Author: Jean François Lyotard
Publisher: Manchester University Press
ISBN: 9780719014741
Category : Law
Languages : en
Pages : 148
Book Description
Just Gaming
Author: Jean François Lyotard
Publisher: Manchester University Press
ISBN: 9780719014741
Category : Law
Languages : en
Pages : 148
Book Description
Publisher: Manchester University Press
ISBN: 9780719014741
Category : Law
Languages : en
Pages : 148
Book Description
Gaming the Stage
Author: Gina Bloom
Publisher: University of Michigan Press
ISBN: 0472053817
Category : Games & Activities
Languages : en
Pages : 305
Book Description
Illuminates the fascinating, intertwined histories of games and the Early Modern theater
Publisher: University of Michigan Press
ISBN: 0472053817
Category : Games & Activities
Languages : en
Pages : 305
Book Description
Illuminates the fascinating, intertwined histories of games and the Early Modern theater
Just Postmodernism
Author: Steven Earnshaw
Publisher: Rodopi
ISBN: 9789042002333
Category : Art
Languages : en
Pages : 340
Book Description
The essays collected here represent the latest thinking on postmodernism in a number of key areas: economics, law, postcolonialism, literature, feminism, film, philosophy. One of the issues common to the volume is the desire to cast postmodernism in a predominantly ethical ('just') light, and the opportunities and obstacles postmodernism might place in the path of the description of, and search for, justice. The collection highlights the most recent trends in postmodern thinking, the turn away from postmodernism as mere discourse and language games to a more politically and socially engaged forum. The book will be of interest to all students of contemporary cultural, social and critical thought.
Publisher: Rodopi
ISBN: 9789042002333
Category : Art
Languages : en
Pages : 340
Book Description
The essays collected here represent the latest thinking on postmodernism in a number of key areas: economics, law, postcolonialism, literature, feminism, film, philosophy. One of the issues common to the volume is the desire to cast postmodernism in a predominantly ethical ('just') light, and the opportunities and obstacles postmodernism might place in the path of the description of, and search for, justice. The collection highlights the most recent trends in postmodern thinking, the turn away from postmodernism as mere discourse and language games to a more politically and socially engaged forum. The book will be of interest to all students of contemporary cultural, social and critical thought.
Philosophical Hermeneutics Reinterpreted
Author: Paul Fairfield
Publisher: Bloomsbury Publishing
ISBN: 1441139001
Category : Philosophy
Languages : en
Pages : 374
Book Description
In this important new study, Paul Fairfield examines a number of issues of central importance to philosophical hermeneutics. His aim is less to reexamine the basic hypotheses of hermeneutics (Gadamer's hermeneutics in particular) than to understand it in relational terms, by bringing it into closer association with existentialism, pragmatism, critical theory, and postmodernism. Fairfield contends that there are important affinities and areas for critical exchange between hermeneutics and these four schools of thought which have, until now, remained underappreciated. Philosophical Hermeneutics Reinterpreted examines several of these connections by interpreting hermeneutics in relation to specific themes in the writings of key figures within each of these traditions. In so doing, he both clarifies some outstanding issues in hermeneutics and advances the subject beyond what Heidegger, Gadamer, and Ricoeur have given us.
Publisher: Bloomsbury Publishing
ISBN: 1441139001
Category : Philosophy
Languages : en
Pages : 374
Book Description
In this important new study, Paul Fairfield examines a number of issues of central importance to philosophical hermeneutics. His aim is less to reexamine the basic hypotheses of hermeneutics (Gadamer's hermeneutics in particular) than to understand it in relational terms, by bringing it into closer association with existentialism, pragmatism, critical theory, and postmodernism. Fairfield contends that there are important affinities and areas for critical exchange between hermeneutics and these four schools of thought which have, until now, remained underappreciated. Philosophical Hermeneutics Reinterpreted examines several of these connections by interpreting hermeneutics in relation to specific themes in the writings of key figures within each of these traditions. In so doing, he both clarifies some outstanding issues in hermeneutics and advances the subject beyond what Heidegger, Gadamer, and Ricoeur have given us.
Game Addiction
Author: Neils Clark
Publisher: McFarland
ISBN: 0786453494
Category : Games & Activities
Languages : en
Pages : 212
Book Description
An eleven-year-old boy strangled an elderly woman for the equivalent of five dollars in 2007, then buried her body under a thin layer of sand. He told the police that he needed the money to play online videogames. Just a month later, an eight-year-old Norwegian boy saved his younger sister's life by threatening an attacking moose and then feigning death when the moose attacked him--skills he said he learned while playing World of Warcraft. As these two instances show, videogames affect the minds, bodies, and lives of millions of gamers, negatively and positively. This book approaches videogame addiction from a cross-disciplinary perspective, bridging the divide between liberal arts academics and clinical researchers. The topic of addiction is examined neutrally, using accepted research in neuroscience, media studies, and developmental psychology.
Publisher: McFarland
ISBN: 0786453494
Category : Games & Activities
Languages : en
Pages : 212
Book Description
An eleven-year-old boy strangled an elderly woman for the equivalent of five dollars in 2007, then buried her body under a thin layer of sand. He told the police that he needed the money to play online videogames. Just a month later, an eight-year-old Norwegian boy saved his younger sister's life by threatening an attacking moose and then feigning death when the moose attacked him--skills he said he learned while playing World of Warcraft. As these two instances show, videogames affect the minds, bodies, and lives of millions of gamers, negatively and positively. This book approaches videogame addiction from a cross-disciplinary perspective, bridging the divide between liberal arts academics and clinical researchers. The topic of addiction is examined neutrally, using accepted research in neuroscience, media studies, and developmental psychology.
Why Video Games are Good for Your Soul
Author: James Paul Gee
Publisher: Common Ground
ISBN: 186335574X
Category : Computers
Languages : en
Pages : 132
Book Description
Imprint. In this text, built entirely around computer games and game play, the author shows how good video games marry pleasure and learning and, at the same time, have the potential to empower people.
Publisher: Common Ground
ISBN: 186335574X
Category : Computers
Languages : en
Pages : 132
Book Description
Imprint. In this text, built entirely around computer games and game play, the author shows how good video games marry pleasure and learning and, at the same time, have the potential to empower people.
Gaming the Past
Author: Jeremiah McCall
Publisher: Routledge
ISBN: 1136832092
Category : Education
Languages : en
Pages : 198
Book Description
Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include: Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games. Selecting simulation games that are aligned to curricular goals Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations Planning lessons and implementing instructional strategies Identifying and avoiding common pitfalls Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.
Publisher: Routledge
ISBN: 1136832092
Category : Education
Languages : en
Pages : 198
Book Description
Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include: Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games. Selecting simulation games that are aligned to curricular goals Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations Planning lessons and implementing instructional strategies Identifying and avoiding common pitfalls Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.
Wandering Games
Author: Melissa Kagen
Publisher: MIT Press
ISBN: 0262370972
Category : Games & Activities
Languages : en
Pages : 215
Book Description
An analysis of wandering within different game worlds, viewed through the lenses of work, colonialism, gender, and death. Wandering in games can be a theme, a formal mode, an aesthetic metaphor, or a player action. It can mean walking, escaping, traversing, meandering, or returning. In this book, game studies scholar Melissa Kagen introduces the concept of “wandering games,” exploring the uses of wandering in a variety of game worlds. She shows how the much-derided Walking Simulator—a term that began as an insult, a denigration of games that are less violent, less task-oriented, or less difficult to complete—semi-accidentally tapped into something brilliant: the vast heritage and intellectual history of the concept of walking in fiction, philosophy, pilgrimage, performance, and protest. Kagen examines wandering in a series of games that vary widely in terms of genre, mechanics, themes, player base, studio size, and funding, giving close readings to Return of the Obra Dinn, Eastshade, Ritual of the Moon, 80 Days, Heaven’s Vault, Death Stranding, and The Last of Us Part II. Exploring the connotations of wandering within these different game worlds, she considers how ideologies of work, gender, colonialism, and death inflect the ways we wander through digital spaces. Overlapping and intersecting, each provides a multifaceted lens through which to understand what wandering does, lacks, implies, and offers. Kagen’s account will attune game designers, players, and scholars to the myriad possibilities of the wandering ludic body.
Publisher: MIT Press
ISBN: 0262370972
Category : Games & Activities
Languages : en
Pages : 215
Book Description
An analysis of wandering within different game worlds, viewed through the lenses of work, colonialism, gender, and death. Wandering in games can be a theme, a formal mode, an aesthetic metaphor, or a player action. It can mean walking, escaping, traversing, meandering, or returning. In this book, game studies scholar Melissa Kagen introduces the concept of “wandering games,” exploring the uses of wandering in a variety of game worlds. She shows how the much-derided Walking Simulator—a term that began as an insult, a denigration of games that are less violent, less task-oriented, or less difficult to complete—semi-accidentally tapped into something brilliant: the vast heritage and intellectual history of the concept of walking in fiction, philosophy, pilgrimage, performance, and protest. Kagen examines wandering in a series of games that vary widely in terms of genre, mechanics, themes, player base, studio size, and funding, giving close readings to Return of the Obra Dinn, Eastshade, Ritual of the Moon, 80 Days, Heaven’s Vault, Death Stranding, and The Last of Us Part II. Exploring the connotations of wandering within these different game worlds, she considers how ideologies of work, gender, colonialism, and death inflect the ways we wander through digital spaces. Overlapping and intersecting, each provides a multifaceted lens through which to understand what wandering does, lacks, implies, and offers. Kagen’s account will attune game designers, players, and scholars to the myriad possibilities of the wandering ludic body.
Theoretical Criminology from Modernity to Post-Modernism
Author: Wayne Morrison
Publisher: Routledge
ISBN: 1135427011
Category : Law
Languages : en
Pages : 562
Book Description
This book incorporates many of the exciting debates in the social sciences and philosophy of knowledge concerning the issues of modernity and post-modernism. It sets out a new project for criminology, a criminology of modernity, and offers a sustained critique of theorizing without a concern for social totalities. This book is designed to place criminological theory at the cutting edge of contemporary debates. Wayne Morrison reviews the history and present state of criminology and identifies a range of social problems and large scale social processes which must be addressed if the subject is to attain intellectual commitment. This book marks a new development in criminological texts and will serve a valuable function not only for students and academics but for all those interested in the project of understanding crime in contemporary conditions.
Publisher: Routledge
ISBN: 1135427011
Category : Law
Languages : en
Pages : 562
Book Description
This book incorporates many of the exciting debates in the social sciences and philosophy of knowledge concerning the issues of modernity and post-modernism. It sets out a new project for criminology, a criminology of modernity, and offers a sustained critique of theorizing without a concern for social totalities. This book is designed to place criminological theory at the cutting edge of contemporary debates. Wayne Morrison reviews the history and present state of criminology and identifies a range of social problems and large scale social processes which must be addressed if the subject is to attain intellectual commitment. This book marks a new development in criminological texts and will serve a valuable function not only for students and academics but for all those interested in the project of understanding crime in contemporary conditions.
Postmodern Social Analysis and Criticism
Author: John W. Murphy
Publisher: Bloomsbury Publishing USA
ISBN: 0313389209
Category : Social Science
Languages : en
Pages : 190
Book Description
Although postmodernism has had clear impact on literary criticism, the social and political implications of this philosophy have not been systematically investigated. Murphy's study is the first to bring a broad interdisciplinary perspective to the subject and to present postmodernism as a coherent social theory. Responding with compelling arguments to critics of postmodernism, Murphy develops a model that offers a viable alternative to traditional approaches to conceptualizing and studying social life. In an introductory chapter, Murphy looks at the differences between modernism and postmodernism and discusses the metanarratives that characterize the former. He goes on to clarify key assumptions and concepts, especially the postmodern opposition to the traditional Western separation of subject and object. In subsequent chapters, he describes the research methodology used by postmodernists, their views of social ontology and the relationship between order and structure, and the creation of socially responsible institutions. The postmodernists' reconceptualization of key aspects of cultural reality, including time, space, reason, and social relations, is examined in detail. Murphy concludes by exploring the political ramifications of the postmodernist model and its potential as a vehicle for building a genuinely democractic society. This study will be of particular interest to philosophers, economists, and sociologists concerned with contemporary developments in European social philosophy. It is relevant to courses or study in social theory and philosophy, communication theory, cultural criticism, and related fields.
Publisher: Bloomsbury Publishing USA
ISBN: 0313389209
Category : Social Science
Languages : en
Pages : 190
Book Description
Although postmodernism has had clear impact on literary criticism, the social and political implications of this philosophy have not been systematically investigated. Murphy's study is the first to bring a broad interdisciplinary perspective to the subject and to present postmodernism as a coherent social theory. Responding with compelling arguments to critics of postmodernism, Murphy develops a model that offers a viable alternative to traditional approaches to conceptualizing and studying social life. In an introductory chapter, Murphy looks at the differences between modernism and postmodernism and discusses the metanarratives that characterize the former. He goes on to clarify key assumptions and concepts, especially the postmodern opposition to the traditional Western separation of subject and object. In subsequent chapters, he describes the research methodology used by postmodernists, their views of social ontology and the relationship between order and structure, and the creation of socially responsible institutions. The postmodernists' reconceptualization of key aspects of cultural reality, including time, space, reason, and social relations, is examined in detail. Murphy concludes by exploring the political ramifications of the postmodernist model and its potential as a vehicle for building a genuinely democractic society. This study will be of particular interest to philosophers, economists, and sociologists concerned with contemporary developments in European social philosophy. It is relevant to courses or study in social theory and philosophy, communication theory, cultural criticism, and related fields.