Author: Ian Darwin
Publisher: "O'Reilly Media, Inc."
ISBN: 1449388418
Category : Computers
Languages : en
Pages : 687
Book Description
Jump in and build working Android apps with the help of over 200 tested recipes contributed by more than three dozen developers.
Nickelodeon PAW Patrol: Make a Splash!
Author: Megan Roth
Publisher: Studio Fun International
ISBN: 9780794441142
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
Get ready to spin, swim, and make a splash with the PAW Patrol pups! Join the PAW Patrol as they head on an underwater adventure to get their Sea Patrol badges! With peek-through windows, rotating characters, and die-cut surprises, this book is perfect for keeping little fingers busy. Set off on a scuba-diving rescue and get ready to spin, swim, and make a splash!
Publisher: Studio Fun International
ISBN: 9780794441142
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
Get ready to spin, swim, and make a splash with the PAW Patrol pups! Join the PAW Patrol as they head on an underwater adventure to get their Sea Patrol badges! With peek-through windows, rotating characters, and die-cut surprises, this book is perfect for keeping little fingers busy. Set off on a scuba-diving rescue and get ready to spin, swim, and make a splash!
Make a Splash!
Author: Cathryn Berger Kaye
Publisher: Free Spirit Publishing
ISBN: 157542651X
Category : Juvenile Nonfiction
Languages : en
Pages : 129
Book Description
Discusses the sources of water, the importance of water in sustaining life, threats to Earth's water supply and ways in which children around the world are taking action to protect this vital natural resource.
Publisher: Free Spirit Publishing
ISBN: 157542651X
Category : Juvenile Nonfiction
Languages : en
Pages : 129
Book Description
Discusses the sources of water, the importance of water in sustaining life, threats to Earth's water supply and ways in which children around the world are taking action to protect this vital natural resource.
I Can't Do That, Yet
Author: Esther Pia Cordova
Publisher: Createspace Independent Publishing Platform
ISBN: 9781545237274
Category : Girls
Languages : en
Pages : 0
Book Description
"Enna is a girl who doesn't believe in herself and often utters the phrase "I can't do that!" One night in a dream she sees all the possible future versions of herself, discovering that she can be any of those versions with time, knowledge and dedication. She develops a growth mindset throughout her journey and instead of saying "I can't do that," she learns to say "I can't do that YET!"--Back cover.
Publisher: Createspace Independent Publishing Platform
ISBN: 9781545237274
Category : Girls
Languages : en
Pages : 0
Book Description
"Enna is a girl who doesn't believe in herself and often utters the phrase "I can't do that!" One night in a dream she sees all the possible future versions of herself, discovering that she can be any of those versions with time, knowledge and dedication. She develops a growth mindset throughout her journey and instead of saying "I can't do that," she learns to say "I can't do that YET!"--Back cover.
Android Cookbook
Author: Ian Darwin
Publisher: "O'Reilly Media, Inc."
ISBN: 1449388418
Category : Computers
Languages : en
Pages : 687
Book Description
Jump in and build working Android apps with the help of over 200 tested recipes contributed by more than three dozen developers.
Publisher: "O'Reilly Media, Inc."
ISBN: 1449388418
Category : Computers
Languages : en
Pages : 687
Book Description
Jump in and build working Android apps with the help of over 200 tested recipes contributed by more than three dozen developers.
Android Cookbook
Author: Ian F. Darwin
Publisher: "O'Reilly Media, Inc."
ISBN: 1449374484
Category : Computers
Languages : en
Pages : 845
Book Description
Jump in and build working Android apps with the help of more than 230 tested recipes. The second edition of this acclaimed cookbook includes recipes for working with user interfaces, multitouch gestures, location awareness, web services, and specific device features such as the phone, camera, and accelerometer. You also get useful info on packaging your app for the Google Play Market. Ideal for developers familiar with Java, Android basics, and the Java SE API, this book features recipes contributed by more than three dozen Android developers. Each recipe provides a clear solution and sample code you can use in your project right away. Among numerous topics, this cookbook helps you: Get started with the tooling you need for developing and testing Android apps Create layouts with Android’s UI controls, graphical services, and pop-up mechanisms Build location-aware services on Google Maps and OpenStreetMap Control aspects of Android’s music, video, and other multimedia capabilities Work with accelerometers and other Android sensors Use various gaming and animation frameworks Store and retrieve persistent data in files and embedded databases Access RESTful web services with JSON and other formats Test and troubleshoot individual components and your entire application
Publisher: "O'Reilly Media, Inc."
ISBN: 1449374484
Category : Computers
Languages : en
Pages : 845
Book Description
Jump in and build working Android apps with the help of more than 230 tested recipes. The second edition of this acclaimed cookbook includes recipes for working with user interfaces, multitouch gestures, location awareness, web services, and specific device features such as the phone, camera, and accelerometer. You also get useful info on packaging your app for the Google Play Market. Ideal for developers familiar with Java, Android basics, and the Java SE API, this book features recipes contributed by more than three dozen Android developers. Each recipe provides a clear solution and sample code you can use in your project right away. Among numerous topics, this cookbook helps you: Get started with the tooling you need for developing and testing Android apps Create layouts with Android’s UI controls, graphical services, and pop-up mechanisms Build location-aware services on Google Maps and OpenStreetMap Control aspects of Android’s music, video, and other multimedia capabilities Work with accelerometers and other Android sensors Use various gaming and animation frameworks Store and retrieve persistent data in files and embedded databases Access RESTful web services with JSON and other formats Test and troubleshoot individual components and your entire application
Fashion
Author: Michele M. Granger
Publisher: A&C Black
ISBN: 1609012259
Category : Business & Economics
Languages : en
Pages : 495
Book Description
Explores all fashion careers, the education and training required for each position, and how it relates to the industry as a whole.
Publisher: A&C Black
ISBN: 1609012259
Category : Business & Economics
Languages : en
Pages : 495
Book Description
Explores all fashion careers, the education and training required for each position, and how it relates to the industry as a whole.
Reclamation Era
Author: United States. Bureau of Reclamation
Publisher:
ISBN:
Category : Irrigation
Languages : en
Pages : 348
Book Description
Publisher:
ISBN:
Category : Irrigation
Languages : en
Pages : 348
Book Description
Quick Response Manufacturing
Author: Rajan Suri
Publisher: CRC Press
ISBN: 1482278103
Category : Business & Economics
Languages : en
Pages : 575
Book Description
Developed by the author and now being employed by a number of businesses, Quick Response Manufacturing (QRM) is an expansion of time-based competition, aimed at a single target with the goal of reducing lead times. The key difference between QRM and other time-based programs is that QRM covers an entire organization, from the shop floor to the office, to sales and beyond. Providing guidelines for establishing a QRM enterprise, this volume builds upon kaizen, TQM, TPM, and other practice to help organizations streamline all functions of their operation. It shows how to quickly introduce products, along with ways to rethink materials and production management.
Publisher: CRC Press
ISBN: 1482278103
Category : Business & Economics
Languages : en
Pages : 575
Book Description
Developed by the author and now being employed by a number of businesses, Quick Response Manufacturing (QRM) is an expansion of time-based competition, aimed at a single target with the goal of reducing lead times. The key difference between QRM and other time-based programs is that QRM covers an entire organization, from the shop floor to the office, to sales and beyond. Providing guidelines for establishing a QRM enterprise, this volume builds upon kaizen, TQM, TPM, and other practice to help organizations streamline all functions of their operation. It shows how to quickly introduce products, along with ways to rethink materials and production management.
Motion-picture Work
Author: David L. Hulfish
Publisher:
ISBN:
Category : Cinematography
Languages : en
Pages : 724
Book Description
Publisher:
ISBN:
Category : Cinematography
Languages : en
Pages : 724
Book Description
Learn Unity 2017 for iOS Game Development
Author: Allan Fowler
Publisher: Apress
ISBN: 1484231740
Category : Computers
Languages : en
Pages : 453
Book Description
Discover how to use Unity with Xcode to create fun, imaginative 3D games for iPhone and iPad. This book shows you how to optimize your game for both speed and quality, how to test and profile your game, and how to get the most out of your iOS device features, including the gyroscope and accelerometer. You'll also learn how to incorporate the latest Game Center improvements in iOS into your game, how to make sure your game gets into the App Store, and even how to promote your app and track revenue. Unity is an incredibly powerful and popular game creation tool, and Unity 5 brings even more great features, including Mecanim animation. If you have a great 3D game idea, and you want to make it a reality in the App Store, then Learn Unity 5 for iOS Game Development has exactly what you need. What You'll Learn How to include iAds How to integrate Game Center leaderboards and achievements How to profile and optimize performance Who This Book Is For iOS developers interested in using Unity and Unity developers who want to customize their games for iOS devices.
Publisher: Apress
ISBN: 1484231740
Category : Computers
Languages : en
Pages : 453
Book Description
Discover how to use Unity with Xcode to create fun, imaginative 3D games for iPhone and iPad. This book shows you how to optimize your game for both speed and quality, how to test and profile your game, and how to get the most out of your iOS device features, including the gyroscope and accelerometer. You'll also learn how to incorporate the latest Game Center improvements in iOS into your game, how to make sure your game gets into the App Store, and even how to promote your app and track revenue. Unity is an incredibly powerful and popular game creation tool, and Unity 5 brings even more great features, including Mecanim animation. If you have a great 3D game idea, and you want to make it a reality in the App Store, then Learn Unity 5 for iOS Game Development has exactly what you need. What You'll Learn How to include iAds How to integrate Game Center leaderboards and achievements How to profile and optimize performance Who This Book Is For iOS developers interested in using Unity and Unity developers who want to customize their games for iOS devices.