages : 442

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Book Description
Build safety-critical and memory-safe stand-alone and networked embedded systems Key FeaturesKnow how C++ works and compares to other languages used for embedded developmentCreate advanced GUIs for embedded devices to design an attractive and functional UIIntegrate proven strategies into your design for optimum hardware performanceBook Description C++ is a great choice for embedded development, most notably, because it does not add any bloat, extends maintainability, and offers many advantages over different programming languages. Hands-On Embedded Programming with C++17 will show you how C++ can be used to build robust and concurrent systems that leverage the available hardware resources. Starting with a primer on embedded programming and the latest features of C++17, the book takes you through various facets of good programming. You’ll learn how to use the concurrency, memory management, and functional programming features of C++ to build embedded systems. You will understand how to integrate your systems with external peripherals and efficient ways of working with drivers. This book will also guide you in testing and optimizing code for better performance and implementing useful design patterns. As an additional benefit, you will see how to work with Qt, the popular GUI library used for building embedded systems. By the end of the book, you will have gained the confidence to use C++ for embedded programming. What you will learnChoose the correct type of embedded platform to use for a projectDevelop drivers for OS-based embedded systemsUse concurrency and memory management with various microcontroller units (MCUs)Debug and test cross-platform code with LinuxImplement an infotainment system using a Linux-based single board computerExtend an existing embedded system with a Qt-based GUICommunicate with the FPGA side of a hybrid FPGA/SoC systemWho this book is for If you want to start developing effective embedded programs in C++, then this book is for you. Good knowledge of C++ language constructs is required to understand the topics covered in the book. No knowledge of embedded systems is assumed.

The ZX Spectrum ULA

The ZX Spectrum ULA PDF Author: Chris Smith
Publisher:
ISBN: 9780956507105
Category : Computers
Languages : en
Pages : 324

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Book Description
This book takes the reader through the design and implementation of the Sinclair ZX Spectrum's custom chip, revealing for the first time the decisions behind its design and its hidden secrets. By using it as case study, the techniques required to design an 8-bit microcomputer are explained, along with comprehensive details of the Ferranti ULA manufacturing process. If you have ever wanted to design your own computer or wondered what was behind the most successful microcomputer of the 1980s, then this is the book for you. For the first time, the inner working of the Sinclair ZX Spectrum's custom chip and heart of the computer, the Ferranti ULA, is exposed in minute detail. Packed with over 140 illustrations and circuit diagrams, this book takes the reader through the cutting edge technology that was the Ferranti ULA and the design of the ZX Spectrum home computer, illustrating the principles and techniques involved in creating a cost effective computer that required nothing more than a television set and a cassette recorder. The ZX Spectrum ULA is an essential read for the electronics hobbyist, student or electronic engineer wishing to design their own retro-style microcomputer or anyone with an interest in historical micro-electronic and digital design. All topics are explained in simple yet precise terms, building on their careful introduction towards the full functionality presented by the Sinclair computer. Some of the topics covered are: The architecture of the standard microcomputer, Ferranti and their ULA, manufacturing process and structure, The functional layout of the ZX Spectrum ULA, Video display generation, Memory contention and timing, ZX Spectrum design bugs such as "The Snow Effect," Hidden features, ULA version differences.