Author: Jeff Howard
Publisher: CRC Press
ISBN: 1000576450
Category : Art
Languages : en
Pages : 316
Book Description
Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design. The book begins with an introduction to the theory and history of quests in games, before covering four theoretical components of quests: their spaces, objects, actors, and challenges. Each chapter also includes a practical section, with accompanying exercises and suggestions for the use of specific technologies for four crucial aspects of quest design: • level design • quest item creation • NPC and dialogue construction • scripting This book will be of great interest to all game designers looking to create new, innovative quests in their games. It will also appeal to new media researchers, as well as humanities scholars in the fields of mythology and depth-psychology that want to bring computer-assisted instruction into their classroom in an innovative way. The companion website includes lecture and workshop slides, and can be accessed at: www.designingquests.com
Lev's Quest
Author: Julia D. Kyte
Publisher:
ISBN: 9781736887622
Category :
Languages : en
Pages : 84
Book Description
In this magical tale, Lev, Dawn, Violet, and Gray, are tasked with a dangerous quest up Pangolin Mountain. When the Chosen Lirtles fail to unblock Rainbow River and Gray's brother, Samuel, is captured by the Snakadactyles, this unlikely gang of young heroes have three nights to go up the mountain, face their mortal enemies, and realize their destinies to save the Land of the Lirtles ... all before time runs out.
Publisher:
ISBN: 9781736887622
Category :
Languages : en
Pages : 84
Book Description
In this magical tale, Lev, Dawn, Violet, and Gray, are tasked with a dangerous quest up Pangolin Mountain. When the Chosen Lirtles fail to unblock Rainbow River and Gray's brother, Samuel, is captured by the Snakadactyles, this unlikely gang of young heroes have three nights to go up the mountain, face their mortal enemies, and realize their destinies to save the Land of the Lirtles ... all before time runs out.
Quests
Author: Jeff Howard
Publisher: CRC Press
ISBN: 1000576450
Category : Art
Languages : en
Pages : 316
Book Description
Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design. The book begins with an introduction to the theory and history of quests in games, before covering four theoretical components of quests: their spaces, objects, actors, and challenges. Each chapter also includes a practical section, with accompanying exercises and suggestions for the use of specific technologies for four crucial aspects of quest design: • level design • quest item creation • NPC and dialogue construction • scripting This book will be of great interest to all game designers looking to create new, innovative quests in their games. It will also appeal to new media researchers, as well as humanities scholars in the fields of mythology and depth-psychology that want to bring computer-assisted instruction into their classroom in an innovative way. The companion website includes lecture and workshop slides, and can be accessed at: www.designingquests.com
Publisher: CRC Press
ISBN: 1000576450
Category : Art
Languages : en
Pages : 316
Book Description
Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design. The book begins with an introduction to the theory and history of quests in games, before covering four theoretical components of quests: their spaces, objects, actors, and challenges. Each chapter also includes a practical section, with accompanying exercises and suggestions for the use of specific technologies for four crucial aspects of quest design: • level design • quest item creation • NPC and dialogue construction • scripting This book will be of great interest to all game designers looking to create new, innovative quests in their games. It will also appeal to new media researchers, as well as humanities scholars in the fields of mythology and depth-psychology that want to bring computer-assisted instruction into their classroom in an innovative way. The companion website includes lecture and workshop slides, and can be accessed at: www.designingquests.com
Chord Quest Powerful Piano Lessons Level 1
Author: Meridee Winters
Publisher:
ISBN: 9781943821655
Category :
Languages : en
Pages :
Book Description
"Chord Quest Powerful Piano Lessons" is designed specifically for kids who new beginners to piano. By using musical patterns, simple diagrams and fun characters, students sound great from their very first lesson - without needing to read music. This book is a great supplement to other beginner piano books, or can be used as a standalone introduction to piano.Meridee Winters All Star Piano Patterns Book 1 Students will learn: Finger Numbers, Black & Keys, White Keys, Chords, Arpeggios, Chord Progressions, Intervals, Major and Minor, Improvisation, Creative Spins, Songwriting... And much more!
Publisher:
ISBN: 9781943821655
Category :
Languages : en
Pages :
Book Description
"Chord Quest Powerful Piano Lessons" is designed specifically for kids who new beginners to piano. By using musical patterns, simple diagrams and fun characters, students sound great from their very first lesson - without needing to read music. This book is a great supplement to other beginner piano books, or can be used as a standalone introduction to piano.Meridee Winters All Star Piano Patterns Book 1 Students will learn: Finger Numbers, Black & Keys, White Keys, Chords, Arpeggios, Chord Progressions, Intervals, Major and Minor, Improvisation, Creative Spins, Songwriting... And much more!
The Five Levels of Attachment
Author: don Miguel Ruiz
Publisher: Hierophant Publishing
ISBN: 1938289129
Category : Body, Mind & Spirit
Languages : en
Pages : 176
Book Description
Do you hold your beliefs? Or do your beliefs hold you? In this groundbreaking work, don Miguel Ruiz Jr. writes that we have all unwittingly made agreements about how we think we should live our lives and what we believe our personal truths are. But what most of us do not realize is that each one of these agreements represents an attachment, a limiting filter on who we think we are, and what our future could hold. The Five Levels of Attachment provides you with a measuring stick to understanding how tied you are to any belief, idea, or opinion. Each level represents how controlled you are by your own particular way of thinking. Armed with the awareness of which beliefs and ideas you are most attached to, you can better navigate the recurring situations in your life that cause you suffering, release any unhealthy beliefs that are no longer serving you, and create a future that is in alignment with your true and authentic self.
Publisher: Hierophant Publishing
ISBN: 1938289129
Category : Body, Mind & Spirit
Languages : en
Pages : 176
Book Description
Do you hold your beliefs? Or do your beliefs hold you? In this groundbreaking work, don Miguel Ruiz Jr. writes that we have all unwittingly made agreements about how we think we should live our lives and what we believe our personal truths are. But what most of us do not realize is that each one of these agreements represents an attachment, a limiting filter on who we think we are, and what our future could hold. The Five Levels of Attachment provides you with a measuring stick to understanding how tied you are to any belief, idea, or opinion. Each level represents how controlled you are by your own particular way of thinking. Armed with the awareness of which beliefs and ideas you are most attached to, you can better navigate the recurring situations in your life that cause you suffering, release any unhealthy beliefs that are no longer serving you, and create a future that is in alignment with your true and authentic self.
Survival Quest (the Way of the Shaman Book #1)
Author: Vasily Mahanenko
Publisher: Createspace Independent Publishing Platform
ISBN: 9781516872336
Category :
Languages : en
Pages : 422
Book Description
Barliona. A virtual world jam-packed with monsters, battles - and predictably, players. Millions of them come to Barliona, looking forward to the things they can't get in real life: elves and magic, dragons and princesses, and unforgettable combat. The game has become so popular that players now choose to spend months online without returning home. In Barliona, anything goes: you can assault fellow players, level up, become a mythical hero, a wizard or a legendary thief. The only rule that attempted to regulate the game demanded that no player was allowed to feel actual pain. But there's an exception to every rule. For a certain bunch of players, Barliona has become their personal hell. They are criminals sent to Barliona to serve their time. They aren't in it for the dragons' gold or the abundant loot. All they want is to survive the virtual inferno. They face the ultimate survival quest.
Publisher: Createspace Independent Publishing Platform
ISBN: 9781516872336
Category :
Languages : en
Pages : 422
Book Description
Barliona. A virtual world jam-packed with monsters, battles - and predictably, players. Millions of them come to Barliona, looking forward to the things they can't get in real life: elves and magic, dragons and princesses, and unforgettable combat. The game has become so popular that players now choose to spend months online without returning home. In Barliona, anything goes: you can assault fellow players, level up, become a mythical hero, a wizard or a legendary thief. The only rule that attempted to regulate the game demanded that no player was allowed to feel actual pain. But there's an exception to every rule. For a certain bunch of players, Barliona has become their personal hell. They are criminals sent to Barliona to serve their time. They aren't in it for the dragons' gold or the abundant loot. All they want is to survive the virtual inferno. They face the ultimate survival quest.
Interactive Storytelling
Author: Mei Si
Publisher: Springer
ISBN: 3642252893
Category : Computers
Languages : en
Pages : 374
Book Description
This book constitutes the refereed proceedings of the 4th International Conference on Interactive Digital Storytelling, ICIDS 2011, held in Vancouver, Canada, in November/December 2011. The 17 full papers, 14 short papers and 16 poster papers were carefully reviewed and selected from 72 paper and poster submissions. In addition, the volume includes 6 workshops descriptions. The full and short papers have been organized into the following topical sections: interactive storytelling theory, new authoring modes, virtual characters and agents, story generation and drama managment, narratives in digital games, evaluation and user experience reports, tools for interactive storytelling.
Publisher: Springer
ISBN: 3642252893
Category : Computers
Languages : en
Pages : 374
Book Description
This book constitutes the refereed proceedings of the 4th International Conference on Interactive Digital Storytelling, ICIDS 2011, held in Vancouver, Canada, in November/December 2011. The 17 full papers, 14 short papers and 16 poster papers were carefully reviewed and selected from 72 paper and poster submissions. In addition, the volume includes 6 workshops descriptions. The full and short papers have been organized into the following topical sections: interactive storytelling theory, new authoring modes, virtual characters and agents, story generation and drama managment, narratives in digital games, evaluation and user experience reports, tools for interactive storytelling.
Levels
Author: Karl Fischer
Publisher: JournalStone
ISBN: 1950305341
Category : Fiction
Languages : en
Pages : 210
Book Description
Leonard Marcs is temp-to-hire at the Adventurer's Guild, and like most of the freelancers in Castaway, has no memory of coming to this dodgy little town at the bottom of the Multiverse. All he gets are terrible quests, and when he's not blackout drunk, he's being accosted by strange entities who seem to know him. His friends think he's being paranoid, but when Leonard finds a fish nailed to his door, it awakens forgotten memories of a sinister conspiracy, sending him on a reality-shredding voyage across the mysterious Levels.
Publisher: JournalStone
ISBN: 1950305341
Category : Fiction
Languages : en
Pages : 210
Book Description
Leonard Marcs is temp-to-hire at the Adventurer's Guild, and like most of the freelancers in Castaway, has no memory of coming to this dodgy little town at the bottom of the Multiverse. All he gets are terrible quests, and when he's not blackout drunk, he's being accosted by strange entities who seem to know him. His friends think he's being paranoid, but when Leonard finds a fish nailed to his door, it awakens forgotten memories of a sinister conspiracy, sending him on a reality-shredding voyage across the mysterious Levels.
The Multiplayer Classroom
Author: Lee Sheldon
Publisher: CRC Press
ISBN: 1000039129
Category : Computers
Languages : en
Pages : 446
Book Description
Go beyond gamification’s badges and leaderboards with the new edition of the book, first published in 2011, that helped transform education. Going far beyond the first edition of The Multiplayer Classroom, forthrightly examining what worked and what didn’t over years of development, here are the tools to design any structured learning experience as a game to engage your students, raise their grades, and ensure their attendance. Suitable for use in the classroom or the boardroom, this book features a reader-friendly style that introduces game concepts and vocabulary in a logical way. Also included are case studies, both past and present, from others teaching in their own multiplayer classrooms around the world. You don't need any experience making games or even playing games to use this book. You don’t even need a computer. Yet, you will join many hundreds of educators who have learned how to create multiplayer games for any age on any subject. Lee Sheldon began his writing career in television as a writer-producer, eventually writing more than 200 shows ranging from Charlie’s Angels (writer) to Edge of Night (head writer) to Star Trek: The Next Generation (writer-producer). Having written and designed more than 40 commercial and applied video games, Lee spearheaded the first full writing for games concentration in North America at Rensselaer Polytechnic Institute and the second writing concentration at Worcester Polytechnic Institute, where he is now a professor of practice. Lee is a regular lecturer and consultant on game design and writing in the United States and abroad. His most recent commercial game, the award-winning The Lion’s Song, is currently on Steam.
Publisher: CRC Press
ISBN: 1000039129
Category : Computers
Languages : en
Pages : 446
Book Description
Go beyond gamification’s badges and leaderboards with the new edition of the book, first published in 2011, that helped transform education. Going far beyond the first edition of The Multiplayer Classroom, forthrightly examining what worked and what didn’t over years of development, here are the tools to design any structured learning experience as a game to engage your students, raise their grades, and ensure their attendance. Suitable for use in the classroom or the boardroom, this book features a reader-friendly style that introduces game concepts and vocabulary in a logical way. Also included are case studies, both past and present, from others teaching in their own multiplayer classrooms around the world. You don't need any experience making games or even playing games to use this book. You don’t even need a computer. Yet, you will join many hundreds of educators who have learned how to create multiplayer games for any age on any subject. Lee Sheldon began his writing career in television as a writer-producer, eventually writing more than 200 shows ranging from Charlie’s Angels (writer) to Edge of Night (head writer) to Star Trek: The Next Generation (writer-producer). Having written and designed more than 40 commercial and applied video games, Lee spearheaded the first full writing for games concentration in North America at Rensselaer Polytechnic Institute and the second writing concentration at Worcester Polytechnic Institute, where he is now a professor of practice. Lee is a regular lecturer and consultant on game design and writing in the United States and abroad. His most recent commercial game, the award-winning The Lion’s Song, is currently on Steam.
What Happened to Anna K.
Author: Irina Reyn
Publisher: Simon and Schuster
ISBN: 1439123136
Category : Fiction
Languages : en
Pages : 259
Book Description
A mesmerizing debut novel that reimagines Tolstoy's classic tragedy, Anna Karenina, for our time Vivacious thirty-seven-year-old Anna K. is comfortably married to Alex, an older, prominent businessman from her tight-knit Russian-Jewish immigrant community in Queens. But a longing for freedom is reignited in this bookish, overly romantic, and imperious woman when she meets her cousin Katia Zavurov's boyfriend, an outsider and aspiring young writer on whom she pins her hopes for escape. As they begin a reckless affair, Anna enters into a tailspin that alienates her from her husband, family, and entire world. In nearby Rego Park's Bukharian-Jewish community, twenty-seven-year-old pharmacist Lev Gavrilov harbors two secret passions: French movies and the lovely Katia. Lev's restless longing to test the boundaries of his sheltered life powerfully collides with Anna's. But will Lev's quest result in life's affirmation rather than its destruction? Exploring struggles of identity, fidelity, and community, What Happened to Anna K. is a remarkable retelling of the Anna Karenina story brought vividly to life by an exciting young writer.
Publisher: Simon and Schuster
ISBN: 1439123136
Category : Fiction
Languages : en
Pages : 259
Book Description
A mesmerizing debut novel that reimagines Tolstoy's classic tragedy, Anna Karenina, for our time Vivacious thirty-seven-year-old Anna K. is comfortably married to Alex, an older, prominent businessman from her tight-knit Russian-Jewish immigrant community in Queens. But a longing for freedom is reignited in this bookish, overly romantic, and imperious woman when she meets her cousin Katia Zavurov's boyfriend, an outsider and aspiring young writer on whom she pins her hopes for escape. As they begin a reckless affair, Anna enters into a tailspin that alienates her from her husband, family, and entire world. In nearby Rego Park's Bukharian-Jewish community, twenty-seven-year-old pharmacist Lev Gavrilov harbors two secret passions: French movies and the lovely Katia. Lev's restless longing to test the boundaries of his sheltered life powerfully collides with Anna's. But will Lev's quest result in life's affirmation rather than its destruction? Exploring struggles of identity, fidelity, and community, What Happened to Anna K. is a remarkable retelling of the Anna Karenina story brought vividly to life by an exciting young writer.
Mystic Battles - Player's Guide
Author: Grant Patton
Publisher: AuthorHouse
ISBN: 1410728579
Category :
Languages : en
Pages : 190
Book Description
Publisher: AuthorHouse
ISBN: 1410728579
Category :
Languages : en
Pages : 190
Book Description