Jumpman Rule #1

Jumpman Rule #1 PDF Author: James Valentine
Publisher: Simon and Schuster
ISBN: 0689868723
Category : Science fiction
Languages : en
Pages : 280

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Book Description
In the future, kids play with JumpMans, which take them back in time. But the people who manufacture JumpMans don't want kids going just anywhere. That's why it's a big deal when 51st-century Theo finds himself in bedroom of 21st-century Genevieve.

Jumpman Rule #1

Jumpman Rule #1 PDF Author: James Valentine
Publisher: Simon and Schuster
ISBN: 0689868723
Category : Science fiction
Languages : en
Pages : 280

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Book Description
In the future, kids play with JumpMans, which take them back in time. But the people who manufacture JumpMans don't want kids going just anywhere. That's why it's a big deal when 51st-century Theo finds himself in bedroom of 21st-century Genevieve.

Jumpman Rule #2

Jumpman Rule #2 PDF Author: James Valentine
Publisher: Simon and Schuster
ISBN: 0689873530
Category : Science fiction
Languages : en
Pages : 298

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Book Description
Teenagers Genevieve Corrigan and Jules Santorini "TimeJump" to the year 15,000,000,072 to correct problems being caused by the not-so-trustworthy head of TimeMaster Corporation, Quincy Carter One.

Super Mario

Super Mario PDF Author: Jeff Ryan
Publisher: Penguin
ISBN: 1591845637
Category : Business & Economics
Languages : en
Pages : 322

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Book Description
The definitive story of the rise of Nintendo. In 1981, Nintendo of America was a one-year-old business already on the brink of failure. Its president, Mino Arakawa, was stuck with two thousand unsold arcade cabinets for a dud of a game (Radar Scope). So he hatched a plan. Back in Japan, a boyish, shaggy-haired staff artist named Shigeru Miyamoto designed a new game for the unsold cabinets featur­ing an angry gorilla and a small jumping man. Donkey Kong brought in $180 million in its first year alone and launched the career of a short, chubby plumber named Mario. Since then, Mario has starred in over two hundred games, gen­erating profits in the billions. He is more recognizable than Mickey Mouse, yet he’s little more than a mustache in bib overalls. How did a mere smear of pixels gain such huge popularity? Super Mario tells the story behind the Nintendo games millions of us grew up with, explaining how a Japanese trading card company rose to dominate the fiercely competitive video-game industry.

Video Game Audio

Video Game Audio PDF Author: Christopher Hopkins
Publisher: McFarland
ISBN: 1476646058
Category : Games & Activities
Languages : en
Pages : 256

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Book Description
From the one-bit beeps of Pong to the 3D audio of PlayStation 5, this book examines historical trends in video game sound and music. A range of game systems sold in North America, Europe and Japan are evaluated by their audio capabilities and industry competition. Technical fine points are explored, including synthesized v. sampled sound, pre-recorded v. dynamic audio, backward compatibility, discrete and multifunctional soundchips, storage media, audio programming documentation, and analog v. digital outputs. A timeline chronicles significant developments in video game sound for PC, NES, Dreamcast, Xbox, Wii, Game Boy, PSP, iOS and Android devices and many others.

Shigeru Miyamoto

Shigeru Miyamoto PDF Author: Jennifer deWinter
Publisher: Bloomsbury Publishing USA
ISBN: 1628924683
Category : Games & Activities
Languages : en
Pages : 201

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Book Description
Steven Spielberg. Vincent Van Gogh. David Bowie. A few examples of superstars in film directing, painting and music for which interest in and study of has yet to decline. Now, as game studies is becoming more of a mainstay in academia, there is a great need to uncover the masterminds behind the screen. Influential Video Game Designers is the first series to take seriously the role of the game designer, by profiling those who have shaped contemporary video gaming, and providing insights into the practice, history, and artistry of game design. You may never have heard of Shigeru Miyamoto, but his output is sure to stir in you feelings of nostalgia and contentment. Joining Nintendo in the late 1970s, Miyamoto was the creator of lasting game franchises, such asSuper Mario Bros., The Legend of Zelda, and Donkey Kong, just to name a few. His being named inTime Magazine's 100 Most Influential People in 2007 also proves his continued relevance in game design, game history and pop culture. Combining critical essays with interviews, bibliographies, and striking visuals, Shigeru Miyamoto launches this exciting new series, in order to provide gamers, industry professionals, and scholars with a history of the games they love and the design teams behind them, focusing on both the processes and products of game design.

What Your Girl Don't Know 2

What Your Girl Don't Know 2 PDF Author: Virgo
Publisher: Sullivan Group Publishing
ISBN: 1648403298
Category : Fiction
Languages : en
Pages : 146

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Book Description
While recovering from his gun shot wounds, Nick and Tamyra are still battling through the drama with Calandra. Even though she is pregnant, Calandra is going to stop at nothing to ruin Nick and Cesar's life for their betrayal. She has even gotten help from one of their most trusted employees and the Charlotte Police Department unbeknownst to Nick. In the midst of all of the legal drama, skeletons from Tamyra's past surface and turn her world upside down threatening to tear her and Nick apart. Will Nick and Tamyra be able to survive the turmoil or will they fall under pressure?

Smartbomb

Smartbomb PDF Author: Heather Chaplin
Publisher: Algonquin Books
ISBN: 1565125452
Category : Social Science
Languages : en
Pages : 301

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Book Description
Ranges from the hackers at MIT in the 1960s to professional "cyberathletes," in an up-close and personal look at the egos, battles, and one-upmanship of the mavericks, geniuses, and geeks behind the videogame revolution. Reprint.

Shigeru Miyamoto

Shigeru Miyamoto PDF Author: Jan Burns
Publisher: Greenhaven Publishing LLC
ISBN: 0737754869
Category : Juvenile Nonfiction
Languages : en
Pages : 50

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Book Description
As a child, Shigeru Miyamoto was a natural explorer. One of the caves he found in his youth would later inspire one of his creations, The Legend of Zelda. Unless living in a cave yourself, you've probably heard of a few of his other inventions, such as Donkey Kong, Mario, Star Fox, F-Zero, and Pikmin. He is considered to be the most successful video game designer in the world. Treat your readers to an up-close look at this video game genius.

Number 23 and Me

Number 23 and Me PDF Author: Wayne Pounds
Publisher: J Merrill Publishing Inc
ISBN: 195071912X
Category : Sports & Recreation
Languages : en
Pages : 343

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Book Description
This is not just a sports story. This is not just a political story, nor is this just a pop culture story. This is a story about a script written in 1984 about a star baller, who cares deeply about his community, has no father in the home, with the last name James who skipped college and went straight to the pros just like Lebron James. I believe and will testify to all facts herein. I believe that this is a prophetic message to our nation sent 35 years ago from God for today. Lace-up your Nike's as we take a 35 year journey starting in 1984, the greatest year in NBA off-court history. Michael Jordan was drafted. Lebron was born in Akron, Ohio, and a Stern new commissioner named David stepped up to the plate. The story timelines MJ's career, Lebron's life, and the NBA, quilted together with pop culture, politics, and the life of the young Scribe (writer) who copyrighted the script when he was 23 years old. We end the timeline in 2018. We, then, shoot forward 23 years with a bold prediction of America's future around the season 2040-2041, and now, We Are All Witnesses!

Mario Titles

Mario Titles PDF Author:
Publisher: PediaPress
ISBN:
Category :
Languages : en
Pages : 489

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Book Description