Data-driven iOS Apps for iPad and iPhone with FileMaker Pro, Bento by FileMaker, and FileMaker Go

Data-driven iOS Apps for iPad and iPhone with FileMaker Pro, Bento by FileMaker, and FileMaker Go PDF Author: Jesse Feiler
Publisher: Pearson Education
ISBN: 0132652706
Category : Computers
Languages : en
Pages : 645

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Book Description
Use FileMaker® technologies to create powerful mobile data apps for iPhone®, iPod® touch, and iPadTM Apple’s FileMaker technologies make it easy to create powerful, data-driven apps for iPhone, iPod touch, iPad, and any mobile device’s web browser. In this book, leading FileMaker and iOS expert Jesse Feiler teaches you all the skills and techniques you’ll need, whether you’re a developer, knowledge worker, or manager. Feiler thoroughly reviews each strategy for delivering mobile data using FileMaker Pro, FileMaker Server, FileMaker Go, and Bento. You’ll learn how mobile data-driven apps are different from traditional desktop-driven apps, and how to create highly usable interfaces for them. Step by step, Feiler demonstrates how to extend existing databases to mobile devices and the web, and how to create and optimize brand-new databases for iPad and iPhone. This book brings together core principles, practical development techniques, and proven tips and shortcuts. You’ll discover the best ways to incorporate printing, touch interface elements, and location-based features into your apps; integrate data from multiple FileMaker and non-FileMaker sources; and much more. • Use FileMaker Go apps to access FileMaker databases hosted on FileMaker Server or FileMaker Pro, or databases resident on a mobile device • Move FileMaker Pro databases, scripts, and layouts to mobile environments • Develop easy-to-use interfaces for mobile data apps • Design FileMaker Go solutions for iPhone, iPad, or both • Optimize FileMaker databases for FileMaker Go • Integrate printing and charting features into your mobile database apps • Use Bento to share data and synchronize libraries • Work effectively with Bento records, fields, forms, and tables • Build location-aware database apps for iOS mobile devices • Import/export data from Bento, FileMaker, spreadsheets, and other sources • Move FileMaker databases to the web with IWP, CWP, and FileMaker Server Jesse Feiler is a developer, web designer, trainer, and author. He has worked with Apple mobile devices from Newton through iPad and has worked with FileMaker technologies since 1984. Feiler created ChamplainArts.com’s powerful iPad meeting management app MinutesMachine. His books include Using FileMaker Bento, Sams Teach Yourself Drupal in 24 Hours, The Bento Book, and FileMaker Pro 10 in Depth. quepublishing.com northcountryconsulting.com

Learn IPhone and IPad App Development with FileMaker Pro

Learn IPhone and IPad App Development with FileMaker Pro PDF Author: L. Long
Publisher: Apress
ISBN: 9781430232018
Category :
Languages : en
Pages : 400

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Book Description
The iPhone and the iPod Touch have been a tremendous success! Apple is now the third largest mobile phone manufacturer by revenue. Applications available on the App Store have reached six figures and app downloads are now in the billions. The recent release of the iPad will only continue to expand this phenomenal wave of excitement! With FileMaker software, you can create, customize, and share easy-to-use software solutions quickly and easily. Millions of customers - individuals, small businesses, teams in education and government, workgroups in Fortune 100 companies - all manage, analyze, and share information with FileMaker database software. The marriage of these two technologies is the focus ofBuilding iPhone & iPad Apps with FileMaker Pro Server. Written in a friendly, easy-to-follow style,Building iPhone & iPad Apps with FileMaker Pro Serverwalks you through the process of creating an 'iDevice' (an iPhone/iPod Touch/iPad) application from start to finish. You'll learn how to create a FileMaker Pro database that will be used on your computer to exchange data to and from your app. You'll start by creating a small demo application. From there, you'll learn about Core Data, an important persistence mechanism that will store your users’ data on the device. You’ll also see how to handle data editing and syncing. You’ll create two User Interface models: one for the larger iPad and one for the smaller iPhone/iPod Touch. We’ll work with several virtual keyboards, we’ll utilize some multi-threading, and we’ll add Push Notifications. In addition, we’ll explore ways to add some functionality to the FileMaker database so that local computer users can use and share the same data. What you’ll learn create, customize, and share easy-to-use Filemaker database solutions for millions of customers quickly and easily allow your application users to manage, analyze and share information with Filemaker database software how to create an iPhone OS App from start to finish for iPhone, iPod touch, and iPad how to achieve data persistence with Core Data about data editing and data-syncing facilities how to utilize multi-threading how to add Push notifications to your apps Who this book is for This book is for anyone who wants to learn to write an iPhone/iPad app that shares its data with a hosted FileMaker database. No previous iPhone programming experience is required. No previous FileMaker experience is required. If you are an experienced iPhone developer you can discover the benefits of using FileMaker in your data model. If you are an experienced FileMaker developer you can learn how to take your database solutions mobile.

Learning iPad Programming

Learning iPad Programming PDF Author: Kirby Turner
Publisher: Addison-Wesley
ISBN: 0132489929
Category : Computers
Languages : en
Pages : 791

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Book Description
Learning iPad Programming walks you through the process of building PhotoWheel (free on the App Store), a photo management and sharing app that leverages every aspect of iOS 5. With PhotoWheel, you can organize your favorite photos into albums, share photos with family and friends, view them on your TV using AirPlay and an Apple TV, and most importantly, gain hands-on experience with building an iPad app. As you build PhotoWheel, you’ll learn how to take advantage of the latest features in iOS 5 and Xcode, including Storyboarding, Automatic Reference Counting (ARC), and iCloud. Best of all, you’ll learn how to extend the boundaries of your app by communicating with web services. If you want to build apps for the iPad, Learning iPad Programming is the one book to get. As you build PhotoWheel, you’ll learn how to Install and configure Xcode 4.2 on your Mac Master the basics of Objective-C, and learn about memory management with ARC Build a fully functional app that uses Core Data and iCloud for photo sharing and synchronization Use Xcode’s new Storyboard feature to quickly prototype a functional UI, and then extend that UI with code Create multitouch gestures and integrate Core Animation for a unique UI experience Build custom views, and use view controllers to perform custom view transitions Add AirPrint, email, and AirPlay capabilities to your app Apply image filters and effects using Core Image Diagnose and fix bugs with Instruments Prepare your app for submission to the app store Download the free version of PhotoWheel from the App Store today! Share your photos with friends and upload to iCloud, all while learning how to build the app.

Anyone Can Create an App

Anyone Can Create an App PDF Author: Wendy Wise
Publisher: Simon and Schuster
ISBN: 1638353700
Category : Computers
Languages : en
Pages : 506

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Book Description
Summary Do you have a fantastic idea for an iPhone app but no idea how to bring it to life? Great news! With the right tools and a little practice, anyone can create an app. This book will get you started, even if you've never written a line of computer code. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Book Anyone Can Create an App begins with the basics by introducing programming concepts, the Swift language, and the tools you'll need to write iOS apps. As you explore the interesting examples, illuminating illustrations, and crystal-clear step-by-step instructions, you'll learn to: Get started programming, no experience necessary! Add controls like text boxes and buttons Keep track of your favorite things by creating the Like It or Not (LioN) app By the end, you'll be able to create and run your own apps, and you'll have the confidence to learn more on your own. The book is updated for Swift 3. About the Reader This book is written especially for non programmers - no experience needed! About the Author Wendy Wise has an extensive background in mobile and application development and has worked with several Fortune 500 companies. In her 17-year technical career, Wendy has served as a senior director of software development, a senior product manager for international mobile applications, and a hands-on developer for web and mobile technologies, among many other technical roles. Wendy fully embraces her nerd/geek side, as you'll find out as you read this book. In her spare time, she enjoys beer, coffee, photography, camping, and being outdoors. Table of Contents PART 1 - YOUR VERY FIRST APP Getting started Building your first app Your first app, explained Learning more about your development tools: Xcode Capturing users' actions: adding buttons The button app, explained Capturing user input: adding text boxes Playing on the Playground PART 2 - THE KEYS TO THE CITY: UNDERSTANDING KEY DEVELOPMENT CONCEPTS Go with the flow, man! Controlling the flow of your app While you're doing that... Collections Telling stories with storyboards ViewControllers in depth Put it on my tab: creating tab bars Table views: more than a coffee table picture book Patterns: learning to sew PART 3 - CREATING THE LIKE IT OR NOT APP Putting it all together: the LioN app Adding data to your LioN app Displaying details of your LioN Creating the details of the detail view The AddEditView scene Delegates are everywhere Editing LioNs Saving LioNs Making your LioN prettier Working with Auto Layout Search your LioNs

iOS 6 Application Development For Dummies

iOS 6 Application Development For Dummies PDF Author: Neal Goldstein
Publisher: John Wiley & Sons
ISBN: 1118550137
Category : Computers
Languages : en
Pages : 637

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Book Description
Create incredible apps for the iPhone and iPad using the latest features of iOS 6 You could be the one who creates the next super app - one that is universal, works for both the iPhone and iPad, and is a top seller. It's a great goal, and the road starts here, with this energizing guide. Whether you're a budding programming hobbyist or a serious developer looking to hit it big, the information in this book is what you need. Learn how to join Apple's developer program, understand key differences between iPad and iPhone apps, download the latest SDK, create great user experiences, and build your very own app from the ground up. You'll gain the valuable hands-on experience you need to take your development skills to the next level by walking through the development process step-by-step and creating two applications. Shows programming hobbyists and programming pros how to develop a universal app for the iPhone and iPad in iOS 6 Explains the process of creating interfaces for each target device and how to merge your designs to create a killer universal app Walks you through the development of two applications, side by side Covers nib files, views, view controllers, interface objects, gesture recognizers, and much more iOS 6 Application Development For Dummies is your guide to bringing all your app ambitions to life!

iPad Application Development For Dummies

iPad Application Development For Dummies PDF Author: Neal Goldstein
Publisher: John Wiley & Sons
ISBN: 0470768207
Category : Computers
Languages : en
Pages : 482

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Book Description
Turn your iPad ideas into amazing apps with this exciting new guide! Whether you're app development amateur or programming professional, you’ll discover how to get in on the App Store development gold rush and start developing for the iPad with this fun and easy guide. The iPad offers developers of all levels more opportunities than ever before to be a part of the app development game, and this book is your ticket to joining in the fun. You’ll learn the basics of getting started, downloading the SDK, using context-based design, and filling your toolbox. Then you’ll move on to using Objective-Cand Xcode to program robust and vibrant apps and games specifically for the mobile platform. Offers a plain-English guide whether you’re a novice or a seasoned developer who is interested in developing iPad applications Covers working with the multitouch interface and in split-screen mode Provides useful advice on what applications thrive in the App Store and which have the most potential to turn a profit Includes a companion Web site with source code Packed with helpful advice on the ins and outs of developing great apps for mobile devices, iPad Application Development For Dummies gets you started creating cool new apps right away! Note: Apple's iOS SDK tools are only accessible on Intel-powered Mac and MacBook devices.

Learn FileMaker Pro 19

Learn FileMaker Pro 19 PDF Author: Mark Conway Munro
Publisher:
ISBN: 9781484278864
Category :
Languages : en
Pages : 0

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Book Description
Discover how easy it is to create multi-user, cross-platform custom solutions with FileMaker Pro, the relational database platform published by Apple subsidiary Claris International, Inc. Meticulously rewritten with clearer lessons, more real-world examples and updated to include feature changes introduced in recent versions, this book makes it easier to get started planning, building and deploying a custom database solution. The material is presented in an easy to follow manner with each chapter building on the last. After an initial review of the user environment and application basics, it begins a deep exploration of the integrated development environment that seamlessly combines the full stack of data table schema, business logic and interface layers into one visual programming experience. This book includes everything a beginner needs to get started building custom databases and contains advanced material that seasoned professionals will appreciate. Written by a professional developer with decades of real-world experience, Learn FileMaker Pro 19 is your comprehensive learning and reference guide. Join millions of users and developers worldwide in achieving a new level of workflow efficiency with FileMaker Pro. You will: Discover interface and feature changes in FileMaker 17-19 Create and maintain healthy files Plan and create custom tables, fields, relationships Write calculations using built-in and custom functions Build recursive and repeating formulas Discover advanced features using cURL, JSON, SQL, ODBC and FM URL Manipulate data files in the computer directory with scripts Deploy solutions to a server and share with desktop, iOS and web clients .

Foundation iPhone App Development

Foundation iPhone App Development PDF Author: Nick Kuh
Publisher: Apress
ISBN: 1430243759
Category : Computers
Languages : en
Pages : 457

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Book Description
Taking a hands-on learning approach, Foundation iPhone App Development: Build An iPhone App in 5 Days with iOS 6 SDK quickly enables existing programmers to become familiar and comfortable coding Objective-C using Xcode 4.5, Storyboarding and the iOS 6 SDK to create apps for the iPhone. Nick Kuh, an experienced, Apple award-winning developer, will teach readers how to build an iOS 6 iPhone app from start to finish in 5 days. During a 5-day process you will learn how to build a professional, custom-designed, object-oriented iPhone App. You’ll start with a PhotoShop PSD design and an app idea. Then, throughout the remainder of the book, Nick will guide you through each stage of building the app. But it’s you who will build the app. You will learn how to think like an app developer, how to turn an idea into a beautiful iPhone app. In addition to the code and programming practices introduced, the book includes numerous tips, tricks and lessons learned to help new iPhone App developers succeed on the App Store: SEO, in-app marketing approaches and how to win more 5 star reviews. The 5-day learning process is divided into the following key stages: Day 1 begins with the initial planning, paper prototyping and Photoshop design phases of an app idea. You’ll learn how to provision your iOS apps for deployment to your iPhone. By the end of your first day you’ll get to learn on the job, creating an Object-Oriented Black Jack Game that implements the Model View Controller paradigm in Objective C. Day 2 is all about Storyboarding: creating and connecting all of the user interface views of our app. Day 3 begins with table views and data population. By the end of the third day you’ll be knee-deep in Core Data: building a data model and creating an editable, persistent data storage solution for your app. By Day 4 you’ll be learning how to communicate with Facebook using Apple’s new Social framework introduced in iOS 6. Day 5 kicks off with code and methods to add in-app social network marketing to your app. With your completed app you’ll then learn how to submit an App to Apple alongside numerous tips and tricks to improve your chances of success and visibility in this unique marketplace. From start to finish, this book inherits Nick’s tried and tested methods to build beautiful native iPhone Apps efficiently. After reading and using this book, you’ll come away with a core iOS development process and coding concepts that can be re-used and applied to your own iPhone app projects. Moreover, you’ll gain an understanding of how to architect your own apps, write reusable code and implement best practices for faster productivity and maybe even make some money, too.

iOS 5 Programming Pushing the Limits

iOS 5 Programming Pushing the Limits PDF Author: Rob Napier
Publisher: John Wiley & Sons
ISBN: 1119961599
Category : Computers
Languages : en
Pages : 433

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Book Description
Open the door to endless new app development possibilities Pushing the Limits with iOS 5 Programming is an expert guide for developers aiming to create unique applications for Apple's iPad 2, iPhone, and the iPod Touch, which includes the latest version of the Apple iPhone SDK, iOS 5. This text goes beyond the basics to keep you ahead of the technology curve and spark your innovative nature to create seamless, functional, and fun apps. With a focus on advanced techniques for app development, you will learn to differentiate your apps from all the rest. With this must-have book, you'll explore advanced coverage of a variety of development topics, such as developing with deep Objective-C, while you learn to create amazing applications for Apple's iPad 2, iPhone, and iPod touch. Veteran mobile developers and authors guide you through maximizing your programs as they delve into topics not commonly found elsewhere. Provides a solid foundation in the patterns of iOS Shares tips for running on multiple platforms and best using security services Discusses topics such as controlling multitasking, advanced text layout and more Demonstrates how to think differently with blocks and functional programming Teaches table view, performance, and money-making optimization Eliminates common challenges with memory management and iOS information flow Pushing the Limits with iOS 5 Programming allows you to take on the future with confidence in your new, stand-out app design skills.

Learning iPhone Programming

Learning iPhone Programming PDF Author: Alasdair Allan
Publisher: "O'Reilly Media, Inc."
ISBN: 1449388779
Category : Computers
Languages : en
Pages : 378

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Book Description
Get the hands-on experience you need to program for the iPhone and iPod Touch. With this easy-to-follow guide, you'll build several sample applications by learning how to use Xcode tools, the Objective-C programming language, and the core frameworks. Before you know it, you'll not only have the skills to develop your own apps, you'll know how to sail through the process of submitting apps to the iTunes App Store. Whether you're a developer new to Mac programming or an experienced Mac developer ready to tackle the iPhone and iPod Touch, Learning iPhone Programming will give you a head start on building market-ready iPhone apps. Start using Xcode right away, and learn how to work with Interface Builder Take advantage of model-view-controller (MVC) architecture with Objective-C Build a data-entry interface, and learn how to parse and store the data you receive Solve typical problems while building a variety of challenging sample apps Understand the demands and details of App Store and ad hoc distribution Use iPhone's accelerometer, proximity sensor, GPS, digital compass, and camera Integrate your app with iPhone's preference pane, media playback, and more