Manga and Anime Go to Hollywood

Manga and Anime Go to Hollywood PDF Author:
Publisher:
ISBN: 9781501312755
Category : Animated films
Languages : en
Pages :

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Book Description

Manga and Anime Go to Hollywood

Manga and Anime Go to Hollywood PDF Author:
Publisher:
ISBN: 9781501312755
Category : Animated films
Languages : en
Pages :

Get Book Here

Book Description


Manga and Anime Go to Hollywood

Manga and Anime Go to Hollywood PDF Author: Northrop Davis
Publisher: Bloomsbury Publishing USA
ISBN: 1623566630
Category : Performing Arts
Languages : en
Pages : 439

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Book Description
The media industries in the United States and Japan are similar in much the same way different animal species are: while a horse and a kangaroo share maybe 95% of their DNA, they're nonetheless very different animals-and so it is with manga and anime in Japanese and Hollywood animation, movies, and television. Though they share some key common elements, they developed mostly separately while still influencing each other significantly along the way. That confluence is now accelerating into new forms of hybridization that will drive much of future storytelling entertainment. Packed with original interviews with top creators in these fields and illuminating case studies, Manga and Anime Go to Hollywood helps to parse out these shared and diverging genetic codes, revealing the cross-influences and independent traits of Japanese and American animation. In addition, Manga and Anime Go to Hollywood shows how to use this knowledge creatively to shape the future of global narrative storytelling, including through the educational system. Northrop Davis paints a fascinating picture of the interrelated history of Japanese manga/anime and Hollywood since the Meiji period through to World War II and up to the present day - and even to into the future.

The Anime Companion 2

The Anime Companion 2 PDF Author: Gilles Poitras
Publisher: Stone Bridge Press
ISBN: 1880656965
Category : Performing Arts
Languages : en
Pages : 170

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Book Description
Become an expert on cultural details commonly seen in Japanese animation, movies, comics and TV shows.

Analyzing Adventure Time

Analyzing Adventure Time PDF Author: Paul A. Thomas
Publisher: McFarland
ISBN: 147664909X
Category : Performing Arts
Languages : en
Pages : 272

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Book Description
In 2010, Cartoon Network debuted a new animated series called Adventure Time, and within just a few short years the show became both a pop culture phenomenon and a critical darling. But despite all the admiration, not many works of scholarship have assessed the show through a critical lens. This anthology is an attempt to fill this scholarly oversight and spark a wider conversation about the show's deeper themes. Across 15 scholarly essays, this book's contributors study Adventure Time from a variety of angles, proving just how insightful the series really is. From a consideration of BMO's queer identity to a psychoanalytic reading of Lemongrab and an examination of how anime has impacted the show, the topics explored in this anthology are diverse and unique and are likely to appeal to scholars and fans alike.

Rediscovered Classics of Japanese Animation

Rediscovered Classics of Japanese Animation PDF Author: Maria Chiara Oltolini
Publisher: Bloomsbury Publishing USA
ISBN: 1501389882
Category : Performing Arts
Languages : en
Pages : 289

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Book Description
Rediscovered Classics of Japanese Animation is the first academic work to examine World Masterpiece Theater (Sekai Meisaku Gekijô, 1969-2009), which popularized the practice of adapting foreign children's books into long-running animated series and laid the groundwork for powerhouses like Studio Ghibli. World Masterpiece Theater (Sekai Meisaku Gekijô, 1969-2009) is a TV staple created by the Japanese studio Nippon Animation, which popularized the practice of adapting foreign children's books into long-running animated series. Once generally dismissed by critics, the series is now frequently investigated as a key early work of legendary animators Isao Takahata and Hayao Miyazaki. In the first book-length examination of the series, Maria Chiara Oltolini analyzes cultural significance of World Masterpiece Theater, and the ways in which the series pioneered the importance of children's fiction for Japanese animation studios and laid the groundwork for powerhouses like Studio Ghibli. Adapting a novel for animation also means decoding (and re-coding) socio-cultural patterns embedded in a narrative. World Masterpiece Theater stands as a unique example of this linguistic, medial, and cultural hybridisation. Popular children's classics such as Little Women, Peter Pan, and Anne of Green Gables became the starting point of a full-fledged negotiation process in which Japanese animators retold a whole range of narratives that have one basic formula in common: archetypal stories with an educational purpose. In particular, the series played a role in shaping the pop culture image of a young girl (shôjo). Examining the series through the lens of animation studies as well as adaptation studies, Oltolini sheds new light on this long-neglected staple of Japanese animation history.

Historical Dictionary of Animation and Cartoons

Historical Dictionary of Animation and Cartoons PDF Author: Nichola Dobson
Publisher: Rowman & Littlefield
ISBN: 1538123223
Category : Art
Languages : en
Pages : 325

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Book Description
Historical Dictionary of Animation and Cartoons is intended to provide an overview of the animation industry and its historical development. The animation industry has been in existence as long (some would argue longer) than cinema, yet it has had less exposure in terms of the discourse of moving-image history. This book introduces animation by considering the various definitions that have been used to describe it over the years. A different perception of animation by producers and consumers has affected how the industry developed and changed over the past hundred years. This second edition of Historical Dictionary of Animation and Cartoons contains a chronology, an introduction, and an extensive bibliography. The dictionary section has over 300 cross-referenced entries on animators, directors, studios, techniques, films, and some of the best-known characters. This book is an excellent resource for students, researchers, and anyone wanting to know more about animation and cartoons.

The Flesh of Animation

The Flesh of Animation PDF Author: Sandra Annett
Publisher: U of Minnesota Press
ISBN: 1452971161
Category : Performing Arts
Languages : en
Pages : 243

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Book Description
How animation can reconnect us with bodily experiences Film and media studies scholarship has often argued that digital cinema and CGI provoke a sense of disembodiment in viewers; they are seen as merely fantastic or unreal. In her in-depth exploration of the phenomenology of animation, Sandra Annett offers a new perspective: that animated films and digital media in fact evoke vivid embodied sensations in viewers and connect them with the lifeworld of experience. Starting with the emergence of digital technologies in filmmaking in the 1980s, Annett argues that contemporary digital media is indebted to the longer history of animation. She looks at a wide range of animation—from Disney films to anime, electro swing music videos to Vocaloids—to explore how animation, through its material forms and visual styles, can evoke bodily sensations of touch, weight, and orientation in space. Each chapter discusses well-known forms of animation from the United States, France, Japan, South Korea, and China, examining how they provoke different sensations in viewers, such as floating and falling in Howl’s Moving Castle and My Beautiful Girl Mari, and how the body is mediated in films that combine animation and live action, as seen in Who Framed Roger Rabbit and Song of the South. These films set the stage for an exploration of how animation and embodiment manifest in contemporary global media, from CGI and motion capture in Disney’s “live action remakes” to new media installations by artists like Lu Yang. Leveraging an array of case studies through a new approach to film phenomenology, The Flesh of Animation offers an enlightening discussion of why animation provides a sensational experience for viewers not replicable through other media forms.

Chinese Culture in the 21st Century and its Global Dimensions

Chinese Culture in the 21st Century and its Global Dimensions PDF Author: Kelly Kar Yue Chan
Publisher: Springer Nature
ISBN: 9811527431
Category : Literary Criticism
Languages : en
Pages : 226

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Book Description
This book investigates the internationalization of Chinese culture in recent decades and the global dimensions of Chinese culture from comparative and interdisciplinary perspectives. It covers a variety of topics concerning the contemporary significance of Chinese culture in its philosophical, literary and artistic manifestations, including literature, film, performing arts, creative media, linguistics, translations and philosophical ideas. The book explores the reception of Chinese culture in different geographic locations and how the global reception of Chinese culture contrasts with the local Chinese community. The chapters collectively cover gender studies and patriarchal domination in Chinese literature in comparison to the world literature, explorations on translation of Chinese culture in the West, Chinese studies as an academic discipline in the West, and Chinese and Hong Kong films and performances in the global context. The book is an excellent resource for both scholars and students interested in the development of Chinese culture on the global stage in the 21st Century.

Transported to Another World

Transported to Another World PDF Author: Stephen Reysen
Publisher: Stephen Reysen
ISBN: 0997628812
Category : Psychology
Languages : en
Pages : 457

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Book Description
Anime/manga (Japanese animation and comics) have been increasing in popularity worldwide for decades. But despite being a global phenomenon, there’s been surprisingly little psychological research formally studying its devoted fanbase. In this book we aim to do just that with an overview of nearly a decade of research by fan psychologists. Otaku and cosplayers, genre preferences, hentai, parasocial connections, motivation, personality, fanship and fandom, stigma, and well-being – this book looks at all of these topics through a psychological lens. Many of these findings are being presented for the first time, without the jargon and messy statistical analyses, but in plain language so it’s accessible to all readers – fans and curious observers alike!

The Routledge Handbook of AI and Literature

The Routledge Handbook of AI and Literature PDF Author: Will Slocombe
Publisher: Taylor & Francis
ISBN: 1040253652
Category : Fiction
Languages : en
Pages : 397

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Book Description
The Routledge Handbook of AI and Literature provides an invaluable resource for those interested in deepening their understanding of the variety of theories and approaches available when AI is studied or deployed in literary contexts. It also illustrates ways in which AI researchers can use literary lenses to better understand the sociotechnical dynamics and cultural imaginaries shaping human interactions with AI. Both AI and literature are understood in their broadest senses here. The book incorporates chapters that deal with Large Language Models, Generative AI, transformer architectures, story generators, and computational analysis. Literary case studies embrace performance, poetry, comics, as well as prose, and span a wide range of historical periods, from the ancient world to contemporary science fiction and Generative AI poetry. The Handbook brings together early career contributors, as well as some of the best-known names in the digital humanities and computational literary studies. It offers a fresh perspective on the past, present, and future of AI and literature that will appeal to students and scholars with relevant interests across a range of subjects, including AI Engineering, Classics, Computing, Digital Humanities, English, Ethics, Film and Television, Law, and Narratology.