Author: Peter Coviello
Publisher: Penguin
ISBN: 0525504311
Category : Biography & Autobiography
Languages : en
Pages : 245
Book Description
ARTFORUM Ten Best Books of 2018 “Sad, joyous, funny, heart-cracking: I can’t remember the last time I read a book that rendered such raw feeling with such intricate intelligence.” —Gayle Salamon, ARTFORUM “A beautiful book. Deeply personal and yet entirely universal. . . A travelogue through the landscape of a broken heart.” —Elizabeth Gilbert, bestselling author of Eat Pray Love A passionate, heartfelt story about the many ways we fall in love: with books, bands and records, friends and lovers, and the families we make. Have you ever fallen in love—exalting, wracking, hilarious love—with a song? Long Players is a book about that everyday kind of besottedness—and, also, about those other, more entangling sorts of love that songs can propel us into. We follow Peter Coviello through his happy marriage, his blindsiding divorce, and his fumbling post marital forays into sex and romance. Above all we travel with him as he calibrates, mix by mix and song by song, his place in the lives of two little girls, his suddenly ex-stepdaughters. In his grief, he considers what keeps us alive (sex, talk, dancing) and the limitless grace of pop songs.
Long Players
Author: Peter Coviello
Publisher: Penguin
ISBN: 0525504311
Category : Biography & Autobiography
Languages : en
Pages : 245
Book Description
ARTFORUM Ten Best Books of 2018 “Sad, joyous, funny, heart-cracking: I can’t remember the last time I read a book that rendered such raw feeling with such intricate intelligence.” —Gayle Salamon, ARTFORUM “A beautiful book. Deeply personal and yet entirely universal. . . A travelogue through the landscape of a broken heart.” —Elizabeth Gilbert, bestselling author of Eat Pray Love A passionate, heartfelt story about the many ways we fall in love: with books, bands and records, friends and lovers, and the families we make. Have you ever fallen in love—exalting, wracking, hilarious love—with a song? Long Players is a book about that everyday kind of besottedness—and, also, about those other, more entangling sorts of love that songs can propel us into. We follow Peter Coviello through his happy marriage, his blindsiding divorce, and his fumbling post marital forays into sex and romance. Above all we travel with him as he calibrates, mix by mix and song by song, his place in the lives of two little girls, his suddenly ex-stepdaughters. In his grief, he considers what keeps us alive (sex, talk, dancing) and the limitless grace of pop songs.
Publisher: Penguin
ISBN: 0525504311
Category : Biography & Autobiography
Languages : en
Pages : 245
Book Description
ARTFORUM Ten Best Books of 2018 “Sad, joyous, funny, heart-cracking: I can’t remember the last time I read a book that rendered such raw feeling with such intricate intelligence.” —Gayle Salamon, ARTFORUM “A beautiful book. Deeply personal and yet entirely universal. . . A travelogue through the landscape of a broken heart.” —Elizabeth Gilbert, bestselling author of Eat Pray Love A passionate, heartfelt story about the many ways we fall in love: with books, bands and records, friends and lovers, and the families we make. Have you ever fallen in love—exalting, wracking, hilarious love—with a song? Long Players is a book about that everyday kind of besottedness—and, also, about those other, more entangling sorts of love that songs can propel us into. We follow Peter Coviello through his happy marriage, his blindsiding divorce, and his fumbling post marital forays into sex and romance. Above all we travel with him as he calibrates, mix by mix and song by song, his place in the lives of two little girls, his suddenly ex-stepdaughters. In his grief, he considers what keeps us alive (sex, talk, dancing) and the limitless grace of pop songs.
LIFE
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 108
Book Description
LIFE Magazine is the treasured photographic magazine that chronicled the 20th Century. It now lives on at LIFE.com, the largest, most amazing collection of professional photography on the internet. Users can browse, search and view photos of today’s people and events. They have free access to share, print and post images for personal use.
Publisher:
ISBN:
Category :
Languages : en
Pages : 108
Book Description
LIFE Magazine is the treasured photographic magazine that chronicled the 20th Century. It now lives on at LIFE.com, the largest, most amazing collection of professional photography on the internet. Users can browse, search and view photos of today’s people and events. They have free access to share, print and post images for personal use.
LIFE
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 108
Book Description
LIFE Magazine is the treasured photographic magazine that chronicled the 20th Century. It now lives on at LIFE.com, the largest, most amazing collection of professional photography on the internet. Users can browse, search and view photos of today’s people and events. They have free access to share, print and post images for personal use.
Publisher:
ISBN:
Category :
Languages : en
Pages : 108
Book Description
LIFE Magazine is the treasured photographic magazine that chronicled the 20th Century. It now lives on at LIFE.com, the largest, most amazing collection of professional photography on the internet. Users can browse, search and view photos of today’s people and events. They have free access to share, print and post images for personal use.
Billboard
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 766
Book Description
In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.
Publisher:
ISBN:
Category :
Languages : en
Pages : 766
Book Description
In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.
Aldwynable
Author: Aldwyn McGill
Publisher: Caribbean Stars Inc.
ISBN:
Category :
Languages : en
Pages : 132
Book Description
Stars Soccer Review Volume 12 is called Aldwynable. It civers the soccer/football career of Aldwyn McGill who is better known as Midget in Caribbean circles. Midget is usually associated with soccer/football and winning. He has wonwon 20+ scoring titles including Player of the Year and Coach of the Year awards.
Publisher: Caribbean Stars Inc.
ISBN:
Category :
Languages : en
Pages : 132
Book Description
Stars Soccer Review Volume 12 is called Aldwynable. It civers the soccer/football career of Aldwyn McGill who is better known as Midget in Caribbean circles. Midget is usually associated with soccer/football and winning. He has wonwon 20+ scoring titles including Player of the Year and Coach of the Year awards.
Data Analytics Applications in Gaming and Entertainment
Author: Günter Wallner
Publisher: CRC Press
ISBN: 1000008703
Category : Computers
Languages : en
Pages : 216
Book Description
The last decade has witnessed the rise of big data in game development as the increasing proliferation of Internet-enabled gaming devices has made it easier than ever before to collect large amounts of player-related data. At the same time, the emergence of new business models and the diversification of the player base have exposed a broader potential audience, which attaches great importance to being able to tailor game experiences to a wide range of preferences and skill levels. This, in turn, has led to a growing interest in data mining techniques, as they offer new opportunities for deriving actionable insights to inform game design, to ensure customer satisfaction, to maximize revenues, and to drive technical innovation. By now, data mining and analytics have become vital components of game development. The amount of work being done in this area nowadays makes this an ideal time to put together a book on this subject. Data Analytics Applications in Gaming and Entertainment seeks to provide a cross section of current data analytics applications in game production. It is intended as a companion for practitioners, academic researchers, and students seeking knowledge on the latest practices in game data mining. The chapters have been chosen in such a way as to cover a wide range of topics and to provide readers with a glimpse at the variety of applications of data mining in gaming. A total of 25 authors from industry and academia have contributed 12 chapters covering topics such as player profiling, approaches for analyzing player communities and their social structures, matchmaking, churn prediction and customer lifetime value estimation, communication of analytical results, and visual approaches to game analytics. This book’s perspectives and concepts will spark heightened interest in game analytics and foment innovative ideas that will advance the exciting field of online gaming and entertainment.
Publisher: CRC Press
ISBN: 1000008703
Category : Computers
Languages : en
Pages : 216
Book Description
The last decade has witnessed the rise of big data in game development as the increasing proliferation of Internet-enabled gaming devices has made it easier than ever before to collect large amounts of player-related data. At the same time, the emergence of new business models and the diversification of the player base have exposed a broader potential audience, which attaches great importance to being able to tailor game experiences to a wide range of preferences and skill levels. This, in turn, has led to a growing interest in data mining techniques, as they offer new opportunities for deriving actionable insights to inform game design, to ensure customer satisfaction, to maximize revenues, and to drive technical innovation. By now, data mining and analytics have become vital components of game development. The amount of work being done in this area nowadays makes this an ideal time to put together a book on this subject. Data Analytics Applications in Gaming and Entertainment seeks to provide a cross section of current data analytics applications in game production. It is intended as a companion for practitioners, academic researchers, and students seeking knowledge on the latest practices in game data mining. The chapters have been chosen in such a way as to cover a wide range of topics and to provide readers with a glimpse at the variety of applications of data mining in gaming. A total of 25 authors from industry and academia have contributed 12 chapters covering topics such as player profiling, approaches for analyzing player communities and their social structures, matchmaking, churn prediction and customer lifetime value estimation, communication of analytical results, and visual approaches to game analytics. This book’s perspectives and concepts will spark heightened interest in game analytics and foment innovative ideas that will advance the exciting field of online gaming and entertainment.
The Numbers Game
Author: Chris Anderson
Publisher: Penguin
ISBN: 0143124560
Category : Sports & Recreation
Languages : en
Pages : 402
Book Description
Moneyball meets Freakonomics in this myth-busting guide to understanding—and winning—the most popular sport on the planet. Innovation is coming to soccer, and at the center of it all are the numbers—a way of thinking about the game that ignores the obvious in favor of how things actually are. In The Numbers Game, Chris Anderson, a former professional goalkeeper turned soccer statistics guru, teams up with behavioral analyst David Sally to uncover the numbers that really matter when it comes to predicting a winner. Investigating basic but profound questions—How valuable are corners? Which goal matters most? Is possession really nine-tenths of the law? How should a player’s value be judged?—they deliver an incisive, revolutionary new way of watching and understanding soccer.
Publisher: Penguin
ISBN: 0143124560
Category : Sports & Recreation
Languages : en
Pages : 402
Book Description
Moneyball meets Freakonomics in this myth-busting guide to understanding—and winning—the most popular sport on the planet. Innovation is coming to soccer, and at the center of it all are the numbers—a way of thinking about the game that ignores the obvious in favor of how things actually are. In The Numbers Game, Chris Anderson, a former professional goalkeeper turned soccer statistics guru, teams up with behavioral analyst David Sally to uncover the numbers that really matter when it comes to predicting a winner. Investigating basic but profound questions—How valuable are corners? Which goal matters most? Is possession really nine-tenths of the law? How should a player’s value be judged?—they deliver an incisive, revolutionary new way of watching and understanding soccer.
Caribbean Abentuer
Author: samuel nathan
Publisher: Lulu.com
ISBN: 1471759776
Category : Biography & Autobiography
Languages : en
Pages : 493
Book Description
ONCE UPON DECADES or so ago life was hard and desperate under the British colonial yoke. This is the tale of a subject from that system of exploitation who escaped in one of the numerous ocean-liners which bailed out souls young to old who were similarly caught up by the hopelessness that prevailed then. Thousands of individuals and families from what was the British Commonwealth of colonials, who had the necessary one-way fare, chased similar opportunities. Some fell by the way, others lost touch with their past and I among others returned to tell my tale!
Publisher: Lulu.com
ISBN: 1471759776
Category : Biography & Autobiography
Languages : en
Pages : 493
Book Description
ONCE UPON DECADES or so ago life was hard and desperate under the British colonial yoke. This is the tale of a subject from that system of exploitation who escaped in one of the numerous ocean-liners which bailed out souls young to old who were similarly caught up by the hopelessness that prevailed then. Thousands of individuals and families from what was the British Commonwealth of colonials, who had the necessary one-way fare, chased similar opportunities. Some fell by the way, others lost touch with their past and I among others returned to tell my tale!
Playing with Sound
Author: Karen Collins
Publisher: MIT Press
ISBN: 0262018675
Category : Games & Activities
Languages : en
Pages : 199
Book Description
An examination of the player's experience of sound in video games and the many ways that players interact with the sonic elements in games. In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects—which include not only music but also sound effects, ambient sound, dialogue, and interface sounds—both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games. Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and consumptive practices around media) and embodied cognition (which holds that our understanding of the world is shaped by our physical interaction with it). Collins investigates the multimodal experience of sound, image, and touch in games; the role of interactive sound in creating an emotional experience through immersion and identification with the game character; the ways in which sound acts as a mediator for a variety of performative activities; and embodied interactions with sound beyond the game, including machinima, chip-tunes, circuit bending, and other practices that use elements from games in sonic performances.
Publisher: MIT Press
ISBN: 0262018675
Category : Games & Activities
Languages : en
Pages : 199
Book Description
An examination of the player's experience of sound in video games and the many ways that players interact with the sonic elements in games. In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects—which include not only music but also sound effects, ambient sound, dialogue, and interface sounds—both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games. Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and consumptive practices around media) and embodied cognition (which holds that our understanding of the world is shaped by our physical interaction with it). Collins investigates the multimodal experience of sound, image, and touch in games; the role of interactive sound in creating an emotional experience through immersion and identification with the game character; the ways in which sound acts as a mediator for a variety of performative activities; and embodied interactions with sound beyond the game, including machinima, chip-tunes, circuit bending, and other practices that use elements from games in sonic performances.
The Art of Game Design
Author: Jesse Schell
Publisher: CRC Press
ISBN: 1498759564
Category : Computers
Languages : en
Pages : 604
Book Description
Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game's design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software enginee
Publisher: CRC Press
ISBN: 1498759564
Category : Computers
Languages : en
Pages : 604
Book Description
Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game's design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software enginee