Motion in Games

Motion in Games PDF Author: Jan Allbeck
Publisher: Springer
ISBN: 3642250904
Category : Computers
Languages : en
Pages : 471

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Book Description
This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation.

Motion in Games

Motion in Games PDF Author: Jan Allbeck
Publisher: Springer
ISBN: 3642250904
Category : Computers
Languages : en
Pages : 471

Get Book Here

Book Description
This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation.

Interactive Knowledge Discovery and Data Mining in Biomedical Informatics

Interactive Knowledge Discovery and Data Mining in Biomedical Informatics PDF Author: Andreas Holzinger
Publisher: Springer
ISBN: 3662439689
Category : Computers
Languages : en
Pages : 373

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Book Description
One of the grand challenges in our digital world are the large, complex and often weakly structured data sets, and massive amounts of unstructured information. This “big data” challenge is most evident in biomedical informatics: the trend towards precision medicine has resulted in an explosion in the amount of generated biomedical data sets. Despite the fact that human experts are very good at pattern recognition in dimensions of = 3; most of the data is high-dimensional, which makes manual analysis often impossible and neither the medical doctor nor the biomedical researcher can memorize all these facts. A synergistic combination of methodologies and approaches of two fields offer ideal conditions towards unraveling these problems: Human–Computer Interaction (HCI) and Knowledge Discovery/Data Mining (KDD), with the goal of supporting human capabilities with machine learning./ppThis state-of-the-art survey is an output of the HCI-KDD expert network and features 19 carefully selected and reviewed papers related to seven hot and promising research areas: Area 1: Data Integration, Data Pre-processing and Data Mapping; Area 2: Data Mining Algorithms; Area 3: Graph-based Data Mining; Area 4: Entropy-Based Data Mining; Area 5: Topological Data Mining; Area 6 Data Visualization and Area 7: Privacy, Data Protection, Safety and Security.

Image-Based Visualization

Image-Based Visualization PDF Author: Christophe Hurter
Publisher: Springer Nature
ISBN: 3031026012
Category : Mathematics
Languages : en
Pages : 111

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Book Description
Our society has entered a data-driven era, one in which not only are enormous amounts of data being generated daily but there are also growing expectations placed on the analysis of this data. Some data have become simply too large to be displayed and some have too short a lifespan to be handled properly with classical visualization or analysis methods. In order to address these issues, this book explores the potential solutions where we not only visualize data, but also allow users to be able to interact with it. Therefore, this book will focus on two main topics: large dataset visualization and interaction. Graphic cards and their image processing power can leverage large data visualization but they can also be of great interest to support interaction. Therefore, this book will show how to take advantage of graphic card computation power with techniques called GPGPUs (general-purpose computing on graphics processing units). As specific examples, this book details GPGPU usages to produce fast enough visualization to be interactive with improved brushing techniques, fast animations between different data representations, and view simplifications (i.e. static and dynamic bundling techniques). Since data storage and memory limitation is less and less of an issue, we will also present techniques to reduce computation time by using memory as a new tool to solve computationally challenging problems. We will investigate innovative data processing techniques: while classical algorithms are expressed in data space (e.g. computation on geographic locations), we will express them in graphic space (e.g., raster map like a screen composed of pixels). This consists of two steps: (1) a data representation is built using straightforward visualization techniques; and (2) the resulting image undergoes purely graphical transformations using image processing techniques. This type of technique is called image-based visualization. The goal of this book is to explore new computing techniques using image-based techniques to provide efficient visualizations and user interfaces for the exploration of large datasets. This book concentrates on the areas of information visualization, visual analytics, computer graphics, and human-computer interaction. This book opens up a whole field of study, including the scientific validation of these techniques, their limitations, and their generalizations to different types of datasets.

Interactive Data Visualization

Interactive Data Visualization PDF Author: Matthew O. Ward
Publisher: CRC Press
ISBN: 1482257386
Category : Computers
Languages : en
Pages : 571

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Book Description
An Updated Guide to the Visualization of Data for Designers, Users, and ResearchersInteractive Data Visualization: Foundations, Techniques, and Applications, Second Edition provides all the theory, details, and tools necessary to build visualizations and systems involving the visualization of data. In color throughout, it explains basic terminology

Intelligent Interactive Multimedia Systems and Services

Intelligent Interactive Multimedia Systems and Services PDF Author: Ernesto Damiani
Publisher: Springer
ISBN: 3319198300
Category : Technology & Engineering
Languages : en
Pages : 380

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Book Description
Intelligent interactive multimedia systems and services will be ever more important in computer systems. Nowadays, computers are widespread and computer users range from highly qualified scientists to non-computer expert professionals. Therefore, designing dynamic personalization and adaptivity methods to store, process, transmit and retrieve information is critical for matching the technological progress with the consumer needs. This book contains the contributions presented at the eighth international KES conference on Intelligent Interactive Multimedia: Systems and Services, which took place in Sorrento, Italy, June 17-19, 2015. It contains 33 peer-reviewed scientific contributions that focus on issues ranging from intelligent image or video storage, retrieval, transmission and analysis to knowledge-based technologies, from advanced information technology architectures for video processing and transmission to advanced functionalities of information and knowledge-based services. We believe that this book will serve as a useful source of knowledge for both academia and industry, for all those faculty members, research scientists, scholars, Ph.D. students and practitioners, who are interested in fundamental and applied facets of intelligent interactive multimedia.

 PDF Author:
Publisher: Odile Jacob
ISBN: 2738173799
Category :
Languages : en
Pages : 317

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Book Description


Modeling, Simulation and Visual Analysis of Crowds

Modeling, Simulation and Visual Analysis of Crowds PDF Author: Saad Ali
Publisher: Springer Science & Business Media
ISBN: 1461484839
Category : Computers
Languages : en
Pages : 414

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Book Description
Over the last several years there has been a growing interest in developing computational methodologies for modeling and analyzing movements and behaviors of ‘crowds' of people. This interest spans several scientific areas that includes Computer Vision, Computer Graphics, and Pedestrian Evacuation Dynamics. Despite the fact that these different scientific fields are trying to model the same physical entity (i.e. a crowd of people), research ideas have evolved independently. As a result each discipline has developed techniques and perspectives that are characteristically their own. The goal of this book is to provide the readers a comprehensive map towards the common goal of better analyzing and synthesizing the pedestrian movement in dense, heterogeneous crowds. The book is organized into different parts that consolidate various aspects of research towards this common goal, namely the modeling, simulation, and visual analysis of crowds. Through this book, readers will see the common ideas and vision as well as the different challenges and techniques, that will stimulate novel approaches to fully grasping “crowds."

Human-Computer Systems Interaction

Human-Computer Systems Interaction PDF Author: Zdzislaw S. Hippe
Publisher: Springer Science & Business Media
ISBN: 3642032028
Category : Technology & Engineering
Languages : en
Pages : 562

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Book Description
For the last decades, as the computer technology has been developing, the importance of human-computer systems interaction problems was growing. This is not only because the computer systems performance characteristics have been im-proved but also due to the growing number of computer users and of their expectations about general computer systems capabilities as universal tools for human work and life facilitation. The early technological problems of man-computer information exchange – which led to a progress in computer programming languages and input/output devices construction – have been step by step dominated by the more general ones of human interaction with-and-through computer systems, shortly denoted as H-CSI problems. The interest of scientists and of any sort specialists to the H-CSI problems is very high as it follows from an increasing number of scientific conferences and publications devoted to these topics. The present book contains selected papers concerning various aspects of H-CSI. They have been grouped into five Parts: I. General H-CSI problems (7 papers), II. Disabled persons helping and medical H-CSI applications (9 papers), III. Psychological and linguistic H-CSI aspects (9 papers), IV. Robots and training systems (8 papers), V. Various H-CSI applications (11 papers).

Art Criticism Online

Art Criticism Online PDF Author: Charlotte Frost
Publisher: Gylphi Limited
ISBN: 1780240414
Category : Art
Languages : en
Pages : 340

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Book Description
The mainstream press often celebrates the ‘tweeting’, ‘facebooking’ and ‘gramming’ of art commentary. Yet online forms of art criticism have a much longer and more varied history than we think. Far preceding the art discussions happening on the likes of Twitter and Facebook. Before art discussions took place on social media, there were networked art projects and art critical Bulletin Board Systems, email discussion lists and blogs. Art Criticism Online: A History provides the first in-depth history of art criticism following the Internet. The book considers the core stages of development and considers where critical practice is heading in the future. Charlotte Frost's Art Criticism Online provides a much needed account and indispensable survey of the ways in which Western art criticism has been profoundly affected and changed by the online environment. Building on the history of networked and participatory criticism predating the Internet, Frost traces three different phases of online art criticism unfolding in early discussion groups, on listservs, and within today's blogosphere and social media platforms. The book expertly captures nuanced transformations in art criticism's content, form and style, analyzing how approaches have shifted in response to the evolution of the art world terrain. Art Criticism Online successfully manages to provide readers with a map of the dynamic expressions of today's critical culture. --Christiane Paul, Adjunct Curator of Digital Art, Whitney Museum, Director/Chief Curator, Sheila C. Johnson Design Center, Parsons/The New School So what happened to art criticism, anyway? This lively history is a vital resource for anyone interested in this question. Drawing on a half-century of examples, the book discusses the new, experimental writing practices the internet has made possible, and its destructive effects, making a persuasive case that art criticism hasn't gone away it's just changed radically. --Michael Connor, Artistic Director, Rhizome

Interactive Policy Making, Metagovernance and Democracy

Interactive Policy Making, Metagovernance and Democracy PDF Author: Jacob Torfing
Publisher: ECPR Press
ISBN: 1907301569
Category : Political Science
Languages : en
Pages : 306

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Book Description
Traditional forms of top-down government are being challenged by the growing complexity and fragmentation of social and political life and the need to mobilize and activate the knowledge, ideas, and resources of private stakeholders. In response to this important challenge there has been a persistent proliferation of interactive forms of public governance that bring together a plethora of public and private actors in collaborative policy arenas. This book explores how these new forms of interactive governance are working in practice and analyses their role and impact on public policy making in different policy areas and in different countries. The need for facilitating, managing and giving direction to interactive policy arenas is also addressed through empirical analyses of different forms of metagovernance that aim to govern interactive forms of governance without reverting to traditional forms of hierarchical command and control. Finally, the normative implications of interactive policy making are assessed through studies of the democratic problems and merits associated with interactive policy making.