Karak Azgal

Karak Azgal PDF Author: William Simoni
Publisher: Black Industries
ISBN: 9781844162673
Category : Fantasy games
Languages : en
Pages : 0

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Book Description
Karak Azgal is a background book that is a must for roleplaying officiandos. Karak Azgal was once a rich Dwarf hold, but it fell to the forces of chaos. A dragon moved in, and dug out much of the treasure hidden in the dungeon to form a horde. This dragon was slain, over a thousand years ago by a Dwarf named Skalf. He claimed the treasure, and ownership of Karak Azgal. He realised the hold was too infested to clear out, so he built an enclave above the Hold and set up court there. A city has now grown up, rich from the treasures brought up by adventurers. The dwarfs encourage folk to go down there and recover their ancestors goods (and tax the hell out of them for doing so) but aren't too fussed about clearing it themselves- Dwarfs take the long view that one day the Goblins that live down there will go extinct, and when they do, all the gold down there will come back into Dwarf hands. They are, in fact being very generous in allowing folk to go down there and bring it back up- why, they might even get to keep 10% of it! That's practically giving it away¿The city setting of Karak Azgal is perfect for Dwarf gags, intrigue and numerous excuses to be sent into the dungeon. It should be richly populated with interesting characters, and should logically extrapolate what happens to a city that has grown up on a treasure horde- for example," everything's very expensive- if you don't haven any money, you can always take anadvance on what you're about to earn¿just sign here (think record company)" No one bothers to learn your name until you've been down and back out a couple of times." Dungeoneering teams are commissioned to map areas." There are 'recovery outfits' that specialise in finding ancestral treasure." People bet on the dungeoneering teams." You can pay for your funeral in advance should you not make it out" Tavern/first aid outposts have grown up over the air shafts that lead deep into the hold-complete with winches, tax specialists, and healers, bookies, recruiting sergeants,touting guides and roaring drunk dwarfs." Dwarfs tracking down and sealing any 'secret' non-dwarf controlled entrances to KarakAzgalWarhammer Fantasy Roleplay (WFRP or WHFRP) is a roleplaying system created by Games Workshop. It is set in the Old World, which bears some resemblance to late medieval / renaissance Europe. The world is threatened by the forces of Chaos. The major power in the Old World is the Empire, in which most of the adventures are located. The Empire itself is a country full of intrigue, conspiracies, and dark plots.BL Publishing is the publishing wing of the world famous Games Workshop group of companies. As well as its new Black Industries imprint, the division is also home to the Black Library, which has been producing best-selling and award-winning novels, comics and artbooks set in the worlds of Warhammer since 1997. It also includes the Black Flame fiction imprint for non-Warhammer titles, and Warhammer Historical Wargames.Warhammer Fantasy Battle was originally published in 1986 and subsequently licensed to Hogshead Publishing. This is the second edition of Warhammer Fantasy Roleplay.

Karak Azgal

Karak Azgal PDF Author: William Simoni
Publisher: Black Industries
ISBN: 9781844162673
Category : Fantasy games
Languages : en
Pages : 0

Get Book

Book Description
Karak Azgal is a background book that is a must for roleplaying officiandos. Karak Azgal was once a rich Dwarf hold, but it fell to the forces of chaos. A dragon moved in, and dug out much of the treasure hidden in the dungeon to form a horde. This dragon was slain, over a thousand years ago by a Dwarf named Skalf. He claimed the treasure, and ownership of Karak Azgal. He realised the hold was too infested to clear out, so he built an enclave above the Hold and set up court there. A city has now grown up, rich from the treasures brought up by adventurers. The dwarfs encourage folk to go down there and recover their ancestors goods (and tax the hell out of them for doing so) but aren't too fussed about clearing it themselves- Dwarfs take the long view that one day the Goblins that live down there will go extinct, and when they do, all the gold down there will come back into Dwarf hands. They are, in fact being very generous in allowing folk to go down there and bring it back up- why, they might even get to keep 10% of it! That's practically giving it away¿The city setting of Karak Azgal is perfect for Dwarf gags, intrigue and numerous excuses to be sent into the dungeon. It should be richly populated with interesting characters, and should logically extrapolate what happens to a city that has grown up on a treasure horde- for example," everything's very expensive- if you don't haven any money, you can always take anadvance on what you're about to earn¿just sign here (think record company)" No one bothers to learn your name until you've been down and back out a couple of times." Dungeoneering teams are commissioned to map areas." There are 'recovery outfits' that specialise in finding ancestral treasure." People bet on the dungeoneering teams." You can pay for your funeral in advance should you not make it out" Tavern/first aid outposts have grown up over the air shafts that lead deep into the hold-complete with winches, tax specialists, and healers, bookies, recruiting sergeants,touting guides and roaring drunk dwarfs." Dwarfs tracking down and sealing any 'secret' non-dwarf controlled entrances to KarakAzgalWarhammer Fantasy Roleplay (WFRP or WHFRP) is a roleplaying system created by Games Workshop. It is set in the Old World, which bears some resemblance to late medieval / renaissance Europe. The world is threatened by the forces of Chaos. The major power in the Old World is the Empire, in which most of the adventures are located. The Empire itself is a country full of intrigue, conspiracies, and dark plots.BL Publishing is the publishing wing of the world famous Games Workshop group of companies. As well as its new Black Industries imprint, the division is also home to the Black Library, which has been producing best-selling and award-winning novels, comics and artbooks set in the worlds of Warhammer since 1997. It also includes the Black Flame fiction imprint for non-Warhammer titles, and Warhammer Historical Wargames.Warhammer Fantasy Battle was originally published in 1986 and subsequently licensed to Hogshead Publishing. This is the second edition of Warhammer Fantasy Roleplay.

Plague Daemon

Plague Daemon PDF Author: Brian Craig
Publisher:
ISBN: 9781872372051
Category : Fantasy games
Languages : en
Pages : 264

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Book Description


Warhammer Armies

Warhammer Armies PDF Author: Rick Priestley
Publisher:
ISBN: 9781872372648
Category : Fantasy games
Languages : en
Pages : 124

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Ashes If Middenheim

Ashes If Middenheim PDF Author: Graeme Davis
Publisher: Black Industries
ISBN: 9781844162239
Category : Fantasy games
Languages : en
Pages : 0

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Book Description
The ashes still cool and the wounds still heal after the onslaught of Archaon and the forces of Chaos Undivided-but Middenheim still stands! Perched atop the massive height of the Ulricsberg, the defenders of the Empire threw back the Chaos hordes.

Warhammer Armies

Warhammer Armies PDF Author: Andy Chambers
Publisher:
ISBN: 9781872372631
Category :
Languages : en
Pages : 100

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Gotrek and Felix: The Anthology

Gotrek and Felix: The Anthology PDF Author: Christian Dunn
Publisher: Games Workshop
ISBN: 9781849701457
Category : Fiction
Languages : en
Pages : 0

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Book Description
Gotrek and Felix: unsung heroes of the Empire, or nothing more than common thieves and murderers? The truth perhaps lies somewhere in between, and depends entirely upon whom you ask ... Within these pages you will find the untold tales of the adventuring duo, some of which undoubtedly even they would rather remain a secret. From the wastelands of the north to the mystical cities of Araby, and from the orcs of Karak Azgal to the ogres of Skabrand--their exploits are recalled and their legend grows. Featuring the brand new novella-length tale Sloayer's Honour by Nathan Long, the anthology also contains a swashbuckling selection of great stories including a previously unpublished tale by renowned SF wirter John Brunner.

The Thousand Thrones

The Thousand Thrones PDF Author: Green Ronin
Publisher: Black Industries
ISBN: 9781844164349
Category :
Languages : en
Pages : 0

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Book Description
In this epic Warhammer Fantasy Roleplay campaign spanning the length and breadth of the Empire and beyond, the adventurers must discover the dark secrets surrounding a boy heralded as Sigmar reborn, and find out why he is at the center of a plot that involves cults of Vampires and the insidious forces of Chaos!

Warlords of Karak Eight Peaks

Warlords of Karak Eight Peaks PDF Author: Guy Haley
Publisher: Games Workshop
ISBN: 9781784969080
Category : Fiction
Languages : en
Pages : 0

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Book Description
During the Golden Age of the dwarfs, Karak Eight Peaks was a beacon of prosperity. Now it is beset by foes – skaven, goblins and more. The tales in this omnibus chart the desperate defence against these brutal enemies. Once, during the great Golden Age of the dwarfs, Karak Eight Peaks was a beacon of prosperity and unbridled wealth. Many a dwarf king looked on with envious eyes at this sprawling mountain fastness. But the history of the dwarfs is riddled with tragedy and none more so than the lords of Eight Peaks whose holds were devastated by earthquakes and ravaged by the predatations of goblins, ratmen and even darker horrors. This omnibus edition charts three bleak episodes in the history of the doomed Eight Peaks and its fall to annihilation and infamy. From warlords like the cunning goblin king Skarsnik and the murderous skaven chieftain Headtaker to the noble dwarfs seeking to save or reclaim these war-torn halls for their kin like Thorgrim Grudgebearer, all have a stake in the fate of the notorious Karak Eight Peaks. Includes the novels Skarsnik and Headtaker, the novella Thorgim and several short stories.

Lure of the Lich Lord

Lure of the Lich Lord PDF Author: Aaron Rosenberg
Publisher: Black Industries
ISBN: 9781844163120
Category : Fantasy games
Languages : en
Pages : 0

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Book Description
A twisted adventure set deep in the heart of the ever changing kingdoms of the Border Princes. Players must negotiate both the undead horrors of a long forgotten tomb, and the grasping ambitions of the petty princes who have sent them to recover an item of unsupassed power. Will they play the factions off against each other or simply opt to take the artefact for themselves? Will they survive the traps and tribulations of the adventure? Will they succumb to plague, terror and the guardians of the tomb? And how will they cope with the final twist in the tale- when they discover the issue is not what they have been sent to return from the grave...but who. Not only does Lure of the Lich Lord contain a thrilling adventure, but also extensive appendicies on tombs, traps, treasure and monsters that might all be found when plundering a tomb.

Neferata

Neferata PDF Author: Josh Reynolds
Publisher: Black Library
ISBN: 9781849705363
Category :
Languages : en
Pages : 416

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Book Description
The vampire queen Neferata plots to create a new empire. Neferata is a queen without a kingdom. Lahmia has fallen, her vampire children have scattered and she is reduced to draining blood from the beasts of the mountains. After a chance encounter with a party of dwarfs, she sets her sights on a capital for her new empire - the stronghold of Silver Pinnacle. She calls her allies to battle - but can she truly trust Ushoran, Lord of Masks, and his bestial Strigoi vampires?