Mario Makes a Move

Mario Makes a Move PDF Author: Jill McElmurry
Publisher: Schwartz & Wade
ISBN: 0375987657
Category : Juvenile Fiction
Languages : en
Pages : 19

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Book Description
According to Publishers Weekly in a starred review, this picture book "capture[s] the exuberance of the creative spirit alongside the quirks of a character accepting his limitations." Mario is a squirrel who loves to invent amazing moves, like the Super Looper and Tail, Don't Fail. But though his parents ooh and ahh at whatever he does, his friend Isabelle is not so easily impressed. When she points out that anyone can have a move, Mario must find some other way to stand out. Sometimes being amazing is hard work, as shown in this zany yet accessible picture book from Jill McElmurry, illustrator of The One and Only Marigold and Little Blue Truck. Young readers will instantly recognize themselves in Mario, as he searches for his one-of-a-kind talent. Here is a hilarious read-aloud that will have little ones oohing and ahhing—and trying out some moves of their own.

Mario Makes a Move

Mario Makes a Move PDF Author: Jill McElmurry
Publisher: Schwartz & Wade
ISBN: 0375987657
Category : Juvenile Fiction
Languages : en
Pages : 19

Get Book Here

Book Description
According to Publishers Weekly in a starred review, this picture book "capture[s] the exuberance of the creative spirit alongside the quirks of a character accepting his limitations." Mario is a squirrel who loves to invent amazing moves, like the Super Looper and Tail, Don't Fail. But though his parents ooh and ahh at whatever he does, his friend Isabelle is not so easily impressed. When she points out that anyone can have a move, Mario must find some other way to stand out. Sometimes being amazing is hard work, as shown in this zany yet accessible picture book from Jill McElmurry, illustrator of The One and Only Marigold and Little Blue Truck. Young readers will instantly recognize themselves in Mario, as he searches for his one-of-a-kind talent. Here is a hilarious read-aloud that will have little ones oohing and ahhing—and trying out some moves of their own.

Mario Makes a Move

Mario Makes a Move PDF Author: Jill McElmurry
Publisher: Schwartz & Wade
ISBN: 0375868542
Category : Dance
Languages : en
Pages : 34

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Book Description
Mario and Isabelle, two squirrels, teach each other their amazing dance moves. Includes facts about squirrels.

Well Played 1.0

Well Played 1.0 PDF Author: Drew Davidson
Publisher: Lulu.com
ISBN: 0557069750
Category : Crafts & Hobbies
Languages : en
Pages : 444

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Book Description
Video games can be "well played" in two senses. On the one hand, well played is to games as well read is to books. On the other hand, well played as in well done. This book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. 22 contributors (developers, scholars, reviewers and bloggers) look at video games through both senses of "well played." The goal is to help develop and define a literacy of games as well as a sense of their value as an experience. Video games are a complex medium that merits careful interpretation and insightful analysis

Super Mario Manga Mania

Super Mario Manga Mania PDF Author: Yukio Sawada
Publisher: VIZ Media LLC
ISBN: 9781974718481
Category : Comics & Graphic Novels
Languages : en
Pages : 160

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Book Description
Experience the zany world of Super Mario through manga! Join Mario and pals in crazy adventures inspired by the hit video games! In this collection of short stories, Mario and Luigi go on adventures that showcase the fan-favorite characters of the Mario world in new, unconventional and hilarious ways. This compilation, handpicked from years of Mario comics in Japan, has never been available in English—until now!

Super Mario Encyclopedia: The Official Guide to the First 30 Years

Super Mario Encyclopedia: The Official Guide to the First 30 Years PDF Author: Nintendo
Publisher: Dark Horse Comics
ISBN: 1506708978
Category : Games & Activities
Languages : en
Pages : 260

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Book Description
Power Up! Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years is jam-packed with content from all seventeen Super Mario games--from the original Super Mario Bros. to Super Mario 3D World. Track the evolution of the Goomba, witness the introduction of Yoshi, and relive your favorite levels. This tome also contains an interview with producer Takashi Tezuka, tips to help you find every coin, star, sun, and mushroom--even explanations of glitches! With information on enemies, items, obstacles, and worlds from over thirty years of Mario, Super Mario Bros. Encyclopedia is the definitive resource for everything Super Mario!

Reverse Design

Reverse Design PDF Author: Patrick Holleman
Publisher: CRC Press
ISBN: 9781138323254
Category : Super Mario Bros. (Game)
Languages : en
Pages : 244

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Book Description
The Reverse Design series looks at all of the design decisions that went into classic video games. This is the third installment in the Reverse Design series, looking at Super Mario World. Written in a readable format, it is broken down into ten sections examining some of the most important topics to the game: 1. The specific level design patterns within Super Mario World that make it such a successful and classic game; 2. Evolutions in the smallest mechanics of the Mario games that give the player more control and allow the designers to more precisely control the level of difficulty in each level; 3. The overall organization of levels into four "skill themes" which are derived from pillars of the game's design--back cover.

Why?

Why? PDF Author: Mario Livio
Publisher: Simon and Schuster
ISBN: 1476792127
Category : Science
Languages : en
Pages : 280

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Book Description
Astrophysicist and author Mario Livio investigates perhaps the most human of all our characteristics—curiosity—in this “lively, expert, and definitely not dumbed-down account” (Kirkus Reviews) as he explores our innate desire to know why. Experiments demonstrate that people are more distracted when they overhear a phone conversation—where they can know only one side of the dialogue—than when they overhear two people talking and know both sides. Why does half a conversation make us more curious than a whole conversation? “Have you ever wondered why we wonder why? Mario Livio has, and he takes you on a fascinating quest to understand the origin and mechanisms of our curiosity. I thoroughly recommend it.” (Adam Riess, Nobel Prize Winner in Physics, 2011). Curiosity is not only at the heart of mystery and suspense novels, it is also essential to other creative endeavors, from painting to sculpture to music. It is the principal driver of basic scientific research. Even so, there is still no definitive scientific consensus about why we humans are so curious, or about the mechanisms in our brain that are responsible for curiosity. In the ever-fascinating Why? Livio interviewed scientists in several fields to explore the nature of curiosity. He examined the lives of two of history’s most curious geniuses, Leonardo da Vinci and Richard Feynman. He also talked to people with boundless curiosity: a superstar rock guitarist who is also an astrophysicist; an astronaut with degrees in computer science, biology, literature, and medicine. What drives these people to be curious about so many subjects? An astrophysicist who has written about mathematics, biology, and now psychology and neuroscience, Livio has firsthand knowledge of his subject which he explores in a lucid, entertaining way that will captivate anyone who is curious about curiosity.

Things I Learned from Mario's Butt

Things I Learned from Mario's Butt PDF Author: Laura Kate Dale
Publisher: Unbound Publishing
ISBN: 1783528915
Category : Games & Activities
Languages : en
Pages : 163

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Book Description
Have you ever wondered why some video game characters wear trousers and others don’t? Or pondered the connection between a character’s toned, muscular derrière and their level of dexterity? What about the depth of a crack, the jiggle of a cheek? When it comes to video game character designs, one of the most overlooked aspects is the buttocks. Sure, we might appreciate a nice toned butt on a character or giggle at GIFs of farts from time to time, but how often do we stop to really think about the meaning of the butt? In Things I Learned from Mario’s Butt, video game critic Laura Kate Dale brings backsides to the foreground, analysing dozens of posteriors and asking the important questions: Has Mario let himself go? Do Link’s small buttocks hold him back? When he dies, is Pac-Man eaten by his own caboose? Wedged full of original artwork by Zack Flavin, and featuring interviews with game developers and guest butt reviews from gaming favourites such as Jim Sterling, Stuart Ashen, Brentalfloss and more, this book is a deep dive into why butts are downright integral to the games we play. So, crack it open and have a cheeky look inside at some of the most interesting bottoms the world of video games has to offer.

The Cinema of Sara Gómez

The Cinema of Sara Gómez PDF Author: Susan Lord
Publisher: Indiana University Press
ISBN: 0253057078
Category : Performing Arts
Languages : en
Pages : 407

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Book Description
Throughout the 1960s until her untimely death in 1974, Afro-Cuban filmmaker Sara Gómez engaged directly and courageously with the social, political, economic, and cultural transformations promised by the Cuban Revolution. Gómez directed numerous documentary films in 10 prolific years. She also made De cierta manera (One way or another), her only feature-length film. Her films navigate complex experiences of social class, race, and gender by reframing revolutionary citizenship, cultural memory, and political value. Not only have her inventive strategies become foundational to new Cuban cinema and feminist film culture, but they also continue to inspire media artists today who deal with issues of identity and difference. The Cinema of Sara Gómez assembles history, criticism, biography, methodology, and theory of Gómez's work in scholarly writing; interviews with friends and collaborators; the film script of De cierta manera; and a detailed and complete filmography. Featuring striking images, this anthology reorients how we tell Cuban cinema history and how we think about the intersections of race, gender, and revolution. By addressing Gómez's entire body of work, The Cinema of Sara Gómez unpacks her complex life and gives weight to her groundbreaking cinema.

The LEGO BOOST Activity Book

The LEGO BOOST Activity Book PDF Author: Daniele Benedettelli
Publisher: No Starch Press
ISBN: 1593279337
Category : Young Adult Nonfiction
Languages : en
Pages : 272

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Book Description
At last, fans of the LEGO BOOST robot building kit have the learning resource they've been missing! Enter The LEGO BOOST Activity Book: a full-color guide that will help readers learn how to build and code LEGO creations that move, explore their environment, grab and lift objects, and more. The LEGO BOOST kit lets younger builders create fun, multifunctional robots by combining bricks with code, but it doesn't come with a manual. With the help of this complete guide to the LEGO BOOST set, you'll be on your way to building and programming BOOST robots in no time. You'll begin your exploration by building a basic rover robot called MARIO to help you learn the fundamentals of the BOOST programming environment. Next, you'll add features to your rover to control its movement and make it repeat actions and react to colors and sounds. Once you've learned some programming basics, you'll learn how to program your robot to do things like follow lines on the ground, scan its environment to decide where to go, and even play darts. As final projects, you'll create two complete robots: BrickPecker to help you organize your bricks and CYBOT, a robot that talks, shoots objects, and executes voice commands. As you advance through the book, optional lessons aim to deepen your understanding of basic robotics concepts. Brain BOOSter sections let you dig into the math and engineering behind your builds while a host of experiments seek to test your skills and encourage you to do more with your robots. With countless illustrations, extensive explanations, and a wealth of coding examples to guide you, The LEGO BOOST Activity Book is sure to take you from beginning builder to robotics whiz and give your robot-building brain that needed boost!