Mapping the Atari

Mapping the Atari PDF Author: Ian Chadwick
Publisher: Compute
ISBN: 9780874550047
Category : Computers
Languages : en
Pages : 270

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Book Description
Supplies a Comprehensive Listing of Memory Locations & Their Functions. Suggests Applications with Program Listings

Mapping the Atari

Mapping the Atari PDF Author: Ian Chadwick
Publisher: Compute
ISBN: 9780874550047
Category : Computers
Languages : en
Pages : 270

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Book Description
Supplies a Comprehensive Listing of Memory Locations & Their Functions. Suggests Applications with Program Listings

Making Games for the Atari 2600

Making Games for the Atari 2600 PDF Author: Steven Hugg
Publisher: Puzzling Plans LLC
ISBN: 1541021304
Category : Computers
Languages : en
Pages : 263

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Book Description
The Atari 2600 was released in 1977, and now there's finally a book about how to write games for it! You'll learn about the 6502 CPU, NTSC frames, scanlines, cycle counting, players, missiles, collisions, procedural generation, pseudo-3D, and more. While using the manual, take advantage of our Web-based IDE to write 6502 assembly code, and see your code run instantly in the browser. We'll cover the same programming tricks that master programmers used to make classic games. Create your own graphics and sound, and share your games with friends!

Art Of Atari

Art Of Atari PDF Author: Tim Lapetino
Publisher: Dynamite Entertainment
ISBN: 1524101060
Category : Art
Languages : en
Pages : 354

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Book Description
Atari is one of the most recognized names in the world. Since its formation in 1972, the company pioneered hundreds of iconic titles including Asteroids, Centipede, and Missile Command. In addition to hundreds of games created for arcades, home video systems, and computers, original artwork was specially commissioned to enhance the Atari experience, further enticing children and adults to embrace and enjoy the new era of electronic entertainment. The Art of Atari is the first official collection of such artwork. Sourced from private collections worldwide, this book spans over 40 years of the company's unique illustrations used in packaging, advertisements, catalogs, and more. Co-written by Robert V. Conte and Tim Lapetino, The Art of Atari includes behind-the-scenes details on how dozens of games featured within were conceived of, illustrated, approved (or rejected), and brought to life! Includes a special Foreword by New York Times bestseller Ernest Cline author of Armada and Ready Player One, soon to be a motion picture directed by Steven Spielberg. Whether you're a fan, collector, enthusiast, or new to the world of Atari, this book offers the most complete collection of Atari artwork ever produced!

Playing Atari with Saddam Hussein

Playing Atari with Saddam Hussein PDF Author: Jennifer Rozines Roy
Publisher: Houghton Mifflin Harcourt
ISBN: 054478507X
Category : Juvenile Fiction
Languages : en
Pages : 181

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Book Description
For forty-two days in 1991, eleven-year-old Ali Fadhil and his family struggle to survive as Basra, Iraq, is bombed by the United States and its allies.

Once Upon Atari

Once Upon Atari PDF Author: Howard Scott Warshaw
Publisher:
ISBN: 9780986218668
Category :
Languages : en
Pages : 328

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Book Description
ONCE UPON ATARI is an intimate view into the dramatic rise and fall of the early video game industry, and how it shaped the life of one of its key players. This book offers eye-opening details and insights, delivered in a creative style that mirrors the industry it reveals. An innovative work from one of the industry's original innovators.This is a detailed look behind the scenes of the early days of video games, with particular attention to the causative factors leading up to the video game crash of the early 1980s. It is also the journey of one industry pioneer, and how his experience creating some of the world's most noted pieces of interactive entertainment reverberates throughout his life. It is a compelling and dramatic tale of innocence, greed, exuberance, hubris, joy, devastation and ultimately redemption, told in a fresh voice and an unorthodox style.

Without a Map

Without a Map PDF Author: Meredith Hall
Publisher: Beacon Press
ISBN: 0807020230
Category : Biography & Autobiography
Languages : en
Pages : 274

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Book Description
Meredith Hall's moving but unsentimental memoir begins in 1965, when she becomes pregnant at sixteen. Shunned by her insular New Hampshire community, she is then kicked out of the house by her mother. Her father and stepmother reluctantly take her in, hiding her before they finally banish her altogether. After giving her baby up for adoption, Hall wanders recklessly through the Middle East, where she survives by selling her possessions and finally her blood. She returns to New England and stitches together a life that encircles her silenced and invisible grief. When he is twenty-one, her lost son finds her. Hall learns that he grew up in gritty poverty with an abusive father—in her own father's hometown. Their reunion is tender, turbulent, and ultimately redemptive. Hall's parents never ask for her forgiveness, yet as they age, she offers them her love. What sets Without a Map apart is the way in which loss and betrayal evolve into compassion, and compassion into wisdom.

Virtual Cities

Virtual Cities PDF Author: Konstantinos Dimopoulos
Publisher: Unbound Publishing
ISBN: 1783528508
Category : Games & Activities
Languages : en
Pages : 257

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Book Description
Virtual cities are places of often-fractured geographies, impossible physics, outrageous assumptions and almost untamed imaginations given digital structure. This book, the first atlas of its kind, aims to explore, map, study and celebrate them. To imagine what they would be like in reality. To paint a lasting picture of their domes, arches and walls. From metropolitan sci-fi open worlds and medieval fantasy towns to contemporary cities and glimpses of gothic horror, author and urban planner Konstantinos Dimopoulos and visual artist Maria Kallikaki have brought to life over forty game cities. Together, they document the deep and exhilarating history of iconic gaming landscapes through richly illustrated commentary and analysis. Virtual Cities transports us into these imaginary worlds, through cities that span over four decades of digital history across literary and gaming genres. Travel to fantasy cities like World of Warcraft’s Orgrimmar and Grim Fandango’s Rubacava; envision what could be in the familiar cities of Assassin’s Creed’s London and Gabriel Knight’s New Orleans; and steal a glimpse of cities of the future, in Final Fantasy VII’s Midgar and Half-Life 2’s City 17. Within, there are many more worlds to discover – each formed in the deepest corners of the imagination, their immense beauty and complexity astounding for artists, game designers, world builders and, above all, anyone who plays and cares about video games.

Master Memory Map for the Atari

Master Memory Map for the Atari PDF Author: Craig Patchett
Publisher:
ISBN: 9780835942423
Category : Atari computer
Languages : en
Pages : 361

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Book Description


Dr. C. Wacko's Miracle Guide to Designing and Programming Your Own Atari Computer Arcade Games

Dr. C. Wacko's Miracle Guide to Designing and Programming Your Own Atari Computer Arcade Games PDF Author: David L. Heller
Publisher: Addison Wesley Publishing Company
ISBN: 9780201114904
Category : Atari computer
Languages : en
Pages : 235

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Book Description


Assembly Language Programming for the Atari Computers

Assembly Language Programming for the Atari Computers PDF Author: Mark Chasin
Publisher: McGraw-Hill Companies
ISBN: 9780070106796
Category : Assembler language (Computer program language)
Languages : en
Pages : 294

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Book Description
Introduces Assembly Language Programming for the Atari Computers