Lighting Design and Computer 3D Modeling

Lighting Design and Computer 3D Modeling PDF Author: M. Scott Grabau
Publisher:
ISBN:
Category :
Languages : en
Pages : 22

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Book Description

Lighting Design and Computer 3D Modeling

Lighting Design and Computer 3D Modeling PDF Author: M. Scott Grabau
Publisher:
ISBN:
Category :
Languages : en
Pages : 22

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Book Description


Computer Visualization for the Theatre

Computer Visualization for the Theatre PDF Author: Gavin Carver
Publisher: Taylor & Francis
ISBN: 1136084061
Category : Art
Languages : en
Pages : 240

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Book Description
A fascinating introduction to the art of 3D modelling for theatre designers.

3D Lighting

3D Lighting PDF Author: Arnold Gallardo
Publisher:
ISBN: 9781584500384
Category : Computers
Languages : en
Pages : 492

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Book Description
Examines 3D lighting techniques in relation to computer graphics, photography and cinematography.

3D for Graphic Designers

3D for Graphic Designers PDF Author: Ellery Connell
Publisher: John Wiley & Sons
ISBN: 111814791X
Category : Computers
Languages : en
Pages : 402

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Book Description
Helping graphic designers expand their 2D skills into the 3D space The trend in graphic design is towards 3D, with the demand for motion graphics, animation, photorealism, and interactivity rapidly increasing. And with the meteoric rise of iPads, smartphones, and other interactive devices, the design landscape is changing faster than ever.2D digital artists who need a quick and efficient way to join this brave new world will want 3D for Graphic Designers. Readers get hands-on basic training in working in the 3D space, including product design, industrial design and visualization, modeling, animation, lighting, and rendering?all the skills necessary in today's competitive environment. Helps 2D graphic designers gain the skills they need for a competitive job market that increasingly demands the ability to create or work in 3D Covers product design, industrial design and visualization, modeling, animation, lighting, and rendering Prepares you to create designs for iPads and other interactive mobile devices, as well as for print, Web, broadcast, film, HD, video, and more Uses Luxology modo to illustrate 3D concepts, but the author?s techniques and insights will help any artist moving into 3D, no matter what software they use This timely book is just what you need to create compelling and realistic 3D imagery and improve your job skills.

3D Environment Design with Blender

3D Environment Design with Blender PDF Author: Abdelilah Hamdani
Publisher: Packt Publishing Ltd
ISBN: 1803233516
Category : Computers
Languages : en
Pages : 344

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Book Description
Save time and effort when building 3D scenes with this essential guide to creating stunning photorealistic 3D environments in Blender Key FeaturesReveal modeling tricks to make your Blender 3D environments look realisticDiscover techniques to enhance the photorealism of your scenes while saving timeSet up realistic lighting in your scenes to make your environment look pleasing to the eyeBook Description Blender is a powerful tool for creating all kinds of visual assets, but with such power comes complexity. Creating a photorealistic 3D scene seems like a Herculean task for more than 90% of 3D designers, but don't be discouraged! 3D Environment Design with Blender will get you up and running. This practical guide helps reduce the complexity of 3D environment design, advance your Blender skills, and produce lifelike scenes and animations in a time-efficient manner. You'll start by learning how to fix the most common mistakes 3D designers make with modeling and scale matching that stop them from achieving photorealism. Next, you'll understand the basics of realistic texturing, efficient unwrapping and achieving photorealistic lighting by turning an actual reference of a wood cabin into a realistic 3D scene. These skills will be used and expanded as you build a realistic 3D environment with natural assets and materials that you'll create from scratch. Once you've developed your natural environment, you'll advance to creating realistic render shots by applying cool camera features, and compositing tricks that will make your final render look photorealistic and pleasing to the eye. By the end of this book, you'll be able to implement modeling tricks and best practices to make your 3D environments look stunningly lifelike. What you will learnUnderstand how to avoid the most common modeling mistakes 3D designers makeCreate realistic landscapes using Blender's built-in A.N.T Landscape add-onBuild natural assets such as rocks, flowers, plants, and rivers that you can customize and use in a variety of projectsCreate realistic materials such as snow, mud, wood and animated waterUse the particle system to generate realistic grass, as well as scatter flowers and rocksApply the five lighting rules to achieve great photorealistic resultsUse nodes and materials effectively to produce impressive resultsWho this book is for This book is for 3D environment artists and open-world game designers who have tried designing 3D environments but have trouble finding the right Blender settings. If you feel overwhelmed understanding how nodes and materials work in Blender, this book will simplify it for you and help you achieve photorealism in your environments in no time. Familiarity with the Blender interface is expected to get the most out of this book.

Digital Lighting and Rendering

Digital Lighting and Rendering PDF Author: Jeremy Birn
Publisher: Pearson Education
ISBN: 0132798212
Category : Computers
Languages : en
Pages : 727

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Book Description
Crafting a perfect rendering in 3D software means nailing all the details. And no matter what software you use, your success in creating realistic-looking illumination, shadows and textures depends on your professional lighting and rendering techniques. In this lavishly illustrated new edition, Pixar's Jeremy Birn shows you how to: Master Hollywood lighting techniques to produce professional results in any 3D application Convincingly composite 3D models into real-world environments Apply advanced rendering techniques using subsurface scattering, global illumination, caustics, occlusion, and high dynamic range images Design realistic materials and paint detailed texture maps Mimic real-life camera properties such as f-stops, exposure times, depth-of-field, and natural color temperatures for photorealistic renderings Render in multiple passes for greater efficiency and creative control Understand production pipelines at visual effects and animation studios Develop your lighting reel to get a job in the industry

Inspired 3D Lighting and Compositing

Inspired 3D Lighting and Compositing PDF Author: David A. Parrish
Publisher:
ISBN:
Category : Cinematography
Languages : en
Pages : 292

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Book Description
To survive in today?s competitive 3D computer graphics industry, one must possess the technical and artistic skills necessary to create believable visual effects. Through tutorials, interviews, and industry-proven examples, this book provides a complete breakdown of lighting and compositing a digital image or scene, from the basic concepts of lighting to the advanced and challenging special effects used on some of the most well-known feature films in recent history. This exploration of the day-to-day workings of veterans in the visual effects industry makes Inspired 3D Lighting and Compositing a great tool for anyone looking to break into the field.

Digital Space: Designing Virtual Environments

Digital Space: Designing Virtual Environments PDF Author: Peter Weishar
Publisher: Turtleback Books
ISBN: 9781417702770
Category : Architecture
Languages : en
Pages :

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Book Description
Create realistic 3D environments with ease. Harness the latest computer-generated 3D imaging techniques to design exciting virtual environments. Peter Weishar's Digital Space shows you how to solve design problems with today's easy-to-use software...apply the traditional methods of scenic designers, painters, and architects to create 3D images...and optimize all aspects of your 3D models. packed with nearly 200 illustrations, this expert design tool enables you to: create models, set designs, lighting, textures, interiors and exteriors, perspective and trompe l'oeils; apply such digital techniques as fly-throughs, texture-mapping, ray tracing and radiosity; take advantage of tips and shortcuts for faster execution, reduced file size and simulations; and much more!

3D Printing Basics for Entertainment Design

3D Printing Basics for Entertainment Design PDF Author: Anne E. McMills
Publisher: Taylor & Francis
ISBN: 1351610813
Category : Performing Arts
Languages : en
Pages : 641

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Book Description
Affordable 3D printers are rapidly becoming everyday additions to the desktops and worktables of entertainment design practitioners – whether working in theatre, theme parks, television and film, museum design, window displays, animatronics, or... you name it! We are beginning to ask important questions about these emerging practices: · How can we use 3D fabrication to make the design and production process more efficient? · How can it be used to create useful and creative items? · Can it save us from digging endlessly through thrift store shelves or from yet another late-night build? · And when budgets are tight, will it save us money? This quick start guide will help you navigate the alphabet soup that is 3D printing and begin to answer these questions for yourself. It outlines the basics of the technology, and its many uses in entertainment design. With straightforward and easy-to-follow information, you will learn ways to acquire printable 3D models, basic methods of creating your own, and tips along the way to produce successful prints. Over 70 professionals contributed images, guidance, and never-before-seen case studies filled with insider secrets to this book, including tutorials by designer and pioneer, Owen M. Collins.

Stage Lighting

Stage Lighting PDF Author: Richard E Dunham
Publisher: Routledge
ISBN: 131720476X
Category : Performing Arts
Languages : en
Pages : 428

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Book Description
Stage Lighting: Design Applications and More builds upon the information introduced in Stage Lighting: The Fundamentals to provide an in-depth reference to a number of specialty areas of lighting design, from traditional applications such as drama, dance, and designing for different venues, to more advanced applications such as concert, corporate, film and video, virtual, architectural/landscape, and other forms of entertainment lighting. Each chapter gives the essential background, design practices, and equipment details for each specialization, so readers can make informed decisions and ask informed questions when encountering each field. The book provides insight on the latest technology and includes profiles of prolific designers, such as James Moody, Jeff Ravitz, Alan Adelman, and Paul Gregory. Stage Lighting: Design Applications and More is intended to help lighting designers translate their theatrical skills to other areas of lighting design, and provides guidance on how to take those initial steps into new ventures in their lighting careers.