Author: William Drol
Publisher: Apress
ISBN: 1430208384
Category : Computers
Languages : en
Pages : 478
Book Description
Object-Oriented Flash MX teaches object-oriented programming skills using Flash MX ActionScript. It assumes no previous programming experience and encourages Flash users that normally avoid ActionScript.
Object-Oriented Macromedia Flash MX
Author: William Drol
Publisher: Apress
ISBN: 1430208384
Category : Computers
Languages : en
Pages : 478
Book Description
Object-Oriented Flash MX teaches object-oriented programming skills using Flash MX ActionScript. It assumes no previous programming experience and encourages Flash users that normally avoid ActionScript.
Publisher: Apress
ISBN: 1430208384
Category : Computers
Languages : en
Pages : 478
Book Description
Object-Oriented Flash MX teaches object-oriented programming skills using Flash MX ActionScript. It assumes no previous programming experience and encourages Flash users that normally avoid ActionScript.
Understanding Macromedia Flash 8 ActionScript 2
Author: Andrew Rapo
Publisher: Taylor & Francis
ISBN: 1136143734
Category : Computers
Languages : en
Pages : 305
Book Description
Andrew Rapo and Alex Michael explain all the important programming concepts from a designer's point of view, making them completely accessible to non-programmers. Completely revised and rewritten this second edition will help you develop professional ActionScript 2 applications, and communicate knowledgably about current, Object Oriented ActionScript 2 techniques. Divided into four sections to take you from novice to professional results: * Flash Fundamentals: Introduces the Flash authoring environment and basic core Flash concepts. * ActionScript 2 Fundamentals: Explains basic programming concepts and terminology, and shows how ActionScript 2 classes are constructed and used. * Built-in Classes: Describes the built-in ActionScript classes that are available for use in applications, including the MovieClip class, Key class, Sound class, etc. * Using ActionScript to Build a Game: Describes the development process for creating a complex Flash application and presents commercial-quality game coding examples.
Publisher: Taylor & Francis
ISBN: 1136143734
Category : Computers
Languages : en
Pages : 305
Book Description
Andrew Rapo and Alex Michael explain all the important programming concepts from a designer's point of view, making them completely accessible to non-programmers. Completely revised and rewritten this second edition will help you develop professional ActionScript 2 applications, and communicate knowledgably about current, Object Oriented ActionScript 2 techniques. Divided into four sections to take you from novice to professional results: * Flash Fundamentals: Introduces the Flash authoring environment and basic core Flash concepts. * ActionScript 2 Fundamentals: Explains basic programming concepts and terminology, and shows how ActionScript 2 classes are constructed and used. * Built-in Classes: Describes the built-in ActionScript classes that are available for use in applications, including the MovieClip class, Key class, Sound class, etc. * Using ActionScript to Build a Game: Describes the development process for creating a complex Flash application and presents commercial-quality game coding examples.
Macromedia Flash MX 2004 For Dummies
Author: Ellen Finkelstein
Publisher: For Dummies
ISBN:
Category : Computers
Languages : en
Pages : 414
Book Description
A guide for the novice to the Flash MX 22004 computer game.
Publisher: For Dummies
ISBN:
Category : Computers
Languages : en
Pages : 414
Book Description
A guide for the novice to the Flash MX 22004 computer game.
Macromedia Studio MX 2004 All-in-One Desk Reference For Dummies
Author: Damon Dean
Publisher: John Wiley & Sons
ISBN: 0764559184
Category : Computers
Languages : en
Pages : 890
Book Description
Macromedia Studio MX 2004 All-in-One Desk Reference For Dummies provides a one-stop reference for users looking to harness the power of this Web building suite. The book covers each of the core applications in Studio MX including Dreamweaver, Flash, Freehand, Fireworks, ColdFusion and, newly added to this edition, Contribute. Macromedia Studio MX 2004 All-in-One Desk Reference For Dummies also contains coverage on using all the applications together in a single Web building project as well as an overview of the basics of good Web design. This book, like the product itself, should appeal to both professional and hobbyist Web builders who want a single product that can do the work of six or seven separate products.
Publisher: John Wiley & Sons
ISBN: 0764559184
Category : Computers
Languages : en
Pages : 890
Book Description
Macromedia Studio MX 2004 All-in-One Desk Reference For Dummies provides a one-stop reference for users looking to harness the power of this Web building suite. The book covers each of the core applications in Studio MX including Dreamweaver, Flash, Freehand, Fireworks, ColdFusion and, newly added to this edition, Contribute. Macromedia Studio MX 2004 All-in-One Desk Reference For Dummies also contains coverage on using all the applications together in a single Web building project as well as an overview of the basics of good Web design. This book, like the product itself, should appeal to both professional and hobbyist Web builders who want a single product that can do the work of six or seven separate products.
Macromedia Flash MX 2004
Author: Brian Underdahl
Publisher: McGraw Hill Professional
ISBN: 9780072229202
Category : Computers
Languages : en
Pages : 754
Book Description
Contents of accompanying CD-ROM: Examples and Trial versions of Flash MX 2004, Canvas 9 Professional Ed., Sorenson Squeeze, Swift 3D, Toon Boom Studio.
Publisher: McGraw Hill Professional
ISBN: 9780072229202
Category : Computers
Languages : en
Pages : 754
Book Description
Contents of accompanying CD-ROM: Examples and Trial versions of Flash MX 2004, Canvas 9 Professional Ed., Sorenson Squeeze, Swift 3D, Toon Boom Studio.
Guitar For Dummies
Author: Mark Phillips
Publisher: John Wiley & Sons
ISBN: 1118054733
Category : Music
Languages : en
Pages : 410
Book Description
Have you always wanted to play guitar? Who wouldn't? Think of Jimi Hendrix wailing away on his Stratocaster. . . Chuck Berry duck-walking across the stage to "Johnny B. Goode". . .B.B. King making his "Lucille" cry the blues. No doubt about it—guitars are cool. Guitar For Dummies 2nd Edition tells you everything a beginning or intermediate guitarist needs to know: from buying a guitar to tuning it, playing it, and caring for it, this book has it all—and you don't even need to know how to read music. Full of photo-illustrated exercises and songs you can play to practice the techniques discussed in each section, this step-by-step guide will take you through the basics and beyond before you can say "Eric Clapton." You'll learn how to: Match yourself with the guitar and equipment that fits your needs and budget Select the right accessories: amps, picks, pedals, capos, cases, and other goodies Pick and strum to produce a clean, clear, buzz-free tone Know whether you're really in tune Play melodies without reading music Perform basic guitar maintenance and repairs Build strength and dexterity while playing Play in different styles, including rock, blues, folk, jazz, and classical Make your guitar talk with bends and slides! Fully revised and updated, with an all new interactive CD that allows readers to listen, learn, tune, and play along, Guitar For Dummies 2nd Edition is the perfect introductory guide for any novice acoustic or electric guitar player. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Publisher: John Wiley & Sons
ISBN: 1118054733
Category : Music
Languages : en
Pages : 410
Book Description
Have you always wanted to play guitar? Who wouldn't? Think of Jimi Hendrix wailing away on his Stratocaster. . . Chuck Berry duck-walking across the stage to "Johnny B. Goode". . .B.B. King making his "Lucille" cry the blues. No doubt about it—guitars are cool. Guitar For Dummies 2nd Edition tells you everything a beginning or intermediate guitarist needs to know: from buying a guitar to tuning it, playing it, and caring for it, this book has it all—and you don't even need to know how to read music. Full of photo-illustrated exercises and songs you can play to practice the techniques discussed in each section, this step-by-step guide will take you through the basics and beyond before you can say "Eric Clapton." You'll learn how to: Match yourself with the guitar and equipment that fits your needs and budget Select the right accessories: amps, picks, pedals, capos, cases, and other goodies Pick and strum to produce a clean, clear, buzz-free tone Know whether you're really in tune Play melodies without reading music Perform basic guitar maintenance and repairs Build strength and dexterity while playing Play in different styles, including rock, blues, folk, jazz, and classical Make your guitar talk with bends and slides! Fully revised and updated, with an all new interactive CD that allows readers to listen, learn, tune, and play along, Guitar For Dummies 2nd Edition is the perfect introductory guide for any novice acoustic or electric guitar player. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Robot Building For Dummies
Author: Roger Arrick
Publisher: John Wiley & Sons
ISBN: 1118085221
Category : Technology & Engineering
Languages : en
Pages : 390
Book Description
Always wanted to build a robot but didn't know where to start? This user-friendly guide shows what robots can do, how they work, and more Ready to enter the world of robotics? Then this book is for you! If you don't know much about electronics, high-tech tools, or computer programming, that’s okay. If you can work with some basic tools (such as pliers, a screwdriver, and a cutting knife), have a computer and know your way around it, and want to make a robot, you’re in the right place. Robot Building For Dummies walks you through building your very own little metal assistant from a kit, dressing it up, giving it a brain, programming it to do things, and even making it talk. In this hands-on guide that's illustrated with step-by-step instructions and written in plain English, you get an overview of robotics and the tools, technology, and skills you need to become a robot builder. You'll discover The various approaches to robot building, such as building from scratch or starting with a kit The mechanical parts of a robot and how they fit together The components of an efficient workspace and how to set one up Programming basics you need to enter and download commands into your robot How to add a controller, which lets you download software programs to your robot Using an editor program to connect to your robot The importance of preparing the parts of a robot kit and then assembling the chassis, wheels, and sensor whiskers The fun of making your robot functional by adding motion detection, light sensors, and more How to troubleshoot common problems and fix them to save your robot's life Along the way, you'll gather tidbits about robot history, enthusiasts' groups, a list of parts suppliers, and all-important safety tips. As an added bonus, Robot Building For Dummies comes with rebates for your robot building kit – no more waiting, grab your copy and start building your robot today.
Publisher: John Wiley & Sons
ISBN: 1118085221
Category : Technology & Engineering
Languages : en
Pages : 390
Book Description
Always wanted to build a robot but didn't know where to start? This user-friendly guide shows what robots can do, how they work, and more Ready to enter the world of robotics? Then this book is for you! If you don't know much about electronics, high-tech tools, or computer programming, that’s okay. If you can work with some basic tools (such as pliers, a screwdriver, and a cutting knife), have a computer and know your way around it, and want to make a robot, you’re in the right place. Robot Building For Dummies walks you through building your very own little metal assistant from a kit, dressing it up, giving it a brain, programming it to do things, and even making it talk. In this hands-on guide that's illustrated with step-by-step instructions and written in plain English, you get an overview of robotics and the tools, technology, and skills you need to become a robot builder. You'll discover The various approaches to robot building, such as building from scratch or starting with a kit The mechanical parts of a robot and how they fit together The components of an efficient workspace and how to set one up Programming basics you need to enter and download commands into your robot How to add a controller, which lets you download software programs to your robot Using an editor program to connect to your robot The importance of preparing the parts of a robot kit and then assembling the chassis, wheels, and sensor whiskers The fun of making your robot functional by adding motion detection, light sensors, and more How to troubleshoot common problems and fix them to save your robot's life Along the way, you'll gather tidbits about robot history, enthusiasts' groups, a list of parts suppliers, and all-important safety tips. As an added bonus, Robot Building For Dummies comes with rebates for your robot building kit – no more waiting, grab your copy and start building your robot today.
Macromedia Flash MX Game Design Demystified
Author: Jobe Makar
Publisher: Macromedia Press
ISBN: 9780201770216
Category : Computers
Languages : en
Pages : 652
Book Description
So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry!), this comprehensive reference covers it all. Macromedia Flash Game Design Demystified starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Then it gets down to the real business of building simple games. You'll tackle simple-logic and quiz games before moving on to multiplayer and complex-logic games (chess, for example)--learning about importing 3-D graphics, adding sound effects, and licensing your games in the process. The book's companion CD includes the source files for a number of games as well as the tutorials and lessons that go along with the book and XML server software to facilitate multiplayer games. If you're tired of the games that you have and want to make your own action, this book offers comprehensive coverage of sophisticated techniques--but put in easy-to-grasp, practical terms.
Publisher: Macromedia Press
ISBN: 9780201770216
Category : Computers
Languages : en
Pages : 652
Book Description
So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry!), this comprehensive reference covers it all. Macromedia Flash Game Design Demystified starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Then it gets down to the real business of building simple games. You'll tackle simple-logic and quiz games before moving on to multiplayer and complex-logic games (chess, for example)--learning about importing 3-D graphics, adding sound effects, and licensing your games in the process. The book's companion CD includes the source files for a number of games as well as the tutorials and lessons that go along with the book and XML server software to facilitate multiplayer games. If you're tired of the games that you have and want to make your own action, this book offers comprehensive coverage of sophisticated techniques--but put in easy-to-grasp, practical terms.
Show Me Macromedia Flash MX 2004
Author: Andy Anderson
Publisher: Que Publishing
ISBN: 9780789730688
Category : Computers
Languages : en
Pages : 550
Book Description
Offering readers a fast, visual way to learn Flash MX, solve problems, and get work done, this guide's step-by-step instructions with accompanying visuals require less time reading and free more time for learning this popular Web authoring software. The new features icon highlights what is new in Flash MX as readers learn to perform everyday tasks.
Publisher: Que Publishing
ISBN: 9780789730688
Category : Computers
Languages : en
Pages : 550
Book Description
Offering readers a fast, visual way to learn Flash MX, solve problems, and get work done, this guide's step-by-step instructions with accompanying visuals require less time reading and free more time for learning this popular Web authoring software. The new features icon highlights what is new in Flash MX as readers learn to perform everyday tasks.
Learning Macromedia Flash MX 2004 Module 1 (Introductory)
Author: Greg Bowden
Publisher: Guided Computer Tutorials
ISBN: 1921217146
Category : Computers
Languages : en
Pages : 357
Book Description
Publisher: Guided Computer Tutorials
ISBN: 1921217146
Category : Computers
Languages : en
Pages : 357
Book Description