Author: Andy Collins
Publisher:
ISBN: 9780786943456
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
This supplement for the D & D game presents more than 500 new magic items that no adventurer should be without.
Magic Item Compendium
Author: Andy Collins
Publisher:
ISBN: 9780786943456
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
This supplement for the D & D game presents more than 500 new magic items that no adventurer should be without.
Publisher:
ISBN: 9780786943456
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
This supplement for the D & D game presents more than 500 new magic items that no adventurer should be without.
Weapons of Legacy
Author: Bruce R. Cordell
Publisher:
ISBN: 9780786936885
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
For centuries, Inuit in the Arctic have lived on and around the frozen ocean. Now, as climate change is rapidly melting the sea ice between Canada and Greenland, development here threatens to upset the delicate balance between their communities, land and wildlife.
Publisher:
ISBN: 9780786936885
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
For centuries, Inuit in the Arctic have lived on and around the frozen ocean. Now, as climate change is rapidly melting the sea ice between Canada and Greenland, development here threatens to upset the delicate balance between their communities, land and wildlife.
Encyclopedia Magica
Author: Dale S. Henson
Publisher: TSR
ISBN: 9781560768425
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
Publisher: TSR
ISBN: 9781560768425
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
Dungeonscape
Author: Jason Bulmahn
Publisher:
ISBN: 9780786941186
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
Explore and build fantastic dungeons with this latest in the Environment series of player- and Dungeon Master-friendly supplements. "Dungeonscape" presents new character options as well as tools for Dungeon Masters to create exciting and memorable dungeon environments.
Publisher:
ISBN: 9780786941186
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
Explore and build fantastic dungeons with this latest in the Environment series of player- and Dungeon Master-friendly supplements. "Dungeonscape" presents new character options as well as tools for Dungeon Masters to create exciting and memorable dungeon environments.
Magic of Incarnum
Author: James Wyatt
Publisher:
ISBN: 9780786937011
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
A new source of power for the Dungeons & Dragons(R) roleplaying game! This supplement introduces a magical substance called incarnum into the D&D game. With this book, the players characters can meld incarnum--the power of souls living, dead, and unborn--into magical items and even their own bodies, granting them special attacks, defenses, and other abilities (much as magic items and spells do). Incarnum can be shaped and reshaped into new forms, giving characters tremendous versatility in the dungeon and on any battlefield. This book also features new classes, prestige classes, feats, and other options for characters wishing to explore the secrets of incarnum, as well as rules and advice for including incarnum in a D&D campaign.
Publisher:
ISBN: 9780786937011
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
A new source of power for the Dungeons & Dragons(R) roleplaying game! This supplement introduces a magical substance called incarnum into the D&D game. With this book, the players characters can meld incarnum--the power of souls living, dead, and unborn--into magical items and even their own bodies, granting them special attacks, defenses, and other abilities (much as magic items and spells do). Incarnum can be shaped and reshaped into new forms, giving characters tremendous versatility in the dungeon and on any battlefield. This book also features new classes, prestige classes, feats, and other options for characters wishing to explore the secrets of incarnum, as well as rules and advice for including incarnum in a D&D campaign.
Titania's Magical Compendium
Author: Titania Hardie
Publisher: Thunder Bay Press (CA)
ISBN: 9781592231447
Category : Body, Mind & Spirit
Languages : en
Pages : 244
Book Description
Titania's Magical Compendium is a cornucopia of spells, potions, charms, rituals, divination, and other magical skills. It is the most comprehensive and accessible book on white magic available. Every spell is safe and easy-to-follow, laid our in recipe fashion with information on ingredients, method, and timing, and all are guaranteed to deliver results. Brilliantly designed and superbly illustrated with Sara Morris' bewitching photographs. Titania's Magical Compendium is the perfect guide to spells and rituals.
Publisher: Thunder Bay Press (CA)
ISBN: 9781592231447
Category : Body, Mind & Spirit
Languages : en
Pages : 244
Book Description
Titania's Magical Compendium is a cornucopia of spells, potions, charms, rituals, divination, and other magical skills. It is the most comprehensive and accessible book on white magic available. Every spell is safe and easy-to-follow, laid our in recipe fashion with information on ingredients, method, and timing, and all are guaranteed to deliver results. Brilliantly designed and superbly illustrated with Sara Morris' bewitching photographs. Titania's Magical Compendium is the perfect guide to spells and rituals.
Rules Compendium
Author: Rob Heinsoo
Publisher:
ISBN: 9780786956210
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
A quick and handy rules reference and guide for the Dungeons & Dragons® Fantasy Roleplaying Game. This handy and comprehensive Dungeons & Dragons book is intended as a quick rules reference. It contains the complete core rules for the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game. In addition to providing an overview of the game and how it's played, this book presents the core rules in a format that is easily referenced during a game. It includes information on level advancement, combat, experience points, treasure, skills, equipment, and more.
Publisher:
ISBN: 9780786956210
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
A quick and handy rules reference and guide for the Dungeons & Dragons® Fantasy Roleplaying Game. This handy and comprehensive Dungeons & Dragons book is intended as a quick rules reference. It contains the complete core rules for the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game. In addition to providing an overview of the game and how it's played, this book presents the core rules in a format that is easily referenced during a game. It includes information on level advancement, combat, experience points, treasure, skills, equipment, and more.
Warhammer Fantasy Roleplay 4e Core
Author: Cubicle 7
Publisher:
ISBN: 9780857443359
Category :
Languages : en
Pages : 351
Book Description
Warhammer Fantasy Roleplay takes your customers back to the Old World. Get the gang together, create your (anti)heroes, and set off to make your way through the vile corruption, scheming plotters and terrifying creatures intent on destruction. The Warhammer Fantasy Roleplay Rulebook contains everything you need for grim and perilous roleplaying adventures in the Old World. 320 page full color hardcover
Publisher:
ISBN: 9780857443359
Category :
Languages : en
Pages : 351
Book Description
Warhammer Fantasy Roleplay takes your customers back to the Old World. Get the gang together, create your (anti)heroes, and set off to make your way through the vile corruption, scheming plotters and terrifying creatures intent on destruction. The Warhammer Fantasy Roleplay Rulebook contains everything you need for grim and perilous roleplaying adventures in the Old World. 320 page full color hardcover
Explorer's Guide to Wildemount (D&D Campaign Setting and Adventure Book) (Dungeons & Dragons)
Author: Dungeons & Dragons
Publisher: National Geographic Books
ISBN: 0786966912
Category : Games & Activities
Languages : en
Pages : 0
Book Description
HOW DO YOU WANT TO DO THIS? A war brews on a continent that has withstood more than its fair share of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace—or burn the world to a cinder. Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you’ll find new character options, a heroic chronicle to help you craft your character’s backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign… · Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world’s most popular livestreaming D&D show. · Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandria—such as Vestiges of Divergence and the possibility manipulating magic of Dunamancy. · Start a Dungeons & Dragons campaign in any of Wildemount’s regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system—a way to create character backstories rooted in Wildemount. Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.
Publisher: National Geographic Books
ISBN: 0786966912
Category : Games & Activities
Languages : en
Pages : 0
Book Description
HOW DO YOU WANT TO DO THIS? A war brews on a continent that has withstood more than its fair share of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace—or burn the world to a cinder. Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you’ll find new character options, a heroic chronicle to help you craft your character’s backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign… · Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world’s most popular livestreaming D&D show. · Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandria—such as Vestiges of Divergence and the possibility manipulating magic of Dunamancy. · Start a Dungeons & Dragons campaign in any of Wildemount’s regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system—a way to create character backstories rooted in Wildemount. Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.
Relics & Rituals
Author: Sword & Sorcery Studio
Publisher: White Wolf Publishing
ISBN: 9781588461599
Category : Games & Activities
Languages : en
Pages : 222
Book Description
Using the same D20 game system as the 3rd Edition fantasy roleplaying rules, sword & sorcery books provide fantasy gamers with a host of new core rulebooks, campaign sourcebooks, challenging adventures and game accessories. Sword & sorcery is the largest independent publisher of D20 material, with authors such as the father of fantasy himself Gary Gygax, and Monte cook, the co-creator of 3rd Edition and author of the 3rd Edition DMG. Sword & Sorcery Studio's most popular and critically acclaimed core rulebook to date. Relics & Rituals explores a host of campaign source material valuable to players and DM's alike. With seven new prestige classes; hundreds of new spells for bards, clerics, druids, paladins, rangers, sorcerers and wizards; over a hundred new magic items from minor trinkets to major artifacts; new rules and spells for powerful ritual magic; and new rules for magical tattoos, this volume offers you a wealth of excellent campaign material. Gary Gygax himself says '"this work is one you can't pass up."
Publisher: White Wolf Publishing
ISBN: 9781588461599
Category : Games & Activities
Languages : en
Pages : 222
Book Description
Using the same D20 game system as the 3rd Edition fantasy roleplaying rules, sword & sorcery books provide fantasy gamers with a host of new core rulebooks, campaign sourcebooks, challenging adventures and game accessories. Sword & sorcery is the largest independent publisher of D20 material, with authors such as the father of fantasy himself Gary Gygax, and Monte cook, the co-creator of 3rd Edition and author of the 3rd Edition DMG. Sword & Sorcery Studio's most popular and critically acclaimed core rulebook to date. Relics & Rituals explores a host of campaign source material valuable to players and DM's alike. With seven new prestige classes; hundreds of new spells for bards, clerics, druids, paladins, rangers, sorcerers and wizards; over a hundred new magic items from minor trinkets to major artifacts; new rules and spells for powerful ritual magic; and new rules for magical tattoos, this volume offers you a wealth of excellent campaign material. Gary Gygax himself says '"this work is one you can't pass up."