The Game of Life and how to Play it

The Game of Life and how to Play it PDF Author: Florence Scovel Shinn
Publisher:
ISBN:
Category : Conduct of life
Languages : en
Pages : 108

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The Game of Life and how to Play it

The Game of Life and how to Play it PDF Author: Florence Scovel Shinn
Publisher:
ISBN:
Category : Conduct of life
Languages : en
Pages : 108

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The Confidence Game

The Confidence Game PDF Author: Maria Konnikova
Publisher: Penguin
ISBN: 0143109871
Category : Psychology
Languages : en
Pages : 354

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Book Description
"It’s a startling and disconcerting read that should make you think twice every time a friend of a friend offers you the opportunity of a lifetime.” —Erik Larson, #1 New York Times bestselling author of Dead Wake and bestselling author of Devil in the White City Think you can’t get conned? Think again. The New York Times bestselling author of Mastermind: How to Think Like Sherlock Holmes explains how to spot the con before they spot you. “[An] excellent study of Con Artists, stories & the human need to believe” –Neil Gaiman, via Twitter A compelling investigation into the minds, motives, and methods of con artists—and the people who fall for their cons over and over again. While cheats and swindlers may be a dime a dozen, true conmen—the Bernie Madoffs, the Jim Bakkers, the Lance Armstrongs—are elegant, outsized personalities, artists of persuasion and exploiters of trust. How do they do it? Why are they successful? And what keeps us falling for it, over and over again? These are the questions that journalist and psychologist Maria Konnikova tackles in her mesmerizing new book. From multimillion-dollar Ponzi schemes to small-time frauds, Konnikova pulls together a selection of fascinating stories to demonstrate what all cons share in common, drawing on scientific, dramatic, and psychological perspectives. Insightful and gripping, the book brings readers into the world of the con, examining the relationship between artist and victim. The Confidence Game asks not only why we believe con artists, but also examines the very act of believing and how our sense of truth can be manipulated by those around us.

Dialect

Dialect PDF Author: Hakan Seyalioglu
Publisher:
ISBN: 9780999870013
Category :
Languages : en
Pages :

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Foster's Complete Hoyle

Foster's Complete Hoyle PDF Author: Robert Frederick Foster
Publisher:
ISBN:
Category : Card games
Languages : en
Pages : 952

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Families at Play

Families at Play PDF Author: Sinem Siyahhan
Publisher: MIT Press
ISBN: 0262344580
Category : Education
Languages : en
Pages : 213

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Book Description
How family video game play promotes intergenerational communication, connection, and learning. Video games have a bad reputation in the mainstream media. They are blamed for encouraging social isolation, promoting violence, and creating tensions between parents and children. In this book, Sinem Siyahhan and Elisabeth Gee offer another view. They show that video games can be a tool for connection, not isolation, creating opportunities for families to communicate and learn together. Like smartphones, Skype, and social media, games help families stay connected. Siyahhan and Gee offer examples: One family treats video game playing as a regular and valued activity, and bonds over Halo. A father tries to pass on his enthusiasm for Star Wars by playing Lego Star Wars with his young son. Families express their feelings and share their experiences and understanding of the world through playing video games like The Sims, Civilization, and Minecraft. Some video games are designed specifically to support family conversations around such real-world issues and sensitive topics as bullying and peer pressure. Siyahhan and Gee draw on a decade of research to look at how learning and teaching take place when families play video games together. With video games, they argue, the parents are not necessarily the teachers and experts; all family members can be both teachers and learners. They suggest video games can help families form, develop, and sustain their learning culture as well as develop skills that are valued in the twenty-first century workplace. Educators and game designers should take note.

It's All a Game

It's All a Game PDF Author: Tristan Donovan
Publisher: Macmillan
ISBN: 1250082730
Category : Games & Activities
Languages : en
Pages : 296

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Book Description
"[A] timely book...It’s All a Game provides a wonderfully entertaining trip around the board, through 4,000 years of game history."—The Wall Street Journal Board games have been with us longer than even the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It’s All a Game, British journalist and renowned games expert Tristan Donovan opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games--from chess to Monopoly to Settlers of Catan, and more--have captured hearts and minds all over the world for generations.

The Americana

The Americana PDF Author:
Publisher:
ISBN:
Category : Encyclopedias and dictionaries
Languages : en
Pages : 1136

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More than a game

More than a game PDF Author: Barry Atkins
Publisher: Manchester University Press
ISBN: 1847795587
Category : Literary Criticism
Languages : en
Pages : 180

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Book Description
This electronic version has been made available under a Creative Commons (BY-NC-ND) open access license. The first academic work dedicated to the study of computer games in terms of the stories they tell and the manner of their telling. Applies practices of reading texts from literary and cultural studies to consider the computer game as an emerging mode of contemporary storytelling in an accessible, readable manner. Contains detailed discussion of narrative and realism in four of the most significant games of the last decade: 'Tomb Raider', 'Half-Life', 'Close Combat' and 'Sim City'. Recognises the excitement and pleasure that has made the computer game such a massive global phenomenon.

Patriot Hearts

Patriot Hearts PDF Author: John Furlong
Publisher: Douglas & McIntyre
ISBN: 1553657942
Category : Biography & Autobiography
Languages : en
Pages : 370

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Book Description
When John Furlong and his family emigrated from Ireland in 1974, the customs officer greeted them with "Welcome to Canada. Make us better," an imperative that has defined Furlong's life ever since. A passionate athlete with a track record of community service, he was roped into acting as spokesperson for Vancouver's incipient Olympic bid movement back in 1996, and then spent the next fourteen years living and breathing the Olympics. Furlong and his organizing team, including some 25,000 volunteers, orchestrated a remarkable Winter Games. Patriot Hearts is the story of how they did it.

American Chess Journal

American Chess Journal PDF Author:
Publisher:
ISBN:
Category : Chess
Languages : en
Pages : 188

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