Mastering Celtx

Mastering Celtx PDF Author: Terry Borst
Publisher: Muska/Lipman
ISBN: 9781435459014
Category : Celtx (Computer file)
Languages : en
Pages : 0

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Book Description
You'll learn all about:

Mastering Celtx

Mastering Celtx PDF Author: Terry Borst
Publisher: Muska/Lipman
ISBN: 9781435459014
Category : Celtx (Computer file)
Languages : en
Pages : 0

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Book Description
You'll learn all about:

Celtx

Celtx PDF Author: Ralph Roberts
Publisher: Packt Publishing Ltd
ISBN: 184951383X
Category : Computers
Languages : en
Pages : 557

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Book Description
Write and market Hollywood-perfect movie scripts the free way!

MultiMedia Modeling

MultiMedia Modeling PDF Author: Cathal Gurrin
Publisher: Springer
ISBN: 3319041177
Category : Computers
Languages : en
Pages : 449

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Book Description
The two-volume set LNCS 8325 and 8326 constitutes the thoroughly refereed proceedings of the 20th Anniversary International Conference on Multimedia Modeling, MMM 2014, held in Dublin, Ireland, in January 2014. The 46 revised regular papers, 11 short papers, and 9 demonstration papers were carefully reviewed and selected from 176 submissions. 28 special session papers and 6 papers from Video Browser Showdown workshop are also included in the proceedings. The papers included in these two volumes cover a diverse range of topics including: applications of multimedia modelling, interactive retrieval, image and video collections, 3D and augmented reality, temporal analysis of multimedia content, compression and streaming. Special session papers cover the following topics: Mediadrom: artful post-TV scenarios, MM analysis for surveillance video and security applications, 3D multimedia computing and modeling, social geo-media analytics and retrieval, multimedia hyperlinking and retrieval.

Mastering Manga Studio 5

Mastering Manga Studio 5 PDF Author: Liz Staley
Publisher: Packt Publishing Ltd
ISBN: 1849697698
Category : Computers
Languages : en
Pages : 421

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Book Description
Mastering Manga Studio 5 will follow an explanatory, work through manual approach. The main features of Manga will be presented in each section along with exciting tips, vital techniques and impressive workflows.This book is for those who already have some Manga Studio and graphics program experience. It is not a beginner's guide, but if you are a novice Manga Studio 5 user it will help you to master the time-saving features of the software.

Mastering the Art of Screenwriting & Storyboard

Mastering the Art of Screenwriting & Storyboard PDF Author: M.S. Gumelar
Publisher: An1mage
ISBN:
Category : Antiques & Collectibles
Languages : en
Pages : 290

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Book Description
Discover the enchantment of storytelling and unleash your creativity with “Mastering the Art of Screenwriting & Storyboard: From Words to Visuals or Animation and Movies.” Dive into the realm of scriptwriting, where each word wields the power to breathe life into your imagination. Set free your inner storyteller and embark on a journey to craft captivating scripts, explore story waveforms, rhythm, pacing, and create mesmerizing storyboards and shooting scripts. Immerse yourself in the secrets of screenwriting, master the art of loglines, and compile your shooting list as you unlock the tools to weave your unique tales. With this book as your guide, you’ll transform your ideas into visual wonders, leaving an indelible mark on the world of animation and movies. Let your creativity soar and embark on a cinematic adventure like never before.

End-to-End Game Development

End-to-End Game Development PDF Author: Nick Iuppa
Publisher: CRC Press
ISBN: 1136137181
Category : Art
Languages : en
Pages : 360

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Book Description
You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green light such a project yourself, believing that it can advance your organization's mission and goals. This book provides a proven process to take an independent game project from start to finish. In order to build a successful game, you need to wear many hats. There are graphic artists, software engineers, designers, producers, marketers - all take part in the process at various (coordinated) stages, and the end result is hopefully a successful game. Veteran game producers and writers (Iuppa and Borst) cover all of these areas for you, with step by step instructions and checklists to get the work done. The final section of the book offers a series of case studies from REAL indy games that have been developed and launched succesfully, and show exactly how the principles outlined in the book can be applied to real world products. The book's associated author web site offers ancillary materials & references as well as serious game demos and presentations.

Story and Simulations for Serious Games

Story and Simulations for Serious Games PDF Author: Nick Iuppa
Publisher: CRC Press
ISBN: 1136142789
Category : Art
Languages : en
Pages : 265

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Book Description
How to create a simulation where participants have a sense of freedom and personal control while still maintaining the structure necessary for an effective story is a difficult task indeed. This book examines how to create an engaging, effective story (necessary to teach participants), while relating practical considerations of building a simulation. It also looks at stories as classic ways of teaching and gathering knowledge and considers other theories of interactive narrative design such as synthetic story creation and management and participant-generated story experiences. It also discusses enabling technologies in artificial intelligence, synthetic characters design and development, speech recognition technology, 3D modelling, and the future of story-driven games. Story Driven Simulations reviews the existing efforts in this field as well as focusing on the recent efforts of Paramount Pictures and The Institute for Creative Technologies at the University of Southern California, where this expert author team created successful simulations for the U.S. Army, Department of Defense, as well as other educational simulations.

Stand-Out Shorts

Stand-Out Shorts PDF Author: Russell Evans
Publisher: CRC Press
ISBN: 1136057749
Category : Performing Arts
Languages : en
Pages : 314

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Book Description
Quickly learn the basics of DV filmmaking without the need for any training with the short cuts found in this book. Featuring blueprints to help you structure and complete certain types of films, key cards that help explain the essential knowledge in a way that is readily accessible during shooting, and 200 easy-to-read tables packed with information, Russell Evans breaks down the art of digital video creation in a concise and fun format that makes it easy to pick up and start shooting. You'll learn how to do everything from script writing to sound recording, and before you know it, you'll be creating your own short films, music videos, school projects, or web videos.

Oracle Enterprise Manager Grid Control 11g R1

Oracle Enterprise Manager Grid Control 11g R1 PDF Author: Ashwin Kumar Karkala
Publisher: Packt Publishing Ltd
ISBN: 1849682178
Category : Computers
Languages : en
Pages : 496

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Book Description
A Hands-on guide to modeling and managing business services using Oracle Enterprise Manager 11g R1 using this book and eBook.

Six Screenplays

Six Screenplays PDF Author: Robert Riskin
Publisher: Univ of California Press
ISBN: 9780520205253
Category : Performing Arts
Languages : en
Pages : 772

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Book Description
Screenwriter Robert Riskin (1897-1955) was a towering figure even among the giants of Hollywood's Golden Age. Known for his unique blend of humor and romance, wisecracking and idealism, Riskin teamed with director Frank Capra to produce some of his most memorable films. Pat McGilligan has collected six of the best Riskin scripts: Platinum Blonde (1931), American Madness (1932), It Happened One Night (1934), Mr. Deeds Goes to Town (1936), Lost Horizon (1937), and Meet John Doe (1941). All of them were directed by Capra, and although Capra's work has been amply chronicled and celebrated, Riskin's share in the collaboration has been overlooked since his death. McGilligan provides the "backstory" for the forgotten half of the team, indispensable counterpoint to the director's self-mythologizing autobiography--and incidentally the missing link in any study of Capra's career. Riskin's own career, although interrupted by patriotic duty and cut short by personal tragedy, produced as consistent, entertaining, thoughtful, and enduring a body of work as any Hollywood writer's. Those who know and love these vintage films will treasure these scripts. McGilligan's introduction offers new information and insights for fans, scholars, and general readers.