Author: Clark Weissman
Publisher:
ISBN:
Category : LISP (Computer program language)
Languages : en
Pages : 0
Book Description
LISP 1.5 Primer
Author: Clark Weissman
Publisher:
ISBN:
Category : LISP (Computer program language)
Languages : en
Pages : 0
Book Description
Publisher:
ISBN:
Category : LISP (Computer program language)
Languages : en
Pages : 0
Book Description
Practical Common Lisp
Author: Peter Seibel
Publisher: Apress
ISBN: 1430200170
Category : Computers
Languages : en
Pages : 506
Book Description
* Treats LISP as a language for commercial applications, not a language for academic AI concerns. This could be considered to be a secondary text for the Lisp course that most schools teach . This would appeal to students who sat through a LISP course in college without quite getting it – so a "nostalgia" approach, as in "wow-lisp can be practical..." * Discusses the Lisp programming model and environment. Contains an introduction to the language and gives a thorough overview of all of Common Lisp’s main features. * Designed for experienced programmers no matter what languages they may be coming from and written for a modern audience—programmers who are familiar with languages like Java, Python, and Perl. * Includes several examples of working code that actually does something useful like Web programming and database access.
Publisher: Apress
ISBN: 1430200170
Category : Computers
Languages : en
Pages : 506
Book Description
* Treats LISP as a language for commercial applications, not a language for academic AI concerns. This could be considered to be a secondary text for the Lisp course that most schools teach . This would appeal to students who sat through a LISP course in college without quite getting it – so a "nostalgia" approach, as in "wow-lisp can be practical..." * Discusses the Lisp programming model and environment. Contains an introduction to the language and gives a thorough overview of all of Common Lisp’s main features. * Designed for experienced programmers no matter what languages they may be coming from and written for a modern audience—programmers who are familiar with languages like Java, Python, and Perl. * Includes several examples of working code that actually does something useful like Web programming and database access.
Land of Lisp
Author: Conrad Barski
Publisher: No Starch Press
ISBN: 1593272812
Category : Computers
Languages : en
Pages : 508
Book Description
Lisp has been hailed as the world’s most powerful programming language, but its cryptic syntax and academic reputation can be enough to scare off even experienced programmers. Those dark days are finally over—Land of Lisp brings the power of functional programming to the people! With his brilliantly quirky comics and out-of-this-world games, longtime Lisper Conrad Barski teaches you the mysteries of Common Lisp. You’ll start with the basics, like list manipulation, I/O, and recursion, then move on to more complex topics like macros, higher order programming, and domain-specific languages. Then, when your brain overheats, you can kick back with an action-packed comic book interlude! Along the way you’ll create (and play) games like Wizard Adventure, a text adventure with a whiskey-soaked twist, and Grand Theft Wumpus, the most violent version of Hunt the Wumpus the world has ever seen. You'll learn to: –Master the quirks of Lisp’s syntax and semantics –Write concise and elegant functional programs –Use macros, create domain-specific languages, and learn other advanced Lisp techniques –Create your own web server, and use it to play browser-based games –Put your Lisp skills to the test by writing brain-melting games like Dice of Doom and Orc Battle With Land of Lisp, the power of functional programming is yours to wield.
Publisher: No Starch Press
ISBN: 1593272812
Category : Computers
Languages : en
Pages : 508
Book Description
Lisp has been hailed as the world’s most powerful programming language, but its cryptic syntax and academic reputation can be enough to scare off even experienced programmers. Those dark days are finally over—Land of Lisp brings the power of functional programming to the people! With his brilliantly quirky comics and out-of-this-world games, longtime Lisper Conrad Barski teaches you the mysteries of Common Lisp. You’ll start with the basics, like list manipulation, I/O, and recursion, then move on to more complex topics like macros, higher order programming, and domain-specific languages. Then, when your brain overheats, you can kick back with an action-packed comic book interlude! Along the way you’ll create (and play) games like Wizard Adventure, a text adventure with a whiskey-soaked twist, and Grand Theft Wumpus, the most violent version of Hunt the Wumpus the world has ever seen. You'll learn to: –Master the quirks of Lisp’s syntax and semantics –Write concise and elegant functional programs –Use macros, create domain-specific languages, and learn other advanced Lisp techniques –Create your own web server, and use it to play browser-based games –Put your Lisp skills to the test by writing brain-melting games like Dice of Doom and Orc Battle With Land of Lisp, the power of functional programming is yours to wield.
The AutoCADET's Guide to Visual LISP
Author: Bill Kramer
Publisher: Taylor & Francis
ISBN: 1136064214
Category : Performing Arts
Languages : en
Pages : 258
Book Description
AutoCADet: A person who uses AutoCAD directly or indirectly to create or analyze graphic images and is in possession of one or more of the following traits: wants to learn; has an interest in improving the way AutoCAD works; is a visionary AutoCAD user; i
Publisher: Taylor & Francis
ISBN: 1136064214
Category : Performing Arts
Languages : en
Pages : 258
Book Description
AutoCADet: A person who uses AutoCAD directly or indirectly to create or analyze graphic images and is in possession of one or more of the following traits: wants to learn; has an interest in improving the way AutoCAD works; is a visionary AutoCAD user; i
LISP 1.5 Programmer's Manual
Author: John McCarthy
Publisher: MIT Press
ISBN: 9780262130110
Category : Computers
Languages : en
Pages : 116
Book Description
The manual describes LISP, a formal mathematical language. LISP differs from most programming languages in three important ways. The first way is in the nature of the data. The LISP language is designed primarily for symbolic data processing used for symbolic calculations in differential and integral calculus, electrical circuit theory, mathematical logic, game playing, and other fields of artificial intelligence. The manual describes LISP, a formal mathematical language. LISP differs from most programming languages in three important ways. The first way is in the nature of the data. In the LISP language, all data are in the form of symbolic expressions usually referred to as S-expressions, of indefinite length, and which have a branching tree-type of structure, so that significant subexpressions can be readily isolated. In the LISP system, the bulk of the available memory is used for storing S-expressions in the form of list structures. The second distinction is that the LISP language is the source language itself which specifies in what way the S-expressions are to be processed. Third, LISP can interpret and execute programs written in the form of S-expressions. Thus, like machine language, and unlike most other high level languages, it can be used to generate programs for further executions.
Publisher: MIT Press
ISBN: 9780262130110
Category : Computers
Languages : en
Pages : 116
Book Description
The manual describes LISP, a formal mathematical language. LISP differs from most programming languages in three important ways. The first way is in the nature of the data. The LISP language is designed primarily for symbolic data processing used for symbolic calculations in differential and integral calculus, electrical circuit theory, mathematical logic, game playing, and other fields of artificial intelligence. The manual describes LISP, a formal mathematical language. LISP differs from most programming languages in three important ways. The first way is in the nature of the data. In the LISP language, all data are in the form of symbolic expressions usually referred to as S-expressions, of indefinite length, and which have a branching tree-type of structure, so that significant subexpressions can be readily isolated. In the LISP system, the bulk of the available memory is used for storing S-expressions in the form of list structures. The second distinction is that the LISP language is the source language itself which specifies in what way the S-expressions are to be processed. Third, LISP can interpret and execute programs written in the form of S-expressions. Thus, like machine language, and unlike most other high level languages, it can be used to generate programs for further executions.
Proceedings of the 1992 ACM Conference on LISP and Functional Programming
Author: Association for Computing Machinery
Publisher: Pearson Education
ISBN: 9780897914819
Category : Computer programming
Languages : en
Pages : 370
Book Description
Publisher: Pearson Education
ISBN: 9780897914819
Category : Computer programming
Languages : en
Pages : 370
Book Description
Self-Sustaining Systems
Author: Robert Hirschfeld
Publisher: Springer
ISBN: 3540892753
Category : Computers
Languages : en
Pages : 163
Book Description
The Workshop on Self-sustaining Systems (S3) is a forum for the discussion of topics relating to computer systems and languages that are able to bootstrap, implement, modify, and maintain themselves. One property of these systems is that their implementation is based onsmall but powerfulabstractions;examples include (amongst others) Squeak/Smalltalk, COLA, Klein/Self, PyPy/Python, Rubinius/Ruby,andLisp.Suchsystemsaretheenginesoftheirownreplacement, giving researchers and developers great power to experiment with, and explore future directions from within, their own small language kernels. S3 took place on May 15–16, 2008 at the Hasso-Plattner-Institute (HPI) in Potsdam, Germany. It was an exciting opportunity for researchers and prac- tioners interested in self-sustaining systems to meet and share their knowledge, experience, and ideas for future research and development. S3 provided an - portunity for a community to gather and discuss the need for self-sustainability in software systems, and to share and explore thoughts on why such systems are needed and how they can be created and deployed. Analogies were made, for example, with evolutionary cycles, and with urban design and the subsequent inevitable socially-driven change. TheS3participantsleftwithagreatersenseofcommunityandanenthusiasm for probing more deeply into this subject. We see the need for self-sustaining systems becoming critical not only to the developer’s community, but to e- users in business, academia, learning and play, and so we hope that this S3 workshop will become the ?rst of many.
Publisher: Springer
ISBN: 3540892753
Category : Computers
Languages : en
Pages : 163
Book Description
The Workshop on Self-sustaining Systems (S3) is a forum for the discussion of topics relating to computer systems and languages that are able to bootstrap, implement, modify, and maintain themselves. One property of these systems is that their implementation is based onsmall but powerfulabstractions;examples include (amongst others) Squeak/Smalltalk, COLA, Klein/Self, PyPy/Python, Rubinius/Ruby,andLisp.Suchsystemsaretheenginesoftheirownreplacement, giving researchers and developers great power to experiment with, and explore future directions from within, their own small language kernels. S3 took place on May 15–16, 2008 at the Hasso-Plattner-Institute (HPI) in Potsdam, Germany. It was an exciting opportunity for researchers and prac- tioners interested in self-sustaining systems to meet and share their knowledge, experience, and ideas for future research and development. S3 provided an - portunity for a community to gather and discuss the need for self-sustainability in software systems, and to share and explore thoughts on why such systems are needed and how they can be created and deployed. Analogies were made, for example, with evolutionary cycles, and with urban design and the subsequent inevitable socially-driven change. TheS3participantsleftwithagreatersenseofcommunityandanenthusiasm for probing more deeply into this subject. We see the need for self-sustaining systems becoming critical not only to the developer’s community, but to e- users in business, academia, learning and play, and so we hope that this S3 workshop will become the ?rst of many.
Interpreting LISP
Author: Gary D. Knott
Publisher: Apress
ISBN: 1484227077
Category : Computers
Languages : en
Pages : 144
Book Description
Learn Lisp programming in a data structures context, including tables, functions, forms, expressions, typed-pointers, I/O, garbage collection and some applications. This short primer contains a careful description of the data structures manipulated by Lisp functions. These data structures and others, notably hash tables, are also used in constructing a Lisp interpreter. Interpreting Lisp will be of special interest to those learning and using programming languages and computer architecture as well as data structures. This book will be useful to autodidacts, professional programmers, and computer enthusiasts in a wide variety of fields. What You'll Learn Use the atom table and the number table in Lisp Master expressions, typed pointers, arguments and results in typed pointers, and more Write lambda expressions in Lisp Bind actual values to formal arguments Develop games in Lisp Who This Book Is For Experienced programmers new to Lisp.
Publisher: Apress
ISBN: 1484227077
Category : Computers
Languages : en
Pages : 144
Book Description
Learn Lisp programming in a data structures context, including tables, functions, forms, expressions, typed-pointers, I/O, garbage collection and some applications. This short primer contains a careful description of the data structures manipulated by Lisp functions. These data structures and others, notably hash tables, are also used in constructing a Lisp interpreter. Interpreting Lisp will be of special interest to those learning and using programming languages and computer architecture as well as data structures. This book will be useful to autodidacts, professional programmers, and computer enthusiasts in a wide variety of fields. What You'll Learn Use the atom table and the number table in Lisp Master expressions, typed pointers, arguments and results in typed pointers, and more Write lambda expressions in Lisp Bind actual values to formal arguments Develop games in Lisp Who This Book Is For Experienced programmers new to Lisp.
Artificial Intelligence: A Systems Approach
Author: M. Tim Jones
Publisher: Jones & Bartlett Learning
ISBN: 9781449631154
Category : Computers
Languages : en
Pages : 522
Book Description
This book offers students and AI programmers a new perspective on the study of artificial intelligence concepts. The essential topics and theory of AI are presented, but it also includes practical information on data input & reduction as well as data output (i.e., algorithm usage). Because traditional AI concepts such as pattern recognition, numerical optimization and data mining are now simply types of algorithms, a different approach is needed. This “sensor / algorithm / effecter” approach grounds the algorithms with an environment, helps students and AI practitioners to better understand them, and subsequently, how to apply them. The book has numerous up to date applications in game programming, intelligent agents, neural networks, artificial immune systems, and more. A CD-ROM with simulations, code, and figures accompanies the book.
Publisher: Jones & Bartlett Learning
ISBN: 9781449631154
Category : Computers
Languages : en
Pages : 522
Book Description
This book offers students and AI programmers a new perspective on the study of artificial intelligence concepts. The essential topics and theory of AI are presented, but it also includes practical information on data input & reduction as well as data output (i.e., algorithm usage). Because traditional AI concepts such as pattern recognition, numerical optimization and data mining are now simply types of algorithms, a different approach is needed. This “sensor / algorithm / effecter” approach grounds the algorithms with an environment, helps students and AI practitioners to better understand them, and subsequently, how to apply them. The book has numerous up to date applications in game programming, intelligent agents, neural networks, artificial immune systems, and more. A CD-ROM with simulations, code, and figures accompanies the book.
Technical Abstract Bulletin
Author:
Publisher:
ISBN:
Category : Science
Languages : en
Pages : 760
Book Description
Publisher:
ISBN:
Category : Science
Languages : en
Pages : 760
Book Description