Author: Various
Publisher: Kodansha Comics
ISBN: 1612626637
Category : Comics & Graphic Novels
Languages : en
Pages : 554
Book Description
The Kodansha Comics Digital Sampler - UNREAL contains the full first chapters of all of our fantasy, sci-fi and supernatural manga series, including At Full Moon, Attack on Titan, Cage of Eden, Fairy Tail, Mardock Scramble, Ninja Girls, No. 6, Sankarea, and Until The Full Moon.
Kodansha Comics Digital Sampler - UNREAL
Author: Various
Publisher: Kodansha Comics
ISBN: 1612626637
Category : Comics & Graphic Novels
Languages : en
Pages : 554
Book Description
The Kodansha Comics Digital Sampler - UNREAL contains the full first chapters of all of our fantasy, sci-fi and supernatural manga series, including At Full Moon, Attack on Titan, Cage of Eden, Fairy Tail, Mardock Scramble, Ninja Girls, No. 6, Sankarea, and Until The Full Moon.
Publisher: Kodansha Comics
ISBN: 1612626637
Category : Comics & Graphic Novels
Languages : en
Pages : 554
Book Description
The Kodansha Comics Digital Sampler - UNREAL contains the full first chapters of all of our fantasy, sci-fi and supernatural manga series, including At Full Moon, Attack on Titan, Cage of Eden, Fairy Tail, Mardock Scramble, Ninja Girls, No. 6, Sankarea, and Until The Full Moon.
Kodansha Comics Digital Sampler - REAL
Author: Various
Publisher: Kodansha Comics
ISBN: 1612626629
Category : Comics & Graphic Novels
Languages : en
Pages : 496
Book Description
The Kodansha Comics Digital Sampler - REAL contains the full first chapters of all of our "real-life" manga series, including Arisa, Bloody Monday, Danza, Genshiken Omnibus, Genshiken: Second Season, I Am Here, Kitchen Princess, Missions of Love, Sayonara Zetsubou-Sensei, and Vinland Saga.
Publisher: Kodansha Comics
ISBN: 1612626629
Category : Comics & Graphic Novels
Languages : en
Pages : 496
Book Description
The Kodansha Comics Digital Sampler - REAL contains the full first chapters of all of our "real-life" manga series, including Arisa, Bloody Monday, Danza, Genshiken Omnibus, Genshiken: Second Season, I Am Here, Kitchen Princess, Missions of Love, Sayonara Zetsubou-Sensei, and Vinland Saga.
Attack on Titan Sampler
Author: Hajime Isayama
Publisher: Kodansha Comics
ISBN: 1632360454
Category : Comics & Graphic Novels
Languages : en
Pages : 66
Book Description
Publisher: Kodansha Comics
ISBN: 1632360454
Category : Comics & Graphic Novels
Languages : en
Pages : 66
Book Description
Oreimo Volume 2
Author: Tsukasa Fushimi
Publisher: Dark Horse Comics
ISBN: 163008722X
Category : Comics & Graphic Novels
Languages : en
Pages : 168
Book Description
The secret is out — Oreimo is great fun! Things are heating up at home for Kyosuke and his little sister Kirino! It's getting difficult for Kirino to keep her love of kids' anime and naughty video games a secret, especially from her nosy clique of popular girls and her stern, strict father! With all this chaos, might it be possible for Kirino to turn to her brother and really see him as a friend? Clever and engaging, Oreimo is full of surprises!
Publisher: Dark Horse Comics
ISBN: 163008722X
Category : Comics & Graphic Novels
Languages : en
Pages : 168
Book Description
The secret is out — Oreimo is great fun! Things are heating up at home for Kyosuke and his little sister Kirino! It's getting difficult for Kirino to keep her love of kids' anime and naughty video games a secret, especially from her nosy clique of popular girls and her stern, strict father! With all this chaos, might it be possible for Kirino to turn to her brother and really see him as a friend? Clever and engaging, Oreimo is full of surprises!
I Am Error
Author: Nathan Altice
Publisher: MIT Press
ISBN: 0262534541
Category : Computers
Languages : en
Pages : 439
Book Description
The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances. In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of “My Name is Error,” a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance. Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the “translation” problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.
Publisher: MIT Press
ISBN: 0262534541
Category : Computers
Languages : en
Pages : 439
Book Description
The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances. In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of “My Name is Error,” a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance. Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the “translation” problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.
Bashō's Haiku
Author: Matsuo Bashō
Publisher: State University of New York Press
ISBN: 0791484653
Category : Religion
Languages : en
Pages : 346
Book Description
2005 CHOICE Outstanding Academic Title Basho's Haiku offers the most comprehensive translation yet of the poetry of Japanese writer Matsuo Bashō (1644–1694), who is credited with perfecting and popularizing the haiku form of poetry. One of the most widely read Japanese writers, both within his own country and worldwide, Bashō is especially beloved by those who appreciate nature and those who practice Zen Buddhism. Born into the samurai class, Bashō rejected that world after the death of his master and became a wandering poet and teacher. During his travels across Japan, he became a lay Zen monk and studied history and classical poetry. His poems contained a mystical quality and expressed universal themes through simple images from the natural world. David Landis Barnhill's brilliant book strives for literal translations of Bashō's work, arranged chronologically in order to show Bashō's development as a writer. Avoiding wordy and explanatory translations, Barnhill captures the brevity and vitality of the original Japanese, letting the images suggest the depth of meaning involved. Barnhill also presents an overview of haiku poetry and analyzes the significance of nature in this literary form, while suggesting the importance of Bashō to contemporary American literature and environmental thought.
Publisher: State University of New York Press
ISBN: 0791484653
Category : Religion
Languages : en
Pages : 346
Book Description
2005 CHOICE Outstanding Academic Title Basho's Haiku offers the most comprehensive translation yet of the poetry of Japanese writer Matsuo Bashō (1644–1694), who is credited with perfecting and popularizing the haiku form of poetry. One of the most widely read Japanese writers, both within his own country and worldwide, Bashō is especially beloved by those who appreciate nature and those who practice Zen Buddhism. Born into the samurai class, Bashō rejected that world after the death of his master and became a wandering poet and teacher. During his travels across Japan, he became a lay Zen monk and studied history and classical poetry. His poems contained a mystical quality and expressed universal themes through simple images from the natural world. David Landis Barnhill's brilliant book strives for literal translations of Bashō's work, arranged chronologically in order to show Bashō's development as a writer. Avoiding wordy and explanatory translations, Barnhill captures the brevity and vitality of the original Japanese, letting the images suggest the depth of meaning involved. Barnhill also presents an overview of haiku poetry and analyzes the significance of nature in this literary form, while suggesting the importance of Bashō to contemporary American literature and environmental thought.
Mashle: Magic and Muscles, Vol. 1
Author: Hajime Komoto,Hajime Koto
Publisher: VIZ Media LLC
ISBN: 1974728714
Category : Comics & Graphic Novels
Languages : en
Pages : 217
Book Description
Mash just wants to live in peace with his father in the forest. But the only way he’ll ever be accepted in the magic realm is by attending magic school and becoming a Divine Visionary—an exceptional student revered as one the chosen. But without an ounce of magic to his name, Mash will have to punch his way to the top spot. -- VIZ Media
Publisher: VIZ Media LLC
ISBN: 1974728714
Category : Comics & Graphic Novels
Languages : en
Pages : 217
Book Description
Mash just wants to live in peace with his father in the forest. But the only way he’ll ever be accepted in the magic realm is by attending magic school and becoming a Divine Visionary—an exceptional student revered as one the chosen. But without an ounce of magic to his name, Mash will have to punch his way to the top spot. -- VIZ Media
Log Horizon, Vol. 10 (light novel)
Author: Mamare Touno
Publisher: Yen Press LLC
ISBN: 1975383877
Category : Comics & Graphic Novels
Languages : en
Pages : 286
Book Description
Almost a full year has passed since Shiroe and the others found themselves stuck in Elder Tales. Most of the Akiba residents have grown accustomed to the new world--though, they still don't want to be there. Minori delivers Shiroe a letter from Roe2, his sub-character from the test server. He suspects she's someone who might be able to explain exactly why the Catastrophe happened and for what purpose.
Publisher: Yen Press LLC
ISBN: 1975383877
Category : Comics & Graphic Novels
Languages : en
Pages : 286
Book Description
Almost a full year has passed since Shiroe and the others found themselves stuck in Elder Tales. Most of the Akiba residents have grown accustomed to the new world--though, they still don't want to be there. Minori delivers Shiroe a letter from Roe2, his sub-character from the test server. He suspects she's someone who might be able to explain exactly why the Catastrophe happened and for what purpose.
The Cambridge History of the Graphic Novel
Author: Jan Baetens
Publisher: Cambridge University Press
ISBN: 1316771938
Category : Literary Criticism
Languages : en
Pages : 1315
Book Description
The Cambridge History of the Graphic Novel provides the complete history of the graphic novel from its origins in the nineteenth century to its rise and startling success in the twentieth and twenty-first century. It includes original discussion on the current state of the graphic novel and analyzes how American, European, Middle Eastern, and Japanese renditions have shaped the field. Thirty-five leading scholars and historians unpack both forgotten trajectories as well as the famous key episodes, and explain how comics transitioned from being marketed as children's entertainment. Essays address the masters of the form, including Art Spiegelman, Alan Moore, and Marjane Satrapi, and reflect on their publishing history as well as their social and political effects. This ambitious history offers an extensive, detailed and expansive scholarly account of the graphic novel, and will be a key resource for scholars and students.
Publisher: Cambridge University Press
ISBN: 1316771938
Category : Literary Criticism
Languages : en
Pages : 1315
Book Description
The Cambridge History of the Graphic Novel provides the complete history of the graphic novel from its origins in the nineteenth century to its rise and startling success in the twentieth and twenty-first century. It includes original discussion on the current state of the graphic novel and analyzes how American, European, Middle Eastern, and Japanese renditions have shaped the field. Thirty-five leading scholars and historians unpack both forgotten trajectories as well as the famous key episodes, and explain how comics transitioned from being marketed as children's entertainment. Essays address the masters of the form, including Art Spiegelman, Alan Moore, and Marjane Satrapi, and reflect on their publishing history as well as their social and political effects. This ambitious history offers an extensive, detailed and expansive scholarly account of the graphic novel, and will be a key resource for scholars and students.
Aoi House: The Lost Episode
Author: Adam Arnold
Publisher: Seven Seas Entertainment
ISBN: 1642751472
Category : Young Adult Fiction
Languages : en
Pages : 44
Book Description
The all-new Aoi House short story featuring the origin of Stephanie Kane from Vampire Cheerleaders/Paranormal Mystery Squad!
Publisher: Seven Seas Entertainment
ISBN: 1642751472
Category : Young Adult Fiction
Languages : en
Pages : 44
Book Description
The all-new Aoi House short story featuring the origin of Stephanie Kane from Vampire Cheerleaders/Paranormal Mystery Squad!