Author: Steve Swink
Publisher: CRC Press
ISBN: 1482267330
Category : Art
Languages : en
Pages : 377
Book Description
"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe
Game Feel
How to Play the Game
Author: Darren A. Heitner
Publisher: American Bar Association
ISBN: 9781641050685
Category : Practice of law
Languages : en
Pages : 0
Book Description
How to Play the Game provides a basic understanding of the legal issues surrounding sports. It is the go-to source for anyone interested in getting into the field of sports law.
Publisher: American Bar Association
ISBN: 9781641050685
Category : Practice of law
Languages : en
Pages : 0
Book Description
How to Play the Game provides a basic understanding of the legal issues surrounding sports. It is the go-to source for anyone interested in getting into the field of sports law.
Know the Game Before You Play It
Author: Shafter Robin
Publisher:
ISBN:
Category :
Languages : en
Pages : 29
Book Description
From love to family to politics to self, Author Shafter Robin takes us on a spin through his poetry. His poems are thought provoking and real.
Publisher:
ISBN:
Category :
Languages : en
Pages : 29
Book Description
From love to family to politics to self, Author Shafter Robin takes us on a spin through his poetry. His poems are thought provoking and real.
The Infinite Game
Author: Simon Sinek
Publisher: Penguin
ISBN: 0735213526
Category : Business & Economics
Languages : en
Pages : 272
Book Description
From the New York Times bestselling author of Start With Why and Leaders Eat Last, a bold framework for leadership in today’s ever-changing world. How do we win a game that has no end? Finite games, like football or chess, have known players, fixed rules and a clear endpoint. The winners and losers are easily identified. Infinite games, games with no finish line, like business or politics, or life itself, have players who come and go. The rules of an infinite game are changeable while infinite games have no defined endpoint. There are no winners or losers—only ahead and behind. The question is, how do we play to succeed in the game we’re in? In this revelatory new book, Simon Sinek offers a framework for leading with an infinite mindset. On one hand, none of us can resist the fleeting thrills of a promotion earned or a tournament won, yet these rewards fade quickly. In pursuit of a Just Cause, we will commit to a vision of a future world so appealing that we will build it week after week, month after month, year after year. Although we do not know the exact form this world will take, working toward it gives our work and our life meaning. Leaders who embrace an infinite mindset build stronger, more innovative, more inspiring organizations. Ultimately, they are the ones who lead us into the future.
Publisher: Penguin
ISBN: 0735213526
Category : Business & Economics
Languages : en
Pages : 272
Book Description
From the New York Times bestselling author of Start With Why and Leaders Eat Last, a bold framework for leadership in today’s ever-changing world. How do we win a game that has no end? Finite games, like football or chess, have known players, fixed rules and a clear endpoint. The winners and losers are easily identified. Infinite games, games with no finish line, like business or politics, or life itself, have players who come and go. The rules of an infinite game are changeable while infinite games have no defined endpoint. There are no winners or losers—only ahead and behind. The question is, how do we play to succeed in the game we’re in? In this revelatory new book, Simon Sinek offers a framework for leading with an infinite mindset. On one hand, none of us can resist the fleeting thrills of a promotion earned or a tournament won, yet these rewards fade quickly. In pursuit of a Just Cause, we will commit to a vision of a future world so appealing that we will build it week after week, month after month, year after year. Although we do not know the exact form this world will take, working toward it gives our work and our life meaning. Leaders who embrace an infinite mindset build stronger, more innovative, more inspiring organizations. Ultimately, they are the ones who lead us into the future.
Winning the Influence Game
Author: Michael Watkins
Publisher: John Wiley & Sons
ISBN: 0471151327
Category : Business & Economics
Languages : en
Pages : 273
Book Description
Play the game to win "More and more CEOs are discovering that managing one's businessenvironment is as important as managing operations, finance, andsales. Winning the Influence Game explains how a strategicgovernment relations program can make a major impact on thatenvironment at the federal, state, and local levels."-Douglas G.Pinkham, President, Public Affairs Council "A useful, detailed handbook that should find itself on thedesktop-or at the bedside-of every business leader. These are theskills that every business leader needs to succeed in theincreasingly complex and rapidly changing globalized economy inwhich they operate-and to gain competitive advantage for theircompany's future."-Ira Jackson, Director, Center for Business andGovernment, John F. Kennedy School of Government "Winning the Influence Game provides an excellent overview for thecorporate leader of how government can impact the bottom line-bothpositively and negatively. The clear, concise, and practical mannerin which the book is organized and information provided makes it anextremely useful resource to those charged with the responsibilityof creating an effective government relations program."-MargeryKraus, President and CEO, APCO Worldwide
Publisher: John Wiley & Sons
ISBN: 0471151327
Category : Business & Economics
Languages : en
Pages : 273
Book Description
Play the game to win "More and more CEOs are discovering that managing one's businessenvironment is as important as managing operations, finance, andsales. Winning the Influence Game explains how a strategicgovernment relations program can make a major impact on thatenvironment at the federal, state, and local levels."-Douglas G.Pinkham, President, Public Affairs Council "A useful, detailed handbook that should find itself on thedesktop-or at the bedside-of every business leader. These are theskills that every business leader needs to succeed in theincreasingly complex and rapidly changing globalized economy inwhich they operate-and to gain competitive advantage for theircompany's future."-Ira Jackson, Director, Center for Business andGovernment, John F. Kennedy School of Government "Winning the Influence Game provides an excellent overview for thecorporate leader of how government can impact the bottom line-bothpositively and negatively. The clear, concise, and practical mannerin which the book is organized and information provided makes it anextremely useful resource to those charged with the responsibilityof creating an effective government relations program."-MargeryKraus, President and CEO, APCO Worldwide
Know the Game: Complete skills: Rugby
Author: Simon Jones
Publisher: Bloomsbury Publishing
ISBN: 1472919610
Category : Juvenile Nonfiction
Languages : en
Pages : 129
Book Description
A complete guide to rugby skills for players aged 7-10. The Know the Game Complete Skills series is a perfect introduction to a sport for every budding player. Compiled from the individual Know the Game Rugby titles, the book will teach young players the basic skills they need to start enjoying the sport – by giving them plenty of simple practice drills and showing how the star players do it. In this book, players will learn : Passing, catching and kicking Rugby terms Positions in rugby Passing Catching Kicking Tackling, contact, teamwork and tactics Scoring a try Avoiding a tackle Tackling Contact Teamwork Tactics Clearly illustrated and written by a professional coach, this book will give every young player the all the skills they need to enjoy rugby.
Publisher: Bloomsbury Publishing
ISBN: 1472919610
Category : Juvenile Nonfiction
Languages : en
Pages : 129
Book Description
A complete guide to rugby skills for players aged 7-10. The Know the Game Complete Skills series is a perfect introduction to a sport for every budding player. Compiled from the individual Know the Game Rugby titles, the book will teach young players the basic skills they need to start enjoying the sport – by giving them plenty of simple practice drills and showing how the star players do it. In this book, players will learn : Passing, catching and kicking Rugby terms Positions in rugby Passing Catching Kicking Tackling, contact, teamwork and tactics Scoring a try Avoiding a tackle Tackling Contact Teamwork Tactics Clearly illustrated and written by a professional coach, this book will give every young player the all the skills they need to enjoy rugby.
Video Game Storytelling
Author: Evan Skolnick
Publisher: Watson-Guptill
ISBN: 0385345836
Category : Games & Activities
Languages : en
Pages : 210
Book Description
UNLOCK YOUR GAME'S NARRATIVE POTENTIAL! With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process—by all members of the team. This clear, concise reference pairs relevant examples from top games and other media with a breakdown of the key roles in game development, showing how a team’s shared understanding and application of core storytelling principles can deepen the player experience. Understanding story and why it matters is no longer just for writers or narrative designers. From team leadership to game design and beyond, Skolnick reveals how each member of the development team can do his or her part to help produce gripping, truly memorable narratives that will enhance gameplay and bring today’s savvy gamers back time and time again.
Publisher: Watson-Guptill
ISBN: 0385345836
Category : Games & Activities
Languages : en
Pages : 210
Book Description
UNLOCK YOUR GAME'S NARRATIVE POTENTIAL! With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process—by all members of the team. This clear, concise reference pairs relevant examples from top games and other media with a breakdown of the key roles in game development, showing how a team’s shared understanding and application of core storytelling principles can deepen the player experience. Understanding story and why it matters is no longer just for writers or narrative designers. From team leadership to game design and beyond, Skolnick reveals how each member of the development team can do his or her part to help produce gripping, truly memorable narratives that will enhance gameplay and bring today’s savvy gamers back time and time again.
Know When to Hold 'Em
Author: John Blase
Publisher: Abingdon Press
ISBN: 142677608X
Category : Family & Relationships
Languages : en
Pages : 123
Book Description
Far from the conventional parenting book, Know When to Hold 'Em will encourage readers as they see parenting and fatherhood through a new lens--that of adventurer, risk-taker. Blase moves into new territory to invite fathers and parents to look at the risk and challenge--and great rewards of parenting--as he invites readers into his imperfect, yet loveable home Written with the raw prose of one who is there, smack dab in the middle of possibly the greatest challenge of a person’s life, Blase says, “What I’ve seen so far has convinced me that being a father is a lot like gambling--fatherhood is a risk-tasking venture Featuring an intensely personal voice and filtered through a brass-knuckled optimism, this book offers what very few books on parenting do--the real, true, raw reality and joys of fatherhood.
Publisher: Abingdon Press
ISBN: 142677608X
Category : Family & Relationships
Languages : en
Pages : 123
Book Description
Far from the conventional parenting book, Know When to Hold 'Em will encourage readers as they see parenting and fatherhood through a new lens--that of adventurer, risk-taker. Blase moves into new territory to invite fathers and parents to look at the risk and challenge--and great rewards of parenting--as he invites readers into his imperfect, yet loveable home Written with the raw prose of one who is there, smack dab in the middle of possibly the greatest challenge of a person’s life, Blase says, “What I’ve seen so far has convinced me that being a father is a lot like gambling--fatherhood is a risk-tasking venture Featuring an intensely personal voice and filtered through a brass-knuckled optimism, this book offers what very few books on parenting do--the real, true, raw reality and joys of fatherhood.
The Numbers Game
Author: Chris Anderson
Publisher: Penguin
ISBN: 1101628871
Category : Sports & Recreation
Languages : en
Pages : 402
Book Description
Moneyball meets Freakonomics in this myth-busting guide to understanding—and winning—the most popular sport on the planet. Innovation is coming to soccer, and at the center of it all are the numbers—a way of thinking about the game that ignores the obvious in favor of how things actually are. In The Numbers Game, Chris Anderson, a former professional goalkeeper turned soccer statistics guru, teams up with behavioral analyst David Sally to uncover the numbers that really matter when it comes to predicting a winner. Investigating basic but profound questions—How valuable are corners? Which goal matters most? Is possession really nine-tenths of the law? How should a player’s value be judged?—they deliver an incisive, revolutionary new way of watching and understanding soccer.
Publisher: Penguin
ISBN: 1101628871
Category : Sports & Recreation
Languages : en
Pages : 402
Book Description
Moneyball meets Freakonomics in this myth-busting guide to understanding—and winning—the most popular sport on the planet. Innovation is coming to soccer, and at the center of it all are the numbers—a way of thinking about the game that ignores the obvious in favor of how things actually are. In The Numbers Game, Chris Anderson, a former professional goalkeeper turned soccer statistics guru, teams up with behavioral analyst David Sally to uncover the numbers that really matter when it comes to predicting a winner. Investigating basic but profound questions—How valuable are corners? Which goal matters most? Is possession really nine-tenths of the law? How should a player’s value be judged?—they deliver an incisive, revolutionary new way of watching and understanding soccer.
The Game
Author: Neil Strauss
Publisher: Harper Collins
ISBN: 0062130110
Category : Biography & Autobiography
Languages : en
Pages : 466
Book Description
Hidden somewhere, in nearly every major city in the world, is an underground seduction lair. And in these lairs, men trade the most devastatingly effective techniques ever invented to charm women. This is not fiction. These men really exist. They live together in houses known as Projects. And Neil Strauss, the bestselling author and journalist, spent two years living among them, using the pseudonym Style to protect his real-life identity. The result is one of the most explosive and controversial books of the last decade—guaranteed to change the lives of men and transform the way women understand the opposite sex forever. On his journey from AFC (average frustrated chump) to PUA (pick-up artist) to PUG (pick-up guru), Strauss not only shares scores of original seduction techniques but also has unforgettable encounters with the likes of Tom Cruise, Britney Spears, Paris Hilton, Heidi Fleiss, and Courtney Love. And then things really start to get strange—and passions lead to betrayals lead to violence. The Game is the story of one man's transformation from frog to prince to prisoner in the most unforgettable book of this generation.
Publisher: Harper Collins
ISBN: 0062130110
Category : Biography & Autobiography
Languages : en
Pages : 466
Book Description
Hidden somewhere, in nearly every major city in the world, is an underground seduction lair. And in these lairs, men trade the most devastatingly effective techniques ever invented to charm women. This is not fiction. These men really exist. They live together in houses known as Projects. And Neil Strauss, the bestselling author and journalist, spent two years living among them, using the pseudonym Style to protect his real-life identity. The result is one of the most explosive and controversial books of the last decade—guaranteed to change the lives of men and transform the way women understand the opposite sex forever. On his journey from AFC (average frustrated chump) to PUA (pick-up artist) to PUG (pick-up guru), Strauss not only shares scores of original seduction techniques but also has unforgettable encounters with the likes of Tom Cruise, Britney Spears, Paris Hilton, Heidi Fleiss, and Courtney Love. And then things really start to get strange—and passions lead to betrayals lead to violence. The Game is the story of one man's transformation from frog to prince to prisoner in the most unforgettable book of this generation.