Author: Dominic Wilcox
Publisher: HarperCollins UK
ISBN: 0008327416
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
A step by step guide to thinking up fantastical, funny or perfectly practical inventions with no limits! This e-book is best viewed on Kindle Fire in landscape view to optimise your experience.
The Little Inventors Handbook: A guide to becoming an ingenious inventor
Author: Dominic Wilcox
Publisher: HarperCollins UK
ISBN: 0008327416
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
A step by step guide to thinking up fantastical, funny or perfectly practical inventions with no limits! This e-book is best viewed on Kindle Fire in landscape view to optimise your experience.
Publisher: HarperCollins UK
ISBN: 0008327416
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
A step by step guide to thinking up fantastical, funny or perfectly practical inventions with no limits! This e-book is best viewed on Kindle Fire in landscape view to optimise your experience.
The Game Inventor's Guidebook
Author: Brian Tinsman
Publisher: Morgan James Publishing
ISBN: 1600377904
Category : Games & Activities
Languages : en
Pages : 282
Book Description
A guide to developing and selling your game idea from a game design manager at Wizards of the Coast, the world’s largest tabletop hobby game company. Do you have an idea for a board game, card game, role-playing game or tabletop game? Have you ever wondered how to get it published? For many years Brian Tinsman reviewed new game submissions for Hasbro, the largest game company in the US. With The Game Inventor’s Guidebook: How to Invent and Sell Board Games, Card Games, Role-playing Games & Everything in Between! Tinsman presents the only book that lays out step-by-step advice, guidelines and instructions for getting a new game from idea to retail shelf.
Publisher: Morgan James Publishing
ISBN: 1600377904
Category : Games & Activities
Languages : en
Pages : 282
Book Description
A guide to developing and selling your game idea from a game design manager at Wizards of the Coast, the world’s largest tabletop hobby game company. Do you have an idea for a board game, card game, role-playing game or tabletop game? Have you ever wondered how to get it published? For many years Brian Tinsman reviewed new game submissions for Hasbro, the largest game company in the US. With The Game Inventor’s Guidebook: How to Invent and Sell Board Games, Card Games, Role-playing Games & Everything in Between! Tinsman presents the only book that lays out step-by-step advice, guidelines and instructions for getting a new game from idea to retail shelf.
The Arduino Inventor's Guide
Author: Brian Huang
Publisher: No Starch Press
ISBN: 159327839X
Category : Technology & Engineering
Languages : en
Pages : 338
Book Description
With Arduino, you can build any hardware project you can imagine. This open-source platform is designed to help total beginners explore electronics, and with its easy-to-learn programming language, you can collect data about the world around you to make something truly interactive. The Arduino Inventor's Guide opens with an electronics primer filled with essential background knowledge for your DIY journey. From there, you’ll learn your way around the Arduino through a classic hardware entry point—blinking LEDs. Over the course of the book, 11 hands-on projects will teach you how to: –Build a stop light with LEDs –Display the volume in a room on a warning dial –Design and build a desktop fan –Create a robot that draws with a motor and pens –Create a servo-controlled balance beam –Build your own playable mini piano –Make a drag race timer to race toy cars against your friends Each project focuses on a new set of skills, including breadboarding circuits; reading digital and analog inputs; reading magnetic, temperature, and other sensors; controlling servos and motors; and talking to your computer and the Web with an Arduino. At the end of every project, you’ll also find tips on how to use it and how to mod it with additional hardware or code. What are you waiting for? Start making, and learn the skills you need to own your technology! Uses the Arduino Uno board or SparkFun RedBoard
Publisher: No Starch Press
ISBN: 159327839X
Category : Technology & Engineering
Languages : en
Pages : 338
Book Description
With Arduino, you can build any hardware project you can imagine. This open-source platform is designed to help total beginners explore electronics, and with its easy-to-learn programming language, you can collect data about the world around you to make something truly interactive. The Arduino Inventor's Guide opens with an electronics primer filled with essential background knowledge for your DIY journey. From there, you’ll learn your way around the Arduino through a classic hardware entry point—blinking LEDs. Over the course of the book, 11 hands-on projects will teach you how to: –Build a stop light with LEDs –Display the volume in a room on a warning dial –Design and build a desktop fan –Create a robot that draws with a motor and pens –Create a servo-controlled balance beam –Build your own playable mini piano –Make a drag race timer to race toy cars against your friends Each project focuses on a new set of skills, including breadboarding circuits; reading digital and analog inputs; reading magnetic, temperature, and other sensors; controlling servos and motors; and talking to your computer and the Web with an Arduino. At the end of every project, you’ll also find tips on how to use it and how to mod it with additional hardware or code. What are you waiting for? Start making, and learn the skills you need to own your technology! Uses the Arduino Uno board or SparkFun RedBoard
The Game Inventor's Handbook
Author: Stephen Peek
Publisher: Betterway Publications
ISBN: 9781558703155
Category : Games
Languages : en
Pages : 192
Book Description
Offers advice on selling a new game and discusses self-publishing, marketing, copyrights, and trademarks
Publisher: Betterway Publications
ISBN: 9781558703155
Category : Games
Languages : en
Pages : 192
Book Description
Offers advice on selling a new game and discusses self-publishing, marketing, copyrights, and trademarks
The Total Inventors Manual (Popular Science)
Author: Sean Michael Ragan
Publisher: Simon and Schuster
ISBN: 1681881586
Category : Science
Languages : en
Pages : 126
Book Description
"Transform your idea into a top-selling product"--Front cover.
Publisher: Simon and Schuster
ISBN: 1681881586
Category : Science
Languages : en
Pages : 126
Book Description
"Transform your idea into a top-selling product"--Front cover.
The World Class Inventors Handbook
Author: Stephen E. Moor
Publisher: World Class Inventors
ISBN: 9780692536445
Category : Business & Economics
Languages : en
Pages : 242
Book Description
"The World Class Inventors Handbook" is a truly a one of a kind mentoring tool. It is the definitive inventors guide written by an Inventor for inventors. It was specifically crafted for those individuals who believe that they have a valuable idea that they both want to protect & profit from. Get the right advice before you begin your journey!
Publisher: World Class Inventors
ISBN: 9780692536445
Category : Business & Economics
Languages : en
Pages : 242
Book Description
"The World Class Inventors Handbook" is a truly a one of a kind mentoring tool. It is the definitive inventors guide written by an Inventor for inventors. It was specifically crafted for those individuals who believe that they have a valuable idea that they both want to protect & profit from. Get the right advice before you begin your journey!
The Mom Inventors Handbook, How to Turn Your Great Idea into the Next Big Thing, Revised and Expanded 2nd Ed
Author: Tamara Monosoff
Publisher: McGraw Hill Professional
ISBN: 0071836519
Category : Business & Economics
Languages : en
Pages : 349
Book Description
This enhanced e-Book features 7 tutorials that provide tips and tricks in addition to the 75 videos from entrepreneurs who share their expertise to help you succeed with your business. Written specifically for people seeking to turn their ideas into marketable products, this new edition of The Mom Inventors Handbook takes you step by step through the process, covering the latest, most innovative ways to create, fund, manufacture, and successfully sell products on a wide scale. "I am asked every day for advice about how to get products onto the shelves of our clubs. The answer to this question is in your hands." -- from the foreword by Julie Martin-Allen, Senior Director of Showcase Events, Sam's Club "We could not have done this without The Mom Inventors Handbook . . . our 'business bible.'" -- Lisa Hoskins-Holmes and Karen Wildman, creators of The Bheestie Bag "I'm not a mom--or a woman--but I used The Mom Inventors Handbook to bring my [product] to market, and it won Best New Product awards at our first two national tradeshows!" -- Tony Deitch, creator of Sasquatch! Pet Beds "I used The Mom Inventors Handbook at the beginning of my journey. My product was selected as one of the winning products on the TV Show Shark Tank and is now distributed internationally." -- Tiffany Krumins, creator of Ava the Elephant "When I had the idea for Carry-Her Doll Carriers and found The Mom Inventors Handbook, I couldn't put it down! I’m on track to sell 85,000 units this year with my new placements in Toys "R" Us, FAO Schwartz, and Walmart!" -- Roberta Wagner, creator of Carry-Her Doll Carriers
Publisher: McGraw Hill Professional
ISBN: 0071836519
Category : Business & Economics
Languages : en
Pages : 349
Book Description
This enhanced e-Book features 7 tutorials that provide tips and tricks in addition to the 75 videos from entrepreneurs who share their expertise to help you succeed with your business. Written specifically for people seeking to turn their ideas into marketable products, this new edition of The Mom Inventors Handbook takes you step by step through the process, covering the latest, most innovative ways to create, fund, manufacture, and successfully sell products on a wide scale. "I am asked every day for advice about how to get products onto the shelves of our clubs. The answer to this question is in your hands." -- from the foreword by Julie Martin-Allen, Senior Director of Showcase Events, Sam's Club "We could not have done this without The Mom Inventors Handbook . . . our 'business bible.'" -- Lisa Hoskins-Holmes and Karen Wildman, creators of The Bheestie Bag "I'm not a mom--or a woman--but I used The Mom Inventors Handbook to bring my [product] to market, and it won Best New Product awards at our first two national tradeshows!" -- Tony Deitch, creator of Sasquatch! Pet Beds "I used The Mom Inventors Handbook at the beginning of my journey. My product was selected as one of the winning products on the TV Show Shark Tank and is now distributed internationally." -- Tiffany Krumins, creator of Ava the Elephant "When I had the idea for Carry-Her Doll Carriers and found The Mom Inventors Handbook, I couldn't put it down! I’m on track to sell 85,000 units this year with my new placements in Toys "R" Us, FAO Schwartz, and Walmart!" -- Roberta Wagner, creator of Carry-Her Doll Carriers
Bold Ideas
Author: J. D. Houvener
Publisher:
ISBN: 9780692633205
Category :
Languages : en
Pages : 126
Book Description
This book demystifies the seemingly convoluted Patent Laws of the United States and answers the most commonly asked questions related to Patent Law and breaks it down into simple, easy to follow language. This book is for the wise inventor who wishes to educate him or herself first before approaching a Patent Attorney.
Publisher:
ISBN: 9780692633205
Category :
Languages : en
Pages : 126
Book Description
This book demystifies the seemingly convoluted Patent Laws of the United States and answers the most commonly asked questions related to Patent Law and breaks it down into simple, easy to follow language. This book is for the wise inventor who wishes to educate him or herself first before approaching a Patent Attorney.
App Inventor 2
Author: David Wolber
Publisher: "O'Reilly Media, Inc."
ISBN: 1491907231
Category : Computers
Languages : en
Pages : 362
Book Description
Yes, you can create your own apps for Android devices—and it’s easy to do. This extraordinary book introduces you to App Inventor 2, a powerful visual tool that lets anyone build apps. Learn App Inventor basics hands-on with step-by-step instructions for building more than a dozen fun projects, including a text answering machine app, a quiz app, and an app for finding your parked car! The second half of the book features an Inventor’s Manual to help you understand the fundamentals of app building and computer science. App Inventor 2 makes an excellent textbook for beginners and experienced developers alike. Use programming blocks to build apps—like working on a puzzle Create custom multi-media quizzes and study guides Design games and other apps with 2D graphics and animation Make a custom tour of your city, school, or workplace Control a LEGO® MINDSTORMS® NXT robot with your phone Build location-aware apps by working with your phone’s sensors Explore apps that incorporate information from the Web
Publisher: "O'Reilly Media, Inc."
ISBN: 1491907231
Category : Computers
Languages : en
Pages : 362
Book Description
Yes, you can create your own apps for Android devices—and it’s easy to do. This extraordinary book introduces you to App Inventor 2, a powerful visual tool that lets anyone build apps. Learn App Inventor basics hands-on with step-by-step instructions for building more than a dozen fun projects, including a text answering machine app, a quiz app, and an app for finding your parked car! The second half of the book features an Inventor’s Manual to help you understand the fundamentals of app building and computer science. App Inventor 2 makes an excellent textbook for beginners and experienced developers alike. Use programming blocks to build apps—like working on a puzzle Create custom multi-media quizzes and study guides Design games and other apps with 2D graphics and animation Make a custom tour of your city, school, or workplace Control a LEGO® MINDSTORMS® NXT robot with your phone Build location-aware apps by working with your phone’s sensors Explore apps that incorporate information from the Web
The Toy and Game Inventor's Handbook
Author: Richard C. Levy
Publisher:
ISBN: 9781101495209
Category : Board game industry
Languages : en
Pages : 488
Book Description
Publisher:
ISBN: 9781101495209
Category : Board game industry
Languages : en
Pages : 488
Book Description