Author: Igor Zhirkov
Publisher: Apress
ISBN: 1484224035
Category : Computers
Languages : en
Pages : 446
Book Description
Learn Intel 64 assembly language and architecture, become proficient in C, and understand how the programs are compiled and executed down to machine instructions, enabling you to write robust, high-performance code. Low-Level Programming explains Intel 64 architecture as the result of von Neumann architecture evolution. The book teaches the latest version of the C language (C11) and assembly language from scratch. It covers the entire path from source code to program execution, including generation of ELF object files, and static and dynamic linking. Code examples and exercises are included along with the best code practices. Optimization capabilities and limits of modern compilers are examined, enabling you to balance between program readability and performance. The use of various performance-gain techniques is demonstrated, such as SSE instructions and pre-fetching. Relevant Computer Science topics such as models of computation and formal grammars are addressed, and their practical value explained. What You'll Learn Low-Level Programming teaches programmers to: Freely write in assembly language Understand the programming model of Intel 64 Write maintainable and robust code in C11 Follow the compilation process and decipher assembly listings Debug errors in compiled assembly code Use appropriate models of computation to greatly reduce program complexity Write performance-critical code Comprehend the impact of a weak memory model in multi-threaded applications Who This Book Is For Intermediate to advanced programmers and programming students
Low-Level Programming
Write Great Code, Volume 1
Author: Randall Hyde
Publisher: No Starch Press
ISBN: 1593270992
Category : Computers
Languages : en
Pages : 461
Book Description
Today's programmers are often narrowly trained because the industry moves too fast. That's where Write Great Code, Volume 1: Understanding the Machine comes in. This, the first of four volumes by author Randall Hyde, teaches important concepts of machine organization in a language-independent fashion, giving programmers what they need to know to write great code in any language, without the usual overhead of learning assembly language to master this topic. A solid foundation in software engineering, The Write Great Code series will help programmers make wiser choices with respect to programming statements and data types when writing software.
Publisher: No Starch Press
ISBN: 1593270992
Category : Computers
Languages : en
Pages : 461
Book Description
Today's programmers are often narrowly trained because the industry moves too fast. That's where Write Great Code, Volume 1: Understanding the Machine comes in. This, the first of four volumes by author Randall Hyde, teaches important concepts of machine organization in a language-independent fashion, giving programmers what they need to know to write great code in any language, without the usual overhead of learning assembly language to master this topic. A solid foundation in software engineering, The Write Great Code series will help programmers make wiser choices with respect to programming statements and data types when writing software.
Low Level X Window Programming
Author: Ross J. Maloney
Publisher: Springer
ISBN: 3319742507
Category : Computers
Languages : en
Pages : 270
Book Description
This is the missing X Window book. While others have shown what the X Window system has available, this book shows how to convert this potential into working tools to fulfil your visualisation needs. It is of the show-me class of books. The majority of the book covers Xlib, although a short coverage of Xcb is also given. Included are: . The relationship between Xlib and the X Window protocol; . All the basic Xlib topics are covered; . Complete working programs with their results; . Exercises to reinforce the material just covered. A 9 part partition to building a complete X program is used throughout. This partitioning fosters the inclusion of all code necessary. All programs are written in C and are one to four pages in length. Open source programs with the occasional Postscript script are shown to provide support as needed. Throughout the examples consideration is given to using colour. The examples produce simple results with the aim of providing building blocks for application oriented codes. The book is directed at graduate students and researchers who create computer code to visualise their data.
Publisher: Springer
ISBN: 3319742507
Category : Computers
Languages : en
Pages : 270
Book Description
This is the missing X Window book. While others have shown what the X Window system has available, this book shows how to convert this potential into working tools to fulfil your visualisation needs. It is of the show-me class of books. The majority of the book covers Xlib, although a short coverage of Xcb is also given. Included are: . The relationship between Xlib and the X Window protocol; . All the basic Xlib topics are covered; . Complete working programs with their results; . Exercises to reinforce the material just covered. A 9 part partition to building a complete X program is used throughout. This partitioning fosters the inclusion of all code necessary. All programs are written in C and are one to four pages in length. Open source programs with the occasional Postscript script are shown to provide support as needed. Throughout the examples consideration is given to using colour. The examples produce simple results with the aim of providing building blocks for application oriented codes. The book is directed at graduate students and researchers who create computer code to visualise their data.
C Programming Language
Author: Brian W. Kernighan
Publisher:
ISBN: 9781548817701
Category :
Languages : en
Pages : 216
Book Description
C++ was written to help professional C# developers learn modern C++ programming. The aim of this book is to leverage your existing C# knowledge in order to expand your skills. Whether you need to use C++ in an upcoming project, or simply want to learn a new language (or reacquaint yourself with it), this book will help you learn all of the fundamental pieces of C++ so you can begin writing your own C++ programs.This updated and expanded second edition of Book provides a user-friendly introduction to the subject, Taking a clear structural framework, it guides the reader through the subject's core elements. A flowing writing style combines with the use of illustrations and diagrams throughout the text to ensure the reader understands even the most complex of concepts. This succinct and enlightening overview is a required reading for all those interested in the subject .We hope you find this book useful in shaping your future career & Business.
Publisher:
ISBN: 9781548817701
Category :
Languages : en
Pages : 216
Book Description
C++ was written to help professional C# developers learn modern C++ programming. The aim of this book is to leverage your existing C# knowledge in order to expand your skills. Whether you need to use C++ in an upcoming project, or simply want to learn a new language (or reacquaint yourself with it), this book will help you learn all of the fundamental pieces of C++ so you can begin writing your own C++ programs.This updated and expanded second edition of Book provides a user-friendly introduction to the subject, Taking a clear structural framework, it guides the reader through the subject's core elements. A flowing writing style combines with the use of illustrations and diagrams throughout the text to ensure the reader understands even the most complex of concepts. This succinct and enlightening overview is a required reading for all those interested in the subject .We hope you find this book useful in shaping your future career & Business.
Hackers
Author: Steven Levy
Publisher: "O'Reilly Media, Inc."
ISBN: 1449393748
Category : Computers
Languages : en
Pages : 432
Book Description
This 25th anniversary edition of Steven Levy's classic book traces the exploits of the computer revolution's original hackers -- those brilliant and eccentric nerds from the late 1950s through the early '80s who took risks, bent the rules, and pushed the world in a radical new direction. With updated material from noteworthy hackers such as Bill Gates, Mark Zuckerberg, Richard Stallman, and Steve Wozniak, Hackers is a fascinating story that begins in early computer research labs and leads to the first home computers. Levy profiles the imaginative brainiacs who found clever and unorthodox solutions to computer engineering problems. They had a shared sense of values, known as "the hacker ethic," that still thrives today. Hackers captures a seminal period in recent history when underground activities blazed a trail for today's digital world, from MIT students finagling access to clunky computer-card machines to the DIY culture that spawned the Altair and the Apple II.
Publisher: "O'Reilly Media, Inc."
ISBN: 1449393748
Category : Computers
Languages : en
Pages : 432
Book Description
This 25th anniversary edition of Steven Levy's classic book traces the exploits of the computer revolution's original hackers -- those brilliant and eccentric nerds from the late 1950s through the early '80s who took risks, bent the rules, and pushed the world in a radical new direction. With updated material from noteworthy hackers such as Bill Gates, Mark Zuckerberg, Richard Stallman, and Steve Wozniak, Hackers is a fascinating story that begins in early computer research labs and leads to the first home computers. Levy profiles the imaginative brainiacs who found clever and unorthodox solutions to computer engineering problems. They had a shared sense of values, known as "the hacker ethic," that still thrives today. Hackers captures a seminal period in recent history when underground activities blazed a trail for today's digital world, from MIT students finagling access to clunky computer-card machines to the DIY culture that spawned the Altair and the Apple II.
Windows Assembly Language and Systems Programming
Author: Barry Kauler
Publisher: CRC Press
ISBN: 1482275724
Category : Computers
Languages : en
Pages : 434
Book Description
-Access Real mode from Protected mode; Protected mode from Real mode Apply OOP concepts to assembly language programs Interface assembly language programs with high-level languages Achieve direct hardware manipulation and memory access Explore the archite
Publisher: CRC Press
ISBN: 1482275724
Category : Computers
Languages : en
Pages : 434
Book Description
-Access Real mode from Protected mode; Protected mode from Real mode Apply OOP concepts to assembly language programs Interface assembly language programs with high-level languages Achieve direct hardware manipulation and memory access Explore the archite
Linux System Programming
Author: Robert Love
Publisher: "O'Reilly Media, Inc."
ISBN: 1449341535
Category : Computers
Languages : en
Pages : 568
Book Description
Write software that draws directly on services offered by the Linux kernel and core system libraries. With this comprehensive book, Linux kernel contributor Robert Love provides you with a tutorial on Linux system programming, a reference manual on Linux system calls, and an insider’s guide to writing smarter, faster code. Love clearly distinguishes between POSIX standard functions and special services offered only by Linux. With a new chapter on multithreading, this updated and expanded edition provides an in-depth look at Linux from both a theoretical and applied perspective over a wide range of programming topics, including: A Linux kernel, C library, and C compiler overview Basic I/O operations, such as reading from and writing to files Advanced I/O interfaces, memory mappings, and optimization techniques The family of system calls for basic process management Advanced process management, including real-time processes Thread concepts, multithreaded programming, and Pthreads File and directory management Interfaces for allocating memory and optimizing memory access Basic and advanced signal interfaces, and their role on the system Clock management, including POSIX clocks and high-resolution timers
Publisher: "O'Reilly Media, Inc."
ISBN: 1449341535
Category : Computers
Languages : en
Pages : 568
Book Description
Write software that draws directly on services offered by the Linux kernel and core system libraries. With this comprehensive book, Linux kernel contributor Robert Love provides you with a tutorial on Linux system programming, a reference manual on Linux system calls, and an insider’s guide to writing smarter, faster code. Love clearly distinguishes between POSIX standard functions and special services offered only by Linux. With a new chapter on multithreading, this updated and expanded edition provides an in-depth look at Linux from both a theoretical and applied perspective over a wide range of programming topics, including: A Linux kernel, C library, and C compiler overview Basic I/O operations, such as reading from and writing to files Advanced I/O interfaces, memory mappings, and optimization techniques The family of system calls for basic process management Advanced process management, including real-time processes Thread concepts, multithreaded programming, and Pthreads File and directory management Interfaces for allocating memory and optimizing memory access Basic and advanced signal interfaces, and their role on the system Clock management, including POSIX clocks and high-resolution timers
The Secret Life of Programs
Author: Jonathan E. Steinhart
Publisher: No Starch Press
ISBN: 1593279701
Category : Computers
Languages : en
Pages : 505
Book Description
A primer on the underlying technologies that allow computer programs to work. Covers topics like computer hardware, combinatorial logic, sequential logic, computer architecture, computer anatomy, and Input/Output. Many coders are unfamiliar with the underlying technologies that make their programs run. But why should you care when your code appears to work? Because you want it to run well and not be riddled with hard-to-find bugs. You don't want to be in the news because your code had a security problem. Lots of technical detail is available online but it's not organized or collected into a convenient place. In The Secret Life of Programs, veteran engineer Jonathan E. Steinhart explores--in depth--the foundational concepts that underlie the machine. Subjects like computer hardware, how software behaves on hardware, as well as how people have solved problems using technology over time. You'll learn: How the real world is converted into a form that computers understand, like bits, logic, numbers, text, and colors The fundamental building blocks that make up a computer including logic gates, adders, decoders, registers, and memory Why designing programs to match computer hardware, especially memory, improves performance How programs are converted into machine language that computers understand How software building blocks are combined to create programs like web browsers Clever tricks for making programs more efficient, like loop invariance, strength reduction, and recursive subdivision The fundamentals of computer security and machine intelligence Project design, documentation, scheduling, portability, maintenance, and other practical programming realities. Learn what really happens when your code runs on the machine and you'll learn to craft better, more efficient code.
Publisher: No Starch Press
ISBN: 1593279701
Category : Computers
Languages : en
Pages : 505
Book Description
A primer on the underlying technologies that allow computer programs to work. Covers topics like computer hardware, combinatorial logic, sequential logic, computer architecture, computer anatomy, and Input/Output. Many coders are unfamiliar with the underlying technologies that make their programs run. But why should you care when your code appears to work? Because you want it to run well and not be riddled with hard-to-find bugs. You don't want to be in the news because your code had a security problem. Lots of technical detail is available online but it's not organized or collected into a convenient place. In The Secret Life of Programs, veteran engineer Jonathan E. Steinhart explores--in depth--the foundational concepts that underlie the machine. Subjects like computer hardware, how software behaves on hardware, as well as how people have solved problems using technology over time. You'll learn: How the real world is converted into a form that computers understand, like bits, logic, numbers, text, and colors The fundamental building blocks that make up a computer including logic gates, adders, decoders, registers, and memory Why designing programs to match computer hardware, especially memory, improves performance How programs are converted into machine language that computers understand How software building blocks are combined to create programs like web browsers Clever tricks for making programs more efficient, like loop invariance, strength reduction, and recursive subdivision The fundamentals of computer security and machine intelligence Project design, documentation, scheduling, portability, maintenance, and other practical programming realities. Learn what really happens when your code runs on the machine and you'll learn to craft better, more efficient code.
The Art of Assembly Language, 2nd Edition
Author: Randall Hyde
Publisher: No Starch Press
ISBN: 1593272073
Category : Computers
Languages : en
Pages : 764
Book Description
Assembly is a low-level programming language that's one step above a computer's native machine language. Although assembly language is commonly used for writing device drivers, emulators, and video games, many programmers find its somewhat unfriendly syntax intimidating to learn and use. Since 1996, Randall Hyde's The Art of Assembly Language has provided a comprehensive, plain-English, and patient introduction to 32-bit x86 assembly for non-assembly programmers. Hyde's primary teaching tool, High Level Assembler (or HLA), incorporates many of the features found in high-level languages (like C, C++, and Java) to help you quickly grasp basic assembly concepts. HLA lets you write true low-level code while enjoying the benefits of high-level language programming. As you read The Art of Assembly Language, you'll learn the low-level theory fundamental to computer science and turn that understanding into real, functional code. You'll learn how to: –Edit, compile, and run HLA programs –Declare and use constants, scalar variables, pointers, arrays, structures, unions, and namespaces –Translate arithmetic expressions (integer and floating point) –Convert high-level control structures This much anticipated second edition of The Art of Assembly Language has been updated to reflect recent changes to HLA and to support Linux, Mac OS X, and FreeBSD. Whether you're new to programming or you have experience with high-level languages, The Art of Assembly Language, 2nd Edition is your essential guide to learning this complex, low-level language.
Publisher: No Starch Press
ISBN: 1593272073
Category : Computers
Languages : en
Pages : 764
Book Description
Assembly is a low-level programming language that's one step above a computer's native machine language. Although assembly language is commonly used for writing device drivers, emulators, and video games, many programmers find its somewhat unfriendly syntax intimidating to learn and use. Since 1996, Randall Hyde's The Art of Assembly Language has provided a comprehensive, plain-English, and patient introduction to 32-bit x86 assembly for non-assembly programmers. Hyde's primary teaching tool, High Level Assembler (or HLA), incorporates many of the features found in high-level languages (like C, C++, and Java) to help you quickly grasp basic assembly concepts. HLA lets you write true low-level code while enjoying the benefits of high-level language programming. As you read The Art of Assembly Language, you'll learn the low-level theory fundamental to computer science and turn that understanding into real, functional code. You'll learn how to: –Edit, compile, and run HLA programs –Declare and use constants, scalar variables, pointers, arrays, structures, unions, and namespaces –Translate arithmetic expressions (integer and floating point) –Convert high-level control structures This much anticipated second edition of The Art of Assembly Language has been updated to reflect recent changes to HLA and to support Linux, Mac OS X, and FreeBSD. Whether you're new to programming or you have experience with high-level languages, The Art of Assembly Language, 2nd Edition is your essential guide to learning this complex, low-level language.
Modern Systems Programming with Scala Native
Author: Richard Whaling
Publisher: Pragmatic Bookshelf
ISBN: 1680507494
Category : Computers
Languages : en
Pages : 327
Book Description
Access the power of bare-metal systems programming with Scala Native, an ahead-of-time Scala compiler. Without the baggage of legacy frameworks and virtual machines, Scala Native lets you re-imagine how your programs interact with your operating system. Compile Scala code down to native machine instructions; seamlessly invoke operating system APIs for low-level networking and IO; control pointers, arrays, and other memory management techniques for extreme performance; and enjoy instant start-up times. Skip the JVM and improve your code performance by getting close to the metal. Developers generally build systems on top of the work of those who came before, accumulating layer upon layer of abstraction. Scala Native provides a rare opportunity to remove layers. Without the JVM, Scala Native uses POSIX and ANSI C APIs to build concise, expressive programs that run unusually close to bare metal. Scala Native compiles Scala code down to native machine instructions instead of JVM bytecode. It starts up fast, without the sluggish warm-up phase that's common for just-in-time compilers. Scala Native programs can seamlessly invoke operating system APIs for low-level networking and IO. And Scala Native lets you control pointers, arrays, and other memory layout types for extreme performance. Write practical, bare-metal code with Scala Native, step by step. Understand the foundations of systems programming, including pointers, arrays, strings, and memory management. Use the UNIX socket API to write network client and server programs without the sort of frameworks higher-level languages rely on. Put all the pieces together to design and implement a modern, asynchronous microservice-style HTTP framework from scratch. Take advantage of Scala Native's clean, modern syntax to write lean, high-performance code without the JVM. What You Need: A modern Windows, Mac OS, or Linux system capable of running Docker. All code examples in the book are designed to run on a portable Docker-based build environment that runs anywhere. If you don't have Docker yet, see the Appendix for instructions on how to get it.
Publisher: Pragmatic Bookshelf
ISBN: 1680507494
Category : Computers
Languages : en
Pages : 327
Book Description
Access the power of bare-metal systems programming with Scala Native, an ahead-of-time Scala compiler. Without the baggage of legacy frameworks and virtual machines, Scala Native lets you re-imagine how your programs interact with your operating system. Compile Scala code down to native machine instructions; seamlessly invoke operating system APIs for low-level networking and IO; control pointers, arrays, and other memory management techniques for extreme performance; and enjoy instant start-up times. Skip the JVM and improve your code performance by getting close to the metal. Developers generally build systems on top of the work of those who came before, accumulating layer upon layer of abstraction. Scala Native provides a rare opportunity to remove layers. Without the JVM, Scala Native uses POSIX and ANSI C APIs to build concise, expressive programs that run unusually close to bare metal. Scala Native compiles Scala code down to native machine instructions instead of JVM bytecode. It starts up fast, without the sluggish warm-up phase that's common for just-in-time compilers. Scala Native programs can seamlessly invoke operating system APIs for low-level networking and IO. And Scala Native lets you control pointers, arrays, and other memory layout types for extreme performance. Write practical, bare-metal code with Scala Native, step by step. Understand the foundations of systems programming, including pointers, arrays, strings, and memory management. Use the UNIX socket API to write network client and server programs without the sort of frameworks higher-level languages rely on. Put all the pieces together to design and implement a modern, asynchronous microservice-style HTTP framework from scratch. Take advantage of Scala Native's clean, modern syntax to write lean, high-performance code without the JVM. What You Need: A modern Windows, Mac OS, or Linux system capable of running Docker. All code examples in the book are designed to run on a portable Docker-based build environment that runs anywhere. If you don't have Docker yet, see the Appendix for instructions on how to get it.