Computer Graphics from Scratch

Computer Graphics from Scratch PDF Author: Gabriel Gambetta
Publisher: No Starch Press
ISBN: 1718500769
Category : Computers
Languages : en
Pages : 250

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Book Description
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.

Computer Graphics from Scratch

Computer Graphics from Scratch PDF Author: Gabriel Gambetta
Publisher: No Starch Press
ISBN: 1718500769
Category : Computers
Languages : en
Pages : 250

Get Book Here

Book Description
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.

Practical geometry, linear perspective, and projection

Practical geometry, linear perspective, and projection PDF Author: Thomas Bradley (geometrician.)
Publisher:
ISBN:
Category : Geometry
Languages : en
Pages : 404

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Book Description


Practical Geometry, Linear Perspective, and Projection Including Isometrical Perspective, Projections of the Sphere, and the Projection of Shadows, with Descriptions of the Principal Instruments Used in Geometrical Drawing, ... For the Use of Artists, Architects ... by Thomas Bradley

Practical Geometry, Linear Perspective, and Projection Including Isometrical Perspective, Projections of the Sphere, and the Projection of Shadows, with Descriptions of the Principal Instruments Used in Geometrical Drawing, ... For the Use of Artists, Architects ... by Thomas Bradley PDF Author: Thomas Bradley
Publisher:
ISBN:
Category :
Languages : en
Pages : 344

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Book Description


Practical Geometry, Linear Perspective, and Projection

Practical Geometry, Linear Perspective, and Projection PDF Author: Thomas Bradley
Publisher:
ISBN:
Category : Geometry, Descriptive
Languages : en
Pages : 348

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Book Description


Practical Geometry, Linear Perspective, and Projection, etc

Practical Geometry, Linear Perspective, and Projection, etc PDF Author: Thomas BRADLEY (Geometrician.)
Publisher:
ISBN:
Category :
Languages : en
Pages : 348

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Book Description


Linear Perspective Projection, &c

Linear Perspective Projection, &c PDF Author: Royal Military Academy, Woolwich
Publisher:
ISBN:
Category : Perspective
Languages : en
Pages : 130

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Book Description


The elements of linear perspective and the projection of shadows

The elements of linear perspective and the projection of shadows PDF Author: William Barnes
Publisher:
ISBN:
Category : Perspective
Languages : en
Pages : 70

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Book Description


General Problems in the Linear Perspective of Form, Shadow, and Reflection

General Problems in the Linear Perspective of Form, Shadow, and Reflection PDF Author: Samuel Edward Warren
Publisher:
ISBN:
Category : Perspective
Languages : en
Pages : 292

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Book Description


Advanced courses; lettering, shadow projections, linear perspective, perspective of shadows, machine drawing, architectural drawing

Advanced courses; lettering, shadow projections, linear perspective, perspective of shadows, machine drawing, architectural drawing PDF Author: Berthe E. Spink
Publisher:
ISBN:
Category : Mechanical drawing
Languages : en
Pages : 216

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Book Description


Dr. Brook Taylor's Principles of Linear Perspective, Or, The Art of Designing Upon a Plane the Representation of All Sorts of Objects

Dr. Brook Taylor's Principles of Linear Perspective, Or, The Art of Designing Upon a Plane the Representation of All Sorts of Objects PDF Author: Brook Taylor
Publisher:
ISBN:
Category : Perspective
Languages : en
Pages : 174

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Book Description