Author: Jody Culkin
Publisher: Maker Media, Inc.
ISBN: 1680453718
Category : Technology & Engineering
Languages : en
Pages : 492
Book Description
This book is your introduction to to physical computing with the Arduino microcontroller platform. No prior experience is required, not even an understanding of basic electronics. With color illustrations, easy-to-follow explanations, and step-by-step instructions, the book takes the beginner from building simple circuits on a breadboard to setting up the Arduino IDE and downloading and writing sketches to run on the Arduino. Readers will be introduced to basic electronics theory and programming concepts, as well as to digital and analog inputs and outputs. Throughout the book, debugging practices are highlighted, so novices will know what to do if their circuits or their code doesn't work for the current project and those that they embark on later for themselves. After completing the projects in this book, readers will have a firm basis for building their own projects with the Arduino. Written for absolute beginners with no prior knowledge of electronics or programming Filled with detailed full-color illustrations that make concepts and procedures easy to follow An accessible introduction to microcontrollers and physical computing Step-by-step instructions for projects that teach fundamental skills Includes a variety of Arduino-based projects using digital and analog input and output
Learn Electronics with Arduino
Learn Electronics with Arduino
Author: Don Wilcher
Publisher: Apress
ISBN: 1430242671
Category : Computers
Languages : en
Pages : 268
Book Description
Have you ever wondered how electronic gadgets are created? Do you have an idea for a new proof-of-concept tech device or electronic toy but have no way of testing the feasibility of the device? Have you accumulated a junk box of electronic parts and are now wondering what to build? Learn Electronics with Arduino will answer these questions to discovering cool and innovative applications for new tech products using modification, reuse, and experimentation techniques. You'll learn electronics concepts while building cool and practical devices and gadgets based on the Arduino, an inexpensive and easy-to-program microcontroller board that is changing the way people think about home-brew tech innovation. Learn Electronics with Arduino uses the discovery method. Instead of starting with terminology and abstract concepts, You'll start by building prototypes with solderless breadboards, basic components, and scavenged electronic parts. Have some old blinky toys and gadgets lying around? Put them to work! You'll discover that there is no mystery behind how to design and build your own circuits, practical devices, cool gadgets, and electronic toys. As you're on the road to becoming an electronics guru, you'll build practical devices like a servo motor controller, and a robotic arm. You'll also learn how to make fun gadgets like a sound effects generator, a music box, and an electronic singing bird.
Publisher: Apress
ISBN: 1430242671
Category : Computers
Languages : en
Pages : 268
Book Description
Have you ever wondered how electronic gadgets are created? Do you have an idea for a new proof-of-concept tech device or electronic toy but have no way of testing the feasibility of the device? Have you accumulated a junk box of electronic parts and are now wondering what to build? Learn Electronics with Arduino will answer these questions to discovering cool and innovative applications for new tech products using modification, reuse, and experimentation techniques. You'll learn electronics concepts while building cool and practical devices and gadgets based on the Arduino, an inexpensive and easy-to-program microcontroller board that is changing the way people think about home-brew tech innovation. Learn Electronics with Arduino uses the discovery method. Instead of starting with terminology and abstract concepts, You'll start by building prototypes with solderless breadboards, basic components, and scavenged electronic parts. Have some old blinky toys and gadgets lying around? Put them to work! You'll discover that there is no mystery behind how to design and build your own circuits, practical devices, cool gadgets, and electronic toys. As you're on the road to becoming an electronics guru, you'll build practical devices like a servo motor controller, and a robotic arm. You'll also learn how to make fun gadgets like a sound effects generator, a music box, and an electronic singing bird.
Getting Started with Arduino
Author: Massimo Banzi
Publisher: "O'Reilly Media, Inc."
ISBN: 1449309879
Category : Computers
Languages : en
Pages : 131
Book Description
Presents an introduction to the open-source electronics prototyping platform.
Publisher: "O'Reilly Media, Inc."
ISBN: 1449309879
Category : Computers
Languages : en
Pages : 131
Book Description
Presents an introduction to the open-source electronics prototyping platform.
Beginning Arduino
Author: Michael McRoberts
Publisher: Apress
ISBN: 143025016X
Category : Technology & Engineering
Languages : en
Pages : 417
Book Description
Presents an introduction to the open-source electronics prototyping platform.
Publisher: Apress
ISBN: 143025016X
Category : Technology & Engineering
Languages : en
Pages : 417
Book Description
Presents an introduction to the open-source electronics prototyping platform.
Exploring Arduino
Author: Jeremy Blum
Publisher: John Wiley & Sons
ISBN: 1119405300
Category : Computers
Languages : en
Pages : 512
Book Description
The bestselling beginner Arduino guide, updated with new projects! Exploring Arduino makes electrical engineering and embedded software accessible. Learn step by step everything you need to know about electrical engineering, programming, and human-computer interaction through a series of increasingly complex projects. Arduino guru Jeremy Blum walks you through each build, providing code snippets and schematics that will remain useful for future projects. Projects are accompanied by downloadable source code, tips and tricks, and video tutorials to help you master Arduino. You'll gain the skills you need to develop your own microcontroller projects! This new 2nd edition has been updated to cover the rapidly-expanding Arduino ecosystem, and includes new full-color graphics for easier reference. Servo motors and stepper motors are covered in richer detail, and you'll find more excerpts about technical details behind the topics covered in the book. Wireless connectivity and the Internet-of-Things are now more prominently featured in the advanced projects to reflect Arduino's growing capabilities. You'll learn how Arduino compares to its competition, and how to determine which board is right for your project. If you're ready to start creating, this book is your ultimate guide! Get up to date on the evolving Arduino hardware, software, and capabilities Build projects that interface with other devices—wirelessly! Learn the basics of electrical engineering and programming Access downloadable materials and source code for every project Whether you're a first-timer just starting out in electronics, or a pro looking to mock-up more complex builds, Arduino is a fantastic tool for building a variety of devices. This book offers a comprehensive tour of the hardware itself, plus in-depth introduction to the various peripherals, tools, and techniques used to turn your little Arduino device into something useful, artistic, and educational. Exploring Arduino is your roadmap to adventure—start your journey today!
Publisher: John Wiley & Sons
ISBN: 1119405300
Category : Computers
Languages : en
Pages : 512
Book Description
The bestselling beginner Arduino guide, updated with new projects! Exploring Arduino makes electrical engineering and embedded software accessible. Learn step by step everything you need to know about electrical engineering, programming, and human-computer interaction through a series of increasingly complex projects. Arduino guru Jeremy Blum walks you through each build, providing code snippets and schematics that will remain useful for future projects. Projects are accompanied by downloadable source code, tips and tricks, and video tutorials to help you master Arduino. You'll gain the skills you need to develop your own microcontroller projects! This new 2nd edition has been updated to cover the rapidly-expanding Arduino ecosystem, and includes new full-color graphics for easier reference. Servo motors and stepper motors are covered in richer detail, and you'll find more excerpts about technical details behind the topics covered in the book. Wireless connectivity and the Internet-of-Things are now more prominently featured in the advanced projects to reflect Arduino's growing capabilities. You'll learn how Arduino compares to its competition, and how to determine which board is right for your project. If you're ready to start creating, this book is your ultimate guide! Get up to date on the evolving Arduino hardware, software, and capabilities Build projects that interface with other devices—wirelessly! Learn the basics of electrical engineering and programming Access downloadable materials and source code for every project Whether you're a first-timer just starting out in electronics, or a pro looking to mock-up more complex builds, Arduino is a fantastic tool for building a variety of devices. This book offers a comprehensive tour of the hardware itself, plus in-depth introduction to the various peripherals, tools, and techniques used to turn your little Arduino device into something useful, artistic, and educational. Exploring Arduino is your roadmap to adventure—start your journey today!
The Arduino Inventor's Guide
Author: Brian Huang
Publisher: No Starch Press
ISBN: 159327839X
Category : Technology & Engineering
Languages : en
Pages : 338
Book Description
With Arduino, you can build any hardware project you can imagine. This open-source platform is designed to help total beginners explore electronics, and with its easy-to-learn programming language, you can collect data about the world around you to make something truly interactive. The Arduino Inventor's Guide opens with an electronics primer filled with essential background knowledge for your DIY journey. From there, you’ll learn your way around the Arduino through a classic hardware entry point—blinking LEDs. Over the course of the book, 11 hands-on projects will teach you how to: –Build a stop light with LEDs –Display the volume in a room on a warning dial –Design and build a desktop fan –Create a robot that draws with a motor and pens –Create a servo-controlled balance beam –Build your own playable mini piano –Make a drag race timer to race toy cars against your friends Each project focuses on a new set of skills, including breadboarding circuits; reading digital and analog inputs; reading magnetic, temperature, and other sensors; controlling servos and motors; and talking to your computer and the Web with an Arduino. At the end of every project, you’ll also find tips on how to use it and how to mod it with additional hardware or code. What are you waiting for? Start making, and learn the skills you need to own your technology! Uses the Arduino Uno board or SparkFun RedBoard
Publisher: No Starch Press
ISBN: 159327839X
Category : Technology & Engineering
Languages : en
Pages : 338
Book Description
With Arduino, you can build any hardware project you can imagine. This open-source platform is designed to help total beginners explore electronics, and with its easy-to-learn programming language, you can collect data about the world around you to make something truly interactive. The Arduino Inventor's Guide opens with an electronics primer filled with essential background knowledge for your DIY journey. From there, you’ll learn your way around the Arduino through a classic hardware entry point—blinking LEDs. Over the course of the book, 11 hands-on projects will teach you how to: –Build a stop light with LEDs –Display the volume in a room on a warning dial –Design and build a desktop fan –Create a robot that draws with a motor and pens –Create a servo-controlled balance beam –Build your own playable mini piano –Make a drag race timer to race toy cars against your friends Each project focuses on a new set of skills, including breadboarding circuits; reading digital and analog inputs; reading magnetic, temperature, and other sensors; controlling servos and motors; and talking to your computer and the Web with an Arduino. At the end of every project, you’ll also find tips on how to use it and how to mod it with additional hardware or code. What are you waiting for? Start making, and learn the skills you need to own your technology! Uses the Arduino Uno board or SparkFun RedBoard
Hacking Electronics: Learning Electronics with Arduino and Raspberry Pi, Second Edition
Author: Simon Monk
Publisher: McGraw Hill Professional
ISBN: 1260012212
Category : Technology & Engineering
Languages : en
Pages : 305
Book Description
This hands-on guide will teach you all you need to know to bring your electronic inventions to life! This fully updated guide shows, step-by-step, how to disassemble, tweak, and re-purpose everyday devices for use in your own electronics creations. Written in the clear, easy-to-follow style that Dr. Simon Monk is famous for, this expanded edition includes coverage of both Arduino AND Raspberry Pi. Hacking Electronics: Learning Electronics with Arduino and Raspberry Pi, Second Edition, demonstrates each technique through fun DIY projects. Packed with full-color illustrations, photos, and diagrams, the book gets you up and running on your own projects right away. You will discover how to hack sensors, accelerometers, remote controllers, ultrasonic rangefinders, motors, stereo equipment, FM transmitters, and more. • Contains start-to-finish hacks for both Arduino AND Raspberry Pi! • Features new coverage of ready-made modules available online • Offers tips on working with Simon’s hacking electronics kit
Publisher: McGraw Hill Professional
ISBN: 1260012212
Category : Technology & Engineering
Languages : en
Pages : 305
Book Description
This hands-on guide will teach you all you need to know to bring your electronic inventions to life! This fully updated guide shows, step-by-step, how to disassemble, tweak, and re-purpose everyday devices for use in your own electronics creations. Written in the clear, easy-to-follow style that Dr. Simon Monk is famous for, this expanded edition includes coverage of both Arduino AND Raspberry Pi. Hacking Electronics: Learning Electronics with Arduino and Raspberry Pi, Second Edition, demonstrates each technique through fun DIY projects. Packed with full-color illustrations, photos, and diagrams, the book gets you up and running on your own projects right away. You will discover how to hack sensors, accelerometers, remote controllers, ultrasonic rangefinders, motors, stereo equipment, FM transmitters, and more. • Contains start-to-finish hacks for both Arduino AND Raspberry Pi! • Features new coverage of ready-made modules available online • Offers tips on working with Simon’s hacking electronics kit
Digital Electronics with Arduino
Author: Bob Dukish
Publisher: BPB Publications
ISBN: 9389423767
Category : Computers
Languages : en
Pages : 217
Book Description
A great way for technicians to learn about digital techniques and computers DESCRIPTION As computer technology has evolved, there have been two groups of people: the hardware group that understands the machine, and the software group that codes in high-level programming languages. This book puts the two together by providing an understanding of the nuts and bolts of digital devices and implementing hardware operations by coding a microController. We use the Arduino microController, which is embraced by the world-wide maker community of well over 300,000 people of all ages and technical backgrounds. The projects start at ground level and scaffold upward to fun challenges. Ê We begin with a background on digital circuitry and cover the operation of the Arduino microController. From there, we examine digital logic gates, which are the building blocks of computer hardware, and see how they make decisions. Next, we explore how digital devices work with numbers and do arithmetic along with how they count binary numbers. We also see how data moves between points in serial or parallel form as we build and test the circuitry to do the work. The topic of random number generation is explained, and we design a few simple computer games to see how this all works and have some fun. The book leads up to the reader producing a final capstone project. The format of the book is perfect for a digital electronics high school or college course, but easy enough to follow so that anyone with a basic background in DC circuits will have an enjoyable time with the many projects. KEY FEATURES 1. Work with (gates) the building blocks of computers 2. Discover logic circuits that can make decisions 3. See how computers work with ones and zeros 4. Understand how computers count and keep track of numbers 5. Build and test memory circuits 6. Implement hardware using code 7. Have fun while learning about the Arduino WHAT WILL YOU LEARNÊ You will learn that there is nothing mysterious about the digital devices that make up a computer, or the code that programs a computer to function. We cover the basic hardware as it is constructed into functional sections of a modern computer. You will learn about gates, flip-flops, registers, counters, and data I/O. WHO THIS BOOK IS FOR Anyone with a background in electricity and electronics with the knowledge of constructing circuits on a breadboard should have no problem using this book. It is designed for people with inquisitive minds in the hope that both the hardware projects and code samples are modified by the reader to gain additional information.Ê TABLE OF CONTENTSÊÊ 1. A Bit about Arduino. 2. Digital Function Implementation. 3. Designing Functional Computer Circuits. 4. Memory Devices. 5. Registers and Numbers. 6. Counters. 7. Multiplexing and demultiplexing. 8. Addresses, specialized counters, and serial monitor interaction. 9. Random Numbers 10. Interactive I/O 11. Capstone project
Publisher: BPB Publications
ISBN: 9389423767
Category : Computers
Languages : en
Pages : 217
Book Description
A great way for technicians to learn about digital techniques and computers DESCRIPTION As computer technology has evolved, there have been two groups of people: the hardware group that understands the machine, and the software group that codes in high-level programming languages. This book puts the two together by providing an understanding of the nuts and bolts of digital devices and implementing hardware operations by coding a microController. We use the Arduino microController, which is embraced by the world-wide maker community of well over 300,000 people of all ages and technical backgrounds. The projects start at ground level and scaffold upward to fun challenges. Ê We begin with a background on digital circuitry and cover the operation of the Arduino microController. From there, we examine digital logic gates, which are the building blocks of computer hardware, and see how they make decisions. Next, we explore how digital devices work with numbers and do arithmetic along with how they count binary numbers. We also see how data moves between points in serial or parallel form as we build and test the circuitry to do the work. The topic of random number generation is explained, and we design a few simple computer games to see how this all works and have some fun. The book leads up to the reader producing a final capstone project. The format of the book is perfect for a digital electronics high school or college course, but easy enough to follow so that anyone with a basic background in DC circuits will have an enjoyable time with the many projects. KEY FEATURES 1. Work with (gates) the building blocks of computers 2. Discover logic circuits that can make decisions 3. See how computers work with ones and zeros 4. Understand how computers count and keep track of numbers 5. Build and test memory circuits 6. Implement hardware using code 7. Have fun while learning about the Arduino WHAT WILL YOU LEARNÊ You will learn that there is nothing mysterious about the digital devices that make up a computer, or the code that programs a computer to function. We cover the basic hardware as it is constructed into functional sections of a modern computer. You will learn about gates, flip-flops, registers, counters, and data I/O. WHO THIS BOOK IS FOR Anyone with a background in electricity and electronics with the knowledge of constructing circuits on a breadboard should have no problem using this book. It is designed for people with inquisitive minds in the hope that both the hardware projects and code samples are modified by the reader to gain additional information.Ê TABLE OF CONTENTSÊÊ 1. A Bit about Arduino. 2. Digital Function Implementation. 3. Designing Functional Computer Circuits. 4. Memory Devices. 5. Registers and Numbers. 6. Counters. 7. Multiplexing and demultiplexing. 8. Addresses, specialized counters, and serial monitor interaction. 9. Random Numbers 10. Interactive I/O 11. Capstone project
Arduino Book for Beginners
Author: Mike Cheich
Publisher: Programming Electronics Academy
ISBN: 0988780623
Category : Computers
Languages : en
Pages : 241
Book Description
If you've ever wanted to build and control electronic devices then learning to program Arduino development boards is the kick start you're looking for! The Arduino Book for Beginners is a tutorial style collection of lessons designed to be simple and easy to follow which uses only the most relevant circuits and programs and assumes nothing about your prior electronics or programming experience. The book also comes with access to over 15 supplemental video lessons to help drive home concepts. These supplemental video lessons are pulled from training at Programming Electronics Academy, the premiere online training website for learning to program Arduino. What you will Learn: How to program your Arduino...from variables to arrays, for loops and if statements How to make your Arduino respond to sensors How to communicate to your computer with the Arduino How to build teleporters, levitating fortresses and nuclear reactors (maybe a stretch…) This book covers the most useful, enlightening and simplest examples to get you started on the road to hacking just about anything. What to Expect: Step-by-step instructions to walk you through building circuits and programming your Arduino Each line of code in the programs are discussed to maximize your understanding of the fundamentals Repetition of the basic programming building blocks are used to increase your retention of the material Only a handful of additional parts are necessary to complete the course lessons, many of which are reused from lesson to lesson, reducing your investment in learning how to use Arduino The simple building blocks you learn will be put together to build more complex examples Each lesson ends with suggestions of experiments to try on your own. These are generally simple changes that make you think about the operation of the Arduino and the underlying programming language. It is doing these where you will learn the most. Get Started Now: There is no better time to jump in then now! The Arduino community is vibrant and growing.
Publisher: Programming Electronics Academy
ISBN: 0988780623
Category : Computers
Languages : en
Pages : 241
Book Description
If you've ever wanted to build and control electronic devices then learning to program Arduino development boards is the kick start you're looking for! The Arduino Book for Beginners is a tutorial style collection of lessons designed to be simple and easy to follow which uses only the most relevant circuits and programs and assumes nothing about your prior electronics or programming experience. The book also comes with access to over 15 supplemental video lessons to help drive home concepts. These supplemental video lessons are pulled from training at Programming Electronics Academy, the premiere online training website for learning to program Arduino. What you will Learn: How to program your Arduino...from variables to arrays, for loops and if statements How to make your Arduino respond to sensors How to communicate to your computer with the Arduino How to build teleporters, levitating fortresses and nuclear reactors (maybe a stretch…) This book covers the most useful, enlightening and simplest examples to get you started on the road to hacking just about anything. What to Expect: Step-by-step instructions to walk you through building circuits and programming your Arduino Each line of code in the programs are discussed to maximize your understanding of the fundamentals Repetition of the basic programming building blocks are used to increase your retention of the material Only a handful of additional parts are necessary to complete the course lessons, many of which are reused from lesson to lesson, reducing your investment in learning how to use Arduino The simple building blocks you learn will be put together to build more complex examples Each lesson ends with suggestions of experiments to try on your own. These are generally simple changes that make you think about the operation of the Arduino and the underlying programming language. It is doing these where you will learn the most. Get Started Now: There is no better time to jump in then now! The Arduino community is vibrant and growing.
Arduino
Author: Chuck Hellebuyck
Publisher: Createspace Independent Publishing Platform
ISBN: 9781535074551
Category :
Languages : en
Pages : 126
Book Description
Arduino is one of the most popular microcontroller development boards available. It's more than just a module though as the heart of Arduino is the software you run on your computer and use to create sketches (or programs) in the C programming language, with many pre-built functions, to help get an application working quickly. Chuck explains all this in very simple terms to help you get started programming your own electronic applications. The book covers the basics and assumes you are a beginner and his down to earth style of explaining technology makes it a great place to get started with programming electronics.
Publisher: Createspace Independent Publishing Platform
ISBN: 9781535074551
Category :
Languages : en
Pages : 126
Book Description
Arduino is one of the most popular microcontroller development boards available. It's more than just a module though as the heart of Arduino is the software you run on your computer and use to create sketches (or programs) in the C programming language, with many pre-built functions, to help get an application working quickly. Chuck explains all this in very simple terms to help you get started programming your own electronic applications. The book covers the basics and assumes you are a beginner and his down to earth style of explaining technology makes it a great place to get started with programming electronics.