Author: Gabriel Gambetta
Publisher: No Starch Press
ISBN: 1718500769
Category : Computers
Languages : en
Pages : 250
Book Description
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.
Computer Graphics from Scratch
Author: Gabriel Gambetta
Publisher: No Starch Press
ISBN: 1718500769
Category : Computers
Languages : en
Pages : 250
Book Description
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.
Publisher: No Starch Press
ISBN: 1718500769
Category : Computers
Languages : en
Pages : 250
Book Description
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.
Practical geometry, linear perspective, and projection
Author: Thomas Bradley (geometrician.)
Publisher:
ISBN:
Category : Geometry
Languages : en
Pages : 404
Book Description
Publisher:
ISBN:
Category : Geometry
Languages : en
Pages : 404
Book Description
Practical Geometry, Linear Perspective, and Projection Including Isometrical Perspective, Projections of the Sphere, and the Projection of Shadows, with Descriptions of the Principal Instruments Used in Geometrical Drawing, ... For the Use of Artists, Architects ... by Thomas Bradley
Author: Thomas Bradley
Publisher:
ISBN:
Category :
Languages : en
Pages : 344
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 344
Book Description
Practical Geometry, Linear Perspective, and Projection
Author: Thomas Bradley
Publisher:
ISBN:
Category : Geometry, Descriptive
Languages : en
Pages : 348
Book Description
Publisher:
ISBN:
Category : Geometry, Descriptive
Languages : en
Pages : 348
Book Description
Practical Geometry, Linear Perspective, and Projection, etc
Author: Thomas BRADLEY (Geometrician.)
Publisher:
ISBN:
Category :
Languages : en
Pages : 348
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 348
Book Description
Linear Perspective Projection, &c
Author: Royal Military Academy, Woolwich
Publisher:
ISBN:
Category : Perspective
Languages : en
Pages : 130
Book Description
Publisher:
ISBN:
Category : Perspective
Languages : en
Pages : 130
Book Description
The elements of linear perspective and the projection of shadows
Author: William Barnes
Publisher:
ISBN:
Category : Perspective
Languages : en
Pages : 70
Book Description
Publisher:
ISBN:
Category : Perspective
Languages : en
Pages : 70
Book Description
General Problems in the Linear Perspective of Form, Shadow, and Reflection
Author: Samuel Edward Warren
Publisher:
ISBN:
Category : Perspective
Languages : en
Pages : 292
Book Description
Publisher:
ISBN:
Category : Perspective
Languages : en
Pages : 292
Book Description
Advanced courses; lettering, shadow projections, linear perspective, perspective of shadows, machine drawing, architectural drawing
Author: Berthe E. Spink
Publisher:
ISBN:
Category : Mechanical drawing
Languages : en
Pages : 216
Book Description
Publisher:
ISBN:
Category : Mechanical drawing
Languages : en
Pages : 216
Book Description
Dr. Brook Taylor's Principles of Linear Perspective, Or, The Art of Designing Upon a Plane the Representation of All Sorts of Objects
Author: Brook Taylor
Publisher:
ISBN:
Category : Perspective
Languages : en
Pages : 174
Book Description
Publisher:
ISBN:
Category : Perspective
Languages : en
Pages : 174
Book Description