Lost Bots! (Transformers BotBots)

Lost Bots! (Transformers BotBots) PDF Author: Lauren Clauss
Publisher: Random House Books for Young Readers
ISBN: 0593173023
Category : Juvenile Fiction
Languages : en
Pages : 32

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Book Description
This Step 3 Step into Reading leveled reader with stickers is based on the popular Transformers BotBots collectible toy line! When Energon hits the mall, it's soon clear that everything inside is more than meets the eye! Candy treats, sports equipment, electronics, food, school supplies, and more come to life as little Transformers robots called the BotBots! Girls and boys ages 5 to 7 will love this Step 3 Step into Reading leveled reader, which is based on the popular Transformers BotBots collectible toy line and includes more than 30 stickers! Step 3 readers feature engaging characters in easy-to-follow plots about popular topics. For children who are ready to read on their own.

Lost Bots! (Transformers BotBots)

Lost Bots! (Transformers BotBots) PDF Author: Lauren Clauss
Publisher: Random House Books for Young Readers
ISBN: 0593173023
Category : Juvenile Fiction
Languages : en
Pages : 32

Get Book Here

Book Description
This Step 3 Step into Reading leveled reader with stickers is based on the popular Transformers BotBots collectible toy line! When Energon hits the mall, it's soon clear that everything inside is more than meets the eye! Candy treats, sports equipment, electronics, food, school supplies, and more come to life as little Transformers robots called the BotBots! Girls and boys ages 5 to 7 will love this Step 3 Step into Reading leveled reader, which is based on the popular Transformers BotBots collectible toy line and includes more than 30 stickers! Step 3 readers feature engaging characters in easy-to-follow plots about popular topics. For children who are ready to read on their own.

Lost Bots!

Lost Bots! PDF Author: Lauren Clauss
Publisher:
ISBN: 9781544447032
Category : JUVENILE FICTION
Languages : en
Pages : 32

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Book Description
"When Onegin hits the mall, it's soon clear that everything inside is more than meets the eye! Candy treats, sports equipment, electronics, food, school supplies, and more come to life as little Transformers robots called the Bot bots!"--Amazon.com.

No-Bot, the Robot with No Bottom

No-Bot, the Robot with No Bottom PDF Author: Sue Hendra
Publisher: Simon and Schuster
ISBN: 1471115666
Category : Juvenile Fiction
Languages : en
Pages : 34

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Book Description
Bernard the Robot loses his bottom on the park swing, and sets off to find it. Every time he gets close, it disappears again! Bird was using it as a nest, but it was too heavy; Bear used it in his drum kit, but it was too tinny; the Squirrels built sandcastles with it...and now it looks as if they're sailing away in it. Will Bernard EVER get his bottom back? Praise for No-Bot, the Robot with No Bottom: 'Silly, funny, and very enjoyable to read!' The Bookbag 'Fabulously funny and wonderfully warm.' Liverpool Echo 'Guarantees lots of giggles - from children and adults!' Parents in Touch 'Fans of Barry, Norman and Keith will absolutely adore this new wonderfully eccentric new character.' Mumsnet 'The book is beautifully illustrated and the story is guaranteed to have you and your child laughing… I can't recommend any of the Sue Hendra books highly enough, seriously if you've never read any of her books then you MUST!' Knees Up Mother Brown

The Lost Camera

The Lost Camera PDF Author: Russ Bolts
Publisher: Little Simon
ISBN: 1534460969
Category : Juvenile Fiction
Languages : en
Pages : 128

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Book Description
Joe and Rob lose one of their cameras in this hilarious eighth installment of the Bots chapter book series! Many years ago, scientists on Earth sent video satellites out to the end of the universe to see what was hiding in deep space. Now, years later, these satellites have begun sending their first videos back to Earth...and the stars of the show are two goofy robots. When one of Joe and Rob’s space cameras goes on its own adventure, our favorite Bots go on a rescue mission...but who will save them? With easy-to-read language and graphic novel art on almost every page, the Bots chapter books are perfect for emerging readers.

The Lost Boys of Montauk

The Lost Boys of Montauk PDF Author: Amanda M. Fairbanks
Publisher: Simon and Schuster
ISBN: 1982103248
Category : Biography & Autobiography
Languages : en
Pages : 336

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Book Description
"[A] riveting account of a fishing boat and its four young crewman lost at sea in 1984 off the coast of Montauk in eastern Long Island--a "fishing town with a drinking problem," as the locals have it--and the stunning repercussions of that loss for the families and friends of the four missing men and, indeed, the entire storied summer community of the Hamptons"--

Game Hacking

Game Hacking PDF Author: Nick Cano
Publisher: No Starch Press
ISBN: 1593276699
Category : Computers
Languages : en
Pages : 305

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Book Description
You don’t need to be a wizard to transform a game you like into a game you love. Imagine if you could give your favorite PC game a more informative heads-up display or instantly collect all that loot from your latest epic battle. Bring your knowledge of Windows-based development and memory management, and Game Hacking will teach you what you need to become a true game hacker. Learn the basics, like reverse engineering, assembly code analysis, programmatic memory manipulation, and code injection, and hone your new skills with hands-on example code and practice binaries. Level up as you learn how to: –Scan and modify memory with Cheat Engine –Explore program structure and execution flow with OllyDbg –Log processes and pinpoint useful data files with Process Monitor –Manipulate control flow through NOPing, hooking, and more –Locate and dissect common game memory structures You’ll even discover the secrets behind common game bots, including: –Extrasensory perception hacks, such as wallhacks and heads-up displays –Responsive hacks, such as autohealers and combo bots –Bots with artificial intelligence, such as cave walkers and automatic looters Game hacking might seem like black magic, but it doesn’t have to be. Once you understand how bots are made, you’ll be better positioned to defend against them in your own games. Journey through the inner workings of PC games with Game Hacking, and leave with a deeper understanding of both game design and computer security.

The Lost Camera

The Lost Camera PDF Author: Russ Bolts
Publisher: Simon and Schuster
ISBN: 1534460977
Category : Juvenile Fiction
Languages : en
Pages : 132

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Book Description
Joe and Rob lose one of their cameras in this hilarious eighth installment of the Bots chapter book series! Many years ago, scientists on Earth sent video satellites out to the end of the universe to see what was hiding in deep space. Now, years later, these satellites have begun sending their first videos back to Earth...and the stars of the show are two goofy robots. When one of Joe and Rob’s space cameras goes on its own adventure, our favorite Bots go on a rescue mission...but who will save them? With easy-to-read language and graphic novel art on almost every page, the Bots chapter books are perfect for emerging readers.

An Asimov Companion

An Asimov Companion PDF Author: Donald E. Palumbo
Publisher: McFarland
ISBN: 1476623945
Category : Literary Criticism
Languages : en
Pages : 195

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Book Description
A prolific author, Isaac Asimov is most admired for his science fiction, including his collection of short stories I, Robot and his Robot, Empire and Foundation series novels. While each of these narratives takes place in a different fictional universe, Asimov asserted at the end of his career that he had, with his last Robot and Foundation novels, unified them into one coherent metaseries. This reference work identifies and describes all of the characters, locales, artifacts, concepts and institutions in Asimov's metaseries. Mimicking the style of The Encyclopedia Galactica, the fictional compendium of all human knowledge that features prominently in the Foundation series, this encyclopedia is an invaluable companion to Asimov's science fiction oeuvre.

The Wizard of Bots

The Wizard of Bots PDF Author: Russ Bolts
Publisher: Simon and Schuster
ISBN: 1534486410
Category : Juvenile Fiction
Languages : en
Pages : 132

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Book Description
Joe and Rob go looking for the Wizard of Bots in this tenth adventure in the hilarious Bots chapter book series. Many years ago, scientists on Earth sent video satellites out to the end of the universe to see what was hiding in deep space. Now, years later, these satellites have begun sending their first videos back to Earth...and the stars of the show are two goofy robots. When Joe and Rob’s school play is about to fall apart, they go off to see the wonderful Wizard of Bots for a helping hand! With easy-to-read language and graphic novel art on almost every page, the Bots chapter books are perfect for emerging readers.

Believable Bots

Believable Bots PDF Author: Philip Hingston
Publisher: Springer Science & Business Media
ISBN: 3642323235
Category : Computers
Languages : en
Pages : 324

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Book Description
We share our modern world with bots – chatbots to converse with, roombots to clean our houses, spambots to fill our e-mail inboxes, and medibots to assist our surgeons. This book is about computer game bots, virtual companions who accompany us in virtual worlds or sharpen our fighting skills. These bots must be believable, that is human players should believe they are interacting with entities operating at a human level – bots are more fun if they behave like we do. This book shows how to create believable bots that play computer games, and it discusses the implications of making them appear human. The chapters in this book present the state of the art in research on and development of game bots, and they also look beyond the design aspects to address deep questions: Is a bot that plays like a person intelligent? Does it have emotions? Is it conscious? The topic is inherently interdisciplinary, and the work draws from research and practice in many fields, such as design, creativity, entertainment, and graphics; learning, psychology, and sociology; artificial intelligence, embodiment, agents, machine learning, robotics, human–computer interaction, and artificial life; cognition and neuroscience; and evolutionary computing. The contributing authors are among the leading researchers and developers in this field, and most of the examples and case studies involve analysis of commercial products. The book will be of value to graduate students and academic researchers in artificial intelligence, and to engineers charged with the design of entertaining games.