Author: John Sharp
Publisher: MIT Press
ISBN: 026203963X
Category : Design
Languages : en
Pages : 315
Book Description
How to confront, embrace, and learn from the unavoidable failures of creative practice; with case studies that range from winemaking to animation. Failure is an inevitable part of any creative practice. As game designers, John Sharp and Colleen Macklin have grappled with crises of creativity, false starts, and bad outcomes. Their tool for coping with the many varieties of failure: iteration, the cyclical process of conceptualizing, prototyping, testing, and evaluating. Sharp and Macklin have found that failure—often hidden, covered up, a source of embarrassment—is the secret ingredient of iterative creative process. In Iterate, they explain how to fail better. After laying out the four components of creative practice—intention, outcome, process, and evaluation—Sharp and Macklin describe iterative methods from a wide variety of fields. They show, for example, how Radiolab cohosts Jad Abumrad and Robert Krulwich experiment with radio as a storytelling medium; how professional skateboarder Amelia Bródka develops skateboarding tricks through trial and error; and how artistic polymath Miranda July explores human frailty through a variety of media and techniques. Whimsical illustrations tell parallel stories of iteration, as hard-working cartoon figures bake cupcakes, experiment with levitating office chairs, and think outside the box in toothbrush design (“let's add propellers!”). All, in their various ways, use iteration to transform failure into creative outcomes. With Iterate, Sharp and Macklin offer useful lessons for anyone interested in the creative process. Case Studies: Allison Tauziet, winemaker; Matthew Maloney, animator; Jad Abumrad and Robert Krulwich, Radiolab cohosts; Wylie Dufresne, chef; Nathalie Pozzi, architect, and Eric Zimmerman, game designer; Andy Milne, jazz musician; Amelia Bródka, skateboarder; Baratunde Thurston, comedian; Cas Holman, toy designer; Miranda July, writer and filmmaker
Iterate
Author: John Sharp
Publisher: MIT Press
ISBN: 026203963X
Category : Design
Languages : en
Pages : 315
Book Description
How to confront, embrace, and learn from the unavoidable failures of creative practice; with case studies that range from winemaking to animation. Failure is an inevitable part of any creative practice. As game designers, John Sharp and Colleen Macklin have grappled with crises of creativity, false starts, and bad outcomes. Their tool for coping with the many varieties of failure: iteration, the cyclical process of conceptualizing, prototyping, testing, and evaluating. Sharp and Macklin have found that failure—often hidden, covered up, a source of embarrassment—is the secret ingredient of iterative creative process. In Iterate, they explain how to fail better. After laying out the four components of creative practice—intention, outcome, process, and evaluation—Sharp and Macklin describe iterative methods from a wide variety of fields. They show, for example, how Radiolab cohosts Jad Abumrad and Robert Krulwich experiment with radio as a storytelling medium; how professional skateboarder Amelia Bródka develops skateboarding tricks through trial and error; and how artistic polymath Miranda July explores human frailty through a variety of media and techniques. Whimsical illustrations tell parallel stories of iteration, as hard-working cartoon figures bake cupcakes, experiment with levitating office chairs, and think outside the box in toothbrush design (“let's add propellers!”). All, in their various ways, use iteration to transform failure into creative outcomes. With Iterate, Sharp and Macklin offer useful lessons for anyone interested in the creative process. Case Studies: Allison Tauziet, winemaker; Matthew Maloney, animator; Jad Abumrad and Robert Krulwich, Radiolab cohosts; Wylie Dufresne, chef; Nathalie Pozzi, architect, and Eric Zimmerman, game designer; Andy Milne, jazz musician; Amelia Bródka, skateboarder; Baratunde Thurston, comedian; Cas Holman, toy designer; Miranda July, writer and filmmaker
Publisher: MIT Press
ISBN: 026203963X
Category : Design
Languages : en
Pages : 315
Book Description
How to confront, embrace, and learn from the unavoidable failures of creative practice; with case studies that range from winemaking to animation. Failure is an inevitable part of any creative practice. As game designers, John Sharp and Colleen Macklin have grappled with crises of creativity, false starts, and bad outcomes. Their tool for coping with the many varieties of failure: iteration, the cyclical process of conceptualizing, prototyping, testing, and evaluating. Sharp and Macklin have found that failure—often hidden, covered up, a source of embarrassment—is the secret ingredient of iterative creative process. In Iterate, they explain how to fail better. After laying out the four components of creative practice—intention, outcome, process, and evaluation—Sharp and Macklin describe iterative methods from a wide variety of fields. They show, for example, how Radiolab cohosts Jad Abumrad and Robert Krulwich experiment with radio as a storytelling medium; how professional skateboarder Amelia Bródka develops skateboarding tricks through trial and error; and how artistic polymath Miranda July explores human frailty through a variety of media and techniques. Whimsical illustrations tell parallel stories of iteration, as hard-working cartoon figures bake cupcakes, experiment with levitating office chairs, and think outside the box in toothbrush design (“let's add propellers!”). All, in their various ways, use iteration to transform failure into creative outcomes. With Iterate, Sharp and Macklin offer useful lessons for anyone interested in the creative process. Case Studies: Allison Tauziet, winemaker; Matthew Maloney, animator; Jad Abumrad and Robert Krulwich, Radiolab cohosts; Wylie Dufresne, chef; Nathalie Pozzi, architect, and Eric Zimmerman, game designer; Andy Milne, jazz musician; Amelia Bródka, skateboarder; Baratunde Thurston, comedian; Cas Holman, toy designer; Miranda July, writer and filmmaker
Iterate
Author: Ed Muzio
Publisher: Greenleaf Book Group
ISBN: 0999191322
Category : Business & Economics
Languages : en
Pages : 270
Book Description
Iterative Management Is Nimble Management This book is a guide to the iterative organization, the only kind of organization that can learn and adapt fast enough to keep up in today’s world. For anyone running a team of managers, or advising someone who does, it describes the fundamental behaviors that create iteration, explains how to implement them, and includes videos and online assessment to get the process started. Iterate defines what management really is and helps readers create a fast, flexible, focused management team that does it well. Ed Muzio, award-winning author, CEO, and “one of the planet’s clearest thinkers on management practice,” provides a research-based blueprint for a management team that will take the next best step for the organization in any situation. This book enables senior leadership, front line and middle management, and human resource executives to equip their teams with both knowledge and practical skills so that they not only understand their own purpose but also perform that purpose well amidst ever-changing conditions. Iterate will help readers create measurable business results on any management team, of any size, in any industry where complex work and frequent change are the norm.
Publisher: Greenleaf Book Group
ISBN: 0999191322
Category : Business & Economics
Languages : en
Pages : 270
Book Description
Iterative Management Is Nimble Management This book is a guide to the iterative organization, the only kind of organization that can learn and adapt fast enough to keep up in today’s world. For anyone running a team of managers, or advising someone who does, it describes the fundamental behaviors that create iteration, explains how to implement them, and includes videos and online assessment to get the process started. Iterate defines what management really is and helps readers create a fast, flexible, focused management team that does it well. Ed Muzio, award-winning author, CEO, and “one of the planet’s clearest thinkers on management practice,” provides a research-based blueprint for a management team that will take the next best step for the organization in any situation. This book enables senior leadership, front line and middle management, and human resource executives to equip their teams with both knowledge and practical skills so that they not only understand their own purpose but also perform that purpose well amidst ever-changing conditions. Iterate will help readers create measurable business results on any management team, of any size, in any industry where complex work and frequent change are the norm.
Iterate
Author: John Sharp
Publisher: MIT Press
ISBN: 0262551802
Category : Design
Languages : en
Pages : 315
Book Description
How to confront, embrace, and learn from the unavoidable failures of creative practice; with case studies that range from winemaking to animation. Failure is an inevitable part of any creative practice. As game designers, John Sharp and Colleen Macklin have grappled with crises of creativity, false starts, and bad outcomes. Their tool for coping with the many varieties of failure: iteration, the cyclical process of conceptualizing, prototyping, testing, and evaluating. Sharp and Macklin have found that failure—often hidden, covered up, a source of embarrassment—is the secret ingredient of iterative creative process. In Iterate, they explain how to fail better. After laying out the four components of creative practice—intention, outcome, process, and evaluation—Sharp and Macklin describe iterative methods from a wide variety of fields. They show, for example, how Radiolab cohosts Jad Abumrad and Robert Krulwich experiment with radio as a storytelling medium; how professional skateboarder Amelia Bródka develops skateboarding tricks through trial and error; and how artistic polymath Miranda July explores human frailty through a variety of media and techniques. Whimsical illustrations tell parallel stories of iteration, as hard-working cartoon figures bake cupcakes, experiment with levitating office chairs, and think outside the box in toothbrush design (“let's add propellers!”). All, in their various ways, use iteration to transform failure into creative outcomes. With Iterate, Sharp and Macklin offer useful lessons for anyone interested in the creative process. Case Studies: Allison Tauziet, winemaker; Matthew Maloney, animator; Jad Abumrad and Robert Krulwich, Radiolab cohosts; Wylie Dufresne, chef; Nathalie Pozzi, architect, and Eric Zimmerman, game designer; Andy Milne, jazz musician; Amelia Bródka, skateboarder; Baratunde Thurston, comedian; Cas Holman, toy designer; Miranda July, writer and filmmaker
Publisher: MIT Press
ISBN: 0262551802
Category : Design
Languages : en
Pages : 315
Book Description
How to confront, embrace, and learn from the unavoidable failures of creative practice; with case studies that range from winemaking to animation. Failure is an inevitable part of any creative practice. As game designers, John Sharp and Colleen Macklin have grappled with crises of creativity, false starts, and bad outcomes. Their tool for coping with the many varieties of failure: iteration, the cyclical process of conceptualizing, prototyping, testing, and evaluating. Sharp and Macklin have found that failure—often hidden, covered up, a source of embarrassment—is the secret ingredient of iterative creative process. In Iterate, they explain how to fail better. After laying out the four components of creative practice—intention, outcome, process, and evaluation—Sharp and Macklin describe iterative methods from a wide variety of fields. They show, for example, how Radiolab cohosts Jad Abumrad and Robert Krulwich experiment with radio as a storytelling medium; how professional skateboarder Amelia Bródka develops skateboarding tricks through trial and error; and how artistic polymath Miranda July explores human frailty through a variety of media and techniques. Whimsical illustrations tell parallel stories of iteration, as hard-working cartoon figures bake cupcakes, experiment with levitating office chairs, and think outside the box in toothbrush design (“let's add propellers!”). All, in their various ways, use iteration to transform failure into creative outcomes. With Iterate, Sharp and Macklin offer useful lessons for anyone interested in the creative process. Case Studies: Allison Tauziet, winemaker; Matthew Maloney, animator; Jad Abumrad and Robert Krulwich, Radiolab cohosts; Wylie Dufresne, chef; Nathalie Pozzi, architect, and Eric Zimmerman, game designer; Andy Milne, jazz musician; Amelia Bródka, skateboarder; Baratunde Thurston, comedian; Cas Holman, toy designer; Miranda July, writer and filmmaker
Iterate Or Die
Author: Eric Berridge
Publisher: AuthorHouse
ISBN: 1438912234
Category : Agile software development
Languages : en
Pages : 190
Book Description
Publisher: AuthorHouse
ISBN: 1438912234
Category : Agile software development
Languages : en
Pages : 190
Book Description
Agile for Everybody
Author: Matt LeMay
Publisher: O'Reilly Media
ISBN: 1492033480
Category : Business & Economics
Languages : en
Pages : 162
Book Description
The Agile movement provides real, actionable answers to the question that keeps many company leaders awake at night: How do we stay successful in a fast-changing and unpredictable world? Agile has already transformed how modern companies build and deliver software. This practical book demonstrates how entire organizations—from product managers and engineers to marketers and executives—can put Agile to work. Author Matt LeMay explains Agile in clear, jargon-free terms and provides concrete and actionable steps to help any team put its values and principles into practice. Examples from a wide variety of organizations, including small nonprofits and global financial enterprises, bring to life the on-the-ground realities of Agile across industries and functions. Understand exactly what Agile is and why it matters Use Agile to address your organization’s specific needs and goals Take customer centricity from theory into practice Stop wasting time in "report and critique" meetings and start making better decisions Create a harmonious cycle of learning, collaborating, and delivering Learn from Agile experts at companies like IBM, Spotify, and Coca-Cola
Publisher: O'Reilly Media
ISBN: 1492033480
Category : Business & Economics
Languages : en
Pages : 162
Book Description
The Agile movement provides real, actionable answers to the question that keeps many company leaders awake at night: How do we stay successful in a fast-changing and unpredictable world? Agile has already transformed how modern companies build and deliver software. This practical book demonstrates how entire organizations—from product managers and engineers to marketers and executives—can put Agile to work. Author Matt LeMay explains Agile in clear, jargon-free terms and provides concrete and actionable steps to help any team put its values and principles into practice. Examples from a wide variety of organizations, including small nonprofits and global financial enterprises, bring to life the on-the-ground realities of Agile across industries and functions. Understand exactly what Agile is and why it matters Use Agile to address your organization’s specific needs and goals Take customer centricity from theory into practice Stop wasting time in "report and critique" meetings and start making better decisions Create a harmonious cycle of learning, collaborating, and delivering Learn from Agile experts at companies like IBM, Spotify, and Coca-Cola
Iteration Theory and its Functional Equations
Author: Roman Liedl
Publisher: Springer
ISBN: 3540397493
Category : Mathematics
Languages : en
Pages : 238
Book Description
Publisher: Springer
ISBN: 3540397493
Category : Mathematics
Languages : en
Pages : 238
Book Description
Mathematics of Program Construction
Author: Claude Bolduc
Publisher: Springer Science & Business Media
ISBN: 3642133207
Category : Computers
Languages : en
Pages : 435
Book Description
The LNCS series reports state-of-the-art results in computer science research, development, and education, at a high level and in both printed and electronic form. Enjoying tight cooperation with the R&D community, with numerous individuals, as well as with prestigious organizations and societies, LNCS has grown into the most comprehensive computer science research forum available. The scope of LNCS, including its subseries LNAI and LNBI, spans the whole range of computer science and information technology including interdisciplinary topics in a variety of application fields. In parallel to the printed book, each new volume is published electronically in LNCS Online.
Publisher: Springer Science & Business Media
ISBN: 3642133207
Category : Computers
Languages : en
Pages : 435
Book Description
The LNCS series reports state-of-the-art results in computer science research, development, and education, at a high level and in both printed and electronic form. Enjoying tight cooperation with the R&D community, with numerous individuals, as well as with prestigious organizations and societies, LNCS has grown into the most comprehensive computer science research forum available. The scope of LNCS, including its subseries LNAI and LNBI, spans the whole range of computer science and information technology including interdisciplinary topics in a variety of application fields. In parallel to the printed book, each new volume is published electronically in LNCS Online.
SAFe 4.5 Reference Guide
Author: Dean Leffingwell
Publisher: Addison-Wesley Professional
ISBN: 0134892909
Category : Computers
Languages : en
Pages : 1111
Book Description
The Must-have Reference Guide for SAFe® Professionals “There are a lot of methods of scale out there, but the Scaled Agile Framework is the one lighting up the world.” –Steve Elliot, Founder/CEO AgileCraft “Since beginning our Lean-Agile journey with SAFe, Vantiv has focused its strategic efforts and its execution. We have improved the predictability of product delivery while maintaining high quality, and have become even more responsive to customers–resulting in higher customer satisfaction. And just as important, employee engagement went up over the past year.” –Dave Kent, Enterprise Agile Coach, Vantiv Fully updated to include the new innovations in SAFe 4.5, the SAFe® 4.5 Reference Guide is ideal for anyone serious about learning and implementing the world’s leading framework for enterprise agility. Inside, you’ll find complete coverage of the scaledagileframework.com knowledge base, the website that thousands of the world’s largest brands turn to for building better software and systems. SAFe was developed from real-world field experience and provides proven success patterns for implementing Lean-Agile software and systems development at enterprise scale. This book provides comprehensive guidance for work at the enterprise Portfolio, Large Solution, Program, and Team levels, including the various roles, activities, and artifacts that constitute the Framework. Education & Training Key to Success The practice of SAFe is spreading rapidly throughout the world. The majority of Fortune 100 companies have certified SAFe professionals and consultants, as do an increasing percentage of the Global 2000. Case study results–visit scaledagileframework.com/case-studies–typically include: 30 — 75% faster time-to-market 25 — 75% increase in productivity 20 — 50% improvements in quality 10 — 50% increased employee engagement Successful implementations may vary in context but share a common attribute: a workforce well trained and educated in SAFe practices. This book–along with authorized training and certification–will help you understand how to maximize the value of your role within a SAFe organization. The result is greater alignment and visibility, improved performance throughout the enterprise, and ultimately better outcomes for the business.
Publisher: Addison-Wesley Professional
ISBN: 0134892909
Category : Computers
Languages : en
Pages : 1111
Book Description
The Must-have Reference Guide for SAFe® Professionals “There are a lot of methods of scale out there, but the Scaled Agile Framework is the one lighting up the world.” –Steve Elliot, Founder/CEO AgileCraft “Since beginning our Lean-Agile journey with SAFe, Vantiv has focused its strategic efforts and its execution. We have improved the predictability of product delivery while maintaining high quality, and have become even more responsive to customers–resulting in higher customer satisfaction. And just as important, employee engagement went up over the past year.” –Dave Kent, Enterprise Agile Coach, Vantiv Fully updated to include the new innovations in SAFe 4.5, the SAFe® 4.5 Reference Guide is ideal for anyone serious about learning and implementing the world’s leading framework for enterprise agility. Inside, you’ll find complete coverage of the scaledagileframework.com knowledge base, the website that thousands of the world’s largest brands turn to for building better software and systems. SAFe was developed from real-world field experience and provides proven success patterns for implementing Lean-Agile software and systems development at enterprise scale. This book provides comprehensive guidance for work at the enterprise Portfolio, Large Solution, Program, and Team levels, including the various roles, activities, and artifacts that constitute the Framework. Education & Training Key to Success The practice of SAFe is spreading rapidly throughout the world. The majority of Fortune 100 companies have certified SAFe professionals and consultants, as do an increasing percentage of the Global 2000. Case study results–visit scaledagileframework.com/case-studies–typically include: 30 — 75% faster time-to-market 25 — 75% increase in productivity 20 — 50% improvements in quality 10 — 50% increased employee engagement Successful implementations may vary in context but share a common attribute: a workforce well trained and educated in SAFe practices. This book–along with authorized training and certification–will help you understand how to maximize the value of your role within a SAFe organization. The result is greater alignment and visibility, improved performance throughout the enterprise, and ultimately better outcomes for the business.
Machine Learning with R, the tidyverse, and mlr
Author: Hefin Rhys
Publisher: Simon and Schuster
ISBN: 1638350175
Category : Computers
Languages : en
Pages : 535
Book Description
Summary Machine learning (ML) is a collection of programming techniques for discovering relationships in data. With ML algorithms, you can cluster and classify data for tasks like making recommendations or fraud detection and make predictions for sales trends, risk analysis, and other forecasts. Once the domain of academic data scientists, machine learning has become a mainstream business process, and tools like the easy-to-learn R programming language put high-quality data analysis in the hands of any programmer. Machine Learning with R, the tidyverse, and mlr teaches you widely used ML techniques and how to apply them to your own datasets using the R programming language and its powerful ecosystem of tools. This book will get you started! Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the book Machine Learning with R, the tidyverse, and mlr gets you started in machine learning using R Studio and the awesome mlr machine learning package. This practical guide simplifies theory and avoids needlessly complicated statistics or math. All core ML techniques are clearly explained through graphics and easy-to-grasp examples. In each engaging chapter, you’ll put a new algorithm into action to solve a quirky predictive analysis problem, including Titanic survival odds, spam email filtering, and poisoned wine investigation. What's inside Using the tidyverse packages to process and plot your data Techniques for supervised and unsupervised learning Classification, regression, dimension reduction, and clustering algorithms Statistics primer to fill gaps in your knowledge About the reader For newcomers to machine learning with basic skills in R. About the author Hefin I. Rhys is a senior laboratory research scientist at the Francis Crick Institute. He runs his own YouTube channel of screencast tutorials for R and RStudio. Table of contents: PART 1 - INTRODUCTION 1.Introduction to machine learning 2. Tidying, manipulating, and plotting data with the tidyverse PART 2 - CLASSIFICATION 3. Classifying based on similarities with k-nearest neighbors 4. Classifying based on odds with logistic regression 5. Classifying by maximizing separation with discriminant analysis 6. Classifying with naive Bayes and support vector machines 7. Classifying with decision trees 8. Improving decision trees with random forests and boosting PART 3 - REGRESSION 9. Linear regression 10. Nonlinear regression with generalized additive models 11. Preventing overfitting with ridge regression, LASSO, and elastic net 12. Regression with kNN, random forest, and XGBoost PART 4 - DIMENSION REDUCTION 13. Maximizing variance with principal component analysis 14. Maximizing similarity with t-SNE and UMAP 15. Self-organizing maps and locally linear embedding PART 5 - CLUSTERING 16. Clustering by finding centers with k-means 17. Hierarchical clustering 18. Clustering based on density: DBSCAN and OPTICS 19. Clustering based on distributions with mixture modeling 20. Final notes and further reading
Publisher: Simon and Schuster
ISBN: 1638350175
Category : Computers
Languages : en
Pages : 535
Book Description
Summary Machine learning (ML) is a collection of programming techniques for discovering relationships in data. With ML algorithms, you can cluster and classify data for tasks like making recommendations or fraud detection and make predictions for sales trends, risk analysis, and other forecasts. Once the domain of academic data scientists, machine learning has become a mainstream business process, and tools like the easy-to-learn R programming language put high-quality data analysis in the hands of any programmer. Machine Learning with R, the tidyverse, and mlr teaches you widely used ML techniques and how to apply them to your own datasets using the R programming language and its powerful ecosystem of tools. This book will get you started! Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the book Machine Learning with R, the tidyverse, and mlr gets you started in machine learning using R Studio and the awesome mlr machine learning package. This practical guide simplifies theory and avoids needlessly complicated statistics or math. All core ML techniques are clearly explained through graphics and easy-to-grasp examples. In each engaging chapter, you’ll put a new algorithm into action to solve a quirky predictive analysis problem, including Titanic survival odds, spam email filtering, and poisoned wine investigation. What's inside Using the tidyverse packages to process and plot your data Techniques for supervised and unsupervised learning Classification, regression, dimension reduction, and clustering algorithms Statistics primer to fill gaps in your knowledge About the reader For newcomers to machine learning with basic skills in R. About the author Hefin I. Rhys is a senior laboratory research scientist at the Francis Crick Institute. He runs his own YouTube channel of screencast tutorials for R and RStudio. Table of contents: PART 1 - INTRODUCTION 1.Introduction to machine learning 2. Tidying, manipulating, and plotting data with the tidyverse PART 2 - CLASSIFICATION 3. Classifying based on similarities with k-nearest neighbors 4. Classifying based on odds with logistic regression 5. Classifying by maximizing separation with discriminant analysis 6. Classifying with naive Bayes and support vector machines 7. Classifying with decision trees 8. Improving decision trees with random forests and boosting PART 3 - REGRESSION 9. Linear regression 10. Nonlinear regression with generalized additive models 11. Preventing overfitting with ridge regression, LASSO, and elastic net 12. Regression with kNN, random forest, and XGBoost PART 4 - DIMENSION REDUCTION 13. Maximizing variance with principal component analysis 14. Maximizing similarity with t-SNE and UMAP 15. Self-organizing maps and locally linear embedding PART 5 - CLUSTERING 16. Clustering by finding centers with k-means 17. Hierarchical clustering 18. Clustering based on density: DBSCAN and OPTICS 19. Clustering based on distributions with mixture modeling 20. Final notes and further reading
Automata, Languages and Programming
Author: Michele Bugliesi
Publisher: Springer Science & Business Media
ISBN: 3540359079
Category : Computers
Languages : en
Pages : 620
Book Description
The two-volume set LNCS 4051 and LNCS 4052 constitutes the refereed proceedings of the 33rd International Colloquium on Automata, Languages and Programming, ICALP 2006, held in Venice, Italy, July 2006. In all, these volumes present more 100 papers and lectures. Volume II (4052) presents 2 invited papers and 2 additional conference tracks with 24 papers each, focusing on algorithms, automata, complexity and games as well as on security and cryptography foundation.
Publisher: Springer Science & Business Media
ISBN: 3540359079
Category : Computers
Languages : en
Pages : 620
Book Description
The two-volume set LNCS 4051 and LNCS 4052 constitutes the refereed proceedings of the 33rd International Colloquium on Automata, Languages and Programming, ICALP 2006, held in Venice, Italy, July 2006. In all, these volumes present more 100 papers and lectures. Volume II (4052) presents 2 invited papers and 2 additional conference tracks with 24 papers each, focusing on algorithms, automata, complexity and games as well as on security and cryptography foundation.