Author:
Publisher:
ISBN:
Category : Aeronautics
Languages : en
Pages : 1304
Book Description
The Automobile
Author:
Publisher:
ISBN:
Category : Aeronautics
Languages : en
Pages : 1304
Book Description
Publisher:
ISBN:
Category : Aeronautics
Languages : en
Pages : 1304
Book Description
Directory of New York State Manufacturers
Author:
Publisher:
ISBN:
Category : Industrialists
Languages : en
Pages : 732
Book Description
Publisher:
ISBN:
Category : Industrialists
Languages : en
Pages : 732
Book Description
Java Garage
Author: Eben Hewitt
Publisher: Prentice-Hall PTR
ISBN: 9780321246233
Category : Computers
Languages : en
Pages : 0
Book Description
The Garage Series, exciting and new, come aboard, we're expecting you; first up . . . let's talk about Java.
Publisher: Prentice-Hall PTR
ISBN: 9780321246233
Category : Computers
Languages : en
Pages : 0
Book Description
The Garage Series, exciting and new, come aboard, we're expecting you; first up . . . let's talk about Java.
Automotive Industries
Author:
Publisher:
ISBN:
Category : Aeronautics
Languages : en
Pages : 698
Book Description
Publisher:
ISBN:
Category : Aeronautics
Languages : en
Pages : 698
Book Description
97 Things Every Java Programmer Should Know
Author: Kevlin Henney
Publisher: "O'Reilly Media, Inc."
ISBN: 1491952644
Category : Computers
Languages : en
Pages : 250
Book Description
If you want to push your Java skills to the next level, this book provides expert advice from Java leaders and practitioners. You’ll be encouraged to look at problems in new ways, take broader responsibility for your work, stretch yourself by learning new techniques, and become as good at the entire craft of development as you possibly can. Edited by Kevlin Henney and Trisha Gee, 97 Things Every Java Programmer Should Know reflects lifetimes of experience writing Java software and living with the process of software development. Great programmers share their collected wisdom to help you rethink Java practices, whether working with legacy code or incorporating changes since Java 8. A few of the 97 things you should know: "Behavior Is Easy, State Is Hard"—Edson Yanaga “Learn Java Idioms and Cache in Your Brain”—Jeanne Boyarsky “Java Programming from a JVM Performance Perspective”—Monica Beckwith "Garbage Collection Is Your Friend"—Holly K Cummins “Java's Unspeakable Types”—Ben Evans "The Rebirth of Java"—Sander Mak “Do You Know What Time It Is?”—Christin Gorman
Publisher: "O'Reilly Media, Inc."
ISBN: 1491952644
Category : Computers
Languages : en
Pages : 250
Book Description
If you want to push your Java skills to the next level, this book provides expert advice from Java leaders and practitioners. You’ll be encouraged to look at problems in new ways, take broader responsibility for your work, stretch yourself by learning new techniques, and become as good at the entire craft of development as you possibly can. Edited by Kevlin Henney and Trisha Gee, 97 Things Every Java Programmer Should Know reflects lifetimes of experience writing Java software and living with the process of software development. Great programmers share their collected wisdom to help you rethink Java practices, whether working with legacy code or incorporating changes since Java 8. A few of the 97 things you should know: "Behavior Is Easy, State Is Hard"—Edson Yanaga “Learn Java Idioms and Cache in Your Brain”—Jeanne Boyarsky “Java Programming from a JVM Performance Perspective”—Monica Beckwith "Garbage Collection Is Your Friend"—Holly K Cummins “Java's Unspeakable Types”—Ben Evans "The Rebirth of Java"—Sander Mak “Do You Know What Time It Is?”—Christin Gorman
Daily Consular and Trade Reports
Author:
Publisher:
ISBN:
Category : Consular reports
Languages : en
Pages : 894
Book Description
Publisher:
ISBN:
Category : Consular reports
Languages : en
Pages : 894
Book Description
Parking
Author:
Publisher:
ISBN:
Category : Automobile parking
Languages : en
Pages : 738
Book Description
Publisher:
ISBN:
Category : Automobile parking
Languages : en
Pages : 738
Book Description
Commerce Reports
Author:
Publisher:
ISBN:
Category : Consular reports
Languages : en
Pages : 60
Book Description
Publisher:
ISBN:
Category : Consular reports
Languages : en
Pages : 60
Book Description
Building and Engineering News
Author:
Publisher:
ISBN:
Category : Building
Languages : en
Pages : 1012
Book Description
Publisher:
ISBN:
Category : Building
Languages : en
Pages : 1012
Book Description
Beginning Mobile Phone Game Programming
Author: Michael Morrison
Publisher: Pearson Education
ISBN: 0132714922
Category : Computers
Languages : en
Pages : 781
Book Description
Build several fully functional games as well as a game engine to use for programming cell phone and mobile games with Beginning Mobile Phone Game Programming! The included CD provides the tool, code and graphics necessary to complete all exercises covered in the chapters. Beginning Cell Phone Game Programming demystifies wireless game programming by providing clear, practical lessons using the J2ME Game API. You will learn how to use the most popular mobile programming language, Java, to build compact games that can run on any Java-enabled device, including mobile phones, pagers and handheld computers. You will also learn to add a splash screen, create a demo mode, keep track of high scores, and test, debug, and deploy your games. Topics covered include: How to construct a game engine to drive mobile games. How to use Java 2 Micro Edition (J2ME) and the Java Game API to get the most performance out of your mobile games. How to implement sprite animation and control interactions among moving sprites. How to play sound effects and music in mobile games. How to take advantage of wireless networks to build mobile multiplayer games. How to design and develop a variety of different games spanning several video games genres.
Publisher: Pearson Education
ISBN: 0132714922
Category : Computers
Languages : en
Pages : 781
Book Description
Build several fully functional games as well as a game engine to use for programming cell phone and mobile games with Beginning Mobile Phone Game Programming! The included CD provides the tool, code and graphics necessary to complete all exercises covered in the chapters. Beginning Cell Phone Game Programming demystifies wireless game programming by providing clear, practical lessons using the J2ME Game API. You will learn how to use the most popular mobile programming language, Java, to build compact games that can run on any Java-enabled device, including mobile phones, pagers and handheld computers. You will also learn to add a splash screen, create a demo mode, keep track of high scores, and test, debug, and deploy your games. Topics covered include: How to construct a game engine to drive mobile games. How to use Java 2 Micro Edition (J2ME) and the Java Game API to get the most performance out of your mobile games. How to implement sprite animation and control interactions among moving sprites. How to play sound effects and music in mobile games. How to take advantage of wireless networks to build mobile multiplayer games. How to design and develop a variety of different games spanning several video games genres.