Author: Usber
Publisher: J-Novel Club
ISBN: 1718332807
Category : Comics & Graphic Novels
Languages : en
Pages : 197
Book Description
One day, Souma Sagara, a college student and hardcore gamer who puts his hobby above everything else, finds himself sucked into his current game of choice—New Communicate Online, aka the Catfolk Realm. But what seems like a dream come true could easily turn into an unmitigated tragedy, as the game is infamous for being a buggy mess coded by malicious developers! Robbed of his ability to save, reload, or access any of the game’s features, Souma must take on the Catfolk Realm with nothing but his wits and in-depth knowledge of how the game works, bugs and all. Follow along as he interacts with various NPCs, breaks quests, and glitches his way to success in a world where a single game over means certain death!
Only I Know that This World Is a Game: Volume 1
Author: Usber
Publisher: J-Novel Club
ISBN: 1718332807
Category : Comics & Graphic Novels
Languages : en
Pages : 197
Book Description
One day, Souma Sagara, a college student and hardcore gamer who puts his hobby above everything else, finds himself sucked into his current game of choice—New Communicate Online, aka the Catfolk Realm. But what seems like a dream come true could easily turn into an unmitigated tragedy, as the game is infamous for being a buggy mess coded by malicious developers! Robbed of his ability to save, reload, or access any of the game’s features, Souma must take on the Catfolk Realm with nothing but his wits and in-depth knowledge of how the game works, bugs and all. Follow along as he interacts with various NPCs, breaks quests, and glitches his way to success in a world where a single game over means certain death!
Publisher: J-Novel Club
ISBN: 1718332807
Category : Comics & Graphic Novels
Languages : en
Pages : 197
Book Description
One day, Souma Sagara, a college student and hardcore gamer who puts his hobby above everything else, finds himself sucked into his current game of choice—New Communicate Online, aka the Catfolk Realm. But what seems like a dream come true could easily turn into an unmitigated tragedy, as the game is infamous for being a buggy mess coded by malicious developers! Robbed of his ability to save, reload, or access any of the game’s features, Souma must take on the Catfolk Realm with nothing but his wits and in-depth knowledge of how the game works, bugs and all. Follow along as he interacts with various NPCs, breaks quests, and glitches his way to success in a world where a single game over means certain death!
The Computer Supported Collaborative Learning (CSCL) Conference 2013, Volume 1
Author: ISLS
Publisher: Lulu.com
ISBN: 1483406695
Category : Reference
Languages : en
Pages : 605
Book Description
The Computer Supported Collaborative Learning (CSCL) Conference 2013 proceedings, Volume 1
Publisher: Lulu.com
ISBN: 1483406695
Category : Reference
Languages : en
Pages : 605
Book Description
The Computer Supported Collaborative Learning (CSCL) Conference 2013 proceedings, Volume 1
Best Short Stories Omnibus - Volume 1
Author: H. P. Lovecraft
Publisher: Tacet Books
ISBN: 3968587553
Category : Fiction
Languages : en
Pages : 5999
Book Description
This book contains 350 short stories from 50 classic, prize-winning and noteworthy authors. Wisely chosen by the literary critic August Nemo for the book series 7 Best Short Stories, this omnibus contains the stories of the following writers: - H.P. Lovecraft, - Edgar Allan Poe, - Arthur Conan Doyle, - Katherine Mansfield, - Jack London, - Guy de Maupassant, - Virginia Woolf, F. - Scott Fitzgerald, - Edith Wharton, - Stephen Crane, - Susan Glaspell, - Kate Chopin, - Laura E. Richards, - Alice Dunbar-Nelson, - Louisa May Alcott, - Hans Christian Andersen, - Charles Dickens, - Nathaniel Hawthorne, - Henry James, - Mark Twain, - Charlotte Perkins, - Elizabeth Gaskell, - Herman Melville, - James Joyce, - Leo Tolstoy, - Nikolai Gogol, - Anton Chekhov, - Fyodor Dostoevsky, - Maxim Gorky, - Leonid Andreyev, - Ivan Turgenev, - Joseph Conrad, - Aleksander Pushkin, - Robert Louis Stevenson, - Robert E. Howard, - G. K. Chesterton, - Edgar Wallace, - Arthur Machen, - Ambrose Bierce, - Talbot Mundy, - Abraham Merritt, - Zane Grey, - Edgar Rice Burroughs, - Oscar Wilde, - Rudyard Kipling, - E.T.A. Hoffman, - Bram Stoker, - H.G. Wells, - Franz Kafta - Washington Irving.
Publisher: Tacet Books
ISBN: 3968587553
Category : Fiction
Languages : en
Pages : 5999
Book Description
This book contains 350 short stories from 50 classic, prize-winning and noteworthy authors. Wisely chosen by the literary critic August Nemo for the book series 7 Best Short Stories, this omnibus contains the stories of the following writers: - H.P. Lovecraft, - Edgar Allan Poe, - Arthur Conan Doyle, - Katherine Mansfield, - Jack London, - Guy de Maupassant, - Virginia Woolf, F. - Scott Fitzgerald, - Edith Wharton, - Stephen Crane, - Susan Glaspell, - Kate Chopin, - Laura E. Richards, - Alice Dunbar-Nelson, - Louisa May Alcott, - Hans Christian Andersen, - Charles Dickens, - Nathaniel Hawthorne, - Henry James, - Mark Twain, - Charlotte Perkins, - Elizabeth Gaskell, - Herman Melville, - James Joyce, - Leo Tolstoy, - Nikolai Gogol, - Anton Chekhov, - Fyodor Dostoevsky, - Maxim Gorky, - Leonid Andreyev, - Ivan Turgenev, - Joseph Conrad, - Aleksander Pushkin, - Robert Louis Stevenson, - Robert E. Howard, - G. K. Chesterton, - Edgar Wallace, - Arthur Machen, - Ambrose Bierce, - Talbot Mundy, - Abraham Merritt, - Zane Grey, - Edgar Rice Burroughs, - Oscar Wilde, - Rudyard Kipling, - E.T.A. Hoffman, - Bram Stoker, - H.G. Wells, - Franz Kafta - Washington Irving.
Game AI Pro 2
Author: Steven Rabin
Publisher: CRC Press
ISBN: 1482254808
Category : Computers
Languages : en
Pages : 566
Book Description
Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice, hard-earned wisdom, and insights gathered from across the com
Publisher: CRC Press
ISBN: 1482254808
Category : Computers
Languages : en
Pages : 566
Book Description
Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice, hard-earned wisdom, and insights gathered from across the com
Game Dev Stories Volume 1
Author: David L. Craddock
Publisher: CRC Press
ISBN: 1000433927
Category : Art
Languages : en
Pages : 190
Book Description
Game Dev Stories: Interviews About Game Development and Culture Volumes 1 and 2 are a collection of interviews from renowned author David L. Craddock as he explores all corners of the video game industry. Collected from the author's archives, Game Dev Stories gathers conversations with individuals from all corners of the industry: Who they are, the paths they paved, and their contributions to this multibillion-dollar industry. This text offers viewpoints from well-known individuals like John Romero, Tom Hall, and Matt Householder. From artists and writers to programmers and designers, Game Dev Stories offers amazing insights and understanding to what occurs behind the screens of your favorite games and may help inspire future game developers in pursuing their dreams. Author Bio David L. Craddock writes fiction, nonfiction, and grocery lists. He is the author of over a dozen nonfiction books about video game development and culture, including the bestselling Stay Awhile and Listen series, Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room, and fiction for young adults, including The Dumpster Club and Heritage: Book One of the Gairden Chronicles. Find him online @davidlcraddock on Twitter.
Publisher: CRC Press
ISBN: 1000433927
Category : Art
Languages : en
Pages : 190
Book Description
Game Dev Stories: Interviews About Game Development and Culture Volumes 1 and 2 are a collection of interviews from renowned author David L. Craddock as he explores all corners of the video game industry. Collected from the author's archives, Game Dev Stories gathers conversations with individuals from all corners of the industry: Who they are, the paths they paved, and their contributions to this multibillion-dollar industry. This text offers viewpoints from well-known individuals like John Romero, Tom Hall, and Matt Householder. From artists and writers to programmers and designers, Game Dev Stories offers amazing insights and understanding to what occurs behind the screens of your favorite games and may help inspire future game developers in pursuing their dreams. Author Bio David L. Craddock writes fiction, nonfiction, and grocery lists. He is the author of over a dozen nonfiction books about video game development and culture, including the bestselling Stay Awhile and Listen series, Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room, and fiction for young adults, including The Dumpster Club and Heritage: Book One of the Gairden Chronicles. Find him online @davidlcraddock on Twitter.
Digital Game Based Learning
Author: Michael Burmester
Publisher: KIT Scientific Publishing
ISBN: 3866440103
Category : Philology. Linguistics
Languages : en
Pages : 264
Book Description
Digital games are a significant element in the digital media and information society. They influence the development of media technologies as well as interface design, online social interaction and new evaluation approaches.The Fourth Symposium for Information Design focused on the question of how game based learning environments can motivate and stimulate learners in different situations, and improve learning. It presented didactical and pedagogical issues, as well as actual examples and concrete applications.
Publisher: KIT Scientific Publishing
ISBN: 3866440103
Category : Philology. Linguistics
Languages : en
Pages : 264
Book Description
Digital games are a significant element in the digital media and information society. They influence the development of media technologies as well as interface design, online social interaction and new evaluation approaches.The Fourth Symposium for Information Design focused on the question of how game based learning environments can motivate and stimulate learners in different situations, and improve learning. It presented didactical and pedagogical issues, as well as actual examples and concrete applications.
Learning Games
Author: Scott J. Warren
Publisher: Springer
ISBN: 3319468294
Category : Education
Languages : en
Pages : 262
Book Description
This book provides an overview of the design and development of learning games using examples from those created by the authors over last decade. It provides lessons learned about processes, successful approaches, and pitfalls that befall developers of learning games and educational transmedia experiences. The book includes stories from the authors’ lives that give context to why and how they built these products to help the reader understand whether or not building a learning game is right for them and what challenges they might face. It also gives a framework for thinking ethically about design and research when it comes to designing complex digital systems like educational games. /div
Publisher: Springer
ISBN: 3319468294
Category : Education
Languages : en
Pages : 262
Book Description
This book provides an overview of the design and development of learning games using examples from those created by the authors over last decade. It provides lessons learned about processes, successful approaches, and pitfalls that befall developers of learning games and educational transmedia experiences. The book includes stories from the authors’ lives that give context to why and how they built these products to help the reader understand whether or not building a learning game is right for them and what challenges they might face. It also gives a framework for thinking ethically about design and research when it comes to designing complex digital systems like educational games. /div
Learning and Education Games: Volume Two: Bringing Games into Educational Contexts
Author: Karen Schrier Shaenfeld
Publisher: Lulu.com
ISBN: 1329703561
Category : Education
Languages : en
Pages : 281
Book Description
The Learning, Education & Games book series is perfect for any educator or developer seeking an introduction to research-driven best practices for using and designing games for learning.This volume, Bringing Games into Educational Contexts, delves into thechallenges of creating games and implementing them in educational settings. This book covers relevant issues such as gamification, curriculum development, using games to support ASD (autism spectrum disorder) students, choosing games for the classroom and library, homeschooling and gameschooling, working with parents and policymakers, and choosing tools for educational game development. Learning, Education & Games: Bringing Games into Educational Contexts is the second in a serieswritten and edited bymembers of the Learning, Education, and Games (LEG) special interestgroup of the IGDA (International Game Developers Association)."
Publisher: Lulu.com
ISBN: 1329703561
Category : Education
Languages : en
Pages : 281
Book Description
The Learning, Education & Games book series is perfect for any educator or developer seeking an introduction to research-driven best practices for using and designing games for learning.This volume, Bringing Games into Educational Contexts, delves into thechallenges of creating games and implementing them in educational settings. This book covers relevant issues such as gamification, curriculum development, using games to support ASD (autism spectrum disorder) students, choosing games for the classroom and library, homeschooling and gameschooling, working with parents and policymakers, and choosing tools for educational game development. Learning, Education & Games: Bringing Games into Educational Contexts is the second in a serieswritten and edited bymembers of the Learning, Education, and Games (LEG) special interestgroup of the IGDA (International Game Developers Association)."
EJEL Volume 10 Issue 2
Author:
Publisher: Academic Conferences Limited
ISBN:
Category :
Languages : en
Pages : 99
Book Description
Publisher: Academic Conferences Limited
ISBN:
Category :
Languages : en
Pages : 99
Book Description
Learning Styles and Inclusion
Author: Gavin Reid
Publisher: SAGE
ISBN: 1446231240
Category : Education
Languages : en
Pages : 192
Book Description
′[Gavin Reid] provides some useful links to websites devoted to different approaches. Some of the ideas relating to specific areas of the curriculum, for example, the suggested approaches to the teaching of modern languages, are likely to be particularly valuable. Reid also outlines strategies using learning styles for pupils with learning differences, including attention disorders, dyslexia, developmental co-ordination difficulties, number difficulties, and those on the autistic spectrum′ - Times Educational Supplement Extra for Special Needs `We have been lucky enough to hear Gavin speak twice in the last year and those of you who have also heard him will know that he is at the cutting edge of his field. This book really encompasses those areas that are particularly topical and the "buzz" words on everyone′s lips! This book clearly sets out "who" is involved in inclusion and "what" is actually meant by learning styles. Gavin not only offers practical strategies but also suggests how "old hands" could vary their teaching styles to appeal to all types of learners. Therefore we feel this book is for the main stream teacher as well as the specialist and, if this is a target area for your school, this book might be a valuable addition to your bookshelf′ - SATIPS `In this book, Gavin Reid has grasped the nettle (of inclusion) with both hands and provided a text that is full of common sense and practical suggestions as to how the mainstream teacher can draw upon recent psychological theory and research to enhance the learning of all children. He jumps on no bandwagons but draws judiciously from a wide range of approaches to assessing learning styles and links what can be learned about groups and individuals from such techniques to helpful classroom practice′ - Professor Bob Burden, School of Education and Lifelong Learning, University of Exeter `Gavin Reid is that rare professional who not only explains how and why children learn best, but also suggests a myriad of practical strategies to help them. I highly recommend this book for everyone from undergraduates to "old hands" working toward successful inclusion. Parents, too, will profit from Dr. Reid′s wise and comprehensive experience′ - Jane M. Healy, Ph.D., Educational Psychologist and Author of "Your Child′s Growing Mind: Brain Development and Learning from Birth to Adolescence." 3rd Edition. NY: Broadway Books, 2004. Drawing on his considerable experience as a teacher, educational psychologist, lecturer and author, Gavin Reid illustrates how to assess pupils′ different learning styles and how to vary your teaching style to appeal to all types of learners, including disaffected students and those with special educational needs. This book provides an overview of the different stages in the learning cycle; describes the differences between learners; and emphasizes the role the classroom environment and different teaching styles play in children′s ability to learn. Readers will see how an understanding of learning styles can be used to encourage and promote good inclusive practice. Ideas for assessment of learning styles and examples of different teaching styles will prove invaluable to class teachers, trainee teachers, SENCOs, LEA advisers; NQTs and NQT advisers and school management
Publisher: SAGE
ISBN: 1446231240
Category : Education
Languages : en
Pages : 192
Book Description
′[Gavin Reid] provides some useful links to websites devoted to different approaches. Some of the ideas relating to specific areas of the curriculum, for example, the suggested approaches to the teaching of modern languages, are likely to be particularly valuable. Reid also outlines strategies using learning styles for pupils with learning differences, including attention disorders, dyslexia, developmental co-ordination difficulties, number difficulties, and those on the autistic spectrum′ - Times Educational Supplement Extra for Special Needs `We have been lucky enough to hear Gavin speak twice in the last year and those of you who have also heard him will know that he is at the cutting edge of his field. This book really encompasses those areas that are particularly topical and the "buzz" words on everyone′s lips! This book clearly sets out "who" is involved in inclusion and "what" is actually meant by learning styles. Gavin not only offers practical strategies but also suggests how "old hands" could vary their teaching styles to appeal to all types of learners. Therefore we feel this book is for the main stream teacher as well as the specialist and, if this is a target area for your school, this book might be a valuable addition to your bookshelf′ - SATIPS `In this book, Gavin Reid has grasped the nettle (of inclusion) with both hands and provided a text that is full of common sense and practical suggestions as to how the mainstream teacher can draw upon recent psychological theory and research to enhance the learning of all children. He jumps on no bandwagons but draws judiciously from a wide range of approaches to assessing learning styles and links what can be learned about groups and individuals from such techniques to helpful classroom practice′ - Professor Bob Burden, School of Education and Lifelong Learning, University of Exeter `Gavin Reid is that rare professional who not only explains how and why children learn best, but also suggests a myriad of practical strategies to help them. I highly recommend this book for everyone from undergraduates to "old hands" working toward successful inclusion. Parents, too, will profit from Dr. Reid′s wise and comprehensive experience′ - Jane M. Healy, Ph.D., Educational Psychologist and Author of "Your Child′s Growing Mind: Brain Development and Learning from Birth to Adolescence." 3rd Edition. NY: Broadway Books, 2004. Drawing on his considerable experience as a teacher, educational psychologist, lecturer and author, Gavin Reid illustrates how to assess pupils′ different learning styles and how to vary your teaching style to appeal to all types of learners, including disaffected students and those with special educational needs. This book provides an overview of the different stages in the learning cycle; describes the differences between learners; and emphasizes the role the classroom environment and different teaching styles play in children′s ability to learn. Readers will see how an understanding of learning styles can be used to encourage and promote good inclusive practice. Ideas for assessment of learning styles and examples of different teaching styles will prove invaluable to class teachers, trainee teachers, SENCOs, LEA advisers; NQTs and NQT advisers and school management