Author: Joseph Pelrine
Publisher: Cambridge University Press
ISBN: 9780521666503
Category : Computers
Languages : en
Pages : 382
Book Description
This book is an in-depth exploration of ENVY/Developer, IBM's team programming environment for Smalltalk and Java. Written by well-known experts in the area, it presents both introductory and advanced topics with detailed examples. The first two parts of the book introduce the basics that a developer or development manager must know in order to use ENVY in a project setting, including the development process and the organization of applications. The third part covers advanced programming and customization, including detailed information on administering, troubleshooting, and extending the tools. This book covers VisualAge for Smalltalk, VisualWorks, and VisualAge Generator in detail. In addition, the concepts and management presented within the book apply to VisualAge for Java. Code examples, tools, and add-ons, are available on the supporting Web site.
Mastering ENVY/Developer
Author: Joseph Pelrine
Publisher: Cambridge University Press
ISBN: 9780521666503
Category : Computers
Languages : en
Pages : 382
Book Description
This book is an in-depth exploration of ENVY/Developer, IBM's team programming environment for Smalltalk and Java. Written by well-known experts in the area, it presents both introductory and advanced topics with detailed examples. The first two parts of the book introduce the basics that a developer or development manager must know in order to use ENVY in a project setting, including the development process and the organization of applications. The third part covers advanced programming and customization, including detailed information on administering, troubleshooting, and extending the tools. This book covers VisualAge for Smalltalk, VisualWorks, and VisualAge Generator in detail. In addition, the concepts and management presented within the book apply to VisualAge for Java. Code examples, tools, and add-ons, are available on the supporting Web site.
Publisher: Cambridge University Press
ISBN: 9780521666503
Category : Computers
Languages : en
Pages : 382
Book Description
This book is an in-depth exploration of ENVY/Developer, IBM's team programming environment for Smalltalk and Java. Written by well-known experts in the area, it presents both introductory and advanced topics with detailed examples. The first two parts of the book introduce the basics that a developer or development manager must know in order to use ENVY in a project setting, including the development process and the organization of applications. The third part covers advanced programming and customization, including detailed information on administering, troubleshooting, and extending the tools. This book covers VisualAge for Smalltalk, VisualWorks, and VisualAge Generator in detail. In addition, the concepts and management presented within the book apply to VisualAge for Java. Code examples, tools, and add-ons, are available on the supporting Web site.
Mastering PHP Design Patterns
Author: Junade Ali
Publisher: Packt Publishing Ltd
ISBN: 1785883429
Category : Computers
Languages : en
Pages : 267
Book Description
Develop robust and reusable code using a multitude of design patterns for PHP 7 About This Book Learn about advanced design patterns in PHP 7 Understand enhanced architectural patterns Learn to implement reusable design patterns to address common recurring problems Who This Book Is For This book is for PHP developers who wish to have better organization structure over their code through learning common methodologies to solve architectural problems against a backdrop of learning new functionality in PHP 7. What You Will Learn Recognize recurring problems in your code with Anti-Patterns Uncover object creation mechanisms using Creational Patterns Use Structural design patterns to easily access your code Address common issues encountered when linking objects using the splObserver classes in PHP 7 Achieve a common style of coding with Architectural Patterns Write reusable code for common MVC frameworks such as Zend, Laravel, and Symfony Get to know the best practices associated with design patterns when used with PHP 7 In Detail Design patterns are a clever way to solve common architectural issues that arise during software development. With an increase in demand for enhanced programming techniques and the versatile nature of PHP, a deep understanding of PHP design patterns is critical to achieve efficiency while coding. This comprehensive guide will show you how to achieve better organization structure over your code through learning common methodologies to solve architectural problems. You'll also learn about the new functionalities that PHP 7 has to offer. Starting with a brief introduction to design patterns, you quickly dive deep into the three main architectural patterns: Creational, Behavioral, and Structural popularly known as the Gang of Four patterns. Over the course of the book, you will get a deep understanding of object creation mechanisms, advanced techniques that address issues concerned with linking objects together, and improved methods to access your code. You will also learn about Anti-Patterns and the best methodologies to adopt when building a PHP 7 application. With a concluding chapter on best practices, this book is a complete guide that will equip you to utilize design patterns in PHP 7 to achieve maximum productivity, ensuring an enhanced software development experience. Style and approach The book covers advanced design patterns in detail in PHP 7 with the help of rich code-based examples.
Publisher: Packt Publishing Ltd
ISBN: 1785883429
Category : Computers
Languages : en
Pages : 267
Book Description
Develop robust and reusable code using a multitude of design patterns for PHP 7 About This Book Learn about advanced design patterns in PHP 7 Understand enhanced architectural patterns Learn to implement reusable design patterns to address common recurring problems Who This Book Is For This book is for PHP developers who wish to have better organization structure over their code through learning common methodologies to solve architectural problems against a backdrop of learning new functionality in PHP 7. What You Will Learn Recognize recurring problems in your code with Anti-Patterns Uncover object creation mechanisms using Creational Patterns Use Structural design patterns to easily access your code Address common issues encountered when linking objects using the splObserver classes in PHP 7 Achieve a common style of coding with Architectural Patterns Write reusable code for common MVC frameworks such as Zend, Laravel, and Symfony Get to know the best practices associated with design patterns when used with PHP 7 In Detail Design patterns are a clever way to solve common architectural issues that arise during software development. With an increase in demand for enhanced programming techniques and the versatile nature of PHP, a deep understanding of PHP design patterns is critical to achieve efficiency while coding. This comprehensive guide will show you how to achieve better organization structure over your code through learning common methodologies to solve architectural problems. You'll also learn about the new functionalities that PHP 7 has to offer. Starting with a brief introduction to design patterns, you quickly dive deep into the three main architectural patterns: Creational, Behavioral, and Structural popularly known as the Gang of Four patterns. Over the course of the book, you will get a deep understanding of object creation mechanisms, advanced techniques that address issues concerned with linking objects together, and improved methods to access your code. You will also learn about Anti-Patterns and the best methodologies to adopt when building a PHP 7 application. With a concluding chapter on best practices, this book is a complete guide that will equip you to utilize design patterns in PHP 7 to achieve maximum productivity, ensuring an enhanced software development experience. Style and approach The book covers advanced design patterns in detail in PHP 7 with the help of rich code-based examples.
Object-oriented Reengineering Patterns
Author: Serge Demeyer
Publisher: Lulu.com
ISBN: 395233412X
Category : Computers
Languages : en
Pages : 362
Book Description
Object-Oriented Reengineering Patterns collects and distills successful techniques in planning a reengineering project, reverse-engineering, problem detection, migration strategies and software redesign. This book is made available under the Creative Commons Attribution-ShareAlike 3.0 license. You can either download the PDF for free, or you can buy a softcover copy from lulu.com. Additional material is available from the book's web page at http://scg.unibe.ch/oorp
Publisher: Lulu.com
ISBN: 395233412X
Category : Computers
Languages : en
Pages : 362
Book Description
Object-Oriented Reengineering Patterns collects and distills successful techniques in planning a reengineering project, reverse-engineering, problem detection, migration strategies and software redesign. This book is made available under the Creative Commons Attribution-ShareAlike 3.0 license. You can either download the PDF for free, or you can buy a softcover copy from lulu.com. Additional material is available from the book's web page at http://scg.unibe.ch/oorp
Towards version control in object-based systems
Author: Jakob Reschke
Publisher: Universitätsverlag Potsdam
ISBN: 386956430X
Category : Computers
Languages : en
Pages : 106
Book Description
Version control is a widely used practice among software developers. It reduces the risk of changing their software and allows them to manage different configurations and to collaborate with others more efficiently. This is amplified by code sharing platforms such as GitHub or Bitbucket. Most version control systems track files (e.g., Git, Mercurial, and Subversion do), but some programming environments do not operate on files, but on objects instead (many Smalltalk implementations do). Users of such environments want to use version control for their objects anyway. Specialized version control systems, such as the ones available for Smalltalk systems (e.g., ENVY/Developer and Monticello), focus on a small subset of objects that can be versioned. Most of these systems concentrate on the tracking of methods, classes, and configurations of these. Other user-defined and user-built objects are either not eligible for version control at all, tracking them involves complicated workarounds, or a fixed, domain-unspecific serialization format is used that does not equally suit all kinds of objects. Moreover, these version control systems that are specific to a programming environment require their own code sharing platforms;popular, well-established platforms for file-based version control systems cannot be used or adapter solutions need to be implemented and maintained. To improve the situation for version control of arbitrary objects, a framework for tracking, converting, and storing of objects is presented in this report. It allows editions of objects to be stored in an exchangeable, existing backend version control system. The platforms of the backend version control system can thus be reused. Users and objects have control over how objects are captured for the purpose of version control. Domain-specific requirements can be implemented. The storage format (i.e. the file format, when file-based backend version control systems are used) can also vary from one object to another. Different editions of objects can be compared and sets of changes can be applied to graphs of objects. A generic way for capturing and restoring that supports most kinds of objects is described. It models each object as a collection of slots. Thus, users can begin to track their objects without first having to implement version control supplements for their own kinds of objects. The proposed architecture is evaluated using a prototype implementation that can be used to track objects in Squeak/Smalltalk with Git. The prototype improves the suboptimal standing of user objects with respect to version control described above and also simplifies some version control tasks for classes and methods as well. It also raises new problems, which are discussed in this report as well.
Publisher: Universitätsverlag Potsdam
ISBN: 386956430X
Category : Computers
Languages : en
Pages : 106
Book Description
Version control is a widely used practice among software developers. It reduces the risk of changing their software and allows them to manage different configurations and to collaborate with others more efficiently. This is amplified by code sharing platforms such as GitHub or Bitbucket. Most version control systems track files (e.g., Git, Mercurial, and Subversion do), but some programming environments do not operate on files, but on objects instead (many Smalltalk implementations do). Users of such environments want to use version control for their objects anyway. Specialized version control systems, such as the ones available for Smalltalk systems (e.g., ENVY/Developer and Monticello), focus on a small subset of objects that can be versioned. Most of these systems concentrate on the tracking of methods, classes, and configurations of these. Other user-defined and user-built objects are either not eligible for version control at all, tracking them involves complicated workarounds, or a fixed, domain-unspecific serialization format is used that does not equally suit all kinds of objects. Moreover, these version control systems that are specific to a programming environment require their own code sharing platforms;popular, well-established platforms for file-based version control systems cannot be used or adapter solutions need to be implemented and maintained. To improve the situation for version control of arbitrary objects, a framework for tracking, converting, and storing of objects is presented in this report. It allows editions of objects to be stored in an exchangeable, existing backend version control system. The platforms of the backend version control system can thus be reused. Users and objects have control over how objects are captured for the purpose of version control. Domain-specific requirements can be implemented. The storage format (i.e. the file format, when file-based backend version control systems are used) can also vary from one object to another. Different editions of objects can be compared and sets of changes can be applied to graphs of objects. A generic way for capturing and restoring that supports most kinds of objects is described. It models each object as a collection of slots. Thus, users can begin to track their objects without first having to implement version control supplements for their own kinds of objects. The proposed architecture is evaluated using a prototype implementation that can be used to track objects in Squeak/Smalltalk with Git. The prototype improves the suboptimal standing of user objects with respect to version control described above and also simplifies some version control tasks for classes and methods as well. It also raises new problems, which are discussed in this report as well.
Web-based Development in the Lively Kernel
Author: Jens Lincke
Publisher: Universitätsverlag Potsdam
ISBN: 3869561602
Category : Computers
Languages : en
Pages : 70
Book Description
The World Wide Web as an application platform becomes increasingly important. However, the development of Web applications is often more complex than for the desktop. Web-based development environments like Lively Webwerkstatt can mitigate this problem by making the development process more interactive and direct. By moving the development environment into the Web, applications can be developed collaboratively in a Wiki-like manner. This report documents the results of the project seminar on Web-based Development Environments 2010. In this seminar, participants extended the Web-based development environment Lively Webwerkstatt. They worked in small teams on current research topics from the field of Web-development and tool support for programmers and implemented their results in the Webwerkstatt environment.
Publisher: Universitätsverlag Potsdam
ISBN: 3869561602
Category : Computers
Languages : en
Pages : 70
Book Description
The World Wide Web as an application platform becomes increasingly important. However, the development of Web applications is often more complex than for the desktop. Web-based development environments like Lively Webwerkstatt can mitigate this problem by making the development process more interactive and direct. By moving the development environment into the Web, applications can be developed collaboratively in a Wiki-like manner. This report documents the results of the project seminar on Web-based Development Environments 2010. In this seminar, participants extended the Web-based development environment Lively Webwerkstatt. They worked in small teams on current research topics from the field of Web-development and tool support for programmers and implemented their results in the Webwerkstatt environment.
Modular Programming Languages
Author: László Böszörményi
Publisher: Springer Science & Business Media
ISBN: 3540407960
Category : Computers
Languages : en
Pages : 283
Book Description
This book constitutes the refereed proceedings of the international Joint Modular Languages Conference, JMLC 2003, held in Klagenfurt, Austria in August 2003. The 17 revised full papers and 10 revised short papers presented together with 5 invited contributions were carefully reviewed and selected from 47 submissions. The papers are organized in topical sections on architectural concepts and education, component architectures, language concepts, frameworks and design principles, compilers and tools, and formal aspects and reflective programming.
Publisher: Springer Science & Business Media
ISBN: 3540407960
Category : Computers
Languages : en
Pages : 283
Book Description
This book constitutes the refereed proceedings of the international Joint Modular Languages Conference, JMLC 2003, held in Klagenfurt, Austria in August 2003. The 17 revised full papers and 10 revised short papers presented together with 5 invited contributions were carefully reviewed and selected from 47 submissions. The papers are organized in topical sections on architectural concepts and education, component architectures, language concepts, frameworks and design principles, compilers and tools, and formal aspects and reflective programming.
Mastering Unity 2D Game Development
Author: Simon Jackson
Publisher: Packt Publishing Ltd
ISBN: 1849697353
Category : Computers
Languages : en
Pages : 693
Book Description
If you have C# knowledge but now want to become truly confident in creating fully functional 2D RPG games with Unity, then this book will show you everything you need to know.
Publisher: Packt Publishing Ltd
ISBN: 1849697353
Category : Computers
Languages : en
Pages : 693
Book Description
If you have C# knowledge but now want to become truly confident in creating fully functional 2D RPG games with Unity, then this book will show you everything you need to know.
Dr. Dobb's Journal of Software Tools for the Professional Programmer
Author:
Publisher:
ISBN:
Category : Microcomputers
Languages : en
Pages : 566
Book Description
Publisher:
ISBN:
Category : Microcomputers
Languages : en
Pages : 566
Book Description
Dr. Dobb's Journal
Author:
Publisher:
ISBN:
Category : Application software
Languages : en
Pages : 892
Book Description
Publisher:
ISBN:
Category : Application software
Languages : en
Pages : 892
Book Description
Forthcoming Books
Author: Rose Arny
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 954
Book Description
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 954
Book Description