Macintosh Programming Secrets

Macintosh Programming Secrets PDF Author: Scott Knaster
Publisher:
ISBN: 9781201066613
Category :
Languages : en
Pages : 368

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Book Description

Macintosh Programming Secrets

Macintosh Programming Secrets PDF Author: Scott Knaster
Publisher:
ISBN: 9781201066613
Category :
Languages : en
Pages : 368

Get Book Here

Book Description


Macworld Mac & Power Mac SECRETS

Macworld Mac & Power Mac SECRETS PDF Author: David Pogue
Publisher: Wiley Publishing
ISBN: 9781568841755
Category : Computers
Languages : en
Pages : 1144

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Book Description
Mac lovers unite: Here's the second edition of the book that delves into the deep, dark recesses of the Mac and tells why things are the way they are. Includes updated information about the new PowerPC, unleashes the secrets of the PowerBook, gives tips on buying a Mac, and offers information on movies, sound, multimedia, networking, and more. Includes three disks.

The Secret History of Mac Gaming

The Secret History of Mac Gaming PDF Author: Richard Moss
Publisher: Unbound Publishing
ISBN: 1783524871
Category : Games & Activities
Languages : en
Pages : 538

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Book Description
The Macintosh challenged games to be more than child’s play and quick reflexes. It made human–computer interaction friendly, inviting, and intuitive. Mac gaming led to much that is now taken for granted by PC gamers and spawned some of the biggest franchises in video game history. It allowed anyone to create games and playful software with ease, and gave indie developers a home for their products. It welcomed strange ideas and encouraged experimentation. It fostered passionate and creative communities who inspired and challenged developers to do better and to follow the Mac mantra ‘think different’. Drawing on archive material and interviews with key figures from the era – and featuring new material from Craig Fryar, Apple’s first Mac games evangelist and the co-creator of hit game Spectre – The Secret History of Mac Gaming is the story of those communities and the game developers who survived and thrived in an ecosystem that was serially ignored by the outside world. It’s a book about people who followed their hearts first and market trends second, showing how clever, quirky, and downright wonderful video games could be.

Tricks of the Mac Game Programming Gurus

Tricks of the Mac Game Programming Gurus PDF Author: Bill Dugan
Publisher: Alpha Computer
ISBN: 9781568301839
Category : Computers
Languages : en
Pages : 902

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Book Description
Tricks of the Mac Game Programming Gurus is a comprehensive resource for beginning to expert programmers who want to create their own game. Loaded with tips, tricks, and detailed instructions, this book guides users through the world of Mac game programming -- step by step.-- Shows users how to develop a game -- from start to finish-- Explores graphics, QuickDraw 3D, sounds, networking, live action image capture, game mechanics, file management, and more-- CD-ROM is packed with various tools, libraries, utilities, sample code, game demos, and shareware, as well as commercial game

Learn Objective-C on the Mac

Learn Objective-C on the Mac PDF Author: Scott Knaster
Publisher: Apress
ISBN: 9781430241881
Category : Computers
Languages : en
Pages : 384

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Book Description
Learn to write apps for some of today's hottest technologies, including the iPhone and iPad (using iOS), as well as the Mac (using OS X). It starts with Objective-C, the base language on which the native iOS software development kit (SDK) and the OS X are based. Learn Objective-C on the Mac: For OS X and iOS, Second Edition updates a best selling book and is an extensive, newly updated guide to Objective-C. Objective-C is a powerful, object-oriented extension of C, making this update the perfect follow-up to Dave Mark’s bestselling Learn C on the Mac. Whether you’re an experienced C programmer or you’re coming from a different language such as C++ or Java, leading Mac experts Scott Knaster and Waqar Malik show how to harness the power of Objective-C in your apps! A complete course on the basics of Objective-C using Apple’s newest Xcode tools An introduction to object-oriented programming Comprehensive coverage of new topics like blocks, GCD, ARC, class extensions, as well as inheritance, composition, object initialization, categories, protocols, memory management, and organizing source files An introduction to building user interfaces using what is called the UIKit A primer for non-C programmers to get off the ground even faster

Macintosh Terminal Pocket Guide

Macintosh Terminal Pocket Guide PDF Author: Daniel J. Barrett
Publisher: "O'Reilly Media, Inc."
ISBN: 1449328989
Category : Computers
Languages : en
Pages : 231

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Book Description
Unlock the secrets of the Terminal and discover how this powerful tool solves problems the Finder can't handle. With this handy guide, you'll learn commands for a variety of tasks, such as killing programs that refuse to quit, renaming a large batch of files in seconds, or running jobs in the background while you do other work. Get started with an easy-to-understand overview of the Terminal and its partner, the shell. Then dive into commands neatly arranged into two dozen categories, including directory operations, file comparisons, and network connections. Each command includes a concise description of its purpose and features. Log into your Mac from remote locations Search and modify files in powerful ways Schedule jobs for particular days and times Let several people use one Mac at the same time Compress and uncompress files in a variety of formats View and manipulate Mac OS X processes Combine multiple commands to perform complex operations Download and install additional commands from the Internet

Cocoa Design Patterns

Cocoa Design Patterns PDF Author: Erik Buck
Publisher: Pearson Education
ISBN: 0321591208
Category : Computers
Languages : en
Pages : 526

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Book Description
“Next time some kid shows up at my door asking for a code review, this is the book that I am going to throw at him.” –Aaron Hillegass, founder of Big Nerd Ranch, Inc., and author of Cocoa Programming for Mac OS X Unlocking the Secrets of Cocoa and Its Object-Oriented Frameworks Mac and iPhone developers are often overwhelmed by the breadth and sophistication of the Cocoa frameworks. Although Cocoa is indeed huge, once you understand the object-oriented patterns it uses, you’ll find it remarkably elegant, consistent, and simple. Cocoa Design Patterns begins with the mother of all patterns: the Model-View-Controller (MVC) pattern, which is central to all Mac and iPhone development. Encouraged, and in some cases enforced by Apple’s tools, it’s important to have a firm grasp of MVC right from the start. The book’s midsection is a catalog of the essential design patterns you’ll encounter in Cocoa, including Fundamental patterns, such as enumerators, accessors, and two-stage creation Patterns that empower, such as singleton, delegates, and the responder chain Patterns that hide complexity, including bundles, class clusters, proxies and forwarding, and controllers And that’s not all of them! Cocoa Design Patterns painstakingly isolates 28 design patterns, accompanied with real-world examples and sample code you can apply to your applications today. The book wraps up with coverage of Core Data models, AppKit views, and a chapter on Bindings and Controllers. Cocoa Design Patterns clearly defines the problems each pattern solves with a foundation in Objective-C and the Cocoa frameworks and can be used by any Mac or iPhone developer.

Mac OS X for Unix Geeks

Mac OS X for Unix Geeks PDF Author: Brian Jepson
Publisher: "O'Reilly Media, Inc."
ISBN: 1449315348
Category : Computers
Languages : en
Pages : 219

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Book Description
If you're one of the many Unix developers drawn to Mac OS X for its BSD core, you'll find yourself in surprisingly unfamiliar territory. Even if you're an experienced Mac user, Mac OS X is unlike earlier Macs, and it's radically different from the Unix you've used before, too.Enter "Mac OS X for Unix Geeks" by Brian Jepson and Ernest E. Rothman, two Unix geeks who found themselves in the same place you are. Their new book is your guide to figuring out the BSD Unix system and Mac-specific components that are making your life difficult and to help ease you into the Unix inside Mac OS X. This concise book includes such topics as: A quick overview of the Terminal application Understanding Open Directory (LDAP) and NetInfo Issues related to using the GNU C Compiler 9GCC Library linking and porting Unix software An overview of Mac OS X?s filesystem and startup processes Creating and installing packages using Fink Building the Darwin kernel Running X Windows on top of Mac OS X The book wraps up with a quick manpage-style reference to the "Missing Manual Pages"--commands that come with Mac OS X although there are no manpages.If you find yourself disoriented by the new Mac environment, Mac OS X for Unix Geeks can help you acclimate yourself quickly to the familiar, yet foreign, Unix landscape.

The Secret Life of Programs

The Secret Life of Programs PDF Author: Jonathan E. Steinhart
Publisher: No Starch Press
ISBN: 1593279701
Category : Computers
Languages : en
Pages : 505

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Book Description
A primer on the underlying technologies that allow computer programs to work. Covers topics like computer hardware, combinatorial logic, sequential logic, computer architecture, computer anatomy, and Input/Output. Many coders are unfamiliar with the underlying technologies that make their programs run. But why should you care when your code appears to work? Because you want it to run well and not be riddled with hard-to-find bugs. You don't want to be in the news because your code had a security problem. Lots of technical detail is available online but it's not organized or collected into a convenient place. In The Secret Life of Programs, veteran engineer Jonathan E. Steinhart explores--in depth--the foundational concepts that underlie the machine. Subjects like computer hardware, how software behaves on hardware, as well as how people have solved problems using technology over time. You'll learn: How the real world is converted into a form that computers understand, like bits, logic, numbers, text, and colors The fundamental building blocks that make up a computer including logic gates, adders, decoders, registers, and memory Why designing programs to match computer hardware, especially memory, improves performance How programs are converted into machine language that computers understand How software building blocks are combined to create programs like web browsers Clever tricks for making programs more efficient, like loop invariance, strength reduction, and recursive subdivision The fundamentals of computer security and machine intelligence Project design, documentation, scheduling, portability, maintenance, and other practical programming realities. Learn what really happens when your code runs on the machine and you'll learn to craft better, more efficient code.

The Complete Idiot's Guide to Mac OS X

The Complete Idiot's Guide to Mac OS X PDF Author: Kate Binder
Publisher: Penguin
ISBN: 9780789725288
Category : Computers
Languages : en
Pages : 396

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Book Description
A guide to Mac computing essentials showcases the updated features of OS X, covering installationg, integration, applications, networking, and troubleshooting.