Kana de Manga Special Edition: Shortcuts

Kana de Manga Special Edition: Shortcuts PDF Author: Glenn Kardy
Publisher: Manga University
ISBN: 4921205930
Category : Comics & Graphic Novels
Languages : en
Pages : 112

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Book Description
How much Japanese do you know? Probably a whole lot more than you think, even if you've barely studied the language ... or haven't tried to at all! Japanese is rich in vocabulary borrowed from other languages, especially English. These loanwords offer you a little shortcut on the long road toward mastery of the language. And many of the words have been turned into simple abbreviations, contractions, and acronyms, which makes them even easier to memorize. For instance, we watch anime (animation), shop at the depato (department store), send text messages on our sumaho (smartphone), and listen to BGM (background music) while studying. This Kana de Manga special edition features nearly 200 abbreviations, contractions, and acronyms. Studying these shortcuts is a fun and easy way to jump-start your Japanese!

Kana de Manga Special Edition: Shortcuts

Kana de Manga Special Edition: Shortcuts PDF Author: Glenn Kardy
Publisher: Manga University
ISBN: 4921205930
Category : Comics & Graphic Novels
Languages : en
Pages : 112

Get Book Here

Book Description
How much Japanese do you know? Probably a whole lot more than you think, even if you've barely studied the language ... or haven't tried to at all! Japanese is rich in vocabulary borrowed from other languages, especially English. These loanwords offer you a little shortcut on the long road toward mastery of the language. And many of the words have been turned into simple abbreviations, contractions, and acronyms, which makes them even easier to memorize. For instance, we watch anime (animation), shop at the depato (department store), send text messages on our sumaho (smartphone), and listen to BGM (background music) while studying. This Kana de Manga special edition features nearly 200 abbreviations, contractions, and acronyms. Studying these shortcuts is a fun and easy way to jump-start your Japanese!

Kana de Manga

Kana de Manga PDF Author: Glenn Kardy
Publisher:
ISBN: 9784921205270
Category : Abbreviations, Japanese
Languages : en
Pages : 0

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Book Description
What's that? You say you've never taken a Japanese lesson in your life? Well, you won't believe how much of the language you already know! Introducing the fascinating world of Japanese abbreviations and contractions, many of which have have been adapted from English. This special edition of the award-winning Kana and Kanji de Manga series features dozens of these fun-to-learn words and illustrations by manga artist Chihiro Hattori's that make them a breeze to remember.

Kana de Manga

Kana de Manga PDF Author: Glenn Kardy
Publisher: Manga University
ISBN: 4921205507
Category : Comics & Graphic Novels
Languages : en
Pages : 108

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Book Description
Teaches how to read and write Japanese so the Japanese comic books and cartoons can be enjoyed.

Kana de Manga Special Edition: Japanese Sound FX!

Kana de Manga Special Edition: Japanese Sound FX! PDF Author: Glenn Kardy
Publisher: Manga University
ISBN: 4921205574
Category : Japanese language
Languages : ja
Pages : 210

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Book Description
Contains illustrated examples of nearly 200 Japanese sound effect words (aka onomatopoeia) that are often used by Japanese manga artists. Includes English translations.

Kanji de Manga Vol. 1

Kanji de Manga Vol. 1 PDF Author: Glenn Kardy
Publisher: Manga University
ISBN: 4921205027
Category : Comics & Graphic Novels
Languages : en
Pages : 97

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Book Description
Presents an introduction to eighty of the most commonly used Japanese kanji characters, with English translation and a pronunciation guide, in a text with a comic book format.

How to Draw Manga

How to Draw Manga PDF Author: Ryo Katagiri
Publisher:
ISBN: 9784921205409
Category : Cartooning
Languages : en
Pages : 191

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Book Description
"You want to draw manga, and Manga University will show you how. You'll get VERY good at this. After all, we've been teaching people just like you for over 20 years. "How to Draw Manga: Basics and Beyond!" is the latest in Manga University's lineup of best-selling instructional books. The book features more than 1,000 illustrations drawn by Japanese manga artists whose work has appeared in leading publications, including Shonen Sunday and Young Jump. You will learn how to draw like a professional because your teachers are professionals. We've divided the book into four easy-to-follow chapters that will have you drawing original characters from head to toe in no time at all: Heads First! We begin at the top, with a chapter on how to draw heads. After all, heads are the first thing most people notice, in both art and out in the real world. And in art, just like in the real world, you want to make sure your characters make a vivid first impression ... whether they're completely human, or totally out-of-this-world. Let's Make Faces! The expression the eyes are the window to the soul is particularly true when it comes to manga. You can tell a lot about a character's personality by peering into their eyes. In this chapter, we explain the basics of drawing eyes. But we don't stop there. We also cover noses, mouths, ears, and hair. All About Bodies! Once we've covered faces, we move on to teaching you how to draw bodies. We go over the differences between male and female body proportions, count heads to determine the heights of our characters, and learn how to draw hands, arms, feet, and legs. Strike a Pose! Our book's final chapter is all about making a physical statement. We show characters standing tall, sitting down, throwing punches, giving hugs, and more. Because even beautifully drawn characters look boring if they're frozen stiff. The book also includes a section on manga tools. Plus, you'll get to know the artists who contributed to the book through exclusive interviews in which they talk about their favorite manga and anime series, hobbies, how they work, and more!"--Amazon.

Edo Cats

Edo Cats PDF Author: Ryuto Kanzaki
Publisher: Manga University
ISBN: 492120571X
Category : Comics & Graphic Novels
Languages : en
Pages : 97

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Book Description
When Tokugawa Ieyasu was appointed shogun of Japan in 1603, the fortunes of a sleepy fishing village called Edo were forever changed. Ieyasu transformed Edo — today known as Tokyo — into the bustling capital of his feudal government. By the end of the century, the town’s population had swollen to nearly 1 million — a number that didn’t even include the cats. And by all accounts, Edo was positively crawling with cats. Edo Cats introduces to that era through a series of enchanting ukiyo-e (woodblock print) illustrations — all drawn from a feline perspective. Travel back in time and discover the fascinating faces, places, tales and tails of Old Tokyo.

Imagining the Global

Imagining the Global PDF Author: Fabienne Darling-Wolf
Publisher: University of Michigan Press
ISBN: 0472900153
Category : Social Science
Languages : en
Pages : 201

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Book Description
Based on a series of case studies of globally distributed media and their reception in different parts of the world, Imagining the Global reflects on what contemporary global culture can teach us about transnational cultural dynamics in the 21st century. A focused multisited cultural analysis that reflects on the symbiotic relationship between the local, the national, and the global, it also explores how individuals’ consumption of global media shapes their imagination of both faraway places and their own local lives. Chosen for their continuing influence, historical relationships, and different geopolitical positions, the case sites of France, Japan, and the United States provide opportunities to move beyond common dichotomies between East and West, or United States and “the rest.” From a theoretical point of view, Imagining the Global endeavors to answer the question of how one locale can help us understand another locale. Drawing from a wealth of primary sources—several years of fieldwork; extensive participant observation; more than 80 formal interviews with some 160 media consumers (and occasionally producers) in France, Japan, and the United States; and analyses of media in different languages—author Fabienne Darling-Wolf considers how global culture intersects with other significant identity factors, including gender, race, class, and geography. Imagining the Global investigates who gets to participate in and who gets excluded from global media representation, as well as how and why the distinction matters.

The Comic Storytelling of Western Japan

The Comic Storytelling of Western Japan PDF Author: M. W. Shores
Publisher: Cambridge University Press
ISBN: 1108912699
Category : Literary Criticism
Languages : en
Pages : 536

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Book Description
Rakugo, a popular form of comic storytelling, has played a major role in Japanese culture and society. Developed during the Edo (1600–1868) and Meiji (1868–1912) periods, it is still popular today, with many contemporary Japanese comedians having originally trained as rakugo artists. Rakugo is divided into two distinct strands, the Tokyo tradition and the Osaka tradition, with the latter having previously been largely overlooked. This pioneering study of the Kamigata (Osaka) rakugo tradition presents the first complete English translation of five classic rakugo stories, and offers a history of comic storytelling in Kamigata (modern Kansai, Kinki) from the seventeenth century to the present day. Considering the art in terms of gender, literature, performance, and society, this volume grounds Kamigata rakugo in its distinct cultural context and sheds light on the 'other' rakugo for students and scholars of Japanese culture and history.

Playing with Videogames

Playing with Videogames PDF Author: James Newman
Publisher: Routledge
ISBN: 1134173016
Category : Games & Activities
Languages : en
Pages : 225

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Book Description
Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of digital media forms and yet which remain largely invisible within existing studies. James Newman details the rich array of activities that surround game-playing, charting the vibrant and productive practices of the vast number of videogame players and the extensive 'shadow' economy of walkthroughs, FAQs, art, narratives, online discussion boards and fan games, as well as the cultures of cheating, copying and piracy that have emerged. Playing with Videogames offers the reader a comprehensive understanding of the meanings of videogames and videogaming within the contemporary media environment.