Author: Ara Pehlivanian
Publisher:
ISBN: 9780987332189
Category : Electronic books
Languages : en
Pages : 0
Book Description
Explains the fundamentals of JavaScript programming to create a variety of applications, games, and graphics.
Jump Start JavaScript
Author: Ara Pehlivanian
Publisher: SitePoint Pty Ltd
ISBN: 1457192160
Category : Computers
Languages : en
Pages : 257
Book Description
Get a Jump Start on JavaScript today! JavaScript is a key technology in modern web development, enabling you to craft interactive, usable and engaging experiences for your users. In just one weekend with this SitePoint book, you'll learn how to: Use JavaScript to solve real world problems: build forms, track user events and craft animations Use JavaScript with HTML5 and CSS3 Build an entire JavaScript-powered application from scratch: a task management application Plus you'll discover how to use modern techniques such as Canvas and Ajax.
Publisher: SitePoint Pty Ltd
ISBN: 1457192160
Category : Computers
Languages : en
Pages : 257
Book Description
Get a Jump Start on JavaScript today! JavaScript is a key technology in modern web development, enabling you to craft interactive, usable and engaging experiences for your users. In just one weekend with this SitePoint book, you'll learn how to: Use JavaScript to solve real world problems: build forms, track user events and craft animations Use JavaScript with HTML5 and CSS3 Build an entire JavaScript-powered application from scratch: a task management application Plus you'll discover how to use modern techniques such as Canvas and Ajax.
Jumping JavaScript
Author: Janice Winsor
Publisher: Prentice Hall PTR
ISBN:
Category : Computers
Languages : en
Pages : 1230
Book Description
Software -- Programming Languages.
Publisher: Prentice Hall PTR
ISBN:
Category : Computers
Languages : en
Pages : 1230
Book Description
Software -- Programming Languages.
Jump Start Javascript
Author: Ara Pehlivanian
Publisher:
ISBN: 9780987332189
Category : Electronic books
Languages : en
Pages : 0
Book Description
Explains the fundamentals of JavaScript programming to create a variety of applications, games, and graphics.
Publisher:
ISBN: 9780987332189
Category : Electronic books
Languages : en
Pages : 0
Book Description
Explains the fundamentals of JavaScript programming to create a variety of applications, games, and graphics.
Building JavaScript Games
Author: Arjan Egges
Publisher: Apress
ISBN: 1430265396
Category : Computers
Languages : en
Pages : 422
Book Description
Building JavaScript Games teaches game programming through a series of engaging, arcade-style games that quickly expand your JavaScript and HTML5 skills. JavaScript is in the top ten most-used programming languages world wide, and is the basis for applications that can run in any modern browser, on any device from smart phone to tablet to PC. Especial emphasis is given to touch-based interface, but all games also run using a regular mouse and keyboard setup. The four games you’ll develop from reading this book are: Painter Jewel Jam Penguin Pairs Tick Tick These four games are casual, arcade-style games representing the aim-and-shoot, puzzle, maze, and platform styles of game play. The approach in Building JavaScript Games follows the basic structure of a game rather than the syntax of a language. From almost the very first chapter you are building games to run on your phone or other device and show to your friends. Successive projects teach about handling player input, manipulating game objects, designing game worlds, managing levels, and realism through physics. All told, you’ll develop four well-designed games, making Building JavaScript Games one of the most enjoyable ways there is to learn about programming browser-based games. The final chapters in the book contain a very nice bonus of sorts. In them you will find excerpts from interviews with two prominent people from the game industry: Mark Overmars, who is CTO of Tingly Games and creator of GameMaker, and Peter Vesterbacka, the CMO of Rovio Entertainment - the creators of the Angry Birds franchise. Their insight and perspective round off what is already a fun and valuable book.
Publisher: Apress
ISBN: 1430265396
Category : Computers
Languages : en
Pages : 422
Book Description
Building JavaScript Games teaches game programming through a series of engaging, arcade-style games that quickly expand your JavaScript and HTML5 skills. JavaScript is in the top ten most-used programming languages world wide, and is the basis for applications that can run in any modern browser, on any device from smart phone to tablet to PC. Especial emphasis is given to touch-based interface, but all games also run using a regular mouse and keyboard setup. The four games you’ll develop from reading this book are: Painter Jewel Jam Penguin Pairs Tick Tick These four games are casual, arcade-style games representing the aim-and-shoot, puzzle, maze, and platform styles of game play. The approach in Building JavaScript Games follows the basic structure of a game rather than the syntax of a language. From almost the very first chapter you are building games to run on your phone or other device and show to your friends. Successive projects teach about handling player input, manipulating game objects, designing game worlds, managing levels, and realism through physics. All told, you’ll develop four well-designed games, making Building JavaScript Games one of the most enjoyable ways there is to learn about programming browser-based games. The final chapters in the book contain a very nice bonus of sorts. In them you will find excerpts from interviews with two prominent people from the game industry: Mark Overmars, who is CTO of Tingly Games and creator of GameMaker, and Peter Vesterbacka, the CMO of Rovio Entertainment - the creators of the Angry Birds franchise. Their insight and perspective round off what is already a fun and valuable book.
JavaScript Crash Course
Author: Nick Morgan
Publisher: No Starch Press
ISBN: 1718502273
Category : Computers
Languages : en
Pages : 378
Book Description
A fast-paced, thorough programming introduction that will have you writing your own software and web applications in no time. Like Python Crash Course, this hands-on guide is a must-have for anyone who wants to learn how to code from the ground up—this time using the popular JavaScript programming language. Learn JavaScript—Fast! JavaScript Crash Course is a fun-filled, fast-paced introduction to programming with JavaScript. Dive right in and you’ll be writing code, solving problems, and building working web applications and games in no time. You’ll start by learning fundamental programming concepts, such as variables, arrays, objects, functions, conditionals, loops, classes, and more. Aided by engaging examples and hands-on exercises, you’ll build on this foundation and combine JavaScript with HTML and CSS to create interactive web applications that you can run right away. Then you’ll put your new skills into play with three substantial projects: a Pong-style game with a virtual opponent, an app that generates electronic music, and a platform for visualizing data fetched from an API. Along the way, you’ll learn how to: • Update web pages in real time by manipulating the Document Object Model • Trigger functions in response to events like key presses and mouse clicks • Generate graphics and animations with JavaScript and HTML’s Canvas element • Visualize data with the D3.js library and scalable vector graphics (SVG) • Make electronic music with Tone.js and the Web Audio API If you’ve been thinking about digging into programming, JavaScript Crash Course will get you writing real programs fast. Why wait any longer? Jump on your magic carpet and ride!
Publisher: No Starch Press
ISBN: 1718502273
Category : Computers
Languages : en
Pages : 378
Book Description
A fast-paced, thorough programming introduction that will have you writing your own software and web applications in no time. Like Python Crash Course, this hands-on guide is a must-have for anyone who wants to learn how to code from the ground up—this time using the popular JavaScript programming language. Learn JavaScript—Fast! JavaScript Crash Course is a fun-filled, fast-paced introduction to programming with JavaScript. Dive right in and you’ll be writing code, solving problems, and building working web applications and games in no time. You’ll start by learning fundamental programming concepts, such as variables, arrays, objects, functions, conditionals, loops, classes, and more. Aided by engaging examples and hands-on exercises, you’ll build on this foundation and combine JavaScript with HTML and CSS to create interactive web applications that you can run right away. Then you’ll put your new skills into play with three substantial projects: a Pong-style game with a virtual opponent, an app that generates electronic music, and a platform for visualizing data fetched from an API. Along the way, you’ll learn how to: • Update web pages in real time by manipulating the Document Object Model • Trigger functions in response to events like key presses and mouse clicks • Generate graphics and animations with JavaScript and HTML’s Canvas element • Visualize data with the D3.js library and scalable vector graphics (SVG) • Make electronic music with Tone.js and the Web Audio API If you’ve been thinking about digging into programming, JavaScript Crash Course will get you writing real programs fast. Why wait any longer? Jump on your magic carpet and ride!
JavaScript All-in-One For Dummies
Author: Chris Minnick
Publisher: John Wiley & Sons
ISBN: 1119906857
Category : Computers
Languages : en
Pages : 823
Book Description
A developer’s resource to learning one of the most-used scripting languages JavaScript All-in-One For Dummies saves you shelf space by offering a complete introduction to JavaScript and how it’s used in the real world. This book serves up JavaScript coding basics before diving into the tools, libraries, frameworks, and runtime environments new and experienced coders need to know. Start by learning the basics of JavaScript and progress through the techniques and tools used by professional JavaScript developers, even if you’ve never written code before. You also get the details of today’s hottest libraries and frameworks—React.js, Vue.js, Svelte, and Node.js. Learn the basics of web and application development with the JavaScript language Grasp the similarities and differences between React.js, Vue.js, and Svelte Discover how to write server-side JavaScript and how to access databases with Node.js Gain a highly marketable skill, with one of the most popular coding languages Launch or further your career as a coder with easy-to-follow instruction This is the go-to Dummies guide for future and current coders who need an all-inclusive guide JavaScript. This is the go-to Dummies guide for future and current coders who need an all-inclusive guide to the world of JavaScript.
Publisher: John Wiley & Sons
ISBN: 1119906857
Category : Computers
Languages : en
Pages : 823
Book Description
A developer’s resource to learning one of the most-used scripting languages JavaScript All-in-One For Dummies saves you shelf space by offering a complete introduction to JavaScript and how it’s used in the real world. This book serves up JavaScript coding basics before diving into the tools, libraries, frameworks, and runtime environments new and experienced coders need to know. Start by learning the basics of JavaScript and progress through the techniques and tools used by professional JavaScript developers, even if you’ve never written code before. You also get the details of today’s hottest libraries and frameworks—React.js, Vue.js, Svelte, and Node.js. Learn the basics of web and application development with the JavaScript language Grasp the similarities and differences between React.js, Vue.js, and Svelte Discover how to write server-side JavaScript and how to access databases with Node.js Gain a highly marketable skill, with one of the most popular coding languages Launch or further your career as a coder with easy-to-follow instruction This is the go-to Dummies guide for future and current coders who need an all-inclusive guide JavaScript. This is the go-to Dummies guide for future and current coders who need an all-inclusive guide to the world of JavaScript.
Foundation Game Design with HTML5 and JavaScript
Author: Rex van der Spuy
Publisher: Apress
ISBN: 1430247177
Category : Computers
Languages : en
Pages : 747
Book Description
Foundation Game Design with HTML5 and JavaScript teaches you everything you need to know about how to make video games. If you’ve never done any programming before and don’t know where to start, this book will show you how to make games from start to finish. You’ll learn all the latest programming technologies (HTML5, CSS, and JavaScript) to create your games. All written in a fun and friendly style with open-ended projects that encourage you to build your own original games. Foundation Game Design with HTML5 and JavaScript starts by showing you how you can use basic programing to create logic games, adventure games, and create interactive game graphics. Design a game character, learn to control it with the keyboard, mouse, or touch screen interface, and then learn how to use collision detection to build an interactive game world. You’ll learn to make maze games, platform jumping games, and fast paced action games that cover all the popular genres of 2D gaming. Create intelligent enemies, use realistic physics, sound effects and music, and learn how to animate game characters. Whether you're creating games for the web or mobile devices, everything you need to get started on a career as a game designer is right here. Focused and friendly introduction to making games with HTML5. Essential programming and graphic design techniques for building games, with each chapter gently building on the skills of preceding chapters. Detailed case studies demonstrating techniques that can be used for making games in a wide variety of genres.
Publisher: Apress
ISBN: 1430247177
Category : Computers
Languages : en
Pages : 747
Book Description
Foundation Game Design with HTML5 and JavaScript teaches you everything you need to know about how to make video games. If you’ve never done any programming before and don’t know where to start, this book will show you how to make games from start to finish. You’ll learn all the latest programming technologies (HTML5, CSS, and JavaScript) to create your games. All written in a fun and friendly style with open-ended projects that encourage you to build your own original games. Foundation Game Design with HTML5 and JavaScript starts by showing you how you can use basic programing to create logic games, adventure games, and create interactive game graphics. Design a game character, learn to control it with the keyboard, mouse, or touch screen interface, and then learn how to use collision detection to build an interactive game world. You’ll learn to make maze games, platform jumping games, and fast paced action games that cover all the popular genres of 2D gaming. Create intelligent enemies, use realistic physics, sound effects and music, and learn how to animate game characters. Whether you're creating games for the web or mobile devices, everything you need to get started on a career as a game designer is right here. Focused and friendly introduction to making games with HTML5. Essential programming and graphic design techniques for building games, with each chapter gently building on the skills of preceding chapters. Detailed case studies demonstrating techniques that can be used for making games in a wide variety of genres.
Learning Angular
Author: Brad Dayley
Publisher: Addison-Wesley Professional
ISBN: 0134577027
Category : Computers
Languages : en
Pages : 616
Book Description
Learning Angular, Second Edition A Hands-On Guide to Angular 2 and Angular 4 Learning Angular teaches modern application development with Angular 2 and Angular 4. It begins with the basics of Angular and the technologies and techniques used throughout the book, such as key features of TypeScript, newer ES6 syntax and concepts, and details about the tools needed to write professional Angular applications. The reader will next build an Angular application from scratch while learning about the primary pieces of an Angular application and see how they work together. Using lots of examples, the core parts of Angular will be introduced, such as Components, the Router, and Services. The book also covers techniques like server-side rendering and how to incrementally add Angular 2+ features to existing AngularJS applications. Finally, the reader will gain insight into advanced skills that should be part of any professional Angular developer’s toolkit such as testing, tooling options, and performance tuning. Understand how Angular is organized and learn best practices for designing Angular applications Quickly build Angular templates with built-in directives that enhance the user experience Bind UI elements to your data model, so changes to your model and UI occur automatically in tandem Define custom Angular directives that extend HTML Implement zoomable images, expandable lists, and other rich UI components Implement client-side services that interact with web servers Build dynamic browser views to provide even richer user interaction Create custom services you can easily reuse Implement rich UI components as custom Angular directives Contents at a Glance Introduction What is Angular Why Use Angular Who this Book is For How to Use this Book Getting the Source Code Chapter 1: Jumping into JavaScript Setting Up a JavaScript Development Environment Defining Variables Understanding JavaScript Data Types Using Operators Implementing Looping Creating Functions Understanding Variable Scope Using JavaScript Objects Manipulating Strings Working with Arrays Adding Error Handling Chapter 2: Jumping into TypeScript Learning the Different Types Understanding Interfaces Implementing Classes Implementing Modules Understanding Functions Chapter 3: Getting Started with Angular Why Angular? Understanding Angular Separation of Responsibilities Adding Angular to Your Environment Using the Angular CLI Creating a Basic Angular Application Chapter 4: Angular Components Component Configuration Building the Template Using Constructors Using External Templates Implementing Directives Chapter 5: Expressions Using Expressions Using Pipes Building a Custom Pipe Chapter 6: Data Binding Understanding Data Binding Interpolation Property Binding Attribute Binding Class Binding Style Binding Event Binding Two-Way Binding Chapter 7: Built-in Directives Understanding Directives Using Built-in Directives Structural Directives Attribute Directives Chapter 8: Custom Directives Creating a Custom Attribute Directive Creating a Custom Directive with a Component Chapter 9: Events and Change Detection Using Browser Events Emitting Custom Events Using Observables Chapter 10: Implementing Angular Services in Web Applications Understanding Angular Services Using the Built in Services Sending HTTP GET and PUT Requests with the http Service Implementing a Simple Mock Server Using the http Service Changing Views with the router Service Implementing a Router with a Navigation Bar Implementing a Router with Parameters Chapter 11: Creating Your Own Custom Angular Service Integrating Custom Services into Angular Applications Implementing a Simple Application That Uses a Constant Data Service Implementing a Data Transform Service Implementing a Variable Data Service Implementing a Service that Returns a Promise Implementing a Shared Service Chapter 12: Having Fun with Angular Implementing an Angular Application That Uses the Animation Service Implementing an Angular Application That Zooms in on Images Implementing an Angular Application That Enables Drag and Drop Implementing a Star Rating Angular Component
Publisher: Addison-Wesley Professional
ISBN: 0134577027
Category : Computers
Languages : en
Pages : 616
Book Description
Learning Angular, Second Edition A Hands-On Guide to Angular 2 and Angular 4 Learning Angular teaches modern application development with Angular 2 and Angular 4. It begins with the basics of Angular and the technologies and techniques used throughout the book, such as key features of TypeScript, newer ES6 syntax and concepts, and details about the tools needed to write professional Angular applications. The reader will next build an Angular application from scratch while learning about the primary pieces of an Angular application and see how they work together. Using lots of examples, the core parts of Angular will be introduced, such as Components, the Router, and Services. The book also covers techniques like server-side rendering and how to incrementally add Angular 2+ features to existing AngularJS applications. Finally, the reader will gain insight into advanced skills that should be part of any professional Angular developer’s toolkit such as testing, tooling options, and performance tuning. Understand how Angular is organized and learn best practices for designing Angular applications Quickly build Angular templates with built-in directives that enhance the user experience Bind UI elements to your data model, so changes to your model and UI occur automatically in tandem Define custom Angular directives that extend HTML Implement zoomable images, expandable lists, and other rich UI components Implement client-side services that interact with web servers Build dynamic browser views to provide even richer user interaction Create custom services you can easily reuse Implement rich UI components as custom Angular directives Contents at a Glance Introduction What is Angular Why Use Angular Who this Book is For How to Use this Book Getting the Source Code Chapter 1: Jumping into JavaScript Setting Up a JavaScript Development Environment Defining Variables Understanding JavaScript Data Types Using Operators Implementing Looping Creating Functions Understanding Variable Scope Using JavaScript Objects Manipulating Strings Working with Arrays Adding Error Handling Chapter 2: Jumping into TypeScript Learning the Different Types Understanding Interfaces Implementing Classes Implementing Modules Understanding Functions Chapter 3: Getting Started with Angular Why Angular? Understanding Angular Separation of Responsibilities Adding Angular to Your Environment Using the Angular CLI Creating a Basic Angular Application Chapter 4: Angular Components Component Configuration Building the Template Using Constructors Using External Templates Implementing Directives Chapter 5: Expressions Using Expressions Using Pipes Building a Custom Pipe Chapter 6: Data Binding Understanding Data Binding Interpolation Property Binding Attribute Binding Class Binding Style Binding Event Binding Two-Way Binding Chapter 7: Built-in Directives Understanding Directives Using Built-in Directives Structural Directives Attribute Directives Chapter 8: Custom Directives Creating a Custom Attribute Directive Creating a Custom Directive with a Component Chapter 9: Events and Change Detection Using Browser Events Emitting Custom Events Using Observables Chapter 10: Implementing Angular Services in Web Applications Understanding Angular Services Using the Built in Services Sending HTTP GET and PUT Requests with the http Service Implementing a Simple Mock Server Using the http Service Changing Views with the router Service Implementing a Router with a Navigation Bar Implementing a Router with Parameters Chapter 11: Creating Your Own Custom Angular Service Integrating Custom Services into Angular Applications Implementing a Simple Application That Uses a Constant Data Service Implementing a Data Transform Service Implementing a Variable Data Service Implementing a Service that Returns a Promise Implementing a Shared Service Chapter 12: Having Fun with Angular Implementing an Angular Application That Uses the Animation Service Implementing an Angular Application That Zooms in on Images Implementing an Angular Application That Enables Drag and Drop Implementing a Star Rating Angular Component
A Beginner's Guide to Writing Minecraft Plugins in JavaScript
Author: Walter Higgins
Publisher: Peachpit Press
ISBN: 0133962547
Category : Computers
Languages : en
Pages : 639
Book Description
The book is for anyone who wants to learn how to modify Minecraft--no previous programming experience required! The book uses JavaScript, a popular programming language for creating websites and scripting. Aimed at kids who already play Minecraft, this guide will teach coding through a series of "Recipes" (the term used in-game when crafting new objects). For example, in the game, one of the first things any player must do is create a Workbench, or Crafting Table, which will in turn enable the player to create sophisticated tools. Recipe 1 in the book (the term Recipe and Chapter is interchangeable) is 'A modding Workbench' and its ingredients are the tools the reader will need to begin modding. The goal of each Recipe/chapter is to introduce a new JavaScript concept or expand upon a previously introduced concept. The author will present each recipe as a useful addition to the game while gently introducing programming concepts in an approachable style. This unique approach gets over the problem of introducing JavaScript in an interesting way and avoids spending 3 or 4 chapters explaining JavaScript core concepts in a vacuum. Several Recipes will be covered, including Rolling Dice, Snowball Fight, Piggie Pandemonium, Advanced Modding, and more.
Publisher: Peachpit Press
ISBN: 0133962547
Category : Computers
Languages : en
Pages : 639
Book Description
The book is for anyone who wants to learn how to modify Minecraft--no previous programming experience required! The book uses JavaScript, a popular programming language for creating websites and scripting. Aimed at kids who already play Minecraft, this guide will teach coding through a series of "Recipes" (the term used in-game when crafting new objects). For example, in the game, one of the first things any player must do is create a Workbench, or Crafting Table, which will in turn enable the player to create sophisticated tools. Recipe 1 in the book (the term Recipe and Chapter is interchangeable) is 'A modding Workbench' and its ingredients are the tools the reader will need to begin modding. The goal of each Recipe/chapter is to introduce a new JavaScript concept or expand upon a previously introduced concept. The author will present each recipe as a useful addition to the game while gently introducing programming concepts in an approachable style. This unique approach gets over the problem of introducing JavaScript in an interesting way and avoids spending 3 or 4 chapters explaining JavaScript core concepts in a vacuum. Several Recipes will be covered, including Rolling Dice, Snowball Fight, Piggie Pandemonium, Advanced Modding, and more.
More Jumping JavaScript
Author: Janice Winsor
Publisher: Prentice Hall PTR
ISBN: 9780139228322
Category : Computers
Languages : en
Pages : 548
Book Description
A sequel to Jumping Javascript this book focuses an new and sophisticated Javascript 1.2 features.
Publisher: Prentice Hall PTR
ISBN: 9780139228322
Category : Computers
Languages : en
Pages : 548
Book Description
A sequel to Jumping Javascript this book focuses an new and sophisticated Javascript 1.2 features.