Input Devices

Input Devices PDF Author: Sol Sherr
Publisher: Elsevier
ISBN: 0323156436
Category : Computers
Languages : en
Pages : 314

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Book Description
Input Devices, Volume 1, Computer Graphics: Technology and Applications focuses on the technologies used in equipment and systems for computer graphics and discusses the applications for which computer graphics is intended. This book explores the combinations of software and hardware that make up the operating systems. Comprised of seven chapters, this volume starts with an overview of the popular examples of input devices that are used in computer graphics systems, including typewriter keyboard, the mouse and voice input, data input panels, digitzers, and touch input panels. This book then proceeds with a discussion of the general requirements for input devices. Other chapters consider the various panel input devices that are popular means of allowing the user to interface with the computer graphics system. The final chapter deals with voice input systems, which is a technique that has not fully achieved its potential. This book is a valuable resource for designers and users of computer graphics equipment and systems.

Input Devices

Input Devices PDF Author: Sol Sherr
Publisher: Elsevier
ISBN: 0323156436
Category : Computers
Languages : en
Pages : 314

Get Book Here

Book Description
Input Devices, Volume 1, Computer Graphics: Technology and Applications focuses on the technologies used in equipment and systems for computer graphics and discusses the applications for which computer graphics is intended. This book explores the combinations of software and hardware that make up the operating systems. Comprised of seven chapters, this volume starts with an overview of the popular examples of input devices that are used in computer graphics systems, including typewriter keyboard, the mouse and voice input, data input panels, digitzers, and touch input panels. This book then proceeds with a discussion of the general requirements for input devices. Other chapters consider the various panel input devices that are popular means of allowing the user to interface with the computer graphics system. The final chapter deals with voice input systems, which is a technique that has not fully achieved its potential. This book is a valuable resource for designers and users of computer graphics equipment and systems.

 PDF Author:
Publisher: Delene Kvasnicka
ISBN:
Category :
Languages : en
Pages : 336

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Book Description


Game Console Hacking

Game Console Hacking PDF Author: Joe Grand
Publisher: Elsevier
ISBN: 0080532314
Category : Computers
Languages : en
Pages : 593

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Book Description
The worldwide video game console market surpassed $10 billion in 2003. Current sales of new consoles is consolidated around 3 major companies and their proprietary platforms: Nintendo, Sony and Microsoft. In addition, there is an enormous installed "retro gaming" base of Ataria and Sega console enthusiasts. This book, written by a team led by Joe Grand, author of "Hardware Hacking: Have Fun While Voiding Your Warranty", provides hard-core gamers with they keys to the kingdom: specific instructions on how to crack into their console and make it do things it was never designed to do. By definition, video console game players like to have fun. Most of them are addicted to the adrenaline rush associated with "winning", and even more so when the "winning" involves beating the system by discovering the multitude of "cheats" built into most video games. Now, they can have the ultimate adrenaline rush---actually messing around with the soul of the machine and configuring it to behave exactly as the command. This book builds on the motto of "Have Fun While Voiding Your Warranty" and will appeal to the community of hardware geeks who associate unscrewing the back of their video console with para-jumping into the perfect storm. Providing a reliable, field-tested guide to hacking all of the most popular video gaming consoles Written by some of the most knowledgeable and recognizable names in the hardware hacking community Game Console Hacking is the first book on the market to show game enthusiasts (self described hardware geeks) how to disassemble, reconfigure, customize and re-purpose their Atari, Sega, Nintendo, Playstation and Xbox systems

PC Mag

PC Mag PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 422

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Book Description
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.

Learning Cocos2D

Learning Cocos2D PDF Author: Rod Strougo
Publisher: Addison-Wesley Professional
ISBN: 0132180855
Category : Computers
Languages : en
Pages : 633

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Book Description
Build the Next Great iOS Game with Cocos2D! Cocos2D is the powerhouse framework behind some of the most popular games in the App Store. If you’ve played Tiny Wings, Angry Birds, Mega Jump, Trainyard, or even Super Turbo Action Pig, then you’ve played a game that uses Cocos2D or Box2D physics. The beauty of Cocos2D is its simplicity. It’s easy to become overwhelmed when you start developing an iOS game, especially if you look at things like OpenGL ES, OpenAL, and other lower level APIs. Writing a game for the iPhone and iPad does not have to be that difficult, and Cocos2D makes game development fun and easy. Learning Cocos2D walks you through the process of building Space Viking (which is free on the App Store), a 2D scrolling game that leverages Cocos2D, Box2D, and Chipmunk. As you build Space Viking, you’ll learn everything you need to know about Cocos2D so you can create the next killer iOS game. Download the free version of Space Viking from the App Store today! Help Ole find his way home while learning how to build the game. As you build Space Viking, you’ll learn how to Install and configure Cocos2D so it works with Xcode 4 Build a complete 2D action adventure game with Cocos2D Add animations and movement to your games Build your game’s main menu screen for accessing levels Use Cocos2D’s Scheduler to make sure the right events happen at the right times Use tile maps to build scrolling game levels from reusable images Add audio and sound effects with CocosDenshion—Cocos2D’s sound engine Add gravity, realistic collisions, and even ragdoll effects with Box2D and Chipmunk physics engines Add amazing effects to your games with particle systems Leverage Game Center in your game for achievements and leader boards Squeeze the most performance from your games along with tips and tricks

C# and Game Programming

C# and Game Programming PDF Author: Salvatore A. Buono
Publisher: CRC Press
ISBN: 1351989340
Category : Computers
Languages : en
Pages : 574

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Book Description
The second edition of C# and Game Programming offers the same practical, hands-on approach as the first edition to learning the C# language through classic arcade game applications. Complete source code for games like Battle Bit, Asteroid Miner, and Battle Tennis, included on the CD-ROM, demonstrates programming strategies and complements the comprehensive treatment of C# in the text. From the basics of adding graphics and sound to games, to advanced concepts such as the .Net framework and object-oriented programming, this book provides the foundations for a beginner to become a full-fledged programmer. New in this edition: - Supports DirectX 9.0 - Revised programs and examples - Improved frame rate for game examples

People as Living Things

People as Living Things PDF Author: Philip Julian Runkel
Publisher: Living Control Systems Publ
ISBN: 0974015504
Category : Psychology
Languages : en
Pages : 542

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Book Description
Runkel links Perceptual Control Theory (PCT) thinking to psychological literature and discusses it against that background.

A Hobbyist's Guide to THEC64 Mini

A Hobbyist's Guide to THEC64 Mini PDF Author: Holger Weßling
Publisher: Andrews UK Limited
ISBN: 1789820219
Category : Computers
Languages : en
Pages : 210

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Book Description
If you own a C64 and tinkered with it, you will definitely enjoy this book. I have collected a large collection of tips and tricks, hardware, useful software and many other interesting internet links for the Mini. Retro Games has answered my every question and covered every topic. As a result, a lot of official answers went into this book. The software solutions I present here will make it easier to use and extend the Mini with a variety of new games compared to the possibilities you have using the original menu. I mention some tools and tricks that make loading new games from an USB stick much easier and I will show you how you can use all your games from almost all Commodore file formats on the Mini. I found and interviewed dedicated users who took the Mini apart and analyzed the hardware. What gave birth from tinkering with the hardware is the information from which you now can benefit. For example, you can learn about the joystick and USB compatibilities, why delays can occur between a joystick action and the screen display and what you can do about it. Slightly more complex changes of the system are also possible e.g. you can change the music menu, which seems dull at first, but is technically somehow more difficult to implement than you might think. I do hope that you will find a lot of suggestions to revive or deepen your love for the C64 in this book and that you will have a lot of fun playing and experimenting with it.

PC Interfacing

PC Interfacing PDF Author: Pei An
Publisher: Elsevier
ISBN: 0080513646
Category : Computers
Languages : en
Pages : 345

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Book Description
The main links with your PC and the outside world are the centronic port, used for connecting the printer, the RS232 port, used for the mouse, and the games port for a joystick. This book explores how these input/output (I/O) ports can be put to use through a range of other interfacing applications. This is especially useful for laptop and palmtop PCs which cannot be fitted with internal I/O cards. A novel approach is taken by this book, combining the hardware through which the ports can be explored, and the software programming needed to carry out a range of experiments.Circuits are provided for simple testing tools, and three experimental boards - which can also be purchased ready-made.A huge range of applications are considered, turning the PC into a flexible core of a variety of systems. External devices considered include opto-isolator drivers, power drivers, LED drivers, relay drivers, special driver ICs, and methods of driving opto-isolated zero-crossing solid state relays, stepper motors, sound generating devices and displays. Ways of gathering information from the outside world are given, as well as connection to digital devices, remote control and digital communication. As well as teaching in this field, Pei An has written numerous articles for magazines such as Electronics World and Electronics Today International. - A hands-on guide to exploring your PC's input/output ports - Covers the hardware and software aspects of interfacing - An exciting project-based approach to an important subject area

Das Bastler-Handbuch für den THEC64 Mini

Das Bastler-Handbuch für den THEC64 Mini PDF Author: Holger Weßling
Publisher: Andrews UK Limited
ISBN: 1789820235
Category : Computers
Languages : en
Pages : 160

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Book Description
Wer einen C64 besaß und an ihm herumbastelte, dem wird dieses Buch gefallen. Ich habe Dir hier eine große Sammlung an Tipps und Tricks, Hardwarebasteleien, nützliche Software und viele sehr interessante Internetlinks für den Mini zusammengetragen. Retro Games hat mir zu jeder Frage und jedem Thema, Rede und Antwort gestanden. So sind sehr viele ganz offizielle Antworten in das Buch geflossen. Die Softwarelösungen, die ich vorstelle, machen das Bedienen und Erweitern des Minis um neue Spiele einfacher als es bisher nur mit dem Original Menü gelingt. So gibt es ein paar Tools und Tricks die das Laden von neuen Spielen über einem USB-Stick deutlich vereinfachen und ich zeige Möglichkeiten auf, wie Du alle Deine Spiele aus nahezu allen Commodore Dateiformaten auf dem Mini verwenden kannst. Ich habe engagierte User gefunden und befragt, die den Mini so gut es ging auseinandergenommen und analysiert haben, woraus die ersten Hardwarebasteleien entstanden sind, von denen Du jetzt profitieren kannst. So erfährst Du z.B. etwas über die Joystick- bzw. USB-Kompatibilitäten, warum es zu Verzögerungen kommen kann zwischen einer Joystickaktion und der Bildschirmdarstellung und was Du dagegen unternehmen kannst. Etwas tiefer greifende Veränderungen des Systems sind auch möglich, so dass Du z. B. auch um die Menümusik zu ändern, was zunächst einmal banal erscheint, technisch aber doch etwas schwieriger umzusetzen ist als man meinen mag. Ich denke und hoffe, das Du in diesem Buch viel Anregungen findest, die Dir die Liebe zum C64 wiederaufleben oder vertiefen lässt und Du viel Spaß beim Spielen und experimentieren haben wirst.