Joystick Soldiers

Joystick Soldiers PDF Author: Nina B. Huntemann
Publisher: Routledge
ISBN: 1135842825
Category : Games & Activities
Languages : en
Pages : 325

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Book Description
Joystick Soldiers is the first anthology to examine the reciprocal relationship between militarism and video games. War has been an integral theme of the games industry since the invention of the first video game, Spacewar! in 1962.While war video games began as entertainment, military organizations soon saw their potential as combat simulation and recruitment tools. A profitable and popular relationship was established between the video game industry and the military, and continues today with video game franchises like America’s Army, which was developed by the U.S.Army as a public relations and recruitment tool. This collection features all new essays that explore how modern warfare has been represented in and influenced by video games. The contributors explore the history and political economy of video games and the "military-entertainment complex;" present textual analyses of military-themed video games such as Metal Gear Solid; and offer reception studies of gamers, fandom, and political activism within online gaming.

Imitation in Animals and Artifacts

Imitation in Animals and Artifacts PDF Author: Chrystopher L. Nehaniv
Publisher: MIT Press
ISBN: 9780262042031
Category : Computers
Languages : en
Pages : 644

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Book Description
An interdisciplinary overview of current research on imitation in animals and artifacts.

Fundamentals of Game Design

Fundamentals of Game Design PDF Author: Ernest Adams
Publisher: New Riders
ISBN: 013210475X
Category : Computers
Languages : en
Pages : 697

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Book Description
To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning. Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You’ll learn how to: Define the challenges and actions at the heart of the gameplay. Write a high-concept document, a treatment, and a full design script. Understand the essentials of user interface design and how to define a game’s look and feel. Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone. Construct a game’s core mechanics and flow of resources (money, points, ammunition, and more). Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds. Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies. Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. “Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I’ve seen for thinking about the relationships between core mechanics, gameplay, and player—one that I’ve found useful for both teaching and research.” — Michael Mateas, University of California at Santa Cruz, co-creator of Façade

Micromanipulation in Assisted Conception

Micromanipulation in Assisted Conception PDF Author: Steven D. Fleming
Publisher: Cambridge University Press
ISBN: 9780521648479
Category : Medical
Languages : en
Pages : 280

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Book Description
This guide to micromanipulation techniques, for assisted conception in a clinical setting, includes detailed descriptions of all common micromanipulation systems currently in use in IVF laboratories. In explaining how to optimize their successful use, the volume covers state-of-the-art techniques including ICSI, and procedures such as assisted hatching and the blastomere biopsy (for PGD). Valuable information on troubleshooting mechanical and technical difficulties is provided to help professionals ranging from technicians to consultant obstetricians master the techniques.

Human Factors in Automated and Robotic Space Systems: Proceedings of a Symposium

Human Factors in Automated and Robotic Space Systems: Proceedings of a Symposium PDF Author:
Publisher: National Academies Press
ISBN:
Category :
Languages : en
Pages : 477

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Book Description


Current Perspectives in Cognitive Processing by Domesticated Animals

Current Perspectives in Cognitive Processing by Domesticated Animals PDF Author: Sarah Till Boysen
Publisher: Frontiers Media SA
ISBN: 2889714802
Category : Science
Languages : en
Pages : 126

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Book Description


Novel Algorithms and Techniques in Telecommunications, Automation and Industrial Electronics

Novel Algorithms and Techniques in Telecommunications, Automation and Industrial Electronics PDF Author: Tarek Sobh
Publisher: Springer Science & Business Media
ISBN: 1402087373
Category : Technology & Engineering
Languages : en
Pages : 597

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Book Description
Novel Algorithms and Techniques in Telecommunications, Automation and Industrial Electronics includes a set of rigorously reviewed world-class manuscripts addressing and detailing state-of-the-art research projects in the areas of Industrial Electronics, Technology and Automation, Telecommunications and Networking. Novel Algorithms and Techniques in Telecommunications, Automation and Industrial Electronics includes selected papers form the conference proceedings of the International Conference on Industrial Electronics, Technology and Automation (IETA 2007) and International Conference on Telecommunications and Networking (TeNe 07) which were part of the International Joint Conferences on Computer, Information and Systems Sciences and Engineering (CISSE 2007).

Beginning Python Games Development, Second Edition

Beginning Python Games Development, Second Edition PDF Author: Will McGugan
Publisher: Apress
ISBN: 1484209702
Category : Computers
Languages : en
Pages : 290

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Book Description
Beginning Python Games Development, Second Edition teaches you how to create compelling games using Python and the PyGame games development library. It will teach you how to create visuals, do event handling, create 3D games, add media elements, and integrate OpenGL into your Python game. In this update to the first ever book to cover the popular open source PyGame games development library, you'll stand to gain valuable technical insights and follow along with the creation of a real-world, freely downloadable video game. Written by industry veterans and Python experts Will McGugan and Harrison Kinsley, this is a comprehensive, practical introduction to games development in Python. You can also capitalize upon numerous tips and tricks the authors have accumulated over their careers creating games for some of the world's largest game developers.

Cable Compliance

Cable Compliance PDF Author: J. Kerley
Publisher:
ISBN:
Category : Cables
Languages : en
Pages : 148

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Book Description


Joystick Nation

Joystick Nation PDF Author: J. C. Herz
Publisher:
ISBN: 9780349110417
Category :
Languages : en
Pages :

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Book Description
In only 15 years, video games have become a multi-billion dollar industry, consuming increasing amounts of time and income. This is a history and critique of the game phenomenon, from the Cold War computer programmers who invented the first games, to the studios where 3-D theme parks are created.