Author: Earle Castledine
Publisher: SitePoint Pty Ltd
ISBN: 1457191954
Category : Computers
Languages : en
Pages : 272
Book Description
A practical and concise introduction to CoffeeScript, a programming language that compiles into JavaScript and that makes working with JavaScript easier. The book lays out the basics of the language, its syntax, and the interesting features that set it apart from JavaScript. It should satisfy anyone with an intermediate level of understanding of JavaScript who needs a conceptual and practical introduction to CoffeeScript. The book is based around a practical project, leading you through the building of a simple HTML-based 2D game, and explaining the language's philosophy, syntax, and features step-by-step along the way. You'll be able to see results on-screen from the very beginning, starting with a simple JavaScript drawing function transformed into CoffeeScript. The game's code is based on well- understood principles and prior art, using common, simple programming patterns that are easy to grasp while also demonstrating CoffeeScript's expressiveness. This is a fun and fast-paced book that rewards you for each completed step with interesting game features. You will finish the book with the sense of accomplishment that comes from building something fun, as well as having gained a solid understanding of CoffeeScript and an interest in exploring its more advanced features.
Jump Start CoffeeScript
Author: Earle Castledine
Publisher: SitePoint Pty Ltd
ISBN: 1457191954
Category : Computers
Languages : en
Pages : 272
Book Description
A practical and concise introduction to CoffeeScript, a programming language that compiles into JavaScript and that makes working with JavaScript easier. The book lays out the basics of the language, its syntax, and the interesting features that set it apart from JavaScript. It should satisfy anyone with an intermediate level of understanding of JavaScript who needs a conceptual and practical introduction to CoffeeScript. The book is based around a practical project, leading you through the building of a simple HTML-based 2D game, and explaining the language's philosophy, syntax, and features step-by-step along the way. You'll be able to see results on-screen from the very beginning, starting with a simple JavaScript drawing function transformed into CoffeeScript. The game's code is based on well- understood principles and prior art, using common, simple programming patterns that are easy to grasp while also demonstrating CoffeeScript's expressiveness. This is a fun and fast-paced book that rewards you for each completed step with interesting game features. You will finish the book with the sense of accomplishment that comes from building something fun, as well as having gained a solid understanding of CoffeeScript and an interest in exploring its more advanced features.
Publisher: SitePoint Pty Ltd
ISBN: 1457191954
Category : Computers
Languages : en
Pages : 272
Book Description
A practical and concise introduction to CoffeeScript, a programming language that compiles into JavaScript and that makes working with JavaScript easier. The book lays out the basics of the language, its syntax, and the interesting features that set it apart from JavaScript. It should satisfy anyone with an intermediate level of understanding of JavaScript who needs a conceptual and practical introduction to CoffeeScript. The book is based around a practical project, leading you through the building of a simple HTML-based 2D game, and explaining the language's philosophy, syntax, and features step-by-step along the way. You'll be able to see results on-screen from the very beginning, starting with a simple JavaScript drawing function transformed into CoffeeScript. The game's code is based on well- understood principles and prior art, using common, simple programming patterns that are easy to grasp while also demonstrating CoffeeScript's expressiveness. This is a fun and fast-paced book that rewards you for each completed step with interesting game features. You will finish the book with the sense of accomplishment that comes from building something fun, as well as having gained a solid understanding of CoffeeScript and an interest in exploring its more advanced features.
Jump Start JavaScript
Author: Ara Pehlivanian
Publisher: SitePoint Pty Ltd
ISBN: 1457192160
Category : Computers
Languages : en
Pages : 257
Book Description
Get a Jump Start on JavaScript today! JavaScript is a key technology in modern web development, enabling you to craft interactive, usable and engaging experiences for your users. In just one weekend with this SitePoint book, you'll learn how to: Use JavaScript to solve real world problems: build forms, track user events and craft animations Use JavaScript with HTML5 and CSS3 Build an entire JavaScript-powered application from scratch: a task management application Plus you'll discover how to use modern techniques such as Canvas and Ajax.
Publisher: SitePoint Pty Ltd
ISBN: 1457192160
Category : Computers
Languages : en
Pages : 257
Book Description
Get a Jump Start on JavaScript today! JavaScript is a key technology in modern web development, enabling you to craft interactive, usable and engaging experiences for your users. In just one weekend with this SitePoint book, you'll learn how to: Use JavaScript to solve real world problems: build forms, track user events and craft animations Use JavaScript with HTML5 and CSS3 Build an entire JavaScript-powered application from scratch: a task management application Plus you'll discover how to use modern techniques such as Canvas and Ajax.
Jump Start Responsive Web Design
Author: Chris Ward
Publisher: SitePoint Pty Ltd
ISBN: 149202063X
Category : Computers
Languages : en
Pages : 150
Book Description
It used to be so simple. You made a website or application to work on a 15" monitor and, incompatibilities between browsers aside, you were done. Then along came mobile phones with web browsers and they ruined all our easy lives. Worse than that, people loved browsing the web on them! Fortunately, by using responsive web design techniques, you can use one set of HTML, CSS and JavaScript, and display appropriate elements in an appropriate way to suit each platform. In Jump Start Responsive Web Design, you'l learn responsive techniques to make your designs look magnificent on any device, future-proof them, and reduce development time and budget. RWD helps you deal with the very real problem of not knowing where and how your application will be used. Completely overhauled for its second edition, this book covers: What does responsive really mean? Semantic page structure Grid systems Responsive Images and media Media queries Responsive content
Publisher: SitePoint Pty Ltd
ISBN: 149202063X
Category : Computers
Languages : en
Pages : 150
Book Description
It used to be so simple. You made a website or application to work on a 15" monitor and, incompatibilities between browsers aside, you were done. Then along came mobile phones with web browsers and they ruined all our easy lives. Worse than that, people loved browsing the web on them! Fortunately, by using responsive web design techniques, you can use one set of HTML, CSS and JavaScript, and display appropriate elements in an appropriate way to suit each platform. In Jump Start Responsive Web Design, you'l learn responsive techniques to make your designs look magnificent on any device, future-proof them, and reduce development time and budget. RWD helps you deal with the very real problem of not knowing where and how your application will be used. Completely overhauled for its second edition, this book covers: What does responsive really mean? Semantic page structure Grid systems Responsive Images and media Media queries Responsive content
Beginning HTML5 and CSS3
Author: Christopher Murphy
Publisher: Apress
ISBN: 143022875X
Category : Computers
Languages : en
Pages : 615
Book Description
Beginning HTML5 and CSS3 is your introduction to the new features and elements of HTML5—as a web developer you'll learn about all the leaner, cleaner, and more efficient code available now with HTML5, along with some new tools that will allow you to create more meaningful and richer content. For everyone involved in web design, this book also introduces the new structural integrity and styling flexibility of CSS 3—which means better-looking pages and smarter content in your website projects. For all forward-looking web professionals who want to start enjoying and deploying the new HTML5 and CSS3 features right away, this book provides you with an in-depth look at the new capabilities—including audio and video—that are new to web standards. You’ll learn about the new HTML5 structural sections, plus HTML5 and CSS3 layouts. You’ll also discover why some people think HTML5 is going to be a Flash killer, when you see how to create transitions and animations with these new technologies. So get ahead in your web development through the practical, step-by-step approaches offered to you in Beginning HTML5 and CSS3.
Publisher: Apress
ISBN: 143022875X
Category : Computers
Languages : en
Pages : 615
Book Description
Beginning HTML5 and CSS3 is your introduction to the new features and elements of HTML5—as a web developer you'll learn about all the leaner, cleaner, and more efficient code available now with HTML5, along with some new tools that will allow you to create more meaningful and richer content. For everyone involved in web design, this book also introduces the new structural integrity and styling flexibility of CSS 3—which means better-looking pages and smarter content in your website projects. For all forward-looking web professionals who want to start enjoying and deploying the new HTML5 and CSS3 features right away, this book provides you with an in-depth look at the new capabilities—including audio and video—that are new to web standards. You’ll learn about the new HTML5 structural sections, plus HTML5 and CSS3 layouts. You’ll also discover why some people think HTML5 is going to be a Flash killer, when you see how to create transitions and animations with these new technologies. So get ahead in your web development through the practical, step-by-step approaches offered to you in Beginning HTML5 and CSS3.
HTML5 Games: Novice to Ninja
Author: Earle Castledine
Publisher: SitePoint Pty Ltd
ISBN: 1492065420
Category : Computers
Languages : en
Pages : 402
Book Description
This book will teach you how to create awesome video games. Games from scratch. Games that run cross-platform, in web browsers, and on phones. Games filled with dynamic sound and music. Games overflowing with impressive visual effects. Fun games. More importantly, this book will teach you how to think about making games. You'll learn to analyze and dissect games; to understand what it is that makes great games great. By the end of the journey you'll have all the knowledge and tools needed to produce engaging, polished products that people will love to play. What's inside? Learn the basics: game loops and input Draw graphics on the screen using Canvas Add amazing sound effects and music using the Web Audio API Develop several fun games: a platformer, a shoot ‘em up, a dungeon crawler, and a physics-based game Create your own JavaScript game library Jazz up your game up with "juice": screen shakes, particle effects, and more
Publisher: SitePoint Pty Ltd
ISBN: 1492065420
Category : Computers
Languages : en
Pages : 402
Book Description
This book will teach you how to create awesome video games. Games from scratch. Games that run cross-platform, in web browsers, and on phones. Games filled with dynamic sound and music. Games overflowing with impressive visual effects. Fun games. More importantly, this book will teach you how to think about making games. You'll learn to analyze and dissect games; to understand what it is that makes great games great. By the end of the journey you'll have all the knowledge and tools needed to produce engaging, polished products that people will love to play. What's inside? Learn the basics: game loops and input Draw graphics on the screen using Canvas Add amazing sound effects and music using the Web Audio API Develop several fun games: a platformer, a shoot ‘em up, a dungeon crawler, and a physics-based game Create your own JavaScript game library Jazz up your game up with "juice": screen shakes, particle effects, and more
HTML5 for Flash Developers
Author: Matt Fisher
Publisher: Packt Publishing Ltd
ISBN: 1849693331
Category : Computers
Languages : en
Pages : 460
Book Description
A step by step guide with detailed examples.Experienced Flash AS3 programmers who are making the switch to Javascript and HTML5.
Publisher: Packt Publishing Ltd
ISBN: 1849693331
Category : Computers
Languages : en
Pages : 460
Book Description
A step by step guide with detailed examples.Experienced Flash AS3 programmers who are making the switch to Javascript and HTML5.
Jump Start CSS
Author: Louis Lazaris
Publisher: SitePoint Pty Ltd
ISBN: 145719225X
Category : Computers
Languages : en
Pages : 298
Book Description
This short SitePoint book provides readers with a fun and yet practical introduction to Cascading Style Sheets (CSS), the language used to style and lay out all web pages. This book will quickly get you up to speed with the fundamentals of CSS and give you the confidence to start experimenting on your own. It covers: Layout techniques Images, backgrounds, text Navigation Getting fancy with CSS3 The book is built around a real-life example project: a recipe website design. It's a fun and easily understandable project that is used to demonstrate the concepts outlined in the book in a practical way. This is a clear, approachable and very easy-to-follow book that will get you to to speed with CSS in no time.
Publisher: SitePoint Pty Ltd
ISBN: 145719225X
Category : Computers
Languages : en
Pages : 298
Book Description
This short SitePoint book provides readers with a fun and yet practical introduction to Cascading Style Sheets (CSS), the language used to style and lay out all web pages. This book will quickly get you up to speed with the fundamentals of CSS and give you the confidence to start experimenting on your own. It covers: Layout techniques Images, backgrounds, text Navigation Getting fancy with CSS3 The book is built around a real-life example project: a recipe website design. It's a fun and easily understandable project that is used to demonstrate the concepts outlined in the book in a practical way. This is a clear, approachable and very easy-to-follow book that will get you to to speed with CSS in no time.
Head First HTML5 Programming
Author: Eric Freeman
Publisher: "O'Reilly Media, Inc."
ISBN: 1449390544
Category : Computers
Languages : en
Pages : 611
Book Description
"Head First HTML5" introduces key features including improved text elements, audio and video tags, geolocation, and the Canvas drawing surface. Concrete examples and exercises are applied to reinforce these concepts.
Publisher: "O'Reilly Media, Inc."
ISBN: 1449390544
Category : Computers
Languages : en
Pages : 611
Book Description
"Head First HTML5" introduces key features including improved text elements, audio and video tags, geolocation, and the Canvas drawing surface. Concrete examples and exercises are applied to reinforce these concepts.
The Truth About HTML5
Author: RJ Owen
Publisher: Apress
ISBN: 1430264160
Category : Computers
Languages : en
Pages : 184
Book Description
The Truth About HTML5 is for web designers, web developers, and front-end coders who want to get up to speed with HTML5. The book isn't afraid to point out what everyone gets wrong about HTML5's new markup, so you don’t make the same mistakes. It will show you what rocks in HTML5 today and what the future holds. Marking up a basic web page shouldn't be a quasi-religious exercise where the high priests of HTML5 must be consulted for their interpretation of the holy texts (the HTML5 spec). Don’t waste hours trawling through confusing, poorly researched, and often flat-out wrong information on the Internet. Get the truth on HTML5's markup here. You'll also find out about HTML5's new microdata standard that's being used on major websites, such as eBay and IMDB, right now, and get the low-down on the Canvas object and what it can and can't do for you. The book also covers how HTML5 affects CMSs and web apps, what HTML5 means for mobile, and what the future holds. HTML5 isn't one big blob of technology that will be "finished" at some point in the future. It’s a grab bag of cool stuff, much of which has been around for years. Learn what’s well supported and ready to go today. Now that the initial wave of hype is over, it's time to learn the truth about HTML5.
Publisher: Apress
ISBN: 1430264160
Category : Computers
Languages : en
Pages : 184
Book Description
The Truth About HTML5 is for web designers, web developers, and front-end coders who want to get up to speed with HTML5. The book isn't afraid to point out what everyone gets wrong about HTML5's new markup, so you don’t make the same mistakes. It will show you what rocks in HTML5 today and what the future holds. Marking up a basic web page shouldn't be a quasi-religious exercise where the high priests of HTML5 must be consulted for their interpretation of the holy texts (the HTML5 spec). Don’t waste hours trawling through confusing, poorly researched, and often flat-out wrong information on the Internet. Get the truth on HTML5's markup here. You'll also find out about HTML5's new microdata standard that's being used on major websites, such as eBay and IMDB, right now, and get the low-down on the Canvas object and what it can and can't do for you. The book also covers how HTML5 affects CMSs and web apps, what HTML5 means for mobile, and what the future holds. HTML5 isn't one big blob of technology that will be "finished" at some point in the future. It’s a grab bag of cool stuff, much of which has been around for years. Learn what’s well supported and ready to go today. Now that the initial wave of hype is over, it's time to learn the truth about HTML5.
Jump Start Web Performance
Author: Craig Buckler
Publisher: SitePoint Pty Ltd
ISBN: 109812278X
Category : Computers
Languages : en
Pages : 73
Book Description
Despite working on the web every day, few developers have a good word to say about the monster they've created. Achingly slow sites with annoying overlays, cookie agreements, instant notifications, and obtrusive ads litter the web landscape. While there may be some excuses for complex web applications, there's little justification for sluggish content-based and ecommerce sites. People are notoriously impatient, and an unresponsive site receives fewer visitors and conversions. This practical, short book provides advice, tips, and best practice for improving website performance, ranging from quick, five-minute configuration changes to major website overhauls. We primarily concentrate on front-end activities and server configurations to optimize the code delivered to a browser. Some back-end tips are provided, but this is often specific to your application, framework, database, and usage patterns. Server-side performance can often be improved with additional or more powerful computing resources. Ideally, everyone involved in a project would consider performance from the start. Somewhat understandably, that rarely occurs, because no one can appreciate the speed of a website or application before it's been created. Many of the tips contained in this book can therefore be applied after your project has been delivered.
Publisher: SitePoint Pty Ltd
ISBN: 109812278X
Category : Computers
Languages : en
Pages : 73
Book Description
Despite working on the web every day, few developers have a good word to say about the monster they've created. Achingly slow sites with annoying overlays, cookie agreements, instant notifications, and obtrusive ads litter the web landscape. While there may be some excuses for complex web applications, there's little justification for sluggish content-based and ecommerce sites. People are notoriously impatient, and an unresponsive site receives fewer visitors and conversions. This practical, short book provides advice, tips, and best practice for improving website performance, ranging from quick, five-minute configuration changes to major website overhauls. We primarily concentrate on front-end activities and server configurations to optimize the code delivered to a browser. Some back-end tips are provided, but this is often specific to your application, framework, database, and usage patterns. Server-side performance can often be improved with additional or more powerful computing resources. Ideally, everyone involved in a project would consider performance from the start. Somewhat understandably, that rarely occurs, because no one can appreciate the speed of a website or application before it's been created. Many of the tips contained in this book can therefore be applied after your project has been delivered.