An Introduction to Linear Programming and Game Theory

An Introduction to Linear Programming and Game Theory PDF Author: Paul R. Thie
Publisher: John Wiley & Sons
ISBN: 1118165454
Category : Mathematics
Languages : en
Pages : 476

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Book Description
Praise for the Second Edition: "This is quite a well-done book: very tightly organized, better-than-average exposition, and numerous examples, illustrations, and applications." —Mathematical Reviews of the American Mathematical Society An Introduction to Linear Programming and Game Theory, Third Edition presents a rigorous, yet accessible, introduction to the theoretical concepts and computational techniques of linear programming and game theory. Now with more extensive modeling exercises and detailed integer programming examples, this book uniquely illustrates how mathematics can be used in real-world applications in the social, life, and managerial sciences, providing readers with the opportunity to develop and apply their analytical abilities when solving realistic problems. This Third Edition addresses various new topics and improvements in the field of mathematical programming, and it also presents two software programs, LP Assistant and the Solver add-in for Microsoft Office Excel, for solving linear programming problems. LP Assistant, developed by coauthor Gerard Keough, allows readers to perform the basic steps of the algorithms provided in the book and is freely available via the book's related Web site. The use of the sensitivity analysis report and integer programming algorithm from the Solver add-in for Microsoft Office Excel is introduced so readers can solve the book's linear and integer programming problems. A detailed appendix contains instructions for the use of both applications. Additional features of the Third Edition include: A discussion of sensitivity analysis for the two-variable problem, along with new examples demonstrating integer programming, non-linear programming, and make vs. buy models Revised proofs and a discussion on the relevance and solution of the dual problem A section on developing an example in Data Envelopment Analysis An outline of the proof of John Nash's theorem on the existence of equilibrium strategy pairs for non-cooperative, non-zero-sum games Providing a complete mathematical development of all presented concepts and examples, Introduction to Linear Programming and Game Theory, Third Edition is an ideal text for linear programming and mathematical modeling courses at the upper-undergraduate and graduate levels. It also serves as a valuable reference for professionals who use game theory in business, economics, and management science.

An Introduction to Linear Programming and Game Theory

An Introduction to Linear Programming and Game Theory PDF Author: Paul R. Thie
Publisher: John Wiley & Sons
ISBN: 1118165454
Category : Mathematics
Languages : en
Pages : 476

Get Book Here

Book Description
Praise for the Second Edition: "This is quite a well-done book: very tightly organized, better-than-average exposition, and numerous examples, illustrations, and applications." —Mathematical Reviews of the American Mathematical Society An Introduction to Linear Programming and Game Theory, Third Edition presents a rigorous, yet accessible, introduction to the theoretical concepts and computational techniques of linear programming and game theory. Now with more extensive modeling exercises and detailed integer programming examples, this book uniquely illustrates how mathematics can be used in real-world applications in the social, life, and managerial sciences, providing readers with the opportunity to develop and apply their analytical abilities when solving realistic problems. This Third Edition addresses various new topics and improvements in the field of mathematical programming, and it also presents two software programs, LP Assistant and the Solver add-in for Microsoft Office Excel, for solving linear programming problems. LP Assistant, developed by coauthor Gerard Keough, allows readers to perform the basic steps of the algorithms provided in the book and is freely available via the book's related Web site. The use of the sensitivity analysis report and integer programming algorithm from the Solver add-in for Microsoft Office Excel is introduced so readers can solve the book's linear and integer programming problems. A detailed appendix contains instructions for the use of both applications. Additional features of the Third Edition include: A discussion of sensitivity analysis for the two-variable problem, along with new examples demonstrating integer programming, non-linear programming, and make vs. buy models Revised proofs and a discussion on the relevance and solution of the dual problem A section on developing an example in Data Envelopment Analysis An outline of the proof of John Nash's theorem on the existence of equilibrium strategy pairs for non-cooperative, non-zero-sum games Providing a complete mathematical development of all presented concepts and examples, Introduction to Linear Programming and Game Theory, Third Edition is an ideal text for linear programming and mathematical modeling courses at the upper-undergraduate and graduate levels. It also serves as a valuable reference for professionals who use game theory in business, economics, and management science.

Linear Programming

Linear Programming PDF Author: Howard Karloff
Publisher: Springer Science & Business Media
ISBN: 0817648437
Category : Computers
Languages : en
Pages : 149

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Book Description
To this reviewer’s knowledge, this is the first book accessible to the upper division undergraduate or beginning graduate student that surveys linear programming.... Style is informal. ...Recommended highly for acquisition, since it is not only a textbook, but can also be used for independent reading and study. —Choice Reviews This is a textbook intended for advanced undergraduate or graduate students. It contains both theory and computational practice. —Zentralblatt Math

Optimization Using Linear Programming

Optimization Using Linear Programming PDF Author: A. J. Metei
Publisher: Mercury Learning and Information
ISBN: 1683923464
Category : Mathematics
Languages : en
Pages : 435

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Book Description
Designed for engineers, mathematicians, computer scientists, financial analysts, and anyone interested in using numerical linear algebra, matrix theory, and game theory concepts to maximize efficiency in solving applied problems. The book emphasizes the solution of various types of linear programming problems by using different types of software, but includes the necessary definitions and theorems to master theoretical aspects of the topics presented. Features: Emphasizes the solution of various types of linear programming problems by using different kinds of software, e.g., MS-Excel, solutions of LPPs by Mathematica, MATLAB, WinQSB, and LINDO Provides definitions, theorems, and procedures for solving problems and all cases related to various linear programming topics Includes numerous application examples and exercises, e.g., transportation, assignment, and maximization Presents numerous topics that can be used to solve problems involving systems of linear equations, matrices, vectors, game theory, simplex method, and more.

Mastering Mathematica

Mastering Mathematica PDF Author: John W. Gray
Publisher: Academic Press
ISBN: 9780122961052
Category : Computers
Languages : en
Pages : 656

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Book Description
This new edition of Mastering Mathematica focuses on using Mathematica as a programming language, because programming in Mathematica is the best way to use the software to its fullest capacity. The book covers functional programming, imperative programming, rewrite programming, and object-oriented programming. It also addresses the use of Mathematica as a symbolic manipulator and a general tool for knowledge representation. * Focus on four different types of programming styles with Mathematica: functional programming, rewrite (or rule-based) programmng, imperative (or procedural) programming, and object-oriented programming, with many examples of each style * Compatible with Mathematica 3.0 and its programming language * Chapters on graphics programming show how to make the most of the considerable graphics capabilities of Mathematica * Includes coverage of programming needed for creation of Mathematica packages that allow a user to extend the language as needed for particular uses * Applications include: * Polya pattern analysis * Critical points of functions * Object-oriented graph theory * Minimal surfaces * Mathematica-Enhanced CD-ROM Enclosed * Complete text in active Mathematica Notebook files, enhanced for v3.0; Allows you to evaluate complex examples without retyping; Extensive use of the v3.0 math typesetting system * Hyperlink index and table of contents * Instant access to any chapter or topic * Index is automatically merged with the main Mathematica help system forming a master index of all the user's Mathematica related information; Quickly see listings on a given topic from The Mathematica Book, Mastering Mathematica, the Guide to Standard Packages, or any other Help Browswer aware books you have installed

Linear Programming

Linear Programming PDF Author: Robert J Vanderbei
Publisher: Springer Science & Business Media
ISBN: 1461476305
Category : Business & Economics
Languages : en
Pages : 420

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Book Description
This Fourth Edition introduces the latest theory and applications in optimization. It emphasizes constrained optimization, beginning with a substantial treatment of linear programming and then proceeding to convex analysis, network flows, integer programming, quadratic programming, and convex optimization. Readers will discover a host of practical business applications as well as non-business applications. Topics are clearly developed with many numerical examples worked out in detail. Specific examples and concrete algorithms precede more abstract topics. With its focus on solving practical problems, the book features free C programs to implement the major algorithms covered, including the two-phase simplex method, primal-dual simplex method, path-following interior-point method, and homogeneous self-dual methods. In addition, the author provides online JAVA applets that illustrate various pivot rules and variants of the simplex method, both for linear programming and for network flows. These C programs and JAVA tools can be found on the book's website. The website also includes new online instructional tools and exercises.

Mathematica by Example

Mathematica by Example PDF Author: Martha L. Abell
Publisher: Academic Press
ISBN: 0080921698
Category : Computers
Languages : en
Pages : 577

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Book Description
Mathematica by Example, 4e is designed to introduce the Mathematica programming language to a wide audience. This is the ideal text for all scientific students, researchers, and programmers wishing to learn or deepen their understanding of Mathematica. The program is used to help professionals, researchers, scientists, students and instructors solve complex problems in a variety of fields, including biology, physics, and engineering. - Clear organization, complete topic coverage, and accessible exposition for novices - Fully compatible with Mathematica 6.0 - New applications, exercises and examples from a variety of fields including biology, physics and engineering - Includes a CD-ROM with all Mathematica input appearing in the book, useful to students so they do not have to type in code and commands

Practical Optimization Methods

Practical Optimization Methods PDF Author: M. Asghar Bhatti
Publisher: Springer Science & Business Media
ISBN: 1461205018
Category : Technology & Engineering
Languages : en
Pages : 711

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Book Description
This introductory textbook adopts a practical and intuitive approach, rather than emphasizing mathematical rigor. Computationally oriented books in this area generally present algorithms alone, and expect readers to perform computations by hand, and are often written in traditional computer languages, such as Basic, Fortran or Pascal. This book, on the other hand, is the first text to use Mathematica to develop a thorough understanding of optimization algorithms, fully exploiting Mathematica's symbolic, numerical and graphic capabilities.

Hands-on Start to Wolfram Mathematica

Hands-on Start to Wolfram Mathematica PDF Author: Cliff Hastings
Publisher:
ISBN: 9781579550127
Category : Computers
Languages : en
Pages : 0

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Book Description
For more than 25 years, Mathematica has been the principal computation environment for millions of innovators, educators, students, and others around the world. This book is an introduction to Mathematica. The goal is to provide a hands-on experience introducing the breadth of Mathematica with a focus on ease of use. Readers get detailed instruction with examples for interactive learning and end-of-chapter exercises. Each chapter also contains authors' tips from their combined 50+ years of Mathematica use.

Applied Mathematical Programming

Applied Mathematical Programming PDF Author: Stephen P. Bradley
Publisher: Addison Wesley Publishing Company
ISBN:
Category : Mathematics
Languages : en
Pages : 748

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Book Description
Mathematical programming: an overview; solving linear programs; sensitivity analysis; duality in linear programming; mathematical programming in practice; integration of strategic and tactical planning in the aluminum industry; planning the mission and composition of the U.S. merchant Marine fleet; network models; integer programming; design of a naval tender job shop; dynamic programming; large-scale systems; nonlinear programming; a system for bank portfolio planning; vectors and matrices; linear programming in matrix form; a labeling algorithm for the maximun-flow network problem.

Progress in Mathematical Programming

Progress in Mathematical Programming PDF Author: Nimrod Megiddo
Publisher: Springer Science & Business Media
ISBN: 1461396174
Category : Mathematics
Languages : en
Pages : 164

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Book Description
The starting point of this volume was a conference entitled "Progress in Mathematical Programming," held at the Asilomar Conference Center in Pacific Grove, California, March 1-4, 1987. The main topic of the conference was developments in the theory and practice of linear programming since Karmarkar's algorithm. There were thirty presentations and approximately fifty people attended. Presentations included new algorithms, new analyses of algorithms, reports on computational experience, and some other topics related to the practice of mathematical programming. Interestingly, most of the progress reported at the conference was on the theoretical side. Several new polynomial algorithms for linear program ming were presented (Barnes-Chopra-Jensen, Goldfarb-Mehrotra, Gonzaga, Kojima-Mizuno-Yoshise, Renegar, Todd, Vaidya, and Ye). Other algorithms presented were by Betke-Gritzmann, Blum, Gill-Murray-Saunders-Wright, Nazareth, Vial, and Zikan-Cottle. Efforts in the theoretical analysis of algo rithms were also reported (Anstreicher, Bayer-Lagarias, Imai, Lagarias, Megiddo-Shub, Lagarias, Smale, and Vanderbei). Computational experiences were reported by Lustig, Tomlin, Todd, Tone, Ye, and Zikan-Cottle. Of special interest, although not in the main direction discussed at the conference, was the report by Rinaldi on the practical solution of some large traveling salesman problems. At the time of the conference, it was still not clear whether the new algorithms developed since Karmarkar's algorithm would replace the simplex method in practice. Alan Hoffman presented results on conditions under which linear programming problems can be solved by greedy algorithms."