Author: John Zukowski
Publisher: Apress
ISBN: 1430252510
Category : Computers
Languages : en
Pages : 866
Book Description
All set to become the one-stop resource for serious Java developers, this is the first comprehensive book to be based on released versions of the Java 1.2 Swing Set. While thorough in its treatment of the Swing set, the book avoids covering the minutia that is of no interest to programmers. John Zukowski is one of the best known figures in the Java community, and one of the most popular columnists for JavaWorld Magazine. He provides significant content for JavaSofts own web site and was the principal author of the "official" on-line Swing tutorial.
John Zukowski’s Definitive Guide to Swing for Java 2
Author: John Zukowski
Publisher: Apress
ISBN: 1430252510
Category : Computers
Languages : en
Pages : 866
Book Description
All set to become the one-stop resource for serious Java developers, this is the first comprehensive book to be based on released versions of the Java 1.2 Swing Set. While thorough in its treatment of the Swing set, the book avoids covering the minutia that is of no interest to programmers. John Zukowski is one of the best known figures in the Java community, and one of the most popular columnists for JavaWorld Magazine. He provides significant content for JavaSofts own web site and was the principal author of the "official" on-line Swing tutorial.
Publisher: Apress
ISBN: 1430252510
Category : Computers
Languages : en
Pages : 866
Book Description
All set to become the one-stop resource for serious Java developers, this is the first comprehensive book to be based on released versions of the Java 1.2 Swing Set. While thorough in its treatment of the Swing set, the book avoids covering the minutia that is of no interest to programmers. John Zukowski is one of the best known figures in the Java community, and one of the most popular columnists for JavaWorld Magazine. He provides significant content for JavaSofts own web site and was the principal author of the "official" on-line Swing tutorial.
The Definitive Guide to Java Swing
Author: John Zukowski
Publisher: Apress
ISBN: 1430200332
Category : Computers
Languages : en
Pages : 913
Book Description
Fully updated for the Java 2 Platform, Standard Edition version 5.0, the third edition of this praised book is a one-stop resource for serious Java developers. This book shows you the parts of Java Swing API that you will use daily to create graphical user interfaces (GUI). You will also learn about the Model-View-Controller architecture that lies behind all Swing components, and about customizing components for specific environments. Author John Zukowski also provides custom editors and renderers for use with tables, trees, and list components. You'll encounter an overview of Swing architecture, and learn about core Swing components, toggelable components, event handling with the Swing Component Set, Swing menus and toolbars, borders, pop-ups, choosers, and more.
Publisher: Apress
ISBN: 1430200332
Category : Computers
Languages : en
Pages : 913
Book Description
Fully updated for the Java 2 Platform, Standard Edition version 5.0, the third edition of this praised book is a one-stop resource for serious Java developers. This book shows you the parts of Java Swing API that you will use daily to create graphical user interfaces (GUI). You will also learn about the Model-View-Controller architecture that lies behind all Swing components, and about customizing components for specific environments. Author John Zukowski also provides custom editors and renderers for use with tables, trees, and list components. You'll encounter an overview of Swing architecture, and learn about core Swing components, toggelable components, event handling with the Swing Component Set, Swing menus and toolbars, borders, pop-ups, choosers, and more.
Java Collections
Author: John Zukowski
Publisher: Apress
ISBN: 1430208546
Category : Computers
Languages : en
Pages : 416
Book Description
The Collections Framework is supplied with all versions of the Java 2 platform and provides programmers with incredibly efficient ways to manipulate data. However, given the large number of methods and classes in this library, using them correctly is hardly a cakewalk. Well-known columnist and bestselling author John Zukowski gives the Java professional exactly what he or she needs to know about this vital library in order to maximize productivity. This practical book contains comprehensive coverage of the important Collections Framework from the working programmer's point of view, while staying away from academic abstractions. Java Collections leads you through the standard Java support for maintaining abstract groups of data, from the historical collection classes available since the inception of Java time, through the Collections Framework introduced with the Java 2 platform, and on to third-party alternative libraries for times when the standard support isn't enough. If you're working with data in Java programs, you need to understand the Collections Framework. Let Zukowski's Java Collections be your guide! Table of Contents Java Collections Framework: An Overview Arrays The Vector and Stack Classes The Enumeration Interface The Dictionary, Hashtable, and Properties Classes The BitSet Class Collections Introduction Sets Lists Maps Sorting Special Collections Support Array Algorithm Support Custom Implementations Compatibility Issues Advanced Usages JGL Libraries util.concurrent Colt
Publisher: Apress
ISBN: 1430208546
Category : Computers
Languages : en
Pages : 416
Book Description
The Collections Framework is supplied with all versions of the Java 2 platform and provides programmers with incredibly efficient ways to manipulate data. However, given the large number of methods and classes in this library, using them correctly is hardly a cakewalk. Well-known columnist and bestselling author John Zukowski gives the Java professional exactly what he or she needs to know about this vital library in order to maximize productivity. This practical book contains comprehensive coverage of the important Collections Framework from the working programmer's point of view, while staying away from academic abstractions. Java Collections leads you through the standard Java support for maintaining abstract groups of data, from the historical collection classes available since the inception of Java time, through the Collections Framework introduced with the Java 2 platform, and on to third-party alternative libraries for times when the standard support isn't enough. If you're working with data in Java programs, you need to understand the Collections Framework. Let Zukowski's Java Collections be your guide! Table of Contents Java Collections Framework: An Overview Arrays The Vector and Stack Classes The Enumeration Interface The Dictionary, Hashtable, and Properties Classes The BitSet Class Collections Introduction Sets Lists Maps Sorting Special Collections Support Array Algorithm Support Custom Implementations Compatibility Issues Advanced Usages JGL Libraries util.concurrent Colt
Java AWT Reference
Author: John Zukowski
Publisher: O'Reilly Media
ISBN: 9781565922402
Category : Computers
Languages : en
Pages : 1082
Book Description
The "Java AWT Reference" provides complete reference documentation on the Abstract Windowing Toolkit (AWT), a large collection of classes for building a graphical user interface (GUI) in Java. This book takes readers beyond what they would expect from standard reference manuals. Classes and methods are explained in detail.
Publisher: O'Reilly Media
ISBN: 9781565922402
Category : Computers
Languages : en
Pages : 1082
Book Description
The "Java AWT Reference" provides complete reference documentation on the Abstract Windowing Toolkit (AWT), a large collection of classes for building a graphical user interface (GUI) in Java. This book takes readers beyond what they would expect from standard reference manuals. Classes and methods are explained in detail.
Java Swing
Author: Marc Loy
Publisher: "O'Reilly Media, Inc."
ISBN: 0596004087
Category : Computers
Languages : en
Pages : 1278
Book Description
Swing is a fully-featured user interface development kit for Java applications. Building on the foundations of the Abstract Window Toolkit (AWT), Swing enables cross-platform applications to use any of several pluggable look-and-feels. Swing developers can take advantage of its rich, flexible features and modular components, building elegant user interfaces with very little code. This second edition of Java Swing thoroughly covers all the features available in Java 2 SDK 1.3 and 1.4. More than simply a reference, this new edition takes a practical approach. It is a book by developers for developers, with hundreds of useful examples, from beginning level to advanced, covering every component available in Swing. All these features mean that there's a lot to learn. Even setting aside its platform flexibility, Swing compares favorably with any widely available user interface toolkit--it has great depth. Swing makes it easy to do simple things but is powerful enough to create complex, intricate interfaces. Java Swing, 2nd edition includes : A new chapter on Drag and Drop Accessibility features for creating a user interface meeting the needs of all users Coverage of the improved key binding infrastructure introduced in SDK 1.3 A new chapter on JFormattedTextField and input validation Mac OS X coverage and examples Coverage of the improved focus system introduced in SDK 1.4 Pluggable Look-and-Feel coverage Coverage of the new layout manager, SpringLayout, from SDK 1.4 Properties tables that summarize important features of each component Coverage of the 1.4 Spinner component Details about using HTML in components A new appendix listing bound actions for each component A supporting web site with utilities, examples, and supplemental materials Whether you're a seasoned Java developer or just trying to find out what Java can do, you'll find Java Swing, 2nd edition an indispensable guide.
Publisher: "O'Reilly Media, Inc."
ISBN: 0596004087
Category : Computers
Languages : en
Pages : 1278
Book Description
Swing is a fully-featured user interface development kit for Java applications. Building on the foundations of the Abstract Window Toolkit (AWT), Swing enables cross-platform applications to use any of several pluggable look-and-feels. Swing developers can take advantage of its rich, flexible features and modular components, building elegant user interfaces with very little code. This second edition of Java Swing thoroughly covers all the features available in Java 2 SDK 1.3 and 1.4. More than simply a reference, this new edition takes a practical approach. It is a book by developers for developers, with hundreds of useful examples, from beginning level to advanced, covering every component available in Swing. All these features mean that there's a lot to learn. Even setting aside its platform flexibility, Swing compares favorably with any widely available user interface toolkit--it has great depth. Swing makes it easy to do simple things but is powerful enough to create complex, intricate interfaces. Java Swing, 2nd edition includes : A new chapter on Drag and Drop Accessibility features for creating a user interface meeting the needs of all users Coverage of the improved key binding infrastructure introduced in SDK 1.3 A new chapter on JFormattedTextField and input validation Mac OS X coverage and examples Coverage of the improved focus system introduced in SDK 1.4 Pluggable Look-and-Feel coverage Coverage of the new layout manager, SpringLayout, from SDK 1.4 Properties tables that summarize important features of each component Coverage of the 1.4 Spinner component Details about using HTML in components A new appendix listing bound actions for each component A supporting web site with utilities, examples, and supplemental materials Whether you're a seasoned Java developer or just trying to find out what Java can do, you'll find Java Swing, 2nd edition an indispensable guide.
Swing: A Beginner's Guide
Author: Herbert Schildt
Publisher: McGraw Hill Professional
ISBN: 0071706941
Category : Computers
Languages : en
Pages : 609
Book Description
From the world’s bestselling programming author Using the practical pedagogy that has made his other Beginner’s Guides so successful, Herb Schildt provides new Swing programmers with a completely integrated learning package. Perfect for the classroom or self-study, Swing: A Beginner’s Guide delivers the appropriate mix of theory and practical coding. You will be programming as early as Chapter 1.
Publisher: McGraw Hill Professional
ISBN: 0071706941
Category : Computers
Languages : en
Pages : 609
Book Description
From the world’s bestselling programming author Using the practical pedagogy that has made his other Beginner’s Guides so successful, Herb Schildt provides new Swing programmers with a completely integrated learning package. Perfect for the classroom or self-study, Swing: A Beginner’s Guide delivers the appropriate mix of theory and practical coding. You will be programming as early as Chapter 1.
A Programmer's Guide to Jini Technology
Author: Jan Newmarch
Publisher: Apress
ISBN: 1430208600
Category : Computers
Languages : en
Pages : 463
Book Description
To understand Jini, imagine that you could move to a new office across the world, or check into any hoteland could simply plug your notebook or Palm directly into the local network. Your device would immediately be recognized, and you would have access to the services at that location—transparently. Jini is Sun's Java-based technology, with potential to make transparant, "universal plug and play" a reality. This book is an expanded, updated version of the most popular online tutorial for Jini. Author Jan Newmarch includes comprehensive Jini advancements announced at Java One in June 2000. And he includes other important topics, like how Enterprise Java Beans blend in with the Jini framework and how CORBA fits in as well.
Publisher: Apress
ISBN: 1430208600
Category : Computers
Languages : en
Pages : 463
Book Description
To understand Jini, imagine that you could move to a new office across the world, or check into any hoteland could simply plug your notebook or Palm directly into the local network. Your device would immediately be recognized, and you would have access to the services at that location—transparently. Jini is Sun's Java-based technology, with potential to make transparant, "universal plug and play" a reality. This book is an expanded, updated version of the most popular online tutorial for Jini. Author Jan Newmarch includes comprehensive Jini advancements announced at Java One in June 2000. And he includes other important topics, like how Enterprise Java Beans blend in with the Jini framework and how CORBA fits in as well.
Java Programming For Developers: The Definitive Guide to Learn JDBC And Database Applications
Author: Vivian Siahaan
Publisher: SPARTA PUBLISHING
ISBN:
Category : Computers
Languages : en
Pages : 441
Book Description
This step-by-step guide to explore database programming using Java is ideal for people with little or no programming experience. The goal of this concise book is not just to teach you Java, but to help you think like a programmer. Each brief chapter covers the material for one week of a college course to help you practice what you've learned. As you would expect, this book shows how to build from scratch two different databases: MariaDB and SQLite using Java. In designing a GUI and as an IDE, you will make use of the NetBeans tool. In the first chapter, you will learn the basics of cryptography using Java. Here, you will learn how to write a Java program to count Hash, MAC (Message Authentication Code), store keys in a KeyStore, generate PrivateKey and PublicKey, encrypt / decrypt data, and generate and verify digital prints. In the second chapter, you will learn how to create and store salt passwords and verify them. You will create a Login table. In this case, you will see how to create a Java GUI using NetBeans to implement it. In addition to the Login table, in this chapter you will also create a Client table. In the case of the Client table, you will learn how to generate and save public and private keys into a database. You will also learn how to encrypt / decrypt data and save the results into a database. In the third chapter, you will create an Account table. This account table has the following ten fields: account_id (primary key), client_id (primarykey), account_number, account_date, account_type, plain_balance, cipher_balance, decipher_balance, digital_signature, and signature_verification. In this case, you will learn how to implement generating and verifying digital prints and storing the results into a database. In the fourth chapter, You create a table with the name of the Account, which has ten columns: account_id (primary key), client_id (primarykey), account_number, account_date, account_type, plain_balance, cipher_balance, decipher_balance, digital_signature, and signature_verification. In the fifth chapter, you will create a Client_Data table, which has the following seven fields: client_data_id (primary key), account_id (primary_key), birth_date, address, mother_name, telephone, and photo_path. In chapter six, you will be shown how to create SQLite database and tables with Java. In chapter seven, you will be taught how to extract image features, utilizing BufferedImage class, in Java GUI. Digital image techniques to extract image features used in this chapted are grascaling, sharpening, invertering, blurring, dilation, erosion, closing, opening, vertical prewitt, horizontal prewitt, Laplacian, horizontal sobel, and vertical sobel. For readers, you can develop it to store other advanced image features based on descriptors such as SIFT and others for developing descriptor based matching. In chapter eight, you will be taught to create Java GUI to view, edit, insert, and delete Suspect table data. This table has eleven columns: suspect_id (primary key), suspect_name, birth_date, case_date, report_date, suspect_ status, arrest_date, mother_name, address, telephone, and photo. In chapter nine, you will be taught to create Java GUI to view, edit, insert, and delete Feature_Extraction table data. This table has eight columns: feature_id (primary key), suspect_id (foreign key), feature1, feature2, feature3, feature4, feature5, and feature6. All six fields (except keys) will have a BLOB data type, so that the image of the feature will be directly saved into this table. In chapter ten, you will add two tables: Police_Station and Investigator. These two tables will later be joined to Suspect table through another table, File_Case, which will be built in the seventh chapter. The Police_Station has six columns: police_station_id (primary key), location, city, province, telephone, and photo. The Investigator has eight columns: investigator_id (primary key), investigator_name, rank, birth_date, gender, address, telephone, and photo. Here, you will design a Java GUI to display, edit, fill, and delete data in both tables. In chapter eleven, you will add two tables: Victim and Case_File. The File_Case table will connect four other tables: Suspect, Police_Station, Investigator and Victim. The Victim table has nine columns: victim_id (primary key), victim_name, crime_type, birth_date, crime_date, gender, address, telephone, and photo. The Case_File has seven columns: case_file_id (primary key), suspect_id (foreign key), police_station_id (foreign key), investigator_id (foreign key), victim_id (foreign key), status, and description. Here, you will also design a Java GUI to display, edit, fill, and delete data in both tables. Finally, this book is hopefully useful and can improve database programming skills for every Java/MariaDB/SQLite pogrammer.
Publisher: SPARTA PUBLISHING
ISBN:
Category : Computers
Languages : en
Pages : 441
Book Description
This step-by-step guide to explore database programming using Java is ideal for people with little or no programming experience. The goal of this concise book is not just to teach you Java, but to help you think like a programmer. Each brief chapter covers the material for one week of a college course to help you practice what you've learned. As you would expect, this book shows how to build from scratch two different databases: MariaDB and SQLite using Java. In designing a GUI and as an IDE, you will make use of the NetBeans tool. In the first chapter, you will learn the basics of cryptography using Java. Here, you will learn how to write a Java program to count Hash, MAC (Message Authentication Code), store keys in a KeyStore, generate PrivateKey and PublicKey, encrypt / decrypt data, and generate and verify digital prints. In the second chapter, you will learn how to create and store salt passwords and verify them. You will create a Login table. In this case, you will see how to create a Java GUI using NetBeans to implement it. In addition to the Login table, in this chapter you will also create a Client table. In the case of the Client table, you will learn how to generate and save public and private keys into a database. You will also learn how to encrypt / decrypt data and save the results into a database. In the third chapter, you will create an Account table. This account table has the following ten fields: account_id (primary key), client_id (primarykey), account_number, account_date, account_type, plain_balance, cipher_balance, decipher_balance, digital_signature, and signature_verification. In this case, you will learn how to implement generating and verifying digital prints and storing the results into a database. In the fourth chapter, You create a table with the name of the Account, which has ten columns: account_id (primary key), client_id (primarykey), account_number, account_date, account_type, plain_balance, cipher_balance, decipher_balance, digital_signature, and signature_verification. In the fifth chapter, you will create a Client_Data table, which has the following seven fields: client_data_id (primary key), account_id (primary_key), birth_date, address, mother_name, telephone, and photo_path. In chapter six, you will be shown how to create SQLite database and tables with Java. In chapter seven, you will be taught how to extract image features, utilizing BufferedImage class, in Java GUI. Digital image techniques to extract image features used in this chapted are grascaling, sharpening, invertering, blurring, dilation, erosion, closing, opening, vertical prewitt, horizontal prewitt, Laplacian, horizontal sobel, and vertical sobel. For readers, you can develop it to store other advanced image features based on descriptors such as SIFT and others for developing descriptor based matching. In chapter eight, you will be taught to create Java GUI to view, edit, insert, and delete Suspect table data. This table has eleven columns: suspect_id (primary key), suspect_name, birth_date, case_date, report_date, suspect_ status, arrest_date, mother_name, address, telephone, and photo. In chapter nine, you will be taught to create Java GUI to view, edit, insert, and delete Feature_Extraction table data. This table has eight columns: feature_id (primary key), suspect_id (foreign key), feature1, feature2, feature3, feature4, feature5, and feature6. All six fields (except keys) will have a BLOB data type, so that the image of the feature will be directly saved into this table. In chapter ten, you will add two tables: Police_Station and Investigator. These two tables will later be joined to Suspect table through another table, File_Case, which will be built in the seventh chapter. The Police_Station has six columns: police_station_id (primary key), location, city, province, telephone, and photo. The Investigator has eight columns: investigator_id (primary key), investigator_name, rank, birth_date, gender, address, telephone, and photo. Here, you will design a Java GUI to display, edit, fill, and delete data in both tables. In chapter eleven, you will add two tables: Victim and Case_File. The File_Case table will connect four other tables: Suspect, Police_Station, Investigator and Victim. The Victim table has nine columns: victim_id (primary key), victim_name, crime_type, birth_date, crime_date, gender, address, telephone, and photo. The Case_File has seven columns: case_file_id (primary key), suspect_id (foreign key), police_station_id (foreign key), investigator_id (foreign key), victim_id (foreign key), status, and description. Here, you will also design a Java GUI to display, edit, fill, and delete data in both tables. Finally, this book is hopefully useful and can improve database programming skills for every Java/MariaDB/SQLite pogrammer.
Definitive Guide to Swing for Java 2
Author: John Zukowski
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 924
Book Description
This guide provides developers with more tips, techniques and detailed coverage of issues related to Java programming using the Swing Component Set. It makes client-side programming in Java a real possibility by offering new information for the recent release of Java SDK version 1.3 and techniques for JTable, JList components, RepaintManager, Updating UIManager Property List, and much more.
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 924
Book Description
This guide provides developers with more tips, techniques and detailed coverage of issues related to Java programming using the Swing Component Set. It makes client-side programming in Java a real possibility by offering new information for the recent release of Java SDK version 1.3 and techniques for JTable, JList components, RepaintManager, Updating UIManager Property List, and much more.
Complexity in Information Systems Development
Author: Jerzy Goluchowski
Publisher: Springer
ISBN: 331952593X
Category : Computers
Languages : en
Pages : 263
Book Description
This volume is a collection of papers on emerging concepts, approaches and ideas in information systems research. It examines theoretical and methodological issues related to both information systems development in general and the complexity of information systems as socio-technical systems. The book draws on invited papers selected from the proceedings of the 25th International Conference on Information Systems Development (ISD) held in Katowice, Poland, August 24 - 26, 2016. The invited conference papers were revised and expanded and present research that is focused on context, creativity, and cognition in information systems development. These issues are significant as they provide the basis for organizations to identify new markets, support innovative technology deployment, and enable mobile applications to detect, sense, interpret, and respond to the environment.
Publisher: Springer
ISBN: 331952593X
Category : Computers
Languages : en
Pages : 263
Book Description
This volume is a collection of papers on emerging concepts, approaches and ideas in information systems research. It examines theoretical and methodological issues related to both information systems development in general and the complexity of information systems as socio-technical systems. The book draws on invited papers selected from the proceedings of the 25th International Conference on Information Systems Development (ISD) held in Katowice, Poland, August 24 - 26, 2016. The invited conference papers were revised and expanded and present research that is focused on context, creativity, and cognition in information systems development. These issues are significant as they provide the basis for organizations to identify new markets, support innovative technology deployment, and enable mobile applications to detect, sense, interpret, and respond to the environment.