Author: Karen Young
Publisher: National Geographic Books
ISBN: 142632863X
Category : Juvenile Nonfiction
Languages : en
Pages : 164
Book Description
"Experiments for young children to conduct to learn about science"--
Try This Extreme
Author: Karen Young
Publisher: National Geographic Books
ISBN: 142632863X
Category : Juvenile Nonfiction
Languages : en
Pages : 164
Book Description
"Experiments for young children to conduct to learn about science"--
Publisher: National Geographic Books
ISBN: 142632863X
Category : Juvenile Nonfiction
Languages : en
Pages : 164
Book Description
"Experiments for young children to conduct to learn about science"--
Bartholomew and the Oobleck
Author: Dr. Seuss
Publisher: Random House Books for Young Readers
ISBN: 0394800753
Category : Juvenile Fiction
Languages : en
Pages : 57
Book Description
Join Bartholomew Cubbins in Dr. Seuss’s Caldecott Honor–winning picture book about a king’s magical mishap! Bored with rain, sunshine, fog, and snow, King Derwin of Didd summons his royal magicians to create something new and exciting to fall from the sky. What he gets is a storm of sticky green goo called Oobleck—which soon wreaks havock all over his kingdom! But with the assistance of the wise page boy Bartholomew, the king (along with young readers) learns that the simplest words can sometimes solve the stickiest problems.
Publisher: Random House Books for Young Readers
ISBN: 0394800753
Category : Juvenile Fiction
Languages : en
Pages : 57
Book Description
Join Bartholomew Cubbins in Dr. Seuss’s Caldecott Honor–winning picture book about a king’s magical mishap! Bored with rain, sunshine, fog, and snow, King Derwin of Didd summons his royal magicians to create something new and exciting to fall from the sky. What he gets is a storm of sticky green goo called Oobleck—which soon wreaks havock all over his kingdom! But with the assistance of the wise page boy Bartholomew, the king (along with young readers) learns that the simplest words can sometimes solve the stickiest problems.
Good Housekeeping Amazing Science
Author: Good Housekeeping
Publisher: Hearst Home & Hearst Home Kids
ISBN: 1950785483
Category : Juvenile Nonfiction
Languages : en
Pages : 161
Book Description
Awesome S.T.E.A.M.-based science experiments you can do right at home with easy-to-find materials designed for maximum enjoyment, learning, and discovery for kids ages 8 to 12 Join the experts at the Good Housekeeping Institute Labs and explore the science you interact with every day. Using the scientific method, you’ll tap into your own super-powers of logic and deduction to go on a science adventure. The engaging experiments exemplify core concepts and range from quick and simple to the more complex. Each one includes clear step-by-step instructions and color photos that demonstrate the process and end result. Plus, secondary experiments encourage young readers to build on what they’ve discovered. A “Mystery Solved!” explanation of the science at work helps your budding scientist understand the outcomes of each experiment. These super-fun, hands-on experiments include: Building a solar oven and making s’mores Creating an active rain cloud in a jar Using static electricity created with a balloon to power a light bulb Growing your own vegetables—from scraps! Investigating the forces that make an object sink or float And so much more! Bursting with more than 200 color photos and incredible facts, this sturdy hard cover is the perfect classroom resource or gift for any aspiring biologist, chemist, physicist, engineer, and mathematician!
Publisher: Hearst Home & Hearst Home Kids
ISBN: 1950785483
Category : Juvenile Nonfiction
Languages : en
Pages : 161
Book Description
Awesome S.T.E.A.M.-based science experiments you can do right at home with easy-to-find materials designed for maximum enjoyment, learning, and discovery for kids ages 8 to 12 Join the experts at the Good Housekeeping Institute Labs and explore the science you interact with every day. Using the scientific method, you’ll tap into your own super-powers of logic and deduction to go on a science adventure. The engaging experiments exemplify core concepts and range from quick and simple to the more complex. Each one includes clear step-by-step instructions and color photos that demonstrate the process and end result. Plus, secondary experiments encourage young readers to build on what they’ve discovered. A “Mystery Solved!” explanation of the science at work helps your budding scientist understand the outcomes of each experiment. These super-fun, hands-on experiments include: Building a solar oven and making s’mores Creating an active rain cloud in a jar Using static electricity created with a balloon to power a light bulb Growing your own vegetables—from scraps! Investigating the forces that make an object sink or float And so much more! Bursting with more than 200 color photos and incredible facts, this sturdy hard cover is the perfect classroom resource or gift for any aspiring biologist, chemist, physicist, engineer, and mathematician!
Kids' Books and Maker Activities
Author: Marge Cox
Publisher: Bloomsbury Publishing USA
ISBN:
Category : Language Arts & Disciplines
Languages : en
Pages : 470
Book Description
This book connects to the new AASL standards, ISTE Standards for Students, and provides simple directions for using a variety of books to create maker activities that deepen the reading experience. Books and maker activities help children to associate reading with hands-on learning. For educators looking for additional ways to engage youngsters in reading and maker activities, this book provides the perfect hands-on connection. Providing connections to the new AASL standards and the ISTE Standards for Students with simple directions for using a variety of books to create maker activities, this book can help elementary teachers and librarians to enhance and deepen the reading experience. Featured books represent a variety of genres for kindergarten through sixth-grade students and highlights very current titles as well as classics. The book is based on actual experiences with students and staff who have enjoyed and benefited from these activities in their elementary school library. The author's forty years of educational experience ensure the reliability and practicality of this resource that readers can trust and use every day.
Publisher: Bloomsbury Publishing USA
ISBN:
Category : Language Arts & Disciplines
Languages : en
Pages : 470
Book Description
This book connects to the new AASL standards, ISTE Standards for Students, and provides simple directions for using a variety of books to create maker activities that deepen the reading experience. Books and maker activities help children to associate reading with hands-on learning. For educators looking for additional ways to engage youngsters in reading and maker activities, this book provides the perfect hands-on connection. Providing connections to the new AASL standards and the ISTE Standards for Students with simple directions for using a variety of books to create maker activities, this book can help elementary teachers and librarians to enhance and deepen the reading experience. Featured books represent a variety of genres for kindergarten through sixth-grade students and highlights very current titles as well as classics. The book is based on actual experiences with students and staff who have enjoyed and benefited from these activities in their elementary school library. The author's forty years of educational experience ensure the reliability and practicality of this resource that readers can trust and use every day.
Science Lab
Author: Robert Winston
Publisher: Dorling Kindersley Ltd
ISBN: 0241444357
Category : Juvenile Nonfiction
Languages : en
Pages : 160
Book Description
From building a bridge and crafting a catapult to making a marble run and creating a crane, Science Lab includes activities that young readers can do at home to explore, discover, and understand the way the world works. How are rockets fired into space? How is energy harnessed? How do buildings survive earthquakes? With fun, hands-on projects and experiments, this book reveals how science, technology, engineering, and maths are woven through the world around us. Simple steps guide readers through the stages of each project, with spotlights on the key science, technology, engineering, and maths learning involved in each project along the way. "Take it further" panels encourage young readers to experiment and take their projects to the next level, developing their independence, initiative, and creative thinking skills. With a focus on STEM subjects (science, technology, engineering, and maths) across school curricula to prepare children for the modern world, Science Lab will inspire and engage inquisitive young readers. It's perfect for school projects, homework help, and firing up imaginations.
Publisher: Dorling Kindersley Ltd
ISBN: 0241444357
Category : Juvenile Nonfiction
Languages : en
Pages : 160
Book Description
From building a bridge and crafting a catapult to making a marble run and creating a crane, Science Lab includes activities that young readers can do at home to explore, discover, and understand the way the world works. How are rockets fired into space? How is energy harnessed? How do buildings survive earthquakes? With fun, hands-on projects and experiments, this book reveals how science, technology, engineering, and maths are woven through the world around us. Simple steps guide readers through the stages of each project, with spotlights on the key science, technology, engineering, and maths learning involved in each project along the way. "Take it further" panels encourage young readers to experiment and take their projects to the next level, developing their independence, initiative, and creative thinking skills. With a focus on STEM subjects (science, technology, engineering, and maths) across school curricula to prepare children for the modern world, Science Lab will inspire and engage inquisitive young readers. It's perfect for school projects, homework help, and firing up imaginations.
20 Makey Makey Projects for the Evil Genius
Author: Aaron Graves
Publisher: McGraw Hill Professional
ISBN: 1259860477
Category : Technology & Engineering
Languages : en
Pages : 223
Book Description
A comprehensive overview of robotics principles, systems, and applications This hands-on TAB guide is filled with DIY projects that show readers, step-by-step, how to start creating and making cool inventions with the Makey Makey invention kit. Each project features easy-to-follow, fully-illustrated instructions and detailed photographs of the finished gadget. You will see how to apply these skills and start building your own Makey Makey projects. 20 Makey Makey Projects for the Evil Genius starts off with very approachable introductory projects, making it a great starting point for beginners. It then builds to more challenging projects, allowing more experienced users to go further by incorporating technologies like Raspberry Pi, Processing and Scratch programming, 3D Printing, and creating wearable electronics with Makey Makey. Projects are divided into four categories: “Fun and Games,” Interactive,” Hacks and Pranks,” and “Makey Makey Go.” • No prior programming or technical experience is required • Basic enough for beginners, but challenging enough for advanced makers • Written by two educators who believe in fostering creative innovation for all
Publisher: McGraw Hill Professional
ISBN: 1259860477
Category : Technology & Engineering
Languages : en
Pages : 223
Book Description
A comprehensive overview of robotics principles, systems, and applications This hands-on TAB guide is filled with DIY projects that show readers, step-by-step, how to start creating and making cool inventions with the Makey Makey invention kit. Each project features easy-to-follow, fully-illustrated instructions and detailed photographs of the finished gadget. You will see how to apply these skills and start building your own Makey Makey projects. 20 Makey Makey Projects for the Evil Genius starts off with very approachable introductory projects, making it a great starting point for beginners. It then builds to more challenging projects, allowing more experienced users to go further by incorporating technologies like Raspberry Pi, Processing and Scratch programming, 3D Printing, and creating wearable electronics with Makey Makey. Projects are divided into four categories: “Fun and Games,” Interactive,” Hacks and Pranks,” and “Makey Makey Go.” • No prior programming or technical experience is required • Basic enough for beginners, but challenging enough for advanced makers • Written by two educators who believe in fostering creative innovation for all
The Ten Most Beautiful Experiments
Author: George Johnson
Publisher: Vintage
ISBN: 140003423X
Category : Science
Languages : en
Pages : 210
Book Description
A dazzling, irresistible collection of the ten most groundbreaking and beautiful experiments in scientific history. With the attention to detail of a historian and the storytelling ability of a novelist, New York Times science writer George Johnson celebrates these groundbreaking experiments and re-creates a time when the world seemed filled with mysterious forces and scientists were in awe of light, electricity, and the human body. Here, we see Galileo staring down gravity, Newton breaking apart light, and Pavlov studying his now famous dogs. This is science in its most creative, hands-on form, when ingenuity of the mind is the most useful tool in the lab and the rewards of a well-considered experiment are on exquisite display.
Publisher: Vintage
ISBN: 140003423X
Category : Science
Languages : en
Pages : 210
Book Description
A dazzling, irresistible collection of the ten most groundbreaking and beautiful experiments in scientific history. With the attention to detail of a historian and the storytelling ability of a novelist, New York Times science writer George Johnson celebrates these groundbreaking experiments and re-creates a time when the world seemed filled with mysterious forces and scientists were in awe of light, electricity, and the human body. Here, we see Galileo staring down gravity, Newton breaking apart light, and Pavlov studying his now famous dogs. This is science in its most creative, hands-on form, when ingenuity of the mind is the most useful tool in the lab and the rewards of a well-considered experiment are on exquisite display.
STEAM Lab for Kids
Author: Liz Lee Heinecke
Publisher: Quarry Books
ISBN: 1631596411
Category : Juvenile Nonfiction
Languages : en
Pages : 147
Book Description
STEAM Lab for Kids is an art-forward doorway to science, math, technology, and engineering through 52 family-friendly experiments and activities. While many aspiring artists don’t necessarily identify with STEM subjects, and many young inventors don’t see the need for art, one is essential to the other. Revealing this connection and encouraging kids to explore it fills hungry minds with tools essential to problem solving and creative thinking. Each of the projects in this book is designed to demonstrate that the deeper you look into art, the more engineering and math you’ll find. Following clear, photo-illustrated step-by-step instructions, learn about: Angular momentum by creating tie-dyed fidget spinners. Electrical conductors by making a light-up graphite-circuit comic book. Kinetic energy by constructing a rubber-band racer car. Parabolic curves by creating string art with pushpins and a board. Symmetry by making fruit and veggie stamp paintings. And much more! Along with the creative, hands-on activities, you’ll find: Suggestions for taking your projects to the next level with “Creative Enrichment.” Accessible explanations of the “The STEAM Behind the Fun,” including cross-disciplinary related topics. Safety tips and hints. The projects can be used as part of a homeschool curriculum, for family fun, at parties, or as educational activities for groups. Many of the activities are safe enough for children as young as toddlers and exciting enough for older kids, so families can discover the joy of STEAM together. The popular Lab for Kids series features a growing list of books that share hands-on activities and projects on a wide host of topics, including art, astronomy, clay, geology, math, and even how to create your own circus—all authored by established experts in their fields. Each lab contains a complete materials list, clear step-by-step photographs of the process, as well as finished samples. The labs can be used as singular projects or as part of a yearlong curriculum of experiential learning. The activities are open-ended, designed to be explored over and over, often with different results. Geared toward being taught or guided by adults, they are enriching for a range of ages and skill levels. Gain firsthand knowledge on your favorite topic with Lab for Kids.
Publisher: Quarry Books
ISBN: 1631596411
Category : Juvenile Nonfiction
Languages : en
Pages : 147
Book Description
STEAM Lab for Kids is an art-forward doorway to science, math, technology, and engineering through 52 family-friendly experiments and activities. While many aspiring artists don’t necessarily identify with STEM subjects, and many young inventors don’t see the need for art, one is essential to the other. Revealing this connection and encouraging kids to explore it fills hungry minds with tools essential to problem solving and creative thinking. Each of the projects in this book is designed to demonstrate that the deeper you look into art, the more engineering and math you’ll find. Following clear, photo-illustrated step-by-step instructions, learn about: Angular momentum by creating tie-dyed fidget spinners. Electrical conductors by making a light-up graphite-circuit comic book. Kinetic energy by constructing a rubber-band racer car. Parabolic curves by creating string art with pushpins and a board. Symmetry by making fruit and veggie stamp paintings. And much more! Along with the creative, hands-on activities, you’ll find: Suggestions for taking your projects to the next level with “Creative Enrichment.” Accessible explanations of the “The STEAM Behind the Fun,” including cross-disciplinary related topics. Safety tips and hints. The projects can be used as part of a homeschool curriculum, for family fun, at parties, or as educational activities for groups. Many of the activities are safe enough for children as young as toddlers and exciting enough for older kids, so families can discover the joy of STEAM together. The popular Lab for Kids series features a growing list of books that share hands-on activities and projects on a wide host of topics, including art, astronomy, clay, geology, math, and even how to create your own circus—all authored by established experts in their fields. Each lab contains a complete materials list, clear step-by-step photographs of the process, as well as finished samples. The labs can be used as singular projects or as part of a yearlong curriculum of experiential learning. The activities are open-ended, designed to be explored over and over, often with different results. Geared toward being taught or guided by adults, they are enriching for a range of ages and skill levels. Gain firsthand knowledge on your favorite topic with Lab for Kids.
Electronic Games for the Evil Genius
Author: Thomas Petruzzellis
Publisher: McGraw Hill Professional
ISBN: 0071475567
Category : Games & Activities
Languages : en
Pages : 305
Book Description
Step-by-step instructions and illustrations explain how to build thirty-five electronic games and gadgets, with easy-to-follow plans, clear diagrams, and expert advice for each project.
Publisher: McGraw Hill Professional
ISBN: 0071475567
Category : Games & Activities
Languages : en
Pages : 305
Book Description
Step-by-step instructions and illustrations explain how to build thirty-five electronic games and gadgets, with easy-to-follow plans, clear diagrams, and expert advice for each project.
Popular Science
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 186
Book Description
Popular Science gives our readers the information and tools to improve their technology and their world. The core belief that Popular Science and our readers share: The future is going to be better, and science and technology are the driving forces that will help make it better.
Publisher:
ISBN:
Category :
Languages : en
Pages : 186
Book Description
Popular Science gives our readers the information and tools to improve their technology and their world. The core belief that Popular Science and our readers share: The future is going to be better, and science and technology are the driving forces that will help make it better.