Learning Sublime Text 3

Learning Sublime Text 3 PDF Author:
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ISBN:
Category :
Languages : en
Pages :

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Book Description
Write and edit code faster and more efficiently with Sublime Text 3, the innovative code editor for Mac and Windows.

Learning Sublime Text 3

Learning Sublime Text 3 PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages :

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Book Description
Write and edit code faster and more efficiently with Sublime Text 3, the innovative code editor for Mac and Windows.

Learning Sublime Text 3

Learning Sublime Text 3 PDF Author: Kevin Yank
Publisher:
ISBN:
Category :
Languages : en
Pages :

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Mastering Sublime Text

Mastering Sublime Text PDF Author: Dan Peleg
Publisher: Packt Publishing Ltd
ISBN: 1849698430
Category : Computers
Languages : en
Pages : 170

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Book Description
Mastering Sublime Text is an easy-to-understand, step-by-step guide for learning all of the features of Sublime Text, including author tips and tricks. Every topic includes code examples and highlighted screenshots to make it easier to understand. This book is for developers with experience in any type of programming language, and for those who want to start using Sublime Text or perfect their existing skills. No knowledge of Sublime Text or any other code editor or IDE is expected.

Learn Enough Developer Tools to Be Dangerous

Learn Enough Developer Tools to Be Dangerous PDF Author: Michael Hartl
Publisher: Addison-Wesley Professional
ISBN: 0137843267
Category : Computers
Languages : en
Pages : 470

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Book Description
All You Need to Know, and Nothing You Don't, About Core Tools for Software Development Three of the core tools needed for modern software development are the Unix command line, a text editor, and version control with Git. But you don't need to learn "everything" about them, just how to use them efficiently to solve real problems. In Learn Enough Developer Tools to Be Dangerous, renowned instructor Michael Hartl teaches the specific concepts, skills, and approaches you need so you can learn to write apps, get hired, collaborate, and maybe even launch your own company. Even if you've never used (or even heard of) these tools before, Hartl helps you quickly build technical sophistication and master the lore you need to succeed. Focused exercises help you internalize what matters, without wasting time on details pros don't care about. Soon, it'll be like you were born knowing this stuff--and you'll be suddenly, seriously dangerous. Learn enough about . . . Running a terminal, entering and editing commands, and using man pages Manipulating and inspecting files: from basic copying to finding patterns Organizing files with directories Learning Minimum Viable Vim Basic and advanced editing techniques with editors like Atom and VS Code Using the human-readable Markdown language for writing quick documentation Formatting source code and writing executable scripts Getting started with Git and GitHub Using key Git workflows: commit, push, branch, merge, and more Collaborating on Git projects and resolving code conflicts Setting up dev environments: macOS, Linux, Windows, and cloud Michael Hartl's Learn Enough series includes books and video courses that focus on the most important parts of each subject, so you don't have to learn everything to get started--you just have to learn enough to be dangerous and solve technical problems yourself. Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.

Learn Three.js

Learn Three.js PDF Author: Jos Dirksen
Publisher: Packt Publishing Ltd
ISBN: 1803235861
Category : Computers
Languages : en
Pages : 554

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Book Description
Become a creative JavaScript professional by creating and animating stunning 3D, browser-based graphics with Three.js from beginning to end Purchase of the print or Kindle book includes a free eBook in PDF format Key Features Enhance your 3D graphics with light sources, shadows, advanced materials, and textures Load models from external sources, visualize and, animate them directly using JavaScript Create your own custom WebGL shader, explore Three.js' postprocessing feature, and learn how to integrate with Blender, React, and Typescript Book DescriptionThree.js has become the industry standard for creating stunning 3D WebGL content. In this edition, you’ll learn about all the features of Three.js and understand how to integrate it with the newest physics engines. You'll also develop a strong grip on creating and animating immersive 3D scenes directly in your browser, reaping the full potential of WebGL and modern browsers. The book starts with the basic concepts and building blocks used in Three.js and helps you explore these essential topics in detail through extensive examples and code samples. You'll learn how to create realistic-looking 3D objects using textures and materials and how to load existing models from an external source. Next, you'll understand how to control the camera using the Three.js built-in camera controls, which will enable you to fly or walk around the 3D scene you've created. Later chapters will cover the use of HTML5 video and canvas elements as materials for your 3D objects to animate your models. You’ll learn how to use morph targets and skeleton-based animation, before understanding how to add physics, such as gravity and collision detection, to your scene. Finally, you’ll master combining Blender with Three.js and creating VR and AR scenes. By the end of this book, you'll be well-equipped to create 3D-animated graphics using Three.js.What you will learn Implement the different camera controls provided by Three.js to navigate your 3D scene Discover working with vertices directly to create snow, rain, and galaxy-like effects Import and animate models from external formats, such as glTF, OBJ, STL, and COLLADA Design and run animations using morph targets and bone-based animation Create realistic-looking 3D objects using advanced textures on materials Interact directly with WebGL by creating custom vertex and fragment shaders Make scenes using the Rapier physics engine, and integrate Three.js with VR and AR Who this book is for This book is for JavaScript developers looking to learn the use of Three.js library.

Learn Game Programming with Ruby

Learn Game Programming with Ruby PDF Author: Mark Sobkowicz
Publisher: Pragmatic Bookshelf
ISBN: 1680503782
Category : Computers
Languages : en
Pages : 274

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Book Description
Level up your programming skills while making fast-paced, arcade-style video games. Make enemy spaceships explode in balls of fire, and escape from a pit while dodging falling boulders. You'll use the fun and approachable Ruby programming language and the Gosu 2D game library, which makes making games a breeze. Gain the skills and techniques you need to bring your own video game ideas to life with moving images and thumping sounds. If you have a little experience programming in Ruby or another language, then you're ready to start making your own video games. In this book you'll learn concepts such as animation, keyboard and mouse movement, sounds and music, and physics as you build four exciting games. Your first game will test your reflexes as you try to click on a ruby that pops in and out of your screen. Learn how to draw images and text, and how to make objects move around the screen. You'll make a space-shooter where you defend your home base from a seemingly endless stream of enemies, as you discover how to use keyboard input, add music and sounds, an opening title screen, and scrolling end-credits. Next up: make a sliding number puzzle game where you'll learn to incorporate more complicated logic and user interaction into your game. Learn all about game physics as you build a game where a bold adventurer must climb out of a pit while dodging bouncing, spinning rocks. Finally, package up your games as Windows and Mac apps so you can share them with your friends. When you're done with this book, you'll have improved your programming skills, and you'll have all the tools you need to make your own arcade-style games. What You Need: You'll need a computer running Windows 7 or later, or Mac OS X 10.7 or later. All the other software you need is free, and the first chapter will get you up and running.

Learn HTML

Learn HTML PDF Author: Udayakumar G.Kulkarni
Publisher: Udayakumar.G.Kulkarni
ISBN:
Category : Computers
Languages : en
Pages : 127

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Book Description
This eBook teaches how to layout an HTML page, how to add text and images, how to add headings and text formatting, and how to use tables. For more information visit: https://8051microcontrollertutorial.blogspot.com

Learning Apex Programming

Learning Apex Programming PDF Author: Matt Kaufman
Publisher: Packt Publishing Ltd
ISBN: 1782173986
Category : Computers
Languages : en
Pages : 302

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Book Description
If you are a developer who has some object-oriented programming experience, Learning Apex Programming is the perfect book for you. This book is most appropriate for developers who wish to gain an understanding of the Force.com platform and how to use Apex to create business applications.

Learning to Program

Learning to Program PDF Author: Steven Foote
Publisher: Pearson Education
ISBN: 0789753391
Category : Computers
Languages : en
Pages : 336

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Book Description
Learning to Program will help students build a solid foundation in programming that can prepare them to achieve just about any programming goal. Whether they want to become a professional software programmer, learn how to more effectively communicate with programmers, or are just curious about how programming works, this book is a great first step in helping to get there.

Python Tricks

Python Tricks PDF Author: Dan Bader
Publisher: Dan Bader
ISBN: 9781775093305
Category : Computers
Languages : en
Pages : 302

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Book Description
"I don't even feel like I've scratched the surface of what I can do with Python" With Python Tricks: The Book you'll discover Python's best practices and the power of beautiful & Pythonic code with simple examples and a step-by-step narrative. You'll get one step closer to mastering Python, so you can write beautiful and idiomatic code that comes to you naturally. Learning the ins and outs of Python is difficult-and with this book you'll be able to focus on the practical skills that really matter. Discover the "hidden gold" in Python's standard library and start writing clean and Pythonic code today. Who Should Read This Book: If you're wondering which lesser known parts in Python you should know about, you'll get a roadmap with this book. Discover cool (yet practical!) Python tricks and blow your coworkers' minds in your next code review. If you've got experience with legacy versions of Python, the book will get you up to speed with modern patterns and features introduced in Python 3 and backported to Python 2. If you've worked with other programming languages and you want to get up to speed with Python, you'll pick up the idioms and practical tips you need to become a confident and effective Pythonista. If you want to make Python your own and learn how to write clean and Pythonic code, you'll discover best practices and little-known tricks to round out your knowledge. What Python Developers Say About The Book: "I kept thinking that I wished I had access to a book like this when I started learning Python many years ago." - Mariatta Wijaya, Python Core Developer "This book makes you write better Python code!" - Bob Belderbos, Software Developer at Oracle "Far from being just a shallow collection of snippets, this book will leave the attentive reader with a deeper understanding of the inner workings of Python as well as an appreciation for its beauty." - Ben Felder, Pythonista "It's like having a seasoned tutor explaining, well, tricks!" - Daniel Meyer, Sr. Desktop Administrator at Tesla Inc.