Author: John Sharp
Publisher: MIT Press
ISBN: 026203963X
Category : Design
Languages : en
Pages : 315
Book Description
How to confront, embrace, and learn from the unavoidable failures of creative practice; with case studies that range from winemaking to animation. Failure is an inevitable part of any creative practice. As game designers, John Sharp and Colleen Macklin have grappled with crises of creativity, false starts, and bad outcomes. Their tool for coping with the many varieties of failure: iteration, the cyclical process of conceptualizing, prototyping, testing, and evaluating. Sharp and Macklin have found that failure—often hidden, covered up, a source of embarrassment—is the secret ingredient of iterative creative process. In Iterate, they explain how to fail better. After laying out the four components of creative practice—intention, outcome, process, and evaluation—Sharp and Macklin describe iterative methods from a wide variety of fields. They show, for example, how Radiolab cohosts Jad Abumrad and Robert Krulwich experiment with radio as a storytelling medium; how professional skateboarder Amelia Bródka develops skateboarding tricks through trial and error; and how artistic polymath Miranda July explores human frailty through a variety of media and techniques. Whimsical illustrations tell parallel stories of iteration, as hard-working cartoon figures bake cupcakes, experiment with levitating office chairs, and think outside the box in toothbrush design (“let's add propellers!”). All, in their various ways, use iteration to transform failure into creative outcomes. With Iterate, Sharp and Macklin offer useful lessons for anyone interested in the creative process. Case Studies: Allison Tauziet, winemaker; Matthew Maloney, animator; Jad Abumrad and Robert Krulwich, Radiolab cohosts; Wylie Dufresne, chef; Nathalie Pozzi, architect, and Eric Zimmerman, game designer; Andy Milne, jazz musician; Amelia Bródka, skateboarder; Baratunde Thurston, comedian; Cas Holman, toy designer; Miranda July, writer and filmmaker
Iterate
Author: John Sharp
Publisher: MIT Press
ISBN: 026203963X
Category : Design
Languages : en
Pages : 315
Book Description
How to confront, embrace, and learn from the unavoidable failures of creative practice; with case studies that range from winemaking to animation. Failure is an inevitable part of any creative practice. As game designers, John Sharp and Colleen Macklin have grappled with crises of creativity, false starts, and bad outcomes. Their tool for coping with the many varieties of failure: iteration, the cyclical process of conceptualizing, prototyping, testing, and evaluating. Sharp and Macklin have found that failure—often hidden, covered up, a source of embarrassment—is the secret ingredient of iterative creative process. In Iterate, they explain how to fail better. After laying out the four components of creative practice—intention, outcome, process, and evaluation—Sharp and Macklin describe iterative methods from a wide variety of fields. They show, for example, how Radiolab cohosts Jad Abumrad and Robert Krulwich experiment with radio as a storytelling medium; how professional skateboarder Amelia Bródka develops skateboarding tricks through trial and error; and how artistic polymath Miranda July explores human frailty through a variety of media and techniques. Whimsical illustrations tell parallel stories of iteration, as hard-working cartoon figures bake cupcakes, experiment with levitating office chairs, and think outside the box in toothbrush design (“let's add propellers!”). All, in their various ways, use iteration to transform failure into creative outcomes. With Iterate, Sharp and Macklin offer useful lessons for anyone interested in the creative process. Case Studies: Allison Tauziet, winemaker; Matthew Maloney, animator; Jad Abumrad and Robert Krulwich, Radiolab cohosts; Wylie Dufresne, chef; Nathalie Pozzi, architect, and Eric Zimmerman, game designer; Andy Milne, jazz musician; Amelia Bródka, skateboarder; Baratunde Thurston, comedian; Cas Holman, toy designer; Miranda July, writer and filmmaker
Publisher: MIT Press
ISBN: 026203963X
Category : Design
Languages : en
Pages : 315
Book Description
How to confront, embrace, and learn from the unavoidable failures of creative practice; with case studies that range from winemaking to animation. Failure is an inevitable part of any creative practice. As game designers, John Sharp and Colleen Macklin have grappled with crises of creativity, false starts, and bad outcomes. Their tool for coping with the many varieties of failure: iteration, the cyclical process of conceptualizing, prototyping, testing, and evaluating. Sharp and Macklin have found that failure—often hidden, covered up, a source of embarrassment—is the secret ingredient of iterative creative process. In Iterate, they explain how to fail better. After laying out the four components of creative practice—intention, outcome, process, and evaluation—Sharp and Macklin describe iterative methods from a wide variety of fields. They show, for example, how Radiolab cohosts Jad Abumrad and Robert Krulwich experiment with radio as a storytelling medium; how professional skateboarder Amelia Bródka develops skateboarding tricks through trial and error; and how artistic polymath Miranda July explores human frailty through a variety of media and techniques. Whimsical illustrations tell parallel stories of iteration, as hard-working cartoon figures bake cupcakes, experiment with levitating office chairs, and think outside the box in toothbrush design (“let's add propellers!”). All, in their various ways, use iteration to transform failure into creative outcomes. With Iterate, Sharp and Macklin offer useful lessons for anyone interested in the creative process. Case Studies: Allison Tauziet, winemaker; Matthew Maloney, animator; Jad Abumrad and Robert Krulwich, Radiolab cohosts; Wylie Dufresne, chef; Nathalie Pozzi, architect, and Eric Zimmerman, game designer; Andy Milne, jazz musician; Amelia Bródka, skateboarder; Baratunde Thurston, comedian; Cas Holman, toy designer; Miranda July, writer and filmmaker
Iteration
Author: Jonathan Choate
Publisher:
ISBN: 9781559533546
Category : Iterative methods (Mathematics)
Languages : en
Pages : 0
Book Description
Iteration: A Tool Kit of Dynamics Activities "Iteration" is a time-honored process in mathematics, but recent technology allows us to look at iteration with a fresh eye. Share the astounding discoveries scientists and mathematicians have made in recent years and how those discoveries are used in many different areas of study. The book can be used in many mathematics courses, but is especially suited to an algebra class. Grades 7-12
Publisher:
ISBN: 9781559533546
Category : Iterative methods (Mathematics)
Languages : en
Pages : 0
Book Description
Iteration: A Tool Kit of Dynamics Activities "Iteration" is a time-honored process in mathematics, but recent technology allows us to look at iteration with a fresh eye. Share the astounding discoveries scientists and mathematicians have made in recent years and how those discoveries are used in many different areas of study. The book can be used in many mathematics courses, but is especially suited to an algebra class. Grades 7-12
Convention Book
Author: John Snead
Publisher: White Wolf Publishing
ISBN: 9781565044418
Category :
Languages : en
Pages : 0
Book Description
Reality is a lie invented by a technocratic enemy who has written history to it's liking. The truth is magic'ae the universe can be crafted with a simple working of your will. Mages have taught this truth throughout the ages, but the proponents of technology have crushed the mystic masters. Join the last stand in the war for reality. Mage: The Ascension places you in the midst of supernatural intrigues and inner struggles. The more secrets you learn, the more important your wisdom and power become. Mage drags spirituality and metaphysics screaming through the streets of a postmodern nightmare. Convention Books contain vital character information for players and Storytellers.
Publisher: White Wolf Publishing
ISBN: 9781565044418
Category :
Languages : en
Pages : 0
Book Description
Reality is a lie invented by a technocratic enemy who has written history to it's liking. The truth is magic'ae the universe can be crafted with a simple working of your will. Mages have taught this truth throughout the ages, but the proponents of technology have crushed the mystic masters. Join the last stand in the war for reality. Mage: The Ascension places you in the midst of supernatural intrigues and inner struggles. The more secrets you learn, the more important your wisdom and power become. Mage drags spirituality and metaphysics screaming through the streets of a postmodern nightmare. Convention Books contain vital character information for players and Storytellers.
Iterate
Author: Ed Muzio
Publisher: Greenleaf Book Group
ISBN: 0999191322
Category : Business & Economics
Languages : en
Pages : 270
Book Description
Iterative Management Is Nimble Management This book is a guide to the iterative organization, the only kind of organization that can learn and adapt fast enough to keep up in today’s world. For anyone running a team of managers, or advising someone who does, it describes the fundamental behaviors that create iteration, explains how to implement them, and includes videos and online assessment to get the process started. Iterate defines what management really is and helps readers create a fast, flexible, focused management team that does it well. Ed Muzio, award-winning author, CEO, and “one of the planet’s clearest thinkers on management practice,” provides a research-based blueprint for a management team that will take the next best step for the organization in any situation. This book enables senior leadership, front line and middle management, and human resource executives to equip their teams with both knowledge and practical skills so that they not only understand their own purpose but also perform that purpose well amidst ever-changing conditions. Iterate will help readers create measurable business results on any management team, of any size, in any industry where complex work and frequent change are the norm.
Publisher: Greenleaf Book Group
ISBN: 0999191322
Category : Business & Economics
Languages : en
Pages : 270
Book Description
Iterative Management Is Nimble Management This book is a guide to the iterative organization, the only kind of organization that can learn and adapt fast enough to keep up in today’s world. For anyone running a team of managers, or advising someone who does, it describes the fundamental behaviors that create iteration, explains how to implement them, and includes videos and online assessment to get the process started. Iterate defines what management really is and helps readers create a fast, flexible, focused management team that does it well. Ed Muzio, award-winning author, CEO, and “one of the planet’s clearest thinkers on management practice,” provides a research-based blueprint for a management team that will take the next best step for the organization in any situation. This book enables senior leadership, front line and middle management, and human resource executives to equip their teams with both knowledge and practical skills so that they not only understand their own purpose but also perform that purpose well amidst ever-changing conditions. Iterate will help readers create measurable business results on any management team, of any size, in any industry where complex work and frequent change are the norm.
Iteration Theories
Author: Stephen L. Bloom
Publisher: Springer Science & Business Media
ISBN: 3642780342
Category : Computers
Languages : en
Pages : 636
Book Description
This monograph contains the results of our joint research over the last ten years on the logic of the fixed point operation. The intended au dience consists of graduate students and research scientists interested in mathematical treatments of semantics. We assume the reader has a good mathematical background, although we provide some prelimi nary facts in Chapter 1. Written both for graduate students and research scientists in theoret ical computer science and mathematics, the book provides a detailed investigation of the properties of the fixed point or iteration operation. Iteration plays a fundamental role in the theory of computation: for example, in the theory of automata, in formal language theory, in the study of formal power series, in the semantics of flowchart algorithms and programming languages, and in circular data type definitions. It is shown that in all structures that have been used as semantical models, the equational properties of the fixed point operation are cap tured by the axioms describing iteration theories. These structures include ordered algebras, partial functions, relations, finitary and in finitary regular languages, trees, synchronization trees, 2-categories, and others.
Publisher: Springer Science & Business Media
ISBN: 3642780342
Category : Computers
Languages : en
Pages : 636
Book Description
This monograph contains the results of our joint research over the last ten years on the logic of the fixed point operation. The intended au dience consists of graduate students and research scientists interested in mathematical treatments of semantics. We assume the reader has a good mathematical background, although we provide some prelimi nary facts in Chapter 1. Written both for graduate students and research scientists in theoret ical computer science and mathematics, the book provides a detailed investigation of the properties of the fixed point or iteration operation. Iteration plays a fundamental role in the theory of computation: for example, in the theory of automata, in formal language theory, in the study of formal power series, in the semantics of flowchart algorithms and programming languages, and in circular data type definitions. It is shown that in all structures that have been used as semantical models, the equational properties of the fixed point operation are cap tured by the axioms describing iteration theories. These structures include ordered algebras, partial functions, relations, finitary and in finitary regular languages, trees, synchronization trees, 2-categories, and others.
Zeroing Dynamics, Gradient Dynamics, and Newton Iterations
Author: Yunong Zhang
Publisher: CRC Press
ISBN: 1498753787
Category : Technology & Engineering
Languages : en
Pages : 338
Book Description
Neural networks and neural dynamics are powerful approaches for the online solution of mathematical problems arising in many areas of science, engineering, and business. Compared with conventional gradient neural networks that only deal with static problems of constant coefficient matrices and vectors, the authors’ new method called zeroing dynamics solves time-varying problems. Zeroing Dynamics, Gradient Dynamics, and Newton Iterations is the first book that shows how to accurately and efficiently solve time-varying problems in real-time or online using continuous- or discrete-time zeroing dynamics. The book brings together research in the developing fields of neural networks, neural dynamics, computer mathematics, numerical algorithms, time-varying computation and optimization, simulation and modeling, analog and digital hardware, and fractals. The authors provide a comprehensive treatment of the theory of both static and dynamic neural networks. Readers will discover how novel theoretical results have been successfully applied to many practical problems. The authors develop, analyze, model, simulate, and compare zeroing dynamics models for the online solution of numerous time-varying problems, such as root finding, nonlinear equation solving, matrix inversion, matrix square root finding, quadratic optimization, and inequality solving.
Publisher: CRC Press
ISBN: 1498753787
Category : Technology & Engineering
Languages : en
Pages : 338
Book Description
Neural networks and neural dynamics are powerful approaches for the online solution of mathematical problems arising in many areas of science, engineering, and business. Compared with conventional gradient neural networks that only deal with static problems of constant coefficient matrices and vectors, the authors’ new method called zeroing dynamics solves time-varying problems. Zeroing Dynamics, Gradient Dynamics, and Newton Iterations is the first book that shows how to accurately and efficiently solve time-varying problems in real-time or online using continuous- or discrete-time zeroing dynamics. The book brings together research in the developing fields of neural networks, neural dynamics, computer mathematics, numerical algorithms, time-varying computation and optimization, simulation and modeling, analog and digital hardware, and fractals. The authors provide a comprehensive treatment of the theory of both static and dynamic neural networks. Readers will discover how novel theoretical results have been successfully applied to many practical problems. The authors develop, analyze, model, simulate, and compare zeroing dynamics models for the online solution of numerous time-varying problems, such as root finding, nonlinear equation solving, matrix inversion, matrix square root finding, quadratic optimization, and inequality solving.
Iteration
Author: Robin Schuldenfrei
Publisher: Routledge
ISBN: 0429688148
Category : Architecture
Languages : en
Pages : 322
Book Description
This edited volume considers the ways in which multiple stages, phases, or periods in an artistic or design process have served to arrive at the final artifact, with a focus on the meaning and use of the iteration. To contextualize iteration within artistic and architectural production, this collection of essays presents a range of close studies in art, architectural and design history, using archival and historiographical research, media theory, photography, material studies, and critical theory. It examines objects as unique yet mutable works by examining their antecedents, successive exemplars, and their afterlives—and thus their role as organizers or repositories of meaning. Key are the roles of writing, the use of media, and relationships between object, image, and reproduction. This volume asks how a closer look at iteration reveals new perspectives into the production of objects and the production of thought alike. Written by an international team of contributors, offering a range of perspectives, it looks broadly at meaning and insight offered by the iteration—for processes of design, for historical research, and for the reception of creative works.
Publisher: Routledge
ISBN: 0429688148
Category : Architecture
Languages : en
Pages : 322
Book Description
This edited volume considers the ways in which multiple stages, phases, or periods in an artistic or design process have served to arrive at the final artifact, with a focus on the meaning and use of the iteration. To contextualize iteration within artistic and architectural production, this collection of essays presents a range of close studies in art, architectural and design history, using archival and historiographical research, media theory, photography, material studies, and critical theory. It examines objects as unique yet mutable works by examining their antecedents, successive exemplars, and their afterlives—and thus their role as organizers or repositories of meaning. Key are the roles of writing, the use of media, and relationships between object, image, and reproduction. This volume asks how a closer look at iteration reveals new perspectives into the production of objects and the production of thought alike. Written by an international team of contributors, offering a range of perspectives, it looks broadly at meaning and insight offered by the iteration—for processes of design, for historical research, and for the reception of creative works.
Java for Artists
Author: Rick Miller
Publisher: Pulp Free Press
ISBN: 1932504052
Category : Java (Computer program language)
Languages : en
Pages : 856
Book Description
Java For Artists: The Art, Philosophy, and Science of Object-Oriented Programming is a Java programming language text/tradebook that targets beginner and intermediate Java programmers.
Publisher: Pulp Free Press
ISBN: 1932504052
Category : Java (Computer program language)
Languages : en
Pages : 856
Book Description
Java For Artists: The Art, Philosophy, and Science of Object-Oriented Programming is a Java programming language text/tradebook that targets beginner and intermediate Java programmers.
Optimisation Algorithms for Hand Posture Estimation
Author: Shahrzad Saremi
Publisher: Springer Nature
ISBN: 9811397570
Category : Technology & Engineering
Languages : en
Pages : 210
Book Description
This book reviews the literature on hand posture estimation using generative methods, identifying the current gaps, such as sensitivity to hand shapes, sensitivity to a good initial posture, difficult hand posture recovery in cases of loss in tracking, and lack of addressing multiple objectives to maximize accuracy and minimize computational cost. To fill these gaps, it proposes a new 3D hand model that combines the best features of the current 3D hand models in the literature. It also discusses the development of a hand shape optimization technique. To find the global optimum for the single-objective problem formulated, it improves and applies particle swarm optimization (PSO), one of the most highly regarded optimization algorithms and one that is used successfully in both science and industry. After formulating the problem, multi-objective particle swarm optimization (MOPSO) is employed to estimate the Pareto optimal front as the solution for this bi-objective problem. The book also demonstrates the effectiveness of the improved PSO in hand posture recovery in cases of tracking loss. Lastly, the book examines the formulation of hand posture estimation as a bi-objective problem for the first time. The case studies included feature 50 hand postures extracted from five standard datasets, and were used to benchmark the proposed 3D hand model, hand shape optimization, and hand posture recovery.
Publisher: Springer Nature
ISBN: 9811397570
Category : Technology & Engineering
Languages : en
Pages : 210
Book Description
This book reviews the literature on hand posture estimation using generative methods, identifying the current gaps, such as sensitivity to hand shapes, sensitivity to a good initial posture, difficult hand posture recovery in cases of loss in tracking, and lack of addressing multiple objectives to maximize accuracy and minimize computational cost. To fill these gaps, it proposes a new 3D hand model that combines the best features of the current 3D hand models in the literature. It also discusses the development of a hand shape optimization technique. To find the global optimum for the single-objective problem formulated, it improves and applies particle swarm optimization (PSO), one of the most highly regarded optimization algorithms and one that is used successfully in both science and industry. After formulating the problem, multi-objective particle swarm optimization (MOPSO) is employed to estimate the Pareto optimal front as the solution for this bi-objective problem. The book also demonstrates the effectiveness of the improved PSO in hand posture recovery in cases of tracking loss. Lastly, the book examines the formulation of hand posture estimation as a bi-objective problem for the first time. The case studies included feature 50 hand postures extracted from five standard datasets, and were used to benchmark the proposed 3D hand model, hand shape optimization, and hand posture recovery.
Artificial Intelligence and Soft Computing
Author: Leszek Rutkowski
Publisher: Springer
ISBN: 3319590634
Category : Computers
Languages : en
Pages : 794
Book Description
The two-volume set LNAI 10245 and LNAI 10246 constitutes the refereed proceedings of the 16th International Conference on Artificial Intelligence and Soft Computing, ICAISC 2017, held in Zakopane, Poland in June 2017. The 133 revised full papers presented were carefully reviewed and selected from 274 submissions. The papers included in the first volume are organized in the following five parts: neural networks and their applications; fuzzy systems and their applications; evolutionary algorithms and their applications; computer vision, image and speech analysis; and bioinformatics, biometrics and medical applications.
Publisher: Springer
ISBN: 3319590634
Category : Computers
Languages : en
Pages : 794
Book Description
The two-volume set LNAI 10245 and LNAI 10246 constitutes the refereed proceedings of the 16th International Conference on Artificial Intelligence and Soft Computing, ICAISC 2017, held in Zakopane, Poland in June 2017. The 133 revised full papers presented were carefully reviewed and selected from 274 submissions. The papers included in the first volume are organized in the following five parts: neural networks and their applications; fuzzy systems and their applications; evolutionary algorithms and their applications; computer vision, image and speech analysis; and bioinformatics, biometrics and medical applications.