The Automobile

The Automobile PDF Author:
Publisher:
ISBN:
Category : Aeronautics
Languages : en
Pages : 1304

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The Automobile

The Automobile PDF Author:
Publisher:
ISBN:
Category : Aeronautics
Languages : en
Pages : 1304

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Book Description


Directory of New York State Manufacturers

Directory of New York State Manufacturers PDF Author:
Publisher:
ISBN:
Category : Industrialists
Languages : en
Pages : 732

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Automotive Industries

Automotive Industries PDF Author:
Publisher:
ISBN:
Category : Aeronautics
Languages : en
Pages : 1508

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Science No Fair!

Science No Fair! PDF Author: Nancy Krulik
Publisher: Simon and Schuster
ISBN: 151071023X
Category : Juvenile Fiction
Languages : en
Pages : 83

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Book Description
Hilarious story about a slightly crazy science and engineering experiment Logan Applebaum tries to keep his new robot cousin, Java, a secret Logan’s science fair rivals steal Java, and Logan worries they’ll discover Java’s true identity If you thought your science fair experience was nerve-wracking, try being Logan Applebaum. One day, his inventor mother declares that she made a new robot cousin for Logan, Java. Java might be incredibly bright, but he’ll also be quite the handful. Logan had a picture of how the third grade would go. Java was not part of that picture. As the third grade science fair gets closer and the kids prepare for their experiments, Logan thinks Java will come in handy. He can at least help Logan beat the Silverspoon twins, who always win everything. Unfortunately for Logan, the twins Sherry and Jerry steal Java as their partner. Even worse, these kids become suspicious. Can Logan work quickly enough to keep a crazy experiment from becoming a crazier disaster? Join mother-daughter author duo Nancy Krulik and Amanda Burwasser as they introduce the comedic pair of Logan and Java. This first installment of their Project Droid #1 story reminds readers of Amelia Bedelia with a delightful modern edge. Science No Fair! is an excellent pre- bedtime book choice.

Java Garage

Java Garage PDF Author: Eben Hewitt
Publisher: Prentice-Hall PTR
ISBN: 9780321246233
Category : Computers
Languages : en
Pages : 0

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Book Description
The Garage Series, exciting and new, come aboard, we're expecting you; first up . . . let's talk about Java.

Garage Protective Review

Garage Protective Review PDF Author:
Publisher:
ISBN:
Category : Garages
Languages : en
Pages : 386

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Commerce Reports

Commerce Reports PDF Author:
Publisher:
ISBN:
Category : Consular reports
Languages : en
Pages : 60

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Daily Consular and Trade Reports

Daily Consular and Trade Reports PDF Author:
Publisher:
ISBN:
Category : Consular reports
Languages : en
Pages : 894

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Beginning Mobile Phone Game Programming

Beginning Mobile Phone Game Programming PDF Author: Michael Morrison
Publisher: Pearson Education
ISBN: 0132714922
Category : Computers
Languages : en
Pages : 781

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Book Description
Build several fully functional games as well as a game engine to use for programming cell phone and mobile games with Beginning Mobile Phone Game Programming! The included CD provides the tool, code and graphics necessary to complete all exercises covered in the chapters. Beginning Cell Phone Game Programming demystifies wireless game programming by providing clear, practical lessons using the J2ME Game API. You will learn how to use the most popular mobile programming language, Java, to build compact games that can run on any Java-enabled device, including mobile phones, pagers and handheld computers. You will also learn to add a splash screen, create a demo mode, keep track of high scores, and test, debug, and deploy your games. Topics covered include: How to construct a game engine to drive mobile games. How to use Java 2 Micro Edition (J2ME) and the Java Game API to get the most performance out of your mobile games. How to implement sprite animation and control interactions among moving sprites. How to play sound effects and music in mobile games. How to take advantage of wireless networks to build mobile multiplayer games. How to design and develop a variety of different games spanning several video games genres.

The Craft of Model-Based Testing

The Craft of Model-Based Testing PDF Author: Paul C. Jorgensen
Publisher: CRC Press
ISBN: 1351792628
Category : Computers
Languages : en
Pages : 350

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Book Description
In his latest work, author Paul C Jorgensen takes his well-honed craftsman’s approach to mastering model-based testing (MBT). To be expert at MBT, a software tester has to understand it as a craft rather than an art. This means a tester should have deep knowledge of the underlying subject and be well practiced in carrying out modeling and testing techniques. Judgment is needed, as well as an understanding of MBT the tools. The first part of the book helps testers in developing that judgment. It starts with an overview of MBT and follows with an in-depth treatment of nine different testing models with a chapter dedicated to each model. These chapters are tied together by a pair of examples: a simple insurance premium calculation and an event-driven system that describes a garage door controller. The book shows how simpler models—flowcharts, decision tables, and UML Activity charts—express the important aspects of the insurance premium problem. It also shows how transition-based models—finite state machines, Petri nets, and statecharts—are necessary for the garage door controller but are overkill for the insurance premium problem. Each chapter describes the extent to which a model can support MBT. The second part of the book gives testers a greater understanding of MBT tools. It examines six commercial MBT products, presents the salient features of each product, and demonstrates using the product on the insurance premium and the garage door controller problems. These chapters each conclude with advice on implementing MBT in an organization. The last chapter describes six Open Source tools to round out a tester’s knowledge of MBT. In addition, the book supports the International Software Testing Qualifications Board’s (ISTQB®) MBT syllabus for certification.