Author: John Henry Krahenbuhl
Publisher: Packt Publishing Ltd
ISBN: 1783552069
Category : Computers
Languages : en
Pages : 362
Book Description
If you are a user experience professional, designer, information architect, or business analyst who wants to gain interactive prototyping skills with Axure, then this book is ideal for you. Some familiarity with Axure is preferred but not essential.
Learning Axure RP Interactive Prototypes
Author: John Henry Krahenbuhl
Publisher: Packt Publishing Ltd
ISBN: 1783552069
Category : Computers
Languages : en
Pages : 362
Book Description
If you are a user experience professional, designer, information architect, or business analyst who wants to gain interactive prototyping skills with Axure, then this book is ideal for you. Some familiarity with Axure is preferred but not essential.
Publisher: Packt Publishing Ltd
ISBN: 1783552069
Category : Computers
Languages : en
Pages : 362
Book Description
If you are a user experience professional, designer, information architect, or business analyst who wants to gain interactive prototyping skills with Axure, then this book is ideal for you. Some familiarity with Axure is preferred but not essential.
A Web for Everyone
Author: Sarah Horton
Publisher: Rosenfeld Media
ISBN: 193382039X
Category : Computers
Languages : en
Pages : 289
Book Description
If you are in charge of the user experience, development, or strategy for a web site, A Web for Everyone will help you make your site accessible without sacrificing design or innovation. Rooted in universal design principles, this book provides solutions: practical advice and examples of how to create sites that everyone can use.
Publisher: Rosenfeld Media
ISBN: 193382039X
Category : Computers
Languages : en
Pages : 289
Book Description
If you are in charge of the user experience, development, or strategy for a web site, A Web for Everyone will help you make your site accessible without sacrificing design or innovation. Rooted in universal design principles, this book provides solutions: practical advice and examples of how to create sites that everyone can use.
Prototyping
Author: Todd Zaki Warfel
Publisher: Rosenfeld Media
ISBN: 1933820225
Category : Design
Languages : en
Pages : 351
Book Description
Prototyping is a great way to communicate the intent of a design both clearly and effectively. Prototypes help you to flesh out design ideas, test assumptions, and gather real-time feedback from users. With this book, Todd Zaki Warfel shows how prototypes are more than just a design tool by demonstrating how they can help you market a product, gain internal buy-in, and test feasibility with your development team.
Publisher: Rosenfeld Media
ISBN: 1933820225
Category : Design
Languages : en
Pages : 351
Book Description
Prototyping is a great way to communicate the intent of a design both clearly and effectively. Prototypes help you to flesh out design ideas, test assumptions, and gather real-time feedback from users. With this book, Todd Zaki Warfel shows how prototypes are more than just a design tool by demonstrating how they can help you market a product, gain internal buy-in, and test feasibility with your development team.
Axure RP 6 Prototyping Essentials
Author: Ezra Schwartz
Publisher: Packt Publishing Ltd
ISBN: 1849691657
Category : Computers
Languages : en
Pages : 504
Book Description
2. Axure Basics-the User Interface; Getting started; Working with multiple project files; The Axure workspace; Customizing the workspace; The Sitemap pane; Wireframe pages; Flow pages; The Page Properties pane; Page notes; Managing notes; Page interactions; Page formatting; Sketch effects; The Widgets pane; Wireframe Widgets; Flow widgets; Creating your own widget library; Third party widget libraries; The Widget Properties pane; Annotation tab; Annotation fields; Annotation views; Interactions tab; Interactions; Events; Cases; Actions; Formatting tab; Location and size; Font.
Publisher: Packt Publishing Ltd
ISBN: 1849691657
Category : Computers
Languages : en
Pages : 504
Book Description
2. Axure Basics-the User Interface; Getting started; Working with multiple project files; The Axure workspace; Customizing the workspace; The Sitemap pane; Wireframe pages; Flow pages; The Page Properties pane; Page notes; Managing notes; Page interactions; Page formatting; Sketch effects; The Widgets pane; Wireframe Widgets; Flow widgets; Creating your own widget library; Third party widget libraries; The Widget Properties pane; Annotation tab; Annotation fields; Annotation views; Interactions tab; Interactions; Events; Cases; Actions; Formatting tab; Location and size; Font.
Design for Software
Author: Erik Klimczak
Publisher: John Wiley & Sons
ISBN: 1119943701
Category : Computers
Languages : en
Pages : 413
Book Description
A unique resource to help software developers create a desirable user experience Today, top-flight software must feature a desirable user experience. This one-of-a-kind book creates a design process specifically for software, making it easy for developers who lack design background to create that compelling user experience. Appealing to both tech-savvy designers and creative-minded technologists, it establishes a hybrid discipline that will produce first-rate software. Illustrated in full color, it shows how to plan and visualize the design to create software that works on every level. Today's software demands attention to the quality of the user experience; this book guides you through a practical design process to achieve that goal Approaches the mechanics of design with a process inspired by art and science Avoids the abstract and moves step by step through techniques you can put to use immediately Covers planning your design, tested methods, how to visualize like a designer, psychology of design, and how to create software that developers will appreciate Explores such elements as choosing the right typeface and managing interactivity Design for Software: A Playbook for Developers brings the art of good design together with the science of software development to create programs with pizazz.
Publisher: John Wiley & Sons
ISBN: 1119943701
Category : Computers
Languages : en
Pages : 413
Book Description
A unique resource to help software developers create a desirable user experience Today, top-flight software must feature a desirable user experience. This one-of-a-kind book creates a design process specifically for software, making it easy for developers who lack design background to create that compelling user experience. Appealing to both tech-savvy designers and creative-minded technologists, it establishes a hybrid discipline that will produce first-rate software. Illustrated in full color, it shows how to plan and visualize the design to create software that works on every level. Today's software demands attention to the quality of the user experience; this book guides you through a practical design process to achieve that goal Approaches the mechanics of design with a process inspired by art and science Avoids the abstract and moves step by step through techniques you can put to use immediately Covers planning your design, tested methods, how to visualize like a designer, psychology of design, and how to create software that developers will appreciate Explores such elements as choosing the right typeface and managing interactivity Design for Software: A Playbook for Developers brings the art of good design together with the science of software development to create programs with pizazz.
Designing Mobile Apps — Tips And Techniques
Author: Clay Allsopp
Publisher: Smashing Magazine
ISBN: 3944540239
Category : Application software
Languages : en
Pages : 218
Book Description
This eBook provides you with some useful tips and tricks, regardless of whether you're taking your first steps in app design or looking to adopt some best practices from industry pros. To help you broadly position your future app, our authors cover the three biggest platforms: iOS, Android and Windows Mobile. Some step-by-step coding tutorials will take you by the hand, as will exciting new techniques that go beyond the usual. In addition, the eBook features handy cross-platform topics such as prototyping, as well as a field guide to app testing, and advice on marketing your app. TABLE OF CONTENTS - A Guide To iOS App Development For Web Designers - Get Started Writing iOS Apps With RubyMotion - Mobile Prototyping With Axure RP - Creating Realistic iPhone Games With Cocos2D - Mobile Design Practices For Android: Tips And Techniques - C-Swipe: An Ergonomic Solution To Navigation Fragmentation On Android - Windows Phone Design For Developers - A Field Guide To Mobile App Testing - How To Succeed With Your Mobile App
Publisher: Smashing Magazine
ISBN: 3944540239
Category : Application software
Languages : en
Pages : 218
Book Description
This eBook provides you with some useful tips and tricks, regardless of whether you're taking your first steps in app design or looking to adopt some best practices from industry pros. To help you broadly position your future app, our authors cover the three biggest platforms: iOS, Android and Windows Mobile. Some step-by-step coding tutorials will take you by the hand, as will exciting new techniques that go beyond the usual. In addition, the eBook features handy cross-platform topics such as prototyping, as well as a field guide to app testing, and advice on marketing your app. TABLE OF CONTENTS - A Guide To iOS App Development For Web Designers - Get Started Writing iOS Apps With RubyMotion - Mobile Prototyping With Axure RP - Creating Realistic iPhone Games With Cocos2D - Mobile Design Practices For Android: Tips And Techniques - C-Swipe: An Ergonomic Solution To Navigation Fragmentation On Android - Windows Phone Design For Developers - A Field Guide To Mobile App Testing - How To Succeed With Your Mobile App
Microinteractions
Author: Dan Saffer
Publisher: "O'Reilly Media, Inc."
ISBN: 1449342809
Category : Computers
Languages : en
Pages : 171
Book Description
It’s the little things that turn a good digital product into a great one. With this practical book, you’ll learn how to design effective microinteractions: the small details that exist inside and around features. How can users change a setting? How do they turn on mute, or know they have a new email message? Through vivid, real-world examples from today’s devices and applications, author Dan Saffer walks you through a microinteraction’s essential parts, then shows you how to use them in a mobile app, a web widget, and an appliance. You’ll quickly discover how microinteractions can change a product from one that’s tolerated into one that’s treasured. Explore a microinteraction’s structure: triggers, rules, feedback, modes, and loops Learn the types of triggers that initiate a microinteraction Create simple rules that define how your microinteraction can be used Help users understand the rules with feedback, using graphics, sounds, and vibrations Use modes to let users set preferences or modify a microinteraction Extend a microinteraction’s life with loops, such as “Get data every 30 seconds”
Publisher: "O'Reilly Media, Inc."
ISBN: 1449342809
Category : Computers
Languages : en
Pages : 171
Book Description
It’s the little things that turn a good digital product into a great one. With this practical book, you’ll learn how to design effective microinteractions: the small details that exist inside and around features. How can users change a setting? How do they turn on mute, or know they have a new email message? Through vivid, real-world examples from today’s devices and applications, author Dan Saffer walks you through a microinteraction’s essential parts, then shows you how to use them in a mobile app, a web widget, and an appliance. You’ll quickly discover how microinteractions can change a product from one that’s tolerated into one that’s treasured. Explore a microinteraction’s structure: triggers, rules, feedback, modes, and loops Learn the types of triggers that initiate a microinteraction Create simple rules that define how your microinteraction can be used Help users understand the rules with feedback, using graphics, sounds, and vibrations Use modes to let users set preferences or modify a microinteraction Extend a microinteraction’s life with loops, such as “Get data every 30 seconds”
Fixing Bad UX Designs
Author: Lisandra Maioli
Publisher: Packt Publishing Ltd
ISBN: 1787128229
Category : Computers
Languages : en
Pages : 342
Book Description
A practical guide filled with case studies and easy solutions to solve the most common user experience issues Key Features Understand and fix the pain points of a bad UX design to ensure greater customer satisfaction. Correct UX issues at various stages of a UX Design with the help of different methodologies for fixing bad UXs See best practices and established principles in UX with case studies illustrating these practices and principles Book DescriptionHave your web applications been experiencing more hits and less conversions? Are bad designs consuming your time and money? This book is the answer to these problems. With intuitive case studies, you’ll learn to simplify, fix, and enhance some common, real-world application designs. You’ll look at the common issues of simplicity, navigation, appearance, maintenance, and many more. The challenge that most UX designers face is to ensure that the UX is user-friendly. In this book, we address this with individual case studies starting with some common UX applications and then move on to complex applications. Each case study will help you understand the issues faced by a bad UX and teach you to break it down and fix these problems. As we progress, you’ll learn about the information architecture, usability testing, iteration, UX refactoring, and many other related features with the help of various case studies. You’ll also learn some interesting UX design tools with the projects covered in the book. By the end of the book, you’ll be armed with the knowledge to fix bad UX designs and to ensure great customer satisfaction for your applications.What you will learn Learn about ROI and metrics in UX Understand the importance of getting stakeholders involved Learn through real cases how to fix bad UX Identify and fix UX issues using different methodologies Learn how to turn insights and finding into practical UX solutions Learn to validate, test and measure the UX solutions implemented Learn about UX refactoring Who this book is for This book is for anyone confronted with a poorly designed UX. It is ideal for UX professionals who want to solve problems with existing UX designs, and UX designers who want to enhance their designs or analyze and rectify where they went wrong.
Publisher: Packt Publishing Ltd
ISBN: 1787128229
Category : Computers
Languages : en
Pages : 342
Book Description
A practical guide filled with case studies and easy solutions to solve the most common user experience issues Key Features Understand and fix the pain points of a bad UX design to ensure greater customer satisfaction. Correct UX issues at various stages of a UX Design with the help of different methodologies for fixing bad UXs See best practices and established principles in UX with case studies illustrating these practices and principles Book DescriptionHave your web applications been experiencing more hits and less conversions? Are bad designs consuming your time and money? This book is the answer to these problems. With intuitive case studies, you’ll learn to simplify, fix, and enhance some common, real-world application designs. You’ll look at the common issues of simplicity, navigation, appearance, maintenance, and many more. The challenge that most UX designers face is to ensure that the UX is user-friendly. In this book, we address this with individual case studies starting with some common UX applications and then move on to complex applications. Each case study will help you understand the issues faced by a bad UX and teach you to break it down and fix these problems. As we progress, you’ll learn about the information architecture, usability testing, iteration, UX refactoring, and many other related features with the help of various case studies. You’ll also learn some interesting UX design tools with the projects covered in the book. By the end of the book, you’ll be armed with the knowledge to fix bad UX designs and to ensure great customer satisfaction for your applications.What you will learn Learn about ROI and metrics in UX Understand the importance of getting stakeholders involved Learn through real cases how to fix bad UX Identify and fix UX issues using different methodologies Learn how to turn insights and finding into practical UX solutions Learn to validate, test and measure the UX solutions implemented Learn about UX refactoring Who this book is for This book is for anyone confronted with a poorly designed UX. It is ideal for UX professionals who want to solve problems with existing UX designs, and UX designers who want to enhance their designs or analyze and rectify where they went wrong.
Wireframing Essentials
Author: Matthew J. Hamm
Publisher: Packt Publishing Ltd
ISBN: 1849698554
Category : Computers
Languages : en
Pages : 153
Book Description
An easy to follow, example-based guide introducing you to the world of user experience design through the author's real world experiences Whether you are looking to become a professional UX Designer, or just need to get the job done, the principles and processes discussed in this book will help you understand how to craft reliably effective and successful design solutions.
Publisher: Packt Publishing Ltd
ISBN: 1849698554
Category : Computers
Languages : en
Pages : 153
Book Description
An easy to follow, example-based guide introducing you to the world of user experience design through the author's real world experiences Whether you are looking to become a professional UX Designer, or just need to get the job done, the principles and processes discussed in this book will help you understand how to craft reliably effective and successful design solutions.
Mastering UX Design with Effective Prototyping
Author: Apurvo Ghosh
Publisher: BPB Publications
ISBN: 9355515340
Category : Computers
Languages : en
Pages : 404
Book Description
The ultimate guide to prototyping for UX design mastery KEY FEATURES ● Utilize interactive prototypes and animations to bring design concepts to life. ● Embrace rapid iteration and testing for a smooth and efficient design journey. ● Prioritize users' needs, preferences, and behaviors, and gather valuable feedback to optimize designs based on real insights. DESCRIPTION This book delves into the complexities of business settings. It covers the practical guidelines and requirements your security team will need to design and execute a zero-trust journey while maximizing the value of your current enterprise security architecture. The goal of Zero Trust is to radically alter the underlying concept and approach to enterprise security, moving away from old and clearly unsuccessful perimeter-centric techniques and toward a dynamic, identity-centric, and policy-based approach. This book helps the readers to earn about IPS, IDS, and IDPS, along with their varieties and comparing them. It also covers Virtual Private Networks, types of VPNs.and also to understand how zero trust and VPN work together By the completion of the book, you will be able to build a credible and defensible Zero Trust security architecture for your business, as well as implement a step-by-step process that will result in considerably better security and streamlined operations. WHAT YOU WILL LEARN ● Seamlessly incorporate prototyping throughout the design process, ensuring efficient workflows from ideation to development. ● Understand the importance of requirement gathering for prototyping ● Learn various prototyping techniques and tools, adapting them to project needs. ● Build interactive prototype designs using Figma and Adobe Experience Design (XD) ● Create rapid prototypes for iterative improvements and integrate user testing for valuable insights. WHO THIS BOOK IS FOR This book is for current and aspiring students, UI designers, UX designers, interaction designers, information architects, developers, usability engineers, product managers, business analysts, and technical writers. TABLE OF CONTENTS 1. Fundamentals of Prototyping 2. Process of Prototyping 3. Types and Fidelities of Prototypes 4. Effective Requirement Gathering Techniques 5. Prototyping Your Software Products 6. Exploring Prototyping Tools - Enhancing Design Efficiency and Effectiveness 7. Paper Prototyping 8. Picking the Right Prototyping Tool 9. Prototyping Using XD 10. Prototyping Using Figma 11. Testing Your Prototype 12. Avoiding Common Prototyping Mistakes
Publisher: BPB Publications
ISBN: 9355515340
Category : Computers
Languages : en
Pages : 404
Book Description
The ultimate guide to prototyping for UX design mastery KEY FEATURES ● Utilize interactive prototypes and animations to bring design concepts to life. ● Embrace rapid iteration and testing for a smooth and efficient design journey. ● Prioritize users' needs, preferences, and behaviors, and gather valuable feedback to optimize designs based on real insights. DESCRIPTION This book delves into the complexities of business settings. It covers the practical guidelines and requirements your security team will need to design and execute a zero-trust journey while maximizing the value of your current enterprise security architecture. The goal of Zero Trust is to radically alter the underlying concept and approach to enterprise security, moving away from old and clearly unsuccessful perimeter-centric techniques and toward a dynamic, identity-centric, and policy-based approach. This book helps the readers to earn about IPS, IDS, and IDPS, along with their varieties and comparing them. It also covers Virtual Private Networks, types of VPNs.and also to understand how zero trust and VPN work together By the completion of the book, you will be able to build a credible and defensible Zero Trust security architecture for your business, as well as implement a step-by-step process that will result in considerably better security and streamlined operations. WHAT YOU WILL LEARN ● Seamlessly incorporate prototyping throughout the design process, ensuring efficient workflows from ideation to development. ● Understand the importance of requirement gathering for prototyping ● Learn various prototyping techniques and tools, adapting them to project needs. ● Build interactive prototype designs using Figma and Adobe Experience Design (XD) ● Create rapid prototypes for iterative improvements and integrate user testing for valuable insights. WHO THIS BOOK IS FOR This book is for current and aspiring students, UI designers, UX designers, interaction designers, information architects, developers, usability engineers, product managers, business analysts, and technical writers. TABLE OF CONTENTS 1. Fundamentals of Prototyping 2. Process of Prototyping 3. Types and Fidelities of Prototypes 4. Effective Requirement Gathering Techniques 5. Prototyping Your Software Products 6. Exploring Prototyping Tools - Enhancing Design Efficiency and Effectiveness 7. Paper Prototyping 8. Picking the Right Prototyping Tool 9. Prototyping Using XD 10. Prototyping Using Figma 11. Testing Your Prototype 12. Avoiding Common Prototyping Mistakes