Author: Peggy Kaye
Publisher: Pantheon
ISBN: 0307809358
Category : Education
Languages : en
Pages : 319
Book Description
HERE ARE OVER SEVENTY GAMES TO HELP YOUR CHILD LEARN TO READ--AND LOVE IT. Peggy Kaye's Games for Reading helps children read by doing just what kids like best: playing games. There is a "bingo" game that helps children learn vocabulary. There is a rhyming game that helps them hear letter sounds more accurately. There are mazes and puzzles, games that train the eye to see patterns of letters, games that train the ear so a child can sound out words, games that awaken a child's imagination and creativity, and games that provide the right spark to fire a child's enthusiasm for reading. There are games in which your child has to act silly and games--sure to be any child's favorite--in which you do. Easy to follow and easy to play, these games are ideal for busy, working parents. You can read a game in a few minutes and start to play right away. You can play on car trips, while doing the laundry, or while cooking. These games are so much fun for the whole family that you may forget their serious purpose. But they will help all beginning readers--those who have reading problems and those who do not--learn to read and want to read. Games for Reading also includes a list of easy-to-read books and books for reading aloud, and a "Note to Teachers" on how to play these games in their classrooms.
Games for Reading
Author: Peggy Kaye
Publisher: Pantheon
ISBN: 0307809358
Category : Education
Languages : en
Pages : 319
Book Description
HERE ARE OVER SEVENTY GAMES TO HELP YOUR CHILD LEARN TO READ--AND LOVE IT. Peggy Kaye's Games for Reading helps children read by doing just what kids like best: playing games. There is a "bingo" game that helps children learn vocabulary. There is a rhyming game that helps them hear letter sounds more accurately. There are mazes and puzzles, games that train the eye to see patterns of letters, games that train the ear so a child can sound out words, games that awaken a child's imagination and creativity, and games that provide the right spark to fire a child's enthusiasm for reading. There are games in which your child has to act silly and games--sure to be any child's favorite--in which you do. Easy to follow and easy to play, these games are ideal for busy, working parents. You can read a game in a few minutes and start to play right away. You can play on car trips, while doing the laundry, or while cooking. These games are so much fun for the whole family that you may forget their serious purpose. But they will help all beginning readers--those who have reading problems and those who do not--learn to read and want to read. Games for Reading also includes a list of easy-to-read books and books for reading aloud, and a "Note to Teachers" on how to play these games in their classrooms.
Publisher: Pantheon
ISBN: 0307809358
Category : Education
Languages : en
Pages : 319
Book Description
HERE ARE OVER SEVENTY GAMES TO HELP YOUR CHILD LEARN TO READ--AND LOVE IT. Peggy Kaye's Games for Reading helps children read by doing just what kids like best: playing games. There is a "bingo" game that helps children learn vocabulary. There is a rhyming game that helps them hear letter sounds more accurately. There are mazes and puzzles, games that train the eye to see patterns of letters, games that train the ear so a child can sound out words, games that awaken a child's imagination and creativity, and games that provide the right spark to fire a child's enthusiasm for reading. There are games in which your child has to act silly and games--sure to be any child's favorite--in which you do. Easy to follow and easy to play, these games are ideal for busy, working parents. You can read a game in a few minutes and start to play right away. You can play on car trips, while doing the laundry, or while cooking. These games are so much fun for the whole family that you may forget their serious purpose. But they will help all beginning readers--those who have reading problems and those who do not--learn to read and want to read. Games for Reading also includes a list of easy-to-read books and books for reading aloud, and a "Note to Teachers" on how to play these games in their classrooms.
Reading Games with Ziggy the Zebra
Author: Marie Rippel
Publisher:
ISBN: 9781935197683
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9781935197683
Category :
Languages : en
Pages :
Book Description
What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Author: James Paul Gee
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233
Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233
Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Guidelines and Games for Teaching Efficient Braille Reading
Author: Myrna R. Olson
Publisher: American Foundation for the Blind
ISBN: 9780891281054
Category : Education
Languages : en
Pages : 132
Book Description
Activities for Teaching Braille More Efficiently at the Beginning Level.
Publisher: American Foundation for the Blind
ISBN: 9780891281054
Category : Education
Languages : en
Pages : 132
Book Description
Activities for Teaching Braille More Efficiently at the Beginning Level.
Serious Play
Author: Catherine Beavis
Publisher: Taylor & Francis
ISBN: 1134979045
Category : Education
Languages : en
Pages : 251
Book Description
Serious Play is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and secondary schools. Based on an original research project, the book explores digital games’ capacity to engage and challenge, present complex representations and experiences, foster collaborative and deep learning and enable curricula that connect with young people today. These exciting approaches illuminate the role of context in gameplay as well as the links between digital culture, gameplay and identity in learners’ lives, and are applicable to research and practice at the leading edge of curriculum and literacy development.
Publisher: Taylor & Francis
ISBN: 1134979045
Category : Education
Languages : en
Pages : 251
Book Description
Serious Play is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and secondary schools. Based on an original research project, the book explores digital games’ capacity to engage and challenge, present complex representations and experiences, foster collaborative and deep learning and enable curricula that connect with young people today. These exciting approaches illuminate the role of context in gameplay as well as the links between digital culture, gameplay and identity in learners’ lives, and are applicable to research and practice at the leading edge of curriculum and literacy development.
Literacy Games
Author: Margaret Grubb
Publisher: R.I.C. Publications
ISBN: 1864003413
Category : Language Arts & Disciplines
Languages : en
Pages : 60
Book Description
Designed to consolidate and reinforce early literacy skills in the areas of rhyming, phonics, word building and sight vocabulary. Develops phonological awareness, listening and concentration skills. In the wider context they encourage cooperative learning and the development of communication skills.
Publisher: R.I.C. Publications
ISBN: 1864003413
Category : Language Arts & Disciplines
Languages : en
Pages : 60
Book Description
Designed to consolidate and reinforce early literacy skills in the areas of rhyming, phonics, word building and sight vocabulary. Develops phonological awareness, listening and concentration skills. In the wider context they encourage cooperative learning and the development of communication skills.
Classroom Literacy Games
Author: Heather Butler
Publisher: Routledge
ISBN: 1136728848
Category : Education
Languages : en
Pages : 101
Book Description
Children enjoyed it so much they didn’t realise they were being worked so hard. Jo Miles, Learning Support Assistant at Manor Farm Community Junior School, Hazlemere, Buckinghamshire Great speaking and listening activity-setting-up ideas for the Big Write. The games extended the children’s vocabulary. Purposeful learning – love it! Liz Pilgrim, Senior Teacher at Manor Farm Community Junior School, Hazlemere, Buckinghamshire Educational games played in groups or pairs help develop key language and social skills. Based on a range of material to extend vocabulary, punctuation and cross-curricular creativity, Classroom Literacy Games contains original games with suggestions of how to develop writing tasks after playing them. Each game is differentiated four ways and aims to teach literacy (including vocabularly, connectives, openers and punctuation) to higher KS1, KS2 and lower KS3. Printed with dyslexia-friendly fonts, these cross-curricular games are suitable for mixed-ability classrooms, small groups or one-to-one teaching situations. As either photocopiable resources to be used in the classroom or as homework activities, these games will create situations to generate creative writing and for the children to create their own games. They can also be used for EAL, guided reading and weekly Big Write exercises. With minimal preparation time required and a vast number of games, these user-friendly, pick-up-and-go activities will be of interest to any practicing primary and lower KS3 teacher.
Publisher: Routledge
ISBN: 1136728848
Category : Education
Languages : en
Pages : 101
Book Description
Children enjoyed it so much they didn’t realise they were being worked so hard. Jo Miles, Learning Support Assistant at Manor Farm Community Junior School, Hazlemere, Buckinghamshire Great speaking and listening activity-setting-up ideas for the Big Write. The games extended the children’s vocabulary. Purposeful learning – love it! Liz Pilgrim, Senior Teacher at Manor Farm Community Junior School, Hazlemere, Buckinghamshire Educational games played in groups or pairs help develop key language and social skills. Based on a range of material to extend vocabulary, punctuation and cross-curricular creativity, Classroom Literacy Games contains original games with suggestions of how to develop writing tasks after playing them. Each game is differentiated four ways and aims to teach literacy (including vocabularly, connectives, openers and punctuation) to higher KS1, KS2 and lower KS3. Printed with dyslexia-friendly fonts, these cross-curricular games are suitable for mixed-ability classrooms, small groups or one-to-one teaching situations. As either photocopiable resources to be used in the classroom or as homework activities, these games will create situations to generate creative writing and for the children to create their own games. They can also be used for EAL, guided reading and weekly Big Write exercises. With minimal preparation time required and a vast number of games, these user-friendly, pick-up-and-go activities will be of interest to any practicing primary and lower KS3 teacher.
Early Literacy Games
Author: Christine Gallacher
Publisher: R.I.C. Publications
ISBN: 1864003405
Category : Language Arts & Disciplines
Languages : en
Pages : 68
Book Description
Designed to consolidate and reinforce early literacy skills in the areas of rhyming, phonics, word building and sight vocabulary. Develops phonological awareness, listening and concentration skills. In the wider context they encourage cooperative learning and the development of communication skills.
Publisher: R.I.C. Publications
ISBN: 1864003405
Category : Language Arts & Disciplines
Languages : en
Pages : 68
Book Description
Designed to consolidate and reinforce early literacy skills in the areas of rhyming, phonics, word building and sight vocabulary. Develops phonological awareness, listening and concentration skills. In the wider context they encourage cooperative learning and the development of communication skills.
Fun Literacy Activities for After-school Programs
Author: Sue Edwards
Publisher: School-Age Notes
ISBN: 9780917505171
Category : Education
Languages : en
Pages : 214
Book Description
This exciting first-of-its-kind book helps after-school staff members support literacy development while staying faithful to the unique mission of being something other than "more school." The authors explain the role of after-school programs in literacy development and define aspects of literacy development. The book contains 72 fun and engaging activities for all levels of school-age readers
Publisher: School-Age Notes
ISBN: 9780917505171
Category : Education
Languages : en
Pages : 214
Book Description
This exciting first-of-its-kind book helps after-school staff members support literacy development while staying faithful to the unique mission of being something other than "more school." The authors explain the role of after-school programs in literacy development and define aspects of literacy development. The book contains 72 fun and engaging activities for all levels of school-age readers
Physical Literacy on the Move
Author: Gardner, Heather
Publisher: Human Kinetics
ISBN: 1492535907
Category : Education
Languages : en
Pages : 280
Book Description
Physical Literacy on the Move is a practical resource to help you guide students toward physical literacy. The book’s 120 games and activities are suitable for a variety of settings, are broken into four progressive levels, and are adaptable to optimize both the instruction and the fun.
Publisher: Human Kinetics
ISBN: 1492535907
Category : Education
Languages : en
Pages : 280
Book Description
Physical Literacy on the Move is a practical resource to help you guide students toward physical literacy. The book’s 120 games and activities are suitable for a variety of settings, are broken into four progressive levels, and are adaptable to optimize both the instruction and the fun.