Learning Flash Media Server 3

Learning Flash Media Server 3 PDF Author: William Sanders
Publisher: "O'Reilly Media, Inc."
ISBN: 0596515901
Category : Computers
Languages : en
Pages : 273

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Book Description
If you're interested in recording and streaming media using Flash Media Server 3 (FMS3) and Adobe's Real-Time Messaging Protocol, this unique 267-page PDF-only book is the perfect primer. It is not a reference, but a systematic guide to developing FMS3 applications using ActionScript 3.0, with chapters that focus on specific aspects of the server and how they work. FMS3 is very different from regular web servers. Because its open-socket server technology stays connected until users quit the application, you can stream audio, video, text, and other media in real time. FMS3 is also quite different from previous versions, a fact that web developers familiar with Flash Media Server 2 or Flash Communication Server 1.5 will quickly discover. Don't worry. With Learning Flash Media Server 3 and a little experience with Flash CS3 and ActionScript 3.0, anyone can get up to speed in no time. You'll learn how to install FMS3, organize your development environment with Apache web server, and use the management console before diving into the whys and hows of: Recording and playing back streaming audio and video in VP6 and H.264 formats Using the new Flash Media Encoder to stream and record video Camera and microphone settings Non-persistent client-side remote shared objects Two-way audio-video communications Broadcasting and server-side bandwidth control Working with server-side files: the file class Server-side shared objects Server-side streams Setting up a software load handler using FMS3's new server-side NetStream Bringing in data and working with configuration files At the heart of every chapter is a core set of code that shows the minimum requirements needed for different procedures. Beyond that, Learning Flash Media Server 3 provides you with plenty of options for using FMS3's different versions -- the full-feature server, the streaming-only server, and the limited-user development server. It's a whole new world of media, and this book puts you right at the doorstep. Ready to enter?

Learning Flash Media Server 3

Learning Flash Media Server 3 PDF Author: William Sanders
Publisher: "O'Reilly Media, Inc."
ISBN: 0596515901
Category : Computers
Languages : en
Pages : 273

Get Book Here

Book Description
If you're interested in recording and streaming media using Flash Media Server 3 (FMS3) and Adobe's Real-Time Messaging Protocol, this unique 267-page PDF-only book is the perfect primer. It is not a reference, but a systematic guide to developing FMS3 applications using ActionScript 3.0, with chapters that focus on specific aspects of the server and how they work. FMS3 is very different from regular web servers. Because its open-socket server technology stays connected until users quit the application, you can stream audio, video, text, and other media in real time. FMS3 is also quite different from previous versions, a fact that web developers familiar with Flash Media Server 2 or Flash Communication Server 1.5 will quickly discover. Don't worry. With Learning Flash Media Server 3 and a little experience with Flash CS3 and ActionScript 3.0, anyone can get up to speed in no time. You'll learn how to install FMS3, organize your development environment with Apache web server, and use the management console before diving into the whys and hows of: Recording and playing back streaming audio and video in VP6 and H.264 formats Using the new Flash Media Encoder to stream and record video Camera and microphone settings Non-persistent client-side remote shared objects Two-way audio-video communications Broadcasting and server-side bandwidth control Working with server-side files: the file class Server-side shared objects Server-side streams Setting up a software load handler using FMS3's new server-side NetStream Bringing in data and working with configuration files At the heart of every chapter is a core set of code that shows the minimum requirements needed for different procedures. Beyond that, Learning Flash Media Server 3 provides you with plenty of options for using FMS3's different versions -- the full-feature server, the streaming-only server, and the limited-user development server. It's a whole new world of media, and this book puts you right at the doorstep. Ready to enter?

Learning Flash Media Server 2

Learning Flash Media Server 2 PDF Author: William Sanders
Publisher: "O'Reilly Media, Inc."
ISBN: 0596510411
Category : Computers
Languages : en
Pages : 176

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Book Description
This unique PDF-only book is the ideal primer for web developers just getting started with Flash Media Server 2 (FMS2) and Adobe's Real-Time Messaging Protocol (RTMP) for streaming media, and for anyone doing administrative work with Flash-related content. It's not a reference, but a step-by-step guide for using Flash Media Server 2, with chapters that focus on specific aspects of the server and how they work. What makes Flash Media Server 2 so different? You'll discover that, in contrast to conventional web servers, FMS2 includes open-socket server technology that's stays connected to stream audio, video, and text in real time. Connect to this server using RTMP, and build applications using three flavors of ActionScript: ActionScript 2.0, Client side ActionScript, and Server side ActionScript. Don't worry. With Learning Flash Media Server 2 and a little Flash and ActionScript experience, you'll be up to speed in no time. The first chapter takes you though the installation procedures on Windows and Linux, explains how to organize your development environment using Apache web server, how to test your FMS2 connections, and how to use the management console. Then you'll dive right into the whys and hows of: Recording and playing back streaming audio and video Camera and microphone settings Non-persistent client-side remote shared objects Two-way audio-video communications Broadcasting and server-side bandwidth control Working with server-side files: the file class Server-side shared objects Server-side audio and video streaming Server-side loadvars, xml and working with configuration files At the heart of every chapter is a core set of code that shows the minimum requirements needed for different procedures. Beyond that, Learning Flash Media Server 2 provides you with plenty of options for using FMS2. It's a whole new world of media, and this book puts you right at the doorstep. Ready to enter?

Programming Flex 3

Programming Flex 3 PDF Author: Chafic Kazoun
Publisher: "O'Reilly Media, Inc."
ISBN: 1449391087
Category : Computers
Languages : en
Pages : 661

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Book Description
If you want to try your hand at developing rich Internet applications with Adobe's Flex 3, and already have experience with frameworks such as .NET or Java, this is the ideal book to get you started. Programming Flex 3 gives you a solid understanding of Flex 3's core concepts, and valuable insight into how, why, and when to use specific Flex features. Numerous examples and sample code demonstrate ways to build complete, functional applications for the Web, using the free Flex SDK, and RIAs for the desktop, using Adobe AIR. This book is an excellent companion to Adobe's Flex 3 reference documentation. With this book, you will: Learn the underlying details of the Flex framework Program with MXML and ActionScript Arrange the layout and deal with UI components Work with media Manage state for applications and components Use transitions and effects Debug your Flex applications Create custom components Embed Flex applications in web browsers Build AIR applications for the desktop Flex 3 will put you at the forefront of the RIA revolution on both the Web and the desktop. Programming Flex 3 will help you get the most from this amazing and sophisticated technology.

Multimedia Technology and Enhanced Learning

Multimedia Technology and Enhanced Learning PDF Author: Weina Fu
Publisher: Springer Nature
ISBN: 3030825655
Category : Computers
Languages : en
Pages : 501

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Book Description
This two-volume book constitutes the refereed proceedings of the 3rd International Conference on Multimedia Technology and Enhanced Learning, ICMTEL 2021, held in April 2021. Due to the COVID-19 pandemic the conference was held virtually. The 97 revised full papers have been selected from 208 submissions. They describe new learning technologies which range from smart school, smart class and smart learning at home and which have been developed from new technologies such as machine learning, multimedia and Internet of Things.

Fourth-Generation Wireless Networks: Applications and Innovations

Fourth-Generation Wireless Networks: Applications and Innovations PDF Author: Adibi, Sasan
Publisher: IGI Global
ISBN: 1615206752
Category : Business & Economics
Languages : en
Pages : 836

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Book Description
Fourth-Generation Wireless Networks: Applications and Innovations presents a comprehensive collection of recent findings in access technologies useful in the architecture of wireless networks.

Professional Adobe Flex 3

Professional Adobe Flex 3 PDF Author: Joseph Balderson
Publisher: John Wiley & Sons
ISBN: 1118059484
Category : Computers
Languages : en
Pages : 1490

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Book Description
With Professional Adobe Flex 3, put your prior experience with Flash, ActionScript and XML-based languages to good use and learn how to use the Flex 3 platform to create Rich Internet Applications and AIR applications. Understand the potential of the Flex 3 platform through practical examples and hands-on advice on topics like desktop deployment, developing applications in MXML, creating custom flex components, charting, targeting AIR, and data interconnectivity.

Information in Motion:: The Journal Issues in Informing Science and Information Technology (Volume 7)

Information in Motion:: The Journal Issues in Informing Science and Information Technology (Volume 7) PDF Author: Eli Cohen
Publisher: Informing Science
ISBN: 1932886281
Category :
Languages : en
Pages : 546

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Book Description


e-Learning, e-Education, and Online Training

e-Learning, e-Education, and Online Training PDF Author: Weina Fu
Publisher: Springer Nature
ISBN: 3030843866
Category : Education
Languages : en
Pages : 614

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Book Description
This 2-volume set constitutes the proceedings of the 7th International Conference on e-Learning, e-Education, and Online Training, eLEOT 2021, held in Xinxiang, China, in June 2021. The 104 full papers presented were carefully reviewed and selected from 218 submissions. The papers are structured into two subject areas: New Trends of Teaching: Evaluation, Reform and Practice, and Intelligent Learning and Education. They focus on most recent and innovative trends and new technologies of online education which grows quickly and becomes the educational trend today. The theme of eLEOT 2021 was “The Educational Revolution: Opportunities and Challenges brought by COVID-19”.

HCI in Work and Learning, Life and Leisure

HCI in Work and Learning, Life and Leisure PDF Author: Gerhard Leitner
Publisher: Springer Science & Business Media
ISBN: 3642166067
Category : Computers
Languages : en
Pages : 548

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Book Description
Because of the fast developments in information and communication technologies (ICT), the ?elds of application of HCI and UE are broader than ever.

Large-Scale Knowledge Resources. Construction and Application

Large-Scale Knowledge Resources. Construction and Application PDF Author: Takenobu Tokunaga
Publisher: Springer
ISBN: 3540781595
Category : Computers
Languages : en
Pages : 375

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Book Description
Atthestartofthe21stcentury,wearenowwellonthewaytowardsaknowled- intensive society, in which knowledge plays ever more important roles. Thus, research interest should inevitably shift from information to knowledge, with the problems of building, organizing, maintaining and utilizing knowledge - coming centralissues in a wide varietyof ?elds. The 21stCentury COE program “Framework for Systematization and Application of Large-scale Knowledge - sources (COE-LKR)” conducted by the Tokyo Institute of Technology is one of several early attempts worldwide to address these important issues. Inspired by this project, LKR2008 aimed at bringing together diverse contributions in cognitive science, computer science, education and linguistics to explore design, construction, extension, maintenance, validation and application of knowledge. Respondingtoourcallforpapers,wereceived38submissionfromavarietyof researchareas.EachpaperwasreviewedbythreeProgramCommitteemembers. Since we were aiming at an interdisciplinary conference covering a wide range of topics concerning large-scale knowledge resources (LKR), each paper was assigned a reviewer from a topic area outside the main thrust of the paper. This reviewer was asked to assess whether the authors described the moti- tion and importance of their work in a comprehensible manner even for readers in other research areas. Following a rigorous reviewing process, we accepted 14 regular papers and 12 poster papers.