Mastering C++ Game Development

Mastering C++ Game Development PDF Author: Mickey MacDonald
Publisher:
ISBN: 9781788629225
Category : Computers
Languages : en
Pages : 344

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Book Description
High-end game development with advanced C++ 17 programming techniques Key Features Make the best use of object-oriented capabilities of C++ 17 to develop high-end games Create reusable C++ 17 libraries and editor tools for your game Series of example projects demonstrating advanced techniques to build games of any genre Book Description Although many languages are now being used to develop games, C++ remains the standard for professional development. The majority of professional libraries and toolchains are still built using C++. The primary goal of this book is to teach you how to harness the power of the language and provide you with the ability to build high-quality games. To begin, you will be presented with, an overview of popular development methodologies, and a short guide to updated features of the C++ 17 standard. You will learn how to leverage existing libraries such as OpenGL and the STL (standard library) to build complex systems. Throughout the journey, you will also build a set of C++ 17 compatible libraries that can be reused in your own development projects. In the last half of the book, you will work with demos designed to introduce you to advanced rendering techniques, interactive physics, advanced AI techniques, and even multiplayer game concerns with modern networks. What you will learn Work and communicate effectively in the modern games industry Develop simple and advanced gameplay systems How to leverage the standard core C++ libraries Use modern real-time rendering techniques to achieve immersive 3D visuals Achieve a narrative-driven game experience using a variety of data management techniques Implement scripting using LUA Learn AI algorithms and concepts for handling motion, behavior, and decision making Implementation of the OpenGL, Bullet Physics, GLM, SteamVR and other common libraries Who this book is for This book is intended for aspiring game developers who are proficient in C++ 17 programming and are interested in developing professional games with C++.17

Mastering SFML Game Development

Mastering SFML Game Development PDF Author: Raimondas Pupius
Publisher: Packt Publishing Ltd
ISBN: 1786466848
Category : Computers
Languages : en
Pages : 433

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Book Description
Create complex and visually stunning games using all the advanced features available in SFML development About This Book Build custom tools, designed to work with your specific game. Use raw modern OpenGL and go beyond SFML. Revamp your code for better structural design, faster rendering, and flashier graphics. Use advanced lighting techniques to add that extra touch of sophistication. Implement a very fast and efficient particle system by using a cache-friendly design. Who This Book Is For This book is ideal for game developers who have some basic knowledge of SFML and also are familiar with C++ coding in general. No knowledge of OpenGL or even more advanced rendering techniques is required. You will be guided through every bit of code step by step. What You Will Learn Dive deep into creating complex and visually stunning games using SFML, as well as advanced OpenGL rendering and shading techniques Build an advanced, dynamic lighting and shadowing system to add an extra graphical kick to your games and make them feel a lot more dynamic Craft your own custom tools for editing game media, such as maps, and speed up the process of content creation Optimize your code to make it blazing fast and robust for the users, even with visually demanding scenes Get a complete grip on the best practices and industry grade game development design patterns used for AAA projects In Detail SFML is a cross-platform software development library written in C++ with bindings available for many programming languages. It provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. This book will help you become an expert of SFML by using all of its features to its full potential. It begins by going over some of the foundational code necessary in order to make our RPG project run. By the end of chapter 3, we will have successfully picked up and deployed a fast and efficient particle system that makes the game look much more 'alive'. Throughout the next couple of chapters, you will be successfully editing the game maps with ease, all thanks to the custom tools we're going to be building. From this point on, it's all about making the game look good. After being introduced to the use of shaders and raw OpenGL, you will be guided through implementing dynamic scene lighting, the use of normal and specular maps, and dynamic soft shadows. However, no project is complete without being optimized first. The very last chapter will wrap up our project by making it lightning fast and efficient. Style and approach This book uses a step by step approach by breaking the problems down into smaller, much more manageable obstacles, and guiding the reader through them with verified, flexible, and autonomous solutions.

C++ Game Development By Example

C++ Game Development By Example PDF Author: Siddharth Shekar
Publisher: Packt Publishing Ltd
ISBN: 1789537347
Category : Computers
Languages : en
Pages : 406

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Book Description
Explore modern game programming and rendering techniques to build games using C++ programming language and its popular libraries Key FeaturesLearn how you can build basic 2D and complex 3D games with C++Understand shadows, texturing, lighting, and rendering in 3D game development using OpenGLUncover modern graphics programming techniques and GPU compute methods using the Vulkan APIBook Description Although numerous languages are currently being used to develop games, C++ remains the standard for fabricating expert libraries and tool chains for game development. This book introduces you to the world of game development with C++. C++ Game Development By Example starts by touching upon the basic concepts of math, programming, and computer graphics and creating a simple side-scrolling action 2D game. You'll build a solid foundation by studying basic game concepts such as creating game loops, rendering 2D game scenes using SFML, 2D sprite creation and animation, and collision detection. The book will help you advance to creating a 3D physics puzzle game using modern OpenGL and the Bullet physics engine. You'll understand the graphics pipeline, which entails creating 3D objects using vertex and index buffers and rendering them to the scene using vertex and fragment shaders. Finally, you'll create a basic project using the Vulkan library that'll help you get to grips with creating swap chains, image views, render passes, and frame buffers for building high-performance graphics in your games. By the end of this book, you’ll be ready with 3 compelling projects created with SFML, the Vulkan API, and OpenGL, and you'll be able take your game and graphics programming skills to the next level. What you will learnUnderstand shaders and how to write a basic vertex and fragment shaderBuild a Visual Studio project and add SFML to itDiscover how to create sprite animations and a game character classAdd sound effects and background music to your gameGrasp how to integrate Vulkan into Visual StudioCreate shaders and convert them to the SPIR-V binary formatWho this book is for If you’re a developer keen to learn game development with C++ or get up to date with game development, this book is for you. Some knowledge of C++ programming is assumed.

Mastering C++ Game Development

Mastering C++ Game Development PDF Author: Mickey MacDonald
Publisher:
ISBN: 9781785885808
Category :
Languages : en
Pages : 403

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Book Description
Create professional and realistic games using C++ with interesting demosAbout This Book* Make best use of object oriented capabilities of C++ to develop high-end games* Create reusable C++ libraries and editor tools for your game* Series of example projects demonstrating advanced techniques to build games of any genreWho This Book Is ForThis book is intended for aspiring game developers who are proficient in C++ programming and are interested in developing professional games with C++What You Will Learn* Work and communicate effectively in the modern games industry.* Develop simple and advanced gameplay systems* Use modern real-time rendering techniques to achieve immersive 3D visuals* Achieve narrative-driven game experience using a variety of data management techniques* Program and implement a variety of AI algorithms for motion, behavior and decision making.* Leverage your game with multiplayer support* Create an immersive Virtual Reality experienceIn DetailMany languages are available for game development, but C++ remains a fixture in the games industry. The main reasons for this are its performance, cross-platform compatibility and widespread availability across toolchains.The primary goal of the book is to teach you to create high quality video games using C++ game programming.To begin with, you will be presented with insight into the games industry landscape, popular development methodologies, and a guide to building strong coding standards . You will also learn to make best use the target platform's specific C++ toolchain, track down bugs during and after development, and measure performance to inform optimization approaches.You will be designing and building a set of reusable C++ libraries and also creating your own level editor as per your game requirements. In the next half of the book, you will be working with game demos which will be packed with advanced rendering techniques, interactive physics, modern animation techniques, tips for creating narrative-driven games and Advanced AI techniques. You will also learn how to deal with highly interactive, fast-paced multiplayer games within the constraints of today's internet. As a last chapter in the book, you will find out how the power of C++ can be leveraged to create an immersive VR experience.By the end of the book, you will be able to create a high-end video game.

Mastering Unity 2D Game Development

Mastering Unity 2D Game Development PDF Author: Simon Jackson
Publisher: Packt Publishing Ltd
ISBN: 1849697353
Category : Computers
Languages : en
Pages : 693

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Book Description
If you have C# knowledge but now want to become truly confident in creating fully functional 2D RPG games with Unity, then this book will show you everything you need to know.

Mastering Android Game Development with Unity

Mastering Android Game Development with Unity PDF Author: Siddharth Shekar
Publisher: Packt Publishing Ltd
ISBN: 1785282948
Category : Computers
Languages : en
Pages : 346

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Book Description
Create enthralling Android games with Unity Faster Than Ever Before About This Book Develop complex Android games with the help of Unity's advanced features such as artificial intelligence, high-end physics, and GUI transformations. Create amazing Graphical User Interfaces (GUIs) with Unity's new uGUI system Unravel and deploy exciting games across Android devices Who This Book Is For If you are a Unity 5 developer and want to expand your knowledge of Unity 5 to create high-end complex Android games, then this book is for you. Readers are expected to have a basic understanding of Unity 5, working with its environment, and its basic concepts. What You Will Learn Develop your own Jetpack Joyride clone game Explore the advanced features of Unity 5 by building your own Action Fighting game Develop remarkable Graphical User Interfaces (GUIs) with Unity's new uGUI system Enhance your game by adding stunning particle systems and complex animations Build pleasing virtual worlds with special effects, lights, sky cube maps, and cameras Make your game more realistic by providing music and sound effects Debug and deploy your games on different Android devices In Detail Game engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the Web, desktop, mobile, and console. With Unity's intuitive, easy-to-learn toolset and this book, it's never been easier to become a game developer. You will begin with the basic concepts of Android game development, a brief history of Android games, the building blocks of Android games in Unity 5, and the basic flow of games. You will configure an empty project for the Jetpack Joyride Clone Game, add an environment and characters, and control them. Next you will walk through topics such as particle systems, camera management, prefabs, animations, triggers, colliders, and basic GUI systems. You will then cover the basic setup for 3D action fighting games, importing models, textures and controlling them with a virtual on-screen joystick. Later you will set up Scene for 3D Configuration, create basic gameplays, and manage input controls. Next you will learn to create the interface for the main menu, gameplay, game over, achievements, and high score screens. Finally you will polish your game with stats, sounds, and Social Networking, followed by testing the game on Android devices and then publishing it on Google Play, Amazon, and OUYA Stores. Style and approach A step-by-step and detailed guide to developing high-end complex Android games utilizing the advanced concepts of Unity.

Mastering Game Development with Unreal Engine 4

Mastering Game Development with Unreal Engine 4 PDF Author: Matt Edmonds
Publisher:
ISBN: 9781788991445
Category : Computers
Languages : en
Pages : 356

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Book Description
A comprehensive guide with coverage on AudioFX, Particle system, shaders, sequencers, and the latest features of Unreal 4.19 that will take your game development skills to the next level Key Features Create a high-performance Combat game using the essential features of Unreal Engine 4.18+. Master the complex competitive features needed in modern games such as Volumetric Lightmaps and Precomputed Lighting on Volumetric Fog, and build an impressive UI. Experience not only VR support for your game but also the inbuilt support of Apple's ARKit and Google's ARCore with UE4's newly released support for these platforms. Book Description To make a basic combat game from scratch, you will quickly override existing UE4 classes, and add and implement simple C++ functions while running and building them. These are all discussed as a short summary for new developers and as a quick refresher for experienced developers. Next, you will build a combat player character with expanded controls, create logic for a character, swap weapons, attack and move, bridge over scene changes and transitions, retain data between scenes, and manage the scene-change process. You will then build an intelligent enemy AI and add physics based particles for weapon impacts. You will also get acquainted with cutting-edge features such as Volumetric Lightmaps for precomputed lighting, and Atmospheric and Volumetric Fog, to build advanced visuals in our ongoing GitHub project. Moving on, you will explore the tools required to build an in-game cut-scene for a more professional gameplay experience and story direction. Along the way, you will implement a solid game UI, including writing a full in-game load and save system that will enable players to resume their game from any point. You will also prepare, build, and work on VR and AR taking them from editor to real-world, building two new projects one in each of these brand new areas of UE4 and integrate classes from the main project into AR! By the end of the book, you will have mastered all major UE features and will be able to bring self-imagined games to life through Unreal Engine 4.18+. What you will learn The fundamentals of a combat-based game that will let you build and work all other systems from the core gameplay: the input, inventory, A.I. enemies, U.I., and audio Manage performance tools and branching shaders based on platform capabilities in the Material Editor Explore scene or level transitions and management strategies Improve visuals using UE4 systems such as Volumetric Lightmaps, Precomputed Lighting, and Cutscenes Implement audio-to-animation timelines and trigger them from visual FX Integrate Augmented Reality into a game with UE4's brand new ARKit and ARCore support Perform almost any game logic needed via Blueprint Visual Scripting, and know when to implement it in Blueprint as opposed to C++ Who this book is for This book is for game developers who want to build high-performance games with amazing UIs. Experience with C++ is required and some knowledge of working with Unreal Engine 4 would be an advantage.

Mastering Game Development: A Step-by-Step Guide to Creating Professional-Quality Video Games in 2023

Mastering Game Development: A Step-by-Step Guide to Creating Professional-Quality Video Games in 2023 PDF Author: MR. BIG WEALTH
Publisher: MR. BIG WEALTH
ISBN:
Category : Computers
Languages : en
Pages : 141

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Book Description
Mastering Game Development: A Step-by-Step Guide to Creating Professional-Quality Video Games in 2023 by MR. BIG WEALTH is the ultimate resource for aspiring game developers. Written by industry expert MR. BIG WEALTH, this comprehensive guide takes you on a journey through the entire game development process, from concept to launch. With step-by-step instructions and insider tips, you'll learn the essential techniques and skills needed to create your own professional-quality video games. Whether you're a beginner or an experienced developer, this book is your roadmap to mastering the art of game development in 2023.

Mastering C++ Programming

Mastering C++ Programming PDF Author: Jeganathan Swaminathan
Publisher: Packt Publishing Ltd
ISBN: 1786461935
Category : Computers
Languages : en
Pages : 375

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Book Description
Take your C++ coding to the next level by leveraging the latest features and advanced techniques to building high performing, reliable applications. About This Book Get acquainted with the latest features in C++ 17 Take advantage of the myriad of features and possibilities that C++ offers to build real-world applications Write clear and expressive code in C++, and get insights into how to keep your code error-free Who This Book Is For This book is for experienced C++ developers. If you are a novice C++ developer, then it's highly recommended that you get a solid understanding of the C++ language before reading this book What You Will Learn Write modular C++ applications in terms of the existing and newly introduced features Identify code-smells, clean up, and refactor legacy C++ applications Leverage the possibilities provided by Cucumber and Google Test/Mock to automate test cases Test frameworks with C++ Get acquainted with the new C++17 features Develop GUI applications in C++ Build portable cross-platform applications using standard C++ features In Detail C++ has come a long way and has now been adopted in several contexts. Its key strengths are its software infrastructure and resource-constrained applications. The C++ 17 release will change the way developers write code, and this book will help you master your developing skills with C++. With real-world, practical examples explaining each concept, the book will begin by introducing you to the latest features in C++ 17. It encourages clean code practices in C++ in general, and demonstrates the GUI app-development options in C++. You'll get tips on avoiding memory leaks using smart-pointers. Next, you'll see how multi-threaded programming can help you achieve concurrency in your applications. Moving on, you'll get an in-depth understanding of the C++ Standard Template Library. We show you the concepts of implementing TDD and BDD in your C++ programs, and explore template-based generic programming, giving you the expertise to build powerful applications. Finally, we'll round up with debugging techniques and best practices.By the end of the book, you'll have an in-depth understanding of the language and its various facets. Style and approach This straightforward guide will help you level up your skills in C++ programming, be it for enterprise software or for low-latency applications like games. Filled with real-world, practical examples, this book will take you gradually up the steep learning curve that is C++.

Mastering Game Development

Mastering Game Development PDF Author: Cybellium Ltd
Publisher: Cybellium Ltd
ISBN:
Category : Computers
Languages : en
Pages : 170

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Book Description
Embark on a Journey into the Dynamic World of "Mastering Game Development" In a realm where creativity meets technology, game development stands as a gateway to crafting immersive experiences that captivate players worldwide. "Mastering Game Development" is your ultimate guide to mastering the art and science of creating compelling games that transcend boundaries. Whether you're an aspiring game developer or a curious enthusiast, this book equips you with the knowledge and skills needed to navigate the intricacies of game development. About the Book: "Mastering Game Development" takes you on an enlightening journey through the complexities of game development, from foundational concepts to advanced techniques. From gameplay mechanics to game engines, this book covers it all. Each chapter is meticulously designed to provide both a deep understanding of the concepts and practical applications in real-world scenarios. Key Features: · Foundational Principles: Build a solid foundation by understanding the core principles of game design, mechanics, and interactive storytelling. · Gameplay Mechanics: Explore a range of gameplay mechanics, from character movement and physics to AI behaviors and multiplayer interactions. · Game Engines: Dive into popular game engines, understanding how to utilize their tools and features to bring your game ideas to life. · Content Creation: Master the art of content creation, including 3D modeling, animation, sound design, and level design, for creating immersive game worlds. · User Experience: Learn how to design captivating user experiences, including user interfaces, player feedback, and dynamic gameplay progression. · Game Genres: Gain insights into different game genres, from action and adventure to puzzle and simulation, exploring their unique design considerations. · Monetization and Distribution: Understand strategies for monetizing your games, optimizing user acquisition, and distributing your creations to a global audience. · Challenges and Innovation: Explore the challenges of game development, from optimization to playtesting, and discover emerging trends shaping the future of gaming. Who This Book Is For: "Mastering Game Development" is designed for game developers, designers, programmers, students, and anyone fascinated by the world of game creation. Whether you're aiming to enhance your skills or embark on a journey toward becoming a game development expert, this book provides the insights and tools to navigate the complexities of game design. © 2023 Cybellium Ltd. All rights reserved. www.cybellium.com