Lua 5.2 Reference Manual

Lua 5.2 Reference Manual PDF Author: Roberto Ierusalimschy
Publisher:
ISBN: 9781680921236
Category : Computers
Languages : en
Pages : 54

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Book Description
Lua is a powerful, fast, lightweight, embeddable scripting language. Lua combines simple procedural syntax with powerful data description constructs based on associative arrays and extensible semantics. Lua is dynamically typed, runs by interpreting bytecode for a register-based virtual machine, and has automatic memory management with incremental garbage collection, making it ideal for configuration, scripting, and rapid prototyping. This reference manual is 51 pages long.

Lua 5.2 Reference Manual

Lua 5.2 Reference Manual PDF Author: Roberto Ierusalimschy
Publisher:
ISBN: 9781680921236
Category : Computers
Languages : en
Pages : 54

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Book Description
Lua is a powerful, fast, lightweight, embeddable scripting language. Lua combines simple procedural syntax with powerful data description constructs based on associative arrays and extensible semantics. Lua is dynamically typed, runs by interpreting bytecode for a register-based virtual machine, and has automatic memory management with incremental garbage collection, making it ideal for configuration, scripting, and rapid prototyping. This reference manual is 51 pages long.

Programming in Lua

Programming in Lua PDF Author: Roberto Ierusalimschy
Publisher: Roberto Ierusalimschy
ISBN: 8590379825
Category : Computers
Languages : en
Pages : 329

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Book Description
Authored by Roberto Ierusalimschy, the chief architect of the language, this volume covers all aspects of Lua 5---from the basics to its API with C---explaining how to make good use of its features and giving numerous code examples. (Computer Books)

Lua 5.1 Reference Manual

Lua 5.1 Reference Manual PDF Author: Roberto Ierusalimschy
Publisher: Lua.Org
ISBN: 9788590379836
Category : Lua (Computer program language)
Languages : en
Pages : 0

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Book Description
This manual is the official definition of Lua 5.1. It covers Lua's syntax and semantics, the full API with C, and the standard libraries. Lua is an extension programming language designed to support general procedural programming with data description facilities. It also offers good support for object-oriented programming, functional programming, and data-driven programming. Lua is intended to be used as a powerful, light-weight scripting language for any program that needs one. Lua is implemented as a library, and is highly portable, being written in clean C (that is, in the common subset of ANSI C and C++). This printed version contains the full text of the eletronic version, available at http: //www.lua.org/manual/.

Lua Quick Start Guide

Lua Quick Start Guide PDF Author: Gabor Szauer
Publisher: Packt Publishing Ltd
ISBN: 1789340136
Category : Computers
Languages : en
Pages : 194

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Book Description
The easiest way to learn Lua programming Key Features The easiest way to learn Lua coding Use the Lua standard libraries and debug Lua code Embed Lua as a scripting language using the Lua C API Book Description Lua is a small, powerful and extendable scripting/programming language that can be used for learning to program, and writing games and applications, or as an embedded scripting language. There are many popular commercial projects that allow you to modify or extend them through Lua scripting, and this book will get you ready for that. This book is the easiest way to learn Lua. It introduces you to the basics of Lua and helps you to understand the problems it solves. You will work with the basic language features, the libraries Lua provides, and powerful topics such as object-oriented programming. Every aspect of programming in Lua, variables, data types, functions, tables, arrays and objects, is covered in sufficient detail for you to get started. You will also find out about Lua's module system and how to interface with the operating system. After reading this book, you will be ready to use Lua as a programming language to write code that can interface with the operating system, automate tasks, make playable games, and much more. This book is a solid starting point for those who want to learn Lua in order to move onto other technologies such as Love2D or Roblox. A quick start guide is a focused, shorter title that provides a faster paced introduction to a technology. It is designed for people who don't need all the details at this point in their learning curve. This presentation has been streamlined to concentrate on the things you really need to know. What you will learn Understand the basics of programming the Lua language Understand how to use tables, the data structure that makes Lua so powerful Understand object-oriented programming in Lua using metatables Understand standard LUA libraries for math, file io, and more Manipulate string data using Lua Understand how to debug Lua applications quickly and effciently Understand how to embed Lua into applications with the Lua C API Who this book is for This book is for developers who want to get up and running with Lua. This book is ideal for programmers who want to learn to embed Lua in their own applications, as well as for beginner programmers who have never coded before.

Lua 5.3 Reference Manual

Lua 5.3 Reference Manual PDF Author: Lua. org
Publisher:
ISBN: 9781680922639
Category : Computers
Languages : en
Pages : 106

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Book Description
This reference manual is 103 pages long. The reference manual is the official definition of the Lua language. For a complete introduction to Lua programming, see the book Programming in Lua by Roberto Ierusalimschy. Lua is a powerful, fast, lightweight, embeddable scripting language. Lua combines simple procedural syntax with powerful data description constructs based on associative arrays and extensible semantics. Lua is dynamically-typed, runs by interpreting bytecode for a register-based virtual machine, and has automatic memory management with incremental garbage collection, making it ideal for configuration, scripting, and rapid prototyping.

The Models of Skill Acquisition and Expertise Development

The Models of Skill Acquisition and Expertise Development PDF Author: Raman K. Attri
Publisher: Speed To Proficiency Research: S2Pro©
ISBN: 9811189889
Category : Business & Economics
Languages : en
Pages : 160

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Book Description
The book offers condensed summaries of twenty-three major skill acquisition and expertise development models presented by leading researchers during the last half a century of classic and new research. This book presents new researchers in learning, training, cognitive sciences, or education disciplines with a big picture starting point for their literature review journey. The book presents an easy-to-understand taxonomy of twenty-three models, giving new researchers a good bird’s eye view of existing models and theories. They can decide which direction to dig further. The reviews in this book are complemented with over 200 authentic sources, which a researcher read for a detailed and deeper dive and set the direction for further exploration. This book would also act as an essential reference for training & learning professionals and instructional designers to design research-based training curriculum to develop the skills of their staff. Chapter 1 of the book elaborates on how the processes of learning, skill acquisition, and expertise development are interwoven. Chapter 2 presents a classification system to categorize various models reviewed in the literature under five groups. Chapter 3 describes twelve models of skill and expertise acquisition which are represented in the form of stages used frequently in learning, training, and performance literature. The chapter also briefly discusses each model's implications toward developing the skills and expertise of a less proficient individual to a higher level of proficiency. Chapter 4 reviews practice-, time- or task-based models, which are theories or models suggesting that acquisition of knowledge & skills, development of expertise, and performance improvement is a function of nature of the practice, amount of time spent on the task and task type. Chapter 5 presents the factor-based models, suggesting the interplay of several factors that influence the acquisition of knowledge & skills, development of expertise, and performance improvement. Chapter 6 embarks on describing expert modeling-based models, suggesting modeling an expert through elicitation or guidance for the acquisition of knowledge & skills, development of expertise, and performance improvement. Chapter 7 covers some newer movements toward cognition-based models, which are theories or models focusing on mechanisms of cognitive learning for the acquisition of knowledge & skills, development of expertise, and performance improvement. Chapter 8 concludes the book by integrating views from various thought leaders to explain a famous staged skill acquisition model.

Beginning Lua Programming

Beginning Lua Programming PDF Author: Kurt Jung
Publisher: John Wiley & Sons
ISBN: 1118079116
Category : Computers
Languages : en
Pages : 677

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Book Description
This book is for students and professionals who are intrigued by the prospect of learning and using a powerful language that provides a rich infrastructure for creating programs. No programming knowledge is necessary to benefit from this book except for the section on Lua bindings, which requires some familiarity with the C programming language. A certain comfort level with command-line operations, text editing, and directory structures is assumed. You need surprisingly little in the way of computer resources to learn and use Lua. This book focuses on Windows and Unix-like (including Linux) systems, but any operating system that supports a command shell should be suitable. You'll need a text editor to prepare and save Lua scripts. If you choose to extend Lua with libraries written in a programming language like C, you'll need a suitable software development kit. Many of these kits are freely available on the Internet but, unlike Lua, they can consume prodigious amounts of disk space and memory.

World of Warcraft Programming

World of Warcraft Programming PDF Author: James Whitehead, II
Publisher: John Wiley & Sons
ISBN: 111808103X
Category : Computers
Languages : en
Pages : 1234

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Book Description
The #1 bestselling programming book is back with updated and expanded coverage of the newest release of WoW! World of Warcraft (WoW) is currently the world's largest massively multiplayer online role-playing game. The newest release, "Wrath of the Lich King," has created a demand for updated information on writing addons. This eagerly anticipated edition answers that request and is an essential reference for creating WoW addons. Written by a duo of authors who have each contributed a number of successful WoW addons, the book offers an overview of Lua and XML (the programming languages used to write addons) and includes coverage of specific pitfalls and common programming mistakes-and how to avoid them. Valuable examples show you detailed aspects of writing addons for WoW and demonstrate how to implement addon concepts such as variables, slash commands, secure templates, and more. World of Warcraft insiders share their techniques for writing addons for both the latest version of WoW as well as the new Wrath of the Lich King expansion set Guides you through the specific nuances of the WoW API with the use of detailed examples Discusses ways to distribute and host your WoW addons so others can download and use them Explains how to respond to events, create frames, and use the WoW API to interact with the game You'll be well on your way to creating exciting WoW addons with this comprehensive reference by your side. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Beginning Lua with World of Warcraft Add-ons

Beginning Lua with World of Warcraft Add-ons PDF Author: Paul Emmerich
Publisher: Apress
ISBN: 1430223723
Category : Computers
Languages : en
Pages : 500

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Book Description
If you play World of Warcraft, chances are you know what Deadly Boss Mods is: it's the most widely downloaded modification available for World of Warcraft, considered required software for many professional raid guilds, and arguably the most popular modern video game mod in history. Paul Emmerich, the author of Deadly Boss Mods, will take you from novice to elite with his approachable, up-to-date guide to building add-ons for the most popular video game in history. Using the powerful Lua scripting language and XML, you'll learn how to build and update powerful mods that can fundamentally remake your World of Warcraft experience and introduce you to the field of professional software development. Beginning Lua with World of Warcraft Add-ons teaches you the essentials of Lua and XML using exciting code examples that you can run and apply immediately. You'll gain competence in Lua specifics like tables and metatables and the imperative nature of Lua as a scripting language. More advanced techniques like file persistence, error handling, and script debugging are made clear as you learn everything within the familiar, exciting context of making tools that work in Azeroth. You'll not only learn all about the World of Warcraft application programming interface and programming, and gain coding skills that will make all your online friends think you're a coding god, but also gain hands-on Lua scripting experience that could translate into an exciting job in the video game industry!

Exercises for Programmers

Exercises for Programmers PDF Author: Brian P. Hogan
Publisher: Pragmatic Bookshelf
ISBN: 1680503480
Category : Computers
Languages : en
Pages : 120

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Book Description
When you write software, you need to be at the top of your game. Great programmers practice to keep their skills sharp. Get sharp and stay sharp with more than fifty practice exercises rooted in real-world scenarios. If you're a new programmer, these challenges will help you learn what you need to break into the field, and if you're a seasoned pro, you can use these exercises to learn that hot new language for your next gig. One of the best ways to learn a programming language is to use it to solve problems. That's what this book is all about. Instead of questions rooted in theory, this book presents problems you'll encounter in everyday software development. These problems are designed for people learning their first programming language, and they also provide a learning path for experienced developers to learn a new language quickly. Start with simple input and output programs. Do some currency conversion and figure out how many months it takes to pay off a credit card. Calculate blood alcohol content and determine if it's safe to drive. Replace words in files and filter records, and use web services to display the weather, store data, and show how many people are in space right now. At the end you'll tackle a few larger programs that will help you bring everything together. Each problem includes constraints and challenges to push you further, but it's up to you to come up with the solutions. And next year, when you want to learn a new programming language or style of programming (perhaps OOP vs. functional), you can work through this book again, using new approaches to solve familiar problems. What You Need: You need access to a computer, a programming language reference, and the programming language you want to use.