The Modern Nerd's Guide to LARPing

The Modern Nerd's Guide to LARPing PDF Author: Mike Sciandra
Publisher: Gareth Stevens Publishing LLLP
ISBN: 1538212099
Category : Juvenile Nonfiction
Languages : en
Pages : 34

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Book Description
LARPing, or live-action role playing, is one of the hottest hobbies today. Its devoted participants develop detailed characters, inventing names and personalities, as well as costumes and props. The improvisational nature and opportunity for creativity at LARP events makes for a new experience every time. Readers will dive headfirst into this fascinating pastime, guided by experienced LARPer and writer Michael Sciandra through the ins and outs of participation. Age-appropriate engaging text and full-color photography from actual LARPers brings readers into this whole new exciting world.

Nordic Larp

Nordic Larp PDF Author:
Publisher:
ISBN: 9789163378560
Category : Acting games
Languages : en
Pages : 315

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Book Description


Leaving Mundania

Leaving Mundania PDF Author: Lizzie Stark
Publisher: Chicago Review Press
ISBN: 1613740670
Category : Games & Activities
Languages : en
Pages : 274

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Book Description
Exposing a subculture only beginning to enter the imagination of mainstream America, this is the story of live action role-playing (LARP) games. A hybrid of games—such as Dungeons & Dragons, historical reenactment, fandom, and good old-fashioned pretend—LARP games are thriving and this book explores its multifaceted culture and related phenomenon, including the Society for Creative Anachronism, a medieval reenactment group that boasts more than 32,000 members. The history of LARP is detailed and is shown to have arisen from the pageantry of Tudor England and is currently being used as a training tool for the U.S. military. Along the way, the author duels foes with foam-padded weapons, lets the great elder god Cthulhu destroy her parents' beach house, and endures an existential awakening in the high-art LARP scene of Scandinavia.

The Modern Nerd's Guide to LARPing

The Modern Nerd's Guide to LARPing PDF Author: Mike Sciandra
Publisher: Gareth Stevens Publishing LLLP
ISBN: 1538212099
Category : Juvenile Nonfiction
Languages : en
Pages : 34

Get Book Here

Book Description
LARPing, or live-action role playing, is one of the hottest hobbies today. Its devoted participants develop detailed characters, inventing names and personalities, as well as costumes and props. The improvisational nature and opportunity for creativity at LARP events makes for a new experience every time. Readers will dive headfirst into this fascinating pastime, guided by experienced LARPer and writer Michael Sciandra through the ins and outs of participation. Age-appropriate engaging text and full-color photography from actual LARPers brings readers into this whole new exciting world.

Larping

Larping PDF Author: Sophie Henner
Publisher: Freegulls Publishing House
ISBN:
Category : Games & Activities
Languages : en
Pages : 39

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Book Description
Live Action Role Playing, commonly known as LARP, is a form of role-playing game where participants embody their characters physically and interact within a structured narrative. Unlike traditional tabletop role-playing games, LARP involves players dressing in costumes, using props, and engaging in live-action scenarios that unfold in real-time. These scenarios can take place in a variety of settings, such as forests, parks, buildings, or specially designed venues, each chosen to enhance the immersion of the experience. The narratives in LARP can range from fantasy and science fiction to historical reenactments or modern-day scenarios. Players create and develop their characters, often with detailed backstories and personalities, and then navigate through the storyline, making decisions and interacting with other characters. This interaction can involve dialogue, combat, or collaborative problem-solving, all governed by a set of rules and guidelines that ensure fairness and continuity within the game.

The Arts of LARP

The Arts of LARP PDF Author: David Simkins
Publisher: McFarland
ISBN: 1476617309
Category : Games & Activities
Languages : en
Pages : 327

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Book Description
This ethnography of a live-action role play (LARP) community examines the structure of play, how new participants are introduced and apprenticed into the culture, player expectations and motivations, and games as they are designed and as they are performed. The main focus is on LARP's affordance for learning across a variety of disciplines and interests. The book is intended for LARP participants, academics interested in play or in collaborative development, those interested in new uses of familiar learning environments, and game developers with an interest in creating games with highly interactive narratives and co-creative play experiences in which the role of designer and player is blurred.

The Substance of Things Hoped For

The Substance of Things Hoped For PDF Author: Tom Noyes
Publisher: Slant Books
ISBN: 1639820957
Category : Fiction
Languages : en
Pages : 233

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Book Description
For a brief time in mid-nineteenth century Oneida, New York, two of the most eccentric and fascinating figures in American history crossed paths when troubled soul and soon-to-be presidential assassin Charles Guiteau threw in his lot with John Humphrey Noyes's utopian community of "free love" believers. In The Substance of Things Hoped For, Tom Noyes--a distant relative of John Humphrey Noyes--renders this historical intersection by deftly imagining the dynamics and consequences of an ominous and unusual relationship. As Guiteau stumbles further into madness and eventually achieves infamy for his murder of President Garfield, John Humphrey Noyes is left to face the consequences of his own missteps and misunderstandings as he's forced to make a hasty exit from Oneida. Joining Noyes and Guiteau in their parallel narratives is a chorus of other characters--family members, lovers, rivals, notable historical figures--whose haunting voices complement, undermine, complicate, and enhance Noyes's and Guiteau's versions of events, while also homing in on the novel's most pressing questions, including those related to revelation, delusion, loyalty, and love.

The Modern Nerd's Guide to LARPing

The Modern Nerd's Guide to LARPing PDF Author: Mike Sciandra
Publisher: Gareth Stevens Publishing LLLP
ISBN: 1538212110
Category : Juvenile Nonfiction
Languages : en
Pages : 34

Get Book Here

Book Description
LARPing, or live-action role playing, is one of the hottest hobbies today. Its devoted participants develop detailed characters, inventing names and personalities, as well as costumes and props. The improvisational nature and opportunity for creativity at LARP events makes for a new experience every time. Readers will dive headfirst into this fascinating pastime, guided by experienced LARPer and writer Michael Sciandra through the ins and outs of participation. Age-appropriate engaging text and full-color photography from actual LARPers brings readers into this whole new exciting world.

Larp - the Battle for Verona

Larp - the Battle for Verona PDF Author: Justin Calderone
Publisher: Createspace Independent Publishing Platform
ISBN: 9781515336266
Category :
Languages : en
Pages : 210

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Book Description
Sometimes even a geek can become a hero. Dennis and his friends have been LARPing (Live Action Role Playing) since high school. Now, in his 20s, Dennis is seriously considering giving up LARPing for good. He's tired of dealing with his overzealous friend Mark; he's tired of his older brother Brad's constant put-downs; and he's tired of the fact that he doesn't have a girlfriend. Check that. Not a girlfriend, but the girlfriend. Alyssa--the one woman he's been pining over for years. Dennis and his fellow LARPers have never been considered cool, in their small island community of Verona, located off the coast of Washington State. But all of that is about to change . . . While Dennis and his friends are attending a big LARP tournament on the mainland, a rogue terrorist group of Mongolians in medieval garb, led by an American madman, invade Verona and take its citizens hostage--including their families and friends. When the LARPers find out what's happening in their home-town, they do what any dedicated LARPer would do: they put on their armor, strap on their swords, and fight their way home--LARP-style!

Role-play as a Heritage Practice

Role-play as a Heritage Practice PDF Author: Michal Mochocki
Publisher: Routledge
ISBN: 1000367649
Category : Art
Languages : en
Pages : 292

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Book Description
Role-play as a Heritage Practice is the first book to examine physically performed role-enactments, such as live-action role-play (LARP), tabletop role-playing games (TRPG), and hobbyist historical reenactment (RH), from a combined game studies and heritage studies perspective. Demonstrating that non-digital role-plays, such as TRPG and LARP, share many features with RH, the book contends that all three may be considered as heritage practices. Studying these role-plays as three distinct genres of playful, participatory and performative forms of engagement with cultural heritage, Mochocki demonstrates how an exploration of the affordances of each genre can be valuable. Showing that a player’s engagement with history or heritage material is always multi-layered, the book clarifies that the layers may be conceptualised simultaneously as types of heritage authenticity and as types of in-game immersion. It is also made clear that RH, TRPG and LARP share commonalities with a multitude of other media, including video games, historical fiction and film. Existing within, and contributing to, the fiction and non-fiction mediasphere, these role-enactments are shaped by the same large-scale narratives and discourses that persons, families, communities, and nations use to build memory and identity. Role-play as a Heritage Practice will be of great interest to academics and students engaged in the study of heritage, memory, nostalgia, role-playing, historical games, performance, fans and transmedia narratology.

Simulation and Gaming in the Network Society

Simulation and Gaming in the Network Society PDF Author: Toshiyuki Kaneda
Publisher: Springer
ISBN: 9811005753
Category : Mathematics
Languages : en
Pages : 466

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Book Description
This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17–25 July 2015. Simulation and gaming has been used in a wide variety of areas ranging from early childhood education and school-age children, universities, and professional education, to policy exploration and social problem solving. Moreover, it now been drastically changing its features in the Internet Of Things (IOT) society while taking over a wide variety of aliases, such as serious games and gamification. Most of the papers on which this book’s chapters are based were written by academic researchers, both up-and-coming and well known. In addition, simulation and gaming is a translational system science going from theory to clinical cross-disciplinary topics. With this book, therefore, graduate students and higher-level researchers, educators, and practitioners can become familiar with the state-of-the-art academic research on simulation and gaming in the network society of the twenty-first century.