Madden NFL 2003

Madden NFL 2003 PDF Author: Mark Cohen
Publisher:
ISBN: 9780761540007
Category : Games & Activities
Languages : en
Pages : 166

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Book Description
Dominate your opponent in the red zone! - How to import your draft class from NCAA(R) Football 2003 - Shut down the opposition with our defensive tutorial - Supercharge your two-minute offense - Offensive strategies to make any gamer a prime-time player - Star players, scouting reports, statistics, and key plays for all 32 teams - Get Madden Cards to gain every gridiron advantage - Sharpen your skills in mini-camp - How to create original plays for your custom playbook

The Minds Behind PlayStation 2 Games

The Minds Behind PlayStation 2 Games PDF Author: Patrick Hickey, Jr.
Publisher: McFarland
ISBN: 1476648433
Category : Games & Activities
Languages : en
Pages : 245

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Book Description
Featuring interviews with the creators of 37 popular video games--including SOCOM, Shadow of the Colossus, Tekken Tag Tournament and Sly Cooper--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of the original PlayStation 2 era. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.

Madden NFL 2005 Collector's Edition

Madden NFL 2005 Collector's Edition PDF Author: Hossugo
Publisher: Prima Games
ISBN: 9780761548775
Category : Games & Activities
Languages : en
Pages : 180

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Book Description
Exclusive Double-Sided Poster Inside - Strengths and weaknesses for every team, plus defensive style suggestions for holding your ground. - Maximizing your cash flow in Franchise Mode, including filling your stadium and signing top free agents. Plus, the bonus collector's edition content covers: - Madden trivia - Info on the available historical teams and uniforms - The evolution of Madden art, and much more!

Madden NFL 2003

Madden NFL 2003 PDF Author: Mark L. Cohen
Publisher:
ISBN: 9780761540946
Category : Computer games
Languages : en
Pages : 158

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Book Description


Video Games

Video Games PDF Author: Chris Jozefowicz
Publisher: Gareth Stevens Publishing LLLP
ISBN: 9780836891676
Category : Juvenile Nonfiction
Languages : en
Pages : 52

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Book Description
Presents information about ten highly popular and influential video games, including Pac-Man, Tetris, World of Warcraft, and Guitar Hero.

Gaming Matters

Gaming Matters PDF Author: Judd Ethan Ruggill
Publisher: University of Alabama Press
ISBN: 0817317376
Category : Games & Activities
Languages : en
Pages : 168

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Book Description
In Gaming Matters, McAllister and Ruggill turn from the broader discussion of video game rhetoric to study the video game itself as a medium and the specific features that give rise to games as similar and yet diverse as Pong, Tomb Raider, and Halo.

SPIN

SPIN PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 128

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Book Description
From the concert stage to the dressing room, from the recording studio to the digital realm, SPIN surveys the modern musical landscape and the culture around it with authoritative reporting, provocative interviews, and a discerning critical ear. With dynamic photography, bold graphic design, and informed irreverence, the pages of SPIN pulsate with the energy of today's most innovative sounds. Whether covering what's new or what's next, SPIN is your monthly VIP pass to all that rocks.

Sports Videogames

Sports Videogames PDF Author: Mia Consalvo
Publisher: Routledge
ISBN: 1136191992
Category : Games & Activities
Languages : en
Pages : 318

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Book Description
From Pong to Madden NFL to Wii Fit, Sports Videogames argues for the multiple ways that sports videogames—alongside televised and physical sports—impact one another, and how players and viewers make sense of these multiple forms of play and information in their daily lives. Through case studies, ethnographic explorations, interviews and surveys, and by analyzing games, players, and the sports media industry, contributors from a wide variety of disciplines demonstrate the depth and complexity of games that were once considered simply sports simulations. Contributors also tackle key topics including the rise of online play and its implications for access to games, as well as how regulations surrounding player likenesses present challenges to the industry. Whether you’re a scholar or a gamer, Sports Videogames offers a grounded, theory-building approach to how millions make sense of videogames today.

PC Mag

PC Mag PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 152

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Book Description
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.

Networking and Online Games

Networking and Online Games PDF Author: Grenville Armitage
Publisher: John Wiley & Sons
ISBN: 0470030461
Category : Technology & Engineering
Languages : en
Pages : 232

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Book Description
The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP services. Correspondingly, knowledge of the underlying network's capabilities is vital for game developers. Networking and Online Games concisely draws together and illustrates the overlapping and interacting technical concerns of these sectors. The text explains the principles behind modern multiplayer communication systems and the techniques underlying contemporary networked games. The traffic patterns that modern games impose on networks, and how network performance and service level limitations impact on game designers and player experiences, are covered in-depth, giving the reader the knowledge necessary to develop better gaming products and network services. Examples of real-world multiplayer online games illustrate the theory throughout. Networking and Online Games: Provides a comprehensive, cutting-edge guide to the development and service provision needs of online, networked games. Contrasts the considerations of ISPs (e.g. predicting traffic loads) with those of game developers (e.g. sources of lag/jitter), clarifying coinciding requirements. Explains how different technologies such as cable, ADSL (Asymmetric Digital Subscriber Line) and wireless, etc., affect online game-play experience, and how different game styles impose varying traffic dynamics and requirements on the network. Discusses future directions brought by emerging technologies such as UMTS (Universal Mobile Telephone Service), GPRS (General Packet Radio Service), Wireless LANs, IP service Quality, and NAPT/NAT (Network Address Port Translation/Network Address Translation) Illustrates the concepts using high-level examples of existing multiplayer online games (such as Quake III Arena, Wolfenstein Enemy Territory, and Half-Life 2). Networking and Online Games will be an invaluable resource for games developers, engineers and technicians at Internet Service Providers, as well as advanced undergraduate and graduate students in Electrical Engineering, Computer Science and Multimedia Engineering.