Learn Corona SDK Game Development

Learn Corona SDK Game Development PDF Author: Frank Zammetti
Publisher: Apress
ISBN: 1430250690
Category : Computers
Languages : en
Pages : 276

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Book Description
Corona SDK is one of the most popular app and game mobile development platforms in the world, and Learn Corona SDK Game Development walks you through creating a full-featured Corona game from scratch to the App Store. You'll learn Lua basics (the foundation of Corona), how to add and manipulate graphics, and how to use controls like multitouch, accelerometer, and gyroscope. You'll also learn how to use Box2D (Corona physics under the hood), and how to add sound effects and music. As you're polishing your game, you'll also learn about ads, in-app purchases, and OpenFeint and Game Center integration. Finally, you'll learn the ins and outs of getting a game into the App Store or other app marketplaces. Whether you're developing exclusively for iOS, or whether you're developing for Android or other platforms, Learn Corona SDK Game Development explains just what you need to launch your career as a mobile game developer.

Learn Corona SDK Game Development

Learn Corona SDK Game Development PDF Author: Frank Zammetti
Publisher: Apress
ISBN: 1430250690
Category : Computers
Languages : en
Pages : 276

Get Book Here

Book Description
Corona SDK is one of the most popular app and game mobile development platforms in the world, and Learn Corona SDK Game Development walks you through creating a full-featured Corona game from scratch to the App Store. You'll learn Lua basics (the foundation of Corona), how to add and manipulate graphics, and how to use controls like multitouch, accelerometer, and gyroscope. You'll also learn how to use Box2D (Corona physics under the hood), and how to add sound effects and music. As you're polishing your game, you'll also learn about ads, in-app purchases, and OpenFeint and Game Center integration. Finally, you'll learn the ins and outs of getting a game into the App Store or other app marketplaces. Whether you're developing exclusively for iOS, or whether you're developing for Android or other platforms, Learn Corona SDK Game Development explains just what you need to launch your career as a mobile game developer.

Learn Corona SDK Game Development

Learn Corona SDK Game Development PDF Author: Frank Zammetti
Publisher: Apress
ISBN: 1430250682
Category : Computers
Languages : en
Pages : 277

Get Book Here

Book Description
Corona SDK is one of the most popular app and game mobile development platforms in the world, and Learn Corona SDK Game Development walks you through creating a full-featured Corona game from scratch to the App Store. You'll learn Lua basics (the foundation of Corona), how to add and manipulate graphics, and how to use controls like multitouch, accelerometer, and gyroscope. You'll also learn how to use Box2D (Corona physics under the hood), and how to add sound effects and music. As you're polishing your game, you'll also learn about ads, in-app purchases, and OpenFeint and Game Center integration. Finally, you'll learn the ins and outs of getting a game into the App Store or other app marketplaces. Whether you're developing exclusively for iOS, or whether you're developing for Android or other platforms, Learn Corona SDK Game Development explains just what you need to launch your career as a mobile game developer. What you’ll learn Just enough Lua to get started with Corona How to put your Corona code together How to work with images and effects Adding music and sound Game physics and AI Working with app stores and marketplaces Who this book is for Beginning mobile game developers, with a grasp of the basics of programming, who want a complete walkthrough of the Corona app and game development tool, or iOS or Android developers who want to learn about Corona SDK. Table of ContentsPart I: Get Ready... Get Set... 1. Introducing Corona 2. Getting To Know Lua Part II: Go! 3. Application Structure 4. Title, main menu and settings screens 5. The Game, Part I: Core Game Code 6. The Game, Part II: The Main Loop 7. The Game, Part III: Player Control Input 8. The Game, Part IV: Collision Events 9. Wrapping Up Part III: The Post-Game Show 10. Odds And Ends 11. Testing And Publishing

Corona SDK Mobile Game Development: Beginner's Guide - Second Edition

Corona SDK Mobile Game Development: Beginner's Guide - Second Edition PDF Author: Michelle M. Fernandez
Publisher: Packt Publishing Ltd
ISBN: 1783559357
Category : Computers
Languages : en
Pages : 372

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Book Description
This book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don’t need game development or programming experience.

Corona SDK Mobile Game Development

Corona SDK Mobile Game Development PDF Author: Michelle M. Fernandez
Publisher: Packt Publishing Ltd
ISBN: 1849691894
Category : Computers
Languages : en
Pages : 678

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Book Description
You will learn by doing. First a brief crash course in Lua and Corona. Once this is done you will be thrown straight into creating fully functional complete games chapter by chapter. Certain chapters are reserved for adding advanced features such as multiple device integration, social networking and monetization. This book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don't need game development or programming experience.

Learning Game AI Programming with Lua

Learning Game AI Programming with Lua PDF Author: David Young
Publisher: Packt Publishing Ltd
ISBN: 1783281340
Category : Computers
Languages : en
Pages : 571

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Book Description
If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.

Learn Lua for iOS Game Development

Learn Lua for iOS Game Development PDF Author: Jayant Varma
Publisher: Apress
ISBN: 1430246634
Category : Computers
Languages : en
Pages : 409

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Book Description
So you have a great game idea for iPhone or iPad, but Objective-C just seems a bit daunting. What are your alternatives? The App Store is very picky about languages, but there is hope: Lua is a versatile, lightweight, fast, and easy to learn language that you can use to build your iOS games and get them accepted into the App Store. Learn Lua for iOS Game Development walks you through the Lua basics, then shows you how to create games using the top Lua frameworks like Corona SDK, Gideros, Moai, and even how to create games on the iPad (not just for the iPad) with Codea. You aren't tied to Xcode and Objective-C -- you can create all sorts of amazing games with Lua. But if you already have an existing iOS game, you'll also learn how to integrate Lua to extend the game. If you're an aspiring or current iOS developer, you need to know Lua, and Learn Lua for iOS Game Development will give you just what you need to do that.

Create Mobile Games with Corona

Create Mobile Games with Corona PDF Author: Silvia Domenech
Publisher:
ISBN: 9781937785574
Category : Android (Electronic resource)
Languages : en
Pages : 0

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Book Description
Printed in full color.Develop cross-platform mobile games with Corona using the Lua programming language! Corona is experiencing explosive growth among mobile game developers, and this book gets you up to speed on how to use this versatile platform. You'll use the Corona SDK to simplify game programming and take a fun, no-nonsense approach to write and add must-have gameplay features. You'll find out how to create all the gaming necessities: menus, sprites, movement, perspective and sound effects, levels, loading and saving, and game physics. Along the way, you'll learn about Corona's API functions and build three common kinds of mobile games from scratch that can run on the iPhone, iPad, Kindle Fire, Nook Color, and all other Android smartphones and tablets. Get a crash course in cross-platform mobile game programming using the Corona SDK. Corona, one of the easiest to use mobile gaming platforms, makes this often-difficult process both quick and easy to master.Even if you have little previous programming knowledge, you'll feel comfortable as we begin with fundamentals before building examples of the most common kinds of games on the market today. You'll develop arcade, side scroller, and tower defense games from start to finish, and Corona will automatically turn them into apps that can run on both iOS and Android devices. These finished apps can be used as ready-to-go frameworks for your own future projects. You'll learn how to write clean, easily maintainable, easily expandable game code, and to create online leaderboards for your games. You'll also find out how to make money with games: enabling in-app purchases and in-game ads as well as how to get apps into the iTunes App Store, Google Play, and the Amazon Android Marketplace.This book focuses on getting quick and effective results. Every page teaches by example and explanation, not with abstract lists of functions and variables. By the time you're done, you'll have learned most of what there is to know about mobile game programming and about the Corona SDK.

Digital Games eBook

Digital Games eBook PDF Author: GURMEET SINGH DANG
Publisher: GURMEETWEB TECHNICAL LABS
ISBN: 9359750077
Category : Games & Activities
Languages : en
Pages : 1394

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Book Description


Learning Cocos2d-x Game Development

Learning Cocos2d-x Game Development PDF Author: Siddharth Shekar
Publisher: Packt Publishing Ltd
ISBN: 1783988274
Category : Computers
Languages : en
Pages : 375

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Book Description
If you are a hobbyist, novice game developer, or programmer who wants to learn about developing games/apps using Cocos2d-x, this book is ideal for you.

The Mobile Learning Voyage - From Small Ripples to Massive Open Waters

The Mobile Learning Voyage - From Small Ripples to Massive Open Waters PDF Author: Tom H. Brown
Publisher: Springer
ISBN: 331925684X
Category : Education
Languages : en
Pages : 417

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Book Description
This book constitutes the proceedings of the 14th International Conference on Mobile and Contextual Learning, mLearn 2015, held in a cruise ship leaving from and arriving to Venice, Italy, in October 2015. The 22 revised full papers and 6 short papers presented were carefully reviewed and selected from 81 submissions. The papers deal with the topics related to the theme of the conference: "The mobile learning voyage: from small ripples to massive open waters". The conference theme paid tribute to the developments that brought mobile learning from its infancy steps in the early 2000s to maturity in 2015, while simultaneously paving the way for the broad and open waters ahead with new developments and progress in mobile learning, and emerging ambient technologies.