Author: Apple Computer, Inc
Publisher: Addison-Wesley Professional
ISBN: 9780201622164
Category : Computers
Languages : en
Pages : 420
Book Description
This book provides authoritative information on the theory behind the Macintosh 'look and feel' and the practice of using individual interface components. It includes many examples of good design and explains why one implementation is superior to another. Anyone designing or creating a product for Macintosh computers needs to understand the information in this book.
Macintosh Human Interface Guidelines
Author: Apple Computer, Inc
Publisher: Addison-Wesley Professional
ISBN: 9780201622164
Category : Computers
Languages : en
Pages : 420
Book Description
This book provides authoritative information on the theory behind the Macintosh 'look and feel' and the practice of using individual interface components. It includes many examples of good design and explains why one implementation is superior to another. Anyone designing or creating a product for Macintosh computers needs to understand the information in this book.
Publisher: Addison-Wesley Professional
ISBN: 9780201622164
Category : Computers
Languages : en
Pages : 420
Book Description
This book provides authoritative information on the theory behind the Macintosh 'look and feel' and the practice of using individual interface components. It includes many examples of good design and explains why one implementation is superior to another. Anyone designing or creating a product for Macintosh computers needs to understand the information in this book.
Human Interface Guidelines
Author: Apple Computer, Inc
Publisher: Addison Wesley Publishing Company
ISBN:
Category : Computers
Languages : en
Pages : 164
Book Description
Publisher: Addison Wesley Publishing Company
ISBN:
Category : Computers
Languages : en
Pages : 164
Book Description
The Humane Interface
Author: Jef Raskin
Publisher: Addison-Wesley Professional
ISBN: 9780201379372
Category : Computers
Languages : en
Pages : 278
Book Description
Cognetics and the locus of attention - Meanings, modes, monotony, and myths - Quantification - Unification - Navigation and other aspects of humane interfaces - Interface issues outside the user interface.
Publisher: Addison-Wesley Professional
ISBN: 9780201379372
Category : Computers
Languages : en
Pages : 278
Book Description
Cognetics and the locus of attention - Meanings, modes, monotony, and myths - Quantification - Unification - Navigation and other aspects of humane interfaces - Interface issues outside the user interface.
User Interface Design for Programmers
Author: Avram Joel Spolsky
Publisher: Apress
ISBN: 1430208570
Category : Computers
Languages : en
Pages : 152
Book Description
Most programmers' fear of user interface (UI) programming comes from their fear of doing UI design. They think that UI design is like graphic design—the mysterious process by which creative, latte-drinking, all-black-wearing people produce cool-looking, artistic pieces. Most programmers see themselves as analytic, logical thinkers instead—strong at reasoning, weak on artistic judgment, and incapable of doing UI design. In this brilliantly readable book, author Joel Spolsky proposes simple, logical rules that can be applied without any artistic talent to improve any user interface, from traditional GUI applications to websites to consumer electronics. Spolsky's primary axiom, the importance of bringing the program model in line with the user model, is both rational and simple. In a fun and entertaining way, Spolky makes user interface design easy for programmers to grasp. After reading User Interface Design for Programmers, you'll know how to design interfaces with the user in mind. You'll learn the important principles that underlie all good UI design, and you'll learn how to perform usability testing that works.
Publisher: Apress
ISBN: 1430208570
Category : Computers
Languages : en
Pages : 152
Book Description
Most programmers' fear of user interface (UI) programming comes from their fear of doing UI design. They think that UI design is like graphic design—the mysterious process by which creative, latte-drinking, all-black-wearing people produce cool-looking, artistic pieces. Most programmers see themselves as analytic, logical thinkers instead—strong at reasoning, weak on artistic judgment, and incapable of doing UI design. In this brilliantly readable book, author Joel Spolsky proposes simple, logical rules that can be applied without any artistic talent to improve any user interface, from traditional GUI applications to websites to consumer electronics. Spolsky's primary axiom, the importance of bringing the program model in line with the user model, is both rational and simple. In a fun and entertaining way, Spolky makes user interface design easy for programmers to grasp. After reading User Interface Design for Programmers, you'll know how to design interfaces with the user in mind. You'll learn the important principles that underlie all good UI design, and you'll learn how to perform usability testing that works.
Mac OS 8 Revealed
Author: Tony Francis
Publisher: Addison Wesley Longman
ISBN: 9780201479553
Category : Mac OS 8
Languages : en
Pages : 0
Book Description
Providing the first authoritative information on this new operating system, this book is an essential resource for Macintosh developers who need to study the new architecture in order to make their software Copland-compatible and for system administrators who mustplan for the upgrade of their network of Macintoshes.
Publisher: Addison Wesley Longman
ISBN: 9780201479553
Category : Mac OS 8
Languages : en
Pages : 0
Book Description
Providing the first authoritative information on this new operating system, this book is an essential resource for Macintosh developers who need to study the new architecture in order to make their software Copland-compatible and for system administrators who mustplan for the upgrade of their network of Macintoshes.
Mac OS X in a Nutshell
Author: Jason McIntosh
Publisher: "O'Reilly Media, Inc."
ISBN: 9780596003708
Category : Computers
Languages : en
Pages : 834
Book Description
Following the common-sense O'Reilly style, Mac OS X in a Nutshell ruts through the hype and gives readers practical details they can use every day. Everything you need to know about Mac OS X has been systematically documented in this book. Mac OS X in a Nutshell offers a complete overview of Mac OS X 10.2 (Jaguar), from its Aqua interface right down to its BSD Unix core. This book familiarizes readers with the Finder and the Dock, System Preferences, file management, system and network administration issues, and more. Later chapters include coverage of the Terminal and how to configure a DAMP (Darwin, Apache, MySQL, Pert/PHP/Python) web-publishing system. In Mac OS X in a Nutshell, you'll find : • Detailed information on virtually every command and utility available on Mac OS X Jaguar • The most complete and thorough coverage of Mac OS X's Unix commands you'll find anywhere • Detailed advice and documentation on system configuration, with extensive coverage of the System Preferences and use of the Finder and Dock • An overview of basic system and network administration features, including coverage of NetInfo and Directory Services • Hundreds of tips, tricks, and clever ways to do familiar and not-so-familiar tasks • Instructions on installing the X Window System and how to build and run BSD Unix applications • An overview of Mac OS X's Unix text editors, including vi and Emacs • An overview of CVS, the concurrent version system • Information on shell syntax and variables for Mac OS X's default user shell, tcsh Each command and option in the book's Unix Command Reference has been painstakingly tested and checked against Jaguar-even the manpages that ship with Mac OS X can't compete in accuracy. Mac OS X in a Nutshell is the most comprehensive quick reference on the market and is a must for any serious Mac user.
Publisher: "O'Reilly Media, Inc."
ISBN: 9780596003708
Category : Computers
Languages : en
Pages : 834
Book Description
Following the common-sense O'Reilly style, Mac OS X in a Nutshell ruts through the hype and gives readers practical details they can use every day. Everything you need to know about Mac OS X has been systematically documented in this book. Mac OS X in a Nutshell offers a complete overview of Mac OS X 10.2 (Jaguar), from its Aqua interface right down to its BSD Unix core. This book familiarizes readers with the Finder and the Dock, System Preferences, file management, system and network administration issues, and more. Later chapters include coverage of the Terminal and how to configure a DAMP (Darwin, Apache, MySQL, Pert/PHP/Python) web-publishing system. In Mac OS X in a Nutshell, you'll find : • Detailed information on virtually every command and utility available on Mac OS X Jaguar • The most complete and thorough coverage of Mac OS X's Unix commands you'll find anywhere • Detailed advice and documentation on system configuration, with extensive coverage of the System Preferences and use of the Finder and Dock • An overview of basic system and network administration features, including coverage of NetInfo and Directory Services • Hundreds of tips, tricks, and clever ways to do familiar and not-so-familiar tasks • Instructions on installing the X Window System and how to build and run BSD Unix applications • An overview of Mac OS X's Unix text editors, including vi and Emacs • An overview of CVS, the concurrent version system • Information on shell syntax and variables for Mac OS X's default user shell, tcsh Each command and option in the book's Unix Command Reference has been painstakingly tested and checked against Jaguar-even the manpages that ship with Mac OS X can't compete in accuracy. Mac OS X in a Nutshell is the most comprehensive quick reference on the market and is a must for any serious Mac user.
Tog on Software Design
Author: Bruce Tognazzini
Publisher: Addison-Wesley Professional
ISBN: 9780201489170
Category : Computers
Languages : en
Pages : 436
Book Description
Do you need a break from all the code - intensive, heavily technical books you usually pour over? Interface visionary Bruce & "Tog & " Tognazziniwill refocus your sights on the horizon with an eye - opening view of how the computer and communication industries together are poised to transform our home, education, and work lives. This readable book offers revealing, provocative, and sometimes controversial insights on a broad sampling of technology topics from quality management to the meaning of standards. Taken together, these insights furnish a forward - looking blueprint for successful software development for the future.
Publisher: Addison-Wesley Professional
ISBN: 9780201489170
Category : Computers
Languages : en
Pages : 436
Book Description
Do you need a break from all the code - intensive, heavily technical books you usually pour over? Interface visionary Bruce & "Tog & " Tognazziniwill refocus your sights on the horizon with an eye - opening view of how the computer and communication industries together are poised to transform our home, education, and work lives. This readable book offers revealing, provocative, and sometimes controversial insights on a broad sampling of technology topics from quality management to the meaning of standards. Taken together, these insights furnish a forward - looking blueprint for successful software development for the future.
Essential Mobile Interaction Design
Author: Cameron Banga
Publisher: Addison-Wesley Professional
ISBN: 0133563472
Category : Computers
Languages : en
Pages : 302
Book Description
Design User-Friendly, Intuitive Smartphone and Tablet Apps for Any Platform Mobile apps should feel natural and intuitive, and users should understand them quickly and easily. This means that effective interaction and interface design is crucial. However, few mobile app developers (or even designers) have had adequate training in these areas. Essential Mobile Interaction Design fills this gap, bringing together proven principles and techniques you can use in your next app–for any platform, target device, or user. This tutorial requires virtually no design or programming knowledge. Even if you’ve never designed a mobile app before, this guide teaches you the key skills that lead to the best results. Cameron Banga and Josh Weinhold help you master the mindset, processes, and vocabulary of mobile interaction design, so you can start making better choices right away. They guide you through the entire design process, demystifying issues that arise at every stage. The authors share hard-won lessons from years of experience developing more than one hundred mobile apps for clients and customers of every type. They cover important issues that platform-specific guides often overlook, including internationalization, accessibility, hybrid apps, sandboxing, and what to do after release. This guide shows you how to Think through your designs, instead of just throwing together UI elements Allow an intuitive design flow to emerge from your app Sketch and wireframe apps more effectively Reflect key differences among smartphones, tablets, and desktops Design for visual appeal without compromising usability Work effectively with programmers Make sure your apps are accessible to everyone Get usable feedback, and understand what it’s telling you Learn valuable lessons from today’s most successful apps Refresh your designs in new apps and future versions Discover new tools for designing more successfully Packed with iOS and AndroidTM examples, Essential Mobile Interaction Design offers dozens of tips and solutions that will be equally useful on today’s platforms and on whatever comes next. Extensive resources are available at cameronbanga.com/EMIDbook.
Publisher: Addison-Wesley Professional
ISBN: 0133563472
Category : Computers
Languages : en
Pages : 302
Book Description
Design User-Friendly, Intuitive Smartphone and Tablet Apps for Any Platform Mobile apps should feel natural and intuitive, and users should understand them quickly and easily. This means that effective interaction and interface design is crucial. However, few mobile app developers (or even designers) have had adequate training in these areas. Essential Mobile Interaction Design fills this gap, bringing together proven principles and techniques you can use in your next app–for any platform, target device, or user. This tutorial requires virtually no design or programming knowledge. Even if you’ve never designed a mobile app before, this guide teaches you the key skills that lead to the best results. Cameron Banga and Josh Weinhold help you master the mindset, processes, and vocabulary of mobile interaction design, so you can start making better choices right away. They guide you through the entire design process, demystifying issues that arise at every stage. The authors share hard-won lessons from years of experience developing more than one hundred mobile apps for clients and customers of every type. They cover important issues that platform-specific guides often overlook, including internationalization, accessibility, hybrid apps, sandboxing, and what to do after release. This guide shows you how to Think through your designs, instead of just throwing together UI elements Allow an intuitive design flow to emerge from your app Sketch and wireframe apps more effectively Reflect key differences among smartphones, tablets, and desktops Design for visual appeal without compromising usability Work effectively with programmers Make sure your apps are accessible to everyone Get usable feedback, and understand what it’s telling you Learn valuable lessons from today’s most successful apps Refresh your designs in new apps and future versions Discover new tools for designing more successfully Packed with iOS and AndroidTM examples, Essential Mobile Interaction Design offers dozens of tips and solutions that will be equally useful on today’s platforms and on whatever comes next. Extensive resources are available at cameronbanga.com/EMIDbook.
Learning IOS Design
Author: William Van Hecke
Publisher: Pearson Education
ISBN: 0321887492
Category : Computers
Languages : en
Pages : 352
Book Description
Learning iOS Design will help students think systematically about the art and science of design, and consistently design apps that users will appreciate--and love. Pioneering Omni Group user experience expert William Van Hecke first explains what design really means, and why effective app design matters so much. Next, using a sample concept, he walks through transforming a vague idea into a fleshed-out design, moving from outlines to sketches, wireframes to mockups, prototypes to finished apps. Building on universal design principles, he offers practical advice for thinking carefully, critically, and cleverly about students' own projects, and provides exercises to guide the reader step-by-step through planning an app's design.
Publisher: Pearson Education
ISBN: 0321887492
Category : Computers
Languages : en
Pages : 352
Book Description
Learning iOS Design will help students think systematically about the art and science of design, and consistently design apps that users will appreciate--and love. Pioneering Omni Group user experience expert William Van Hecke first explains what design really means, and why effective app design matters so much. Next, using a sample concept, he walks through transforming a vague idea into a fleshed-out design, moving from outlines to sketches, wireframes to mockups, prototypes to finished apps. Building on universal design principles, he offers practical advice for thinking carefully, critically, and cleverly about students' own projects, and provides exercises to guide the reader step-by-step through planning an app's design.
Step Into Xcode
Author: Fritz Anderson
Publisher: Addison-Wesley Professional
ISBN: 0321334221
Category : Computers
Languages : en
Pages : 488
Book Description
A Step-by-Step Guide to the Xcode Mac OS Development Environment Every copy of Mac OS X comes with Xcode, the powerful development suite that Apple uses to build applications ranging from Safari to iTunes. But because Xcode is complex and subtle, even experienced Mac programmers rarely take full advantage of it. Now, Mac developer Fritz Anderson has written the definitive introduction and guide to using Xcode to build applications with any Macintosh technology or language. Anderson helps you master Xcode's powerful text editor, industry-standard gcc compiler, graphical interactive debugger, mature UI layout and object linkage editor, and exceptional optimization tools. One step at a time, you'll develop a command-line utility, then use Xcode tools to evolve it into a full-fledged Cocoa application. Anderson provides expert guidance on development frameworks, source code management, Core Data modeling, localization, and much more. Coverage includesUnderstanding Xcode workflow and the Mac OS X application lifecyclePorting established legacy projects into XcodeUsing the Model-View-Controller design pattern to build robust graphical applicationsBuilding static libraries and working with Xcode's build systemMaking the most of bundles and package directoriesCreating applications compatible with older versions of Mac OS X Creating universal binaries to run on both Intel and PowerPC MacintoshesAdding Spotlight searchability to data filesLeveraging Xcode's built-in support for unit testingUsing Xcode on makefile-based UNIX development projects "Step Into Xcode"'s breadth, depth, and practical focus make it indispensable to every Mac developer: current Xcode users upgrading to Xcode 2.1, experienced Mac programmers migrating from CodeWarrior, UNIX/Linux programmers moving to Mac OS X, and even novices writing their first programs or scripts.
Publisher: Addison-Wesley Professional
ISBN: 0321334221
Category : Computers
Languages : en
Pages : 488
Book Description
A Step-by-Step Guide to the Xcode Mac OS Development Environment Every copy of Mac OS X comes with Xcode, the powerful development suite that Apple uses to build applications ranging from Safari to iTunes. But because Xcode is complex and subtle, even experienced Mac programmers rarely take full advantage of it. Now, Mac developer Fritz Anderson has written the definitive introduction and guide to using Xcode to build applications with any Macintosh technology or language. Anderson helps you master Xcode's powerful text editor, industry-standard gcc compiler, graphical interactive debugger, mature UI layout and object linkage editor, and exceptional optimization tools. One step at a time, you'll develop a command-line utility, then use Xcode tools to evolve it into a full-fledged Cocoa application. Anderson provides expert guidance on development frameworks, source code management, Core Data modeling, localization, and much more. Coverage includesUnderstanding Xcode workflow and the Mac OS X application lifecyclePorting established legacy projects into XcodeUsing the Model-View-Controller design pattern to build robust graphical applicationsBuilding static libraries and working with Xcode's build systemMaking the most of bundles and package directoriesCreating applications compatible with older versions of Mac OS X Creating universal binaries to run on both Intel and PowerPC MacintoshesAdding Spotlight searchability to data filesLeveraging Xcode's built-in support for unit testingUsing Xcode on makefile-based UNIX development projects "Step Into Xcode"'s breadth, depth, and practical focus make it indispensable to every Mac developer: current Xcode users upgrading to Xcode 2.1, experienced Mac programmers migrating from CodeWarrior, UNIX/Linux programmers moving to Mac OS X, and even novices writing their first programs or scripts.